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https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-11 18:53:06 +00:00
Buildable SMES overload EM pulse now won't now slow other effects from happening (which was not intended and can be noticed, espicially with larger overloads.)
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@@ -113,6 +113,7 @@
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h_user << "Medium electrical sparks as you touch the [src], severely burning your hand!"
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h_user.adjustFireLoss(rand(10,25))
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h_user.Paralyse(5)
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spawn(0)
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empulse(src.loc, 2, 4)
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charge = 0
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@@ -129,6 +130,7 @@
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h_user << "Strong electrical arc sparks between you and [src], knocking you out for a while!"
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h_user.adjustFireLoss(rand(35,75))
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h_user.Paralyse(12)
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spawn(0)
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empulse(src.loc, 8, 16)
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charge = 0
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apcs_overload(1, 10)
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@@ -143,6 +145,7 @@
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// Remember, we have few gigajoules of electricity here.. Turn them into crispy toast.
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h_user.adjustFireLoss(rand(150,195))
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h_user.Paralyse(25)
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spawn(0)
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empulse(src.loc, 32, 64)
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charge = 0
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apcs_overload(5, 25)
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