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Autopsy fix.
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@@ -95,7 +95,7 @@
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if(status & ORGAN_BROKEN && prob(40) && brute)
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owner.emote("scream") //getting hit on broken hand hurts
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if(used_weapon)
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add_autopsy_data(used_weapon, brute + burn)
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add_autopsy_data("[used_weapon]", brute + burn)
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var/can_cut = (prob(brute*2) || sharp) && !(status & ORGAN_ROBOT)
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// If the limbs can break, make sure we don't exceed the maximum damage a limb can take before breaking
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