diff --git a/code/game/machinery/status_display.dm b/code/game/machinery/status_display.dm index 83d5cf9115..b0f22f2999 100644 --- a/code/game/machinery/status_display.dm +++ b/code/game/machinery/status_display.dm @@ -276,6 +276,8 @@ set_picture("ai_sad") if("Surprised") set_picture("ai_surprised") + if("Upset") + set_picture("ai_upset") if("Angry") set_picture("ai_angry") if("BSOD") diff --git a/code/modules/mob/living/silicon/ai/ai.dm b/code/modules/mob/living/silicon/ai/ai.dm index 232d3306da..b34f7aa641 100644 --- a/code/modules/mob/living/silicon/ai/ai.dm +++ b/code/modules/mob/living/silicon/ai/ai.dm @@ -612,7 +612,7 @@ var/list/ai_list = list() if(usr.stat == 2) usr <<"You cannot change your emotional status because you are dead!" return - var/list/ai_emotions = list("Very Happy", "Happy", "Neutral", "Unsure", "Confused", "Surprised", "Sad", "Angry", "Awesome", "BSOD", "Blank", "Problems?", "Facepalm", "Friend Computer") + var/list/ai_emotions = list("Very Happy", "Happy", "Neutral", "Unsure", "Confused", "Surprised", "Sad", "Upset", "Angry", "Awesome", "BSOD", "Blank", "Problems?", "Facepalm", "Friend Computer") var/emote = input("Please, select a status!", "AI Status", null, null) in ai_emotions for (var/obj/machinery/M in machines) //change status if(istype(M, /obj/machinery/ai_status_display)) diff --git a/icons/obj/status_display.dmi b/icons/obj/status_display.dmi index 49e315aa5a..864310b6ab 100644 Binary files a/icons/obj/status_display.dmi and b/icons/obj/status_display.dmi differ