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https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2026-07-18 03:36:07 +01:00
converts our spans (#9185)
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@@ -92,7 +92,7 @@
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/obj/item/gun/energy/elementalray/emag_act(var/remaining_charges, var/mob/user)
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..()
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to_chat(user, "<span class='notice'>You short circuit the internal locking mechanisms of \the [src]!</span>")
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to_chat(user, span_notice("You short circuit the internal locking mechanisms of \the [src]!"))
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firemodes = list(
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list(mode_name="fire", burst=1, fire_delay=15, projectile_type=/obj/item/projectile/bullet/flamegun, charge_cost = 160),
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list(mode_name="lighting", burst=1, fire_delay=20, projectile_type=/obj/item/projectile/beam/lightingsurge, charge_cost = 480),
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@@ -132,8 +132,8 @@
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desc = "You are covered in acid"
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mob_overlay_state = "poisoned"
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on_created_text = "<span class='warning'>You are covered in muck...</span>"
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on_expired_text = "<span class='notice'>You are no longer covered in muck.</span>"
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on_created_text = span_warning("You are covered in muck...")
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on_expired_text = span_notice("You are no longer covered in muck.")
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stacks = MODIFIER_STACK_ALLOWED
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slowdown = 0.2
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@@ -187,4 +187,4 @@
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submunition_spread_max = 1200
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submunition_spread_min = 200
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submunitions = list(/obj/item/projectile/energy/redlighting = 3)
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hud_state = "laser_sniper"
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hud_state = "laser_sniper"
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