converts our spans (#9185)

This commit is contained in:
Kashargul
2024-10-07 20:47:23 +02:00
committed by GitHub
parent f4155aa973
commit a92a42b85b
162 changed files with 1360 additions and 1269 deletions
@@ -92,7 +92,7 @@
/obj/item/gun/energy/elementalray/emag_act(var/remaining_charges, var/mob/user)
..()
to_chat(user, "<span class='notice'>You short circuit the internal locking mechanisms of \the [src]!</span>")
to_chat(user, span_notice("You short circuit the internal locking mechanisms of \the [src]!"))
firemodes = list(
list(mode_name="fire", burst=1, fire_delay=15, projectile_type=/obj/item/projectile/bullet/flamegun, charge_cost = 160),
list(mode_name="lighting", burst=1, fire_delay=20, projectile_type=/obj/item/projectile/beam/lightingsurge, charge_cost = 480),
@@ -132,8 +132,8 @@
desc = "You are covered in acid"
mob_overlay_state = "poisoned"
on_created_text = "<span class='warning'>You are covered in muck...</span>"
on_expired_text = "<span class='notice'>You are no longer covered in muck.</span>"
on_created_text = span_warning("You are covered in muck...")
on_expired_text = span_notice("You are no longer covered in muck.")
stacks = MODIFIER_STACK_ALLOWED
slowdown = 0.2
@@ -187,4 +187,4 @@
submunition_spread_max = 1200
submunition_spread_min = 200
submunitions = list(/obj/item/projectile/energy/redlighting = 3)
hud_state = "laser_sniper"
hud_state = "laser_sniper"