[MIRROR] Various upports (#10293)

Co-authored-by: Guti <32563288+TheCaramelion@users.noreply.github.com>
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
This commit is contained in:
CHOMPStation2StaffMirrorBot
2025-03-04 06:04:25 -07:00
committed by GitHub
parent 73ccdbb648
commit aa0da49558
53 changed files with 633 additions and 642 deletions

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@@ -681,6 +681,8 @@
#define REAGENT_ID_CAPSAICIN "capsaicin"
#define REAGENT_CONDENSEDCAPSAICIN "Condensed Capsaicin"
#define REAGENT_ID_CONDENSEDCAPSAICIN "condensedcapsaicin"
#define REAGENT_GELATIN "Gelatin"
#define REAGENT_ID_GELATIN "gelatin"
#define REAGENT_DRINK "Drink"
#define REAGENT_ID_DRINK "drink"
@@ -1244,7 +1246,8 @@
#define REAGENT_ID_KOMPOT "kompot"
#define REAGENT_KVASS "Kvass"
#define REAGENT_ID_KVASS "kvass"
#define REAGENT_CINNAMONPOWDER "Cinnamon powder"
#define REAGENT_ID_CINNAMONPOWDER "cinnamonpowder"
// Toxins
#define REAGENT_TOXIN "Toxin"

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@@ -66,8 +66,6 @@
#define REAGENT_ID_BURBON "burbon"
// Food & Drinks
#define REAGENT_GELATIN "Gelatin"
#define REAGENT_ID_GELATIN "gelatin"
#define REAGENT_SNAPS "Akvavit"
#define REAGENT_ID_SNAPS "snaps"
#define REAGENT_MATCHALATTE "Matcha latte"
@@ -76,8 +74,6 @@
#define REAGENT_ID_TEALEAVESGREEN "tealeavesgreen"
#define REAGENT_BLONDIEMIX "Blondie Mix"
#define REAGENT_ID_BLONDIEMIX "blondiemix"
#define REAGENT_CINNAMONPOWDER "ground cinnamon"
#define REAGENT_ID_CINNAMONPOWDER "cinnamonpowder"
#define REAGENT_CHERRYTEA "Cherry Tea"
#define REAGENT_ID_CHERRYTEA "cherrytea"
#define REAGENT_WATERMELONTEA "Watermelon Tea"

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@@ -111,7 +111,7 @@
#define JOB_ALT_CARGO_HANDLER "Cargo Handler"
#define JOB_ALT_SUPPLY_COURIER "Supply Courier"
#define JOB_ALT_DISPOSALS_SORTER "Disposals Sorter"
#define JOB_ALT_MAILMAN "Mailman" // CHOMPAdd
#define JOB_ALT_MAILMAN "Mailman"
#define JOB_SHAFT_MINER "Shaft Miner"
// Shaft Miner alt titles

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@@ -24,7 +24,7 @@ SUBSYSTEM_DEF(mail)
// Collect recipients
var/list/mail_recipients = list()
for(var/mob/living/carbon/human/player_human in player_list)
if(player_human.stat != DEAD && player_human.client && player_human.client.inactivity <= 10 MINUTES && player_human.job != JOB_OUTSIDER && player_human.job != JOB_ANOMALY && player_human.job != JOB_VR && !player_is_antag(player_human.mind)) // Only alive, active and NT employeers should be getting mail.
if(player_human.stat != DEAD && player_human.client && player_human.client.inactivity <= 10 MINUTES && player_human.job != JOB_OUTSIDER && player_human.job != JOB_ANOMALY && player_human.job != JOB_VR && !player_is_antag(player_human.mind)) // Only alive, active and NT employeers should be getting mail. // CHOMPEdit, outsider, anomaly, vr
mail_recipients += player_human
// Creates mail for all the mail waiting to arrive, if there's nobody to receive it, it will be a chance of junk mail.

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@@ -37,3 +37,10 @@
headset = /obj/item/radio/headset/miner
headset_alt = /obj/item/radio/headset/miner
headset_earbud = /obj/item/radio/headset/miner
/decl/hierarchy/outfit/job/cargo/cargo_tech/mailman
name = OUTFIT_JOB_NAME(JOB_ALT_MAILMAN)
uniform = /obj/item/clothing/under/rank/mailman2
head = /obj/item/clothing/head/mailman2
pda_slot = slot_l_store
backpack_contents = list(/obj/item/storage/bag/mail = 1, /obj/item/mail_scanner = 1)

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@@ -260,3 +260,16 @@
containertype = /obj/structure/closet/crate/secure/xion
containername = JOB_PATHFINDER + " equipment"
access = list(access_explorer)
/datum/supply_pack/supply/postal_service
name = "Postal Service Supplies"
contains = list(
/obj/item/mail/blank = 10,
/obj/item/pen/fountain,
/obj/item/pen/multi,
/obj/item/destTagger,
/obj/item/storage/bag/mail
)
cost = 15
containertype = /obj/structure/closet/crate/nanotrasen
containername = "Postal Service crate"

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@@ -6,3 +6,5 @@
var/title = "GENERIC ALT TITLE" // What the Alt-Title is called
var/title_blurb = null // What's amended to the job description for this Job title. If nothing's added, leave null.
var/title_outfit = null // The outfit used by the alt-title. If it's the same as the base job, leave this null.
var/list/mail_goodies = null
var/exclusive_mail_goodies = FALSE

View File

@@ -62,7 +62,7 @@
because Central Command gives a partial refund."
alt_titles = list(JOB_ALT_CARGO_LOADER = /datum/alt_title/cargo_loader, JOB_ALT_CARGO_HANDLER = /datum/alt_title/cargo_handler, JOB_ALT_SUPPLY_COURIER = /datum/alt_title/supply_courier,
JOB_ALT_DISPOSALS_SORTER = /datum/alt_title/disposal_sorter, JOB_ALT_MAILMAN = /datum/alt_title/mailman) // CHOMPEdit: Adds Mailman title.
JOB_ALT_DISPOSALS_SORTER = /datum/alt_title/disposal_sorter, JOB_ALT_MAILMAN = /datum/alt_title/mailman)
/datum/alt_title/supply_courier
title = JOB_ALT_SUPPLY_COURIER
@@ -80,6 +80,11 @@
title = JOB_ALT_DISPOSALS_SORTER
title_blurb = "A " + JOB_ALT_DISPOSALS_SORTER + " is usually tasked with operating disposals delivery system, sorting the trash and tagging parcels for delivery."
/datum/alt_title/mailman
title = JOB_ALT_MAILMAN
title_blurb = "A Mail Carrier is tasked with delivering packages or mail to whoever it might adress."
title_outfit = /decl/hierarchy/outfit/job/cargo/cargo_tech/mailman
//////////////////////////////////
// Shaft Miner
//////////////////////////////////

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@@ -1,4 +0,0 @@
/datum/alt_title/mailman
title = JOB_ALT_MAILMAN
title_blurb = "A Mail Carrier is tasked with delivering packages or mail to whoever it might adress."
title_outfit = /decl/hierarchy/outfit/job/cargo/cargo_tech/mailman

View File

@@ -66,6 +66,10 @@
var/requestable = TRUE
VAR_PROTECTED/list/mail_goodies = null // Goodies that can be received via the mail system
VAR_PROTECTED/exclusive_mail_goodies = FALSE // If this job's mail goodies compete with generic goodies.
VAR_PROTECTED/mail_color = "#FFF"
/datum/job/New()
. = ..()
department_accounts = department_accounts || departments_managed

View File

@@ -1,24 +1,6 @@
// Mail goodies
/datum/job/
var/list/mail_goodies = list() // Goodies that can be received via the mail system
var/exclusive_mail_goodies = FALSE // If this job's mail goodies compete with generic goodies.
var/mail_color = "#FFF"
/datum/alt_title/
var/list/mail_goodies = list()
// Get mail goodies
/datum/job/proc/get_mail_goodies(mob/recipient, var/alt_title)
var/list/goodies = list()
goodies |= mail_goodies
if(alt_titles && alt_titles)
var/typepath = alt_titles[alt_title]
if(typepath)
var/datum/alt_title/A = new typepath()
if(A.mail_goodies)
goodies |= A.mail_goodies
return goodies
/datum/job/proc/get_mail_goodies(mob/recipient)
return mail_goodies
// Get mail colour
/datum/job/proc/get_mail_color(mob/recipient)
@@ -492,10 +474,12 @@
/obj/item/storage/pill_bottle/antitox = 125,
/obj/item/reagent_containers/blood/OMinus = 125,
/obj/item/healthanalyzer/improved = 150,
/* // These will stay uncommented until we see what to do about the chems
/obj/item/storage/pill_bottle/neotane = 10,
/obj/item/storage/pill_bottle/burncard = 10,
/obj/item/storage/pill_bottle/flamecure = 10,
/obj/item/storage/pill_bottle/purifyingagent = 10,
*/
/obj/item/reagent_containers/hypospray/autoinjector/biginjector/clotting = 10
)
mail_color = COMMS_COLOR_MEDICAL
@@ -562,10 +546,12 @@
/obj/item/stack/medical/advanced/ointment = 175,
/obj/item/reagent_containers/syringe/antiviral = 100,
/obj/item/storage/pill_bottle/tramadol = 100,
/* // Commented until we know what to do with the many chomp chems
/obj/item/storage/pill_bottle/neotane = 10,
/obj/item/storage/pill_bottle/burncard = 10,
/obj/item/storage/pill_bottle/flamecure = 10,
/obj/item/storage/pill_bottle/purifyingagent = 10,
*/
/obj/item/reagent_containers/pill/myelamine = 10
)
mail_color = COMMS_COLOR_MEDICAL

View File

@@ -1,4 +1,4 @@
/*
//########################## CONTRABAND ;3333333333333333333 -Agouri ###################################################
/obj/item/contraband
@@ -240,3 +240,31 @@
/obj/structure/sign/poster/custom
roll_type = /obj/item/contraband/poster/custom
*/
/obj/item/contraband/package
name = "contraband"
desc = "A tightly sealed package. Dare to look inside?"
icon = 'icons/obj/storage.dmi'
icon_state = "deliverycrate5"
item_state = "table_parts"
w_class = ITEMSIZE_HUGE
/obj/item/contraband/package/attack_self(mob/user)
var/contraband = pick(
/obj/item/reagent_containers/glass/beaker/vial/macrocillin,
/obj/item/reagent_containers/glass/beaker/vial/microcillin,
/obj/item/gun/energy/sizegun,
/obj/item/clothing/mask/muzzle,
/obj/item/pda/clown,
/obj/item/pda/mime,
/obj/item/storage/fancy/cigar/havana,
/obj/item/card/emag_broken,
/obj/item/sleevemate,
/obj/item/disk/nifsoft/compliance,
/obj/item/seeds/ambrosiadeusseed,
/obj/item/seeds/ambrosiavulgarisseed,
/obj/item/bodysnatcher)
user.put_in_hands(new contraband(user.loc))
to_chat(user, span_notice("You unwrap the package."))
qdel(src)

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@@ -1,73 +0,0 @@
// Light Painter.
/obj/item/lightpainter
name = "light painter"
desc = "A device to configure the emission color of lighting fixtures. Use this device in-hand to set/reset the color. Use the device on a light fixture to assign the color."
icon = 'icons/obj/janitor.dmi'
icon_state = "lightreplacer0"
color = "#bbbbff"
slot_flags = SLOT_BELT
matter = list(MAT_STEEL = 5000,MAT_GLASS = 1500)
var/static/dcolor = "#e0eff0"
var/static/dnightcolor = "#efcc86"
//set color values.
var/setcolor = "#e0eff0"
var/setnightcolor = "#efcc86"
var/resetmode = 1
var/dimming = 0.7 // multiply value to dim lights from setcolor to nightcolor
/obj/item/lightpainter/New()
. = ..()
/obj/item/lightpainter/examine(mob/user)
. = ..()
if(get_dist(user, src) <= 2)
if(resetmode)
. += "It is currently resetting light colors."
else
. += "It is currently coloring lights."
/obj/item/lightpainter/attack_self(mob/user)
if(!resetmode)
resetmode = 1
to_chat(usr, span_infoplain("Painter reset."))
else
var/color_input = tgui_color_picker(usr,"","Choose Light Color",setcolor)
if(color_input)
setcolor = sanitize_hexcolor(color_input)
var/list/setcolorRGB = hex2rgb(setcolor)
var/setcolorR = num2hex(setcolorRGB[1] * dimming, 2)
var/setcolorG = num2hex(setcolorRGB[2] * dimming, 2)
var/setcolorB = num2hex(setcolorRGB[3] * dimming, 2)
setnightcolor = addtext("#", setcolorR, setcolorG, setcolorB)
resetmode = 0
to_chat(usr, span_infoplain("Painter color set."))
/obj/item/lightpainter/proc/ColorLight(var/obj/machinery/light/target, var/mob/living/U)
src.add_fingerprint(U)
if(resetmode)
to_chat(U, span_notice("You reset the color of the [target.get_fitting_name()]."))
target.brightness_color = dcolor
target.brightness_color_ns = dnightcolor
else
to_chat(U, span_notice("You set the color of the [target.get_fitting_name()]."))
target.brightness_color = setcolor
target.brightness_color_ns = setnightcolor
if(target.nightshift_enabled)
target.light_color = target.brightness_color_ns
else
target.light_color = target.brightness_color
target.set_light(0)
target.update()

View File

@@ -219,3 +219,76 @@
return 1
else
return 0
// Light Painter.
/obj/item/lightpainter
name = "light painter"
desc = "A device to configure the emission color of lighting fixtures. Use this device in-hand to set/reset the color. Use the device on a light fixture to assign the color."
icon = 'icons/obj/janitor.dmi'
icon_state = "lightreplacer0"
color = "#bbbbff"
slot_flags = SLOT_BELT
matter = list(MAT_STEEL = 5000,MAT_GLASS = 1500)
var/static/dcolor = "#e0eff0"
var/static/dnightcolor = "#efcc86"
//set color values.
var/setcolor = "#e0eff0"
var/setnightcolor = "#efcc86"
var/resetmode = 1
var/dimming = 0.7 // multiply value to dim lights from setcolor to nightcolor
/obj/item/lightpainter/New()
. = ..()
/obj/item/lightpainter/examine(mob/user)
. = ..()
if(get_dist(user, src) <= 2)
if(resetmode)
. += "It is currently resetting light colors."
else
. += "It is currently coloring lights."
/obj/item/lightpainter/attack_self(mob/user)
if(!resetmode)
resetmode = 1
to_chat(user, span_infoplain("Painter reset."))
else
var/color_input = tgui_color_picker(user,"","Choose Light Color",setcolor)
if(color_input)
setcolor = sanitize_hexcolor(color_input)
var/list/setcolorRGB = hex2rgb(setcolor)
var/setcolorR = num2hex(setcolorRGB[1] * dimming, 2)
var/setcolorG = num2hex(setcolorRGB[2] * dimming, 2)
var/setcolorB = num2hex(setcolorRGB[3] * dimming, 2)
setnightcolor = addtext("#", setcolorR, setcolorG, setcolorB)
resetmode = 0
to_chat(user, span_infoplain("Painter color set."))
/obj/item/lightpainter/proc/ColorLight(var/obj/machinery/light/target, var/mob/living/U)
src.add_fingerprint(U)
if(resetmode)
to_chat(U, span_notice("You reset the color of the [target.get_fitting_name()]."))
target.brightness_color = dcolor
target.brightness_color_ns = dnightcolor
else
to_chat(U, span_notice("You set the color of the [target.get_fitting_name()]."))
target.brightness_color = setcolor
target.brightness_color_ns = setnightcolor
if(target.nightshift_enabled)
target.light_color = target.brightness_color_ns
else
target.light_color = target.brightness_color
target.set_light(0)
target.update()

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@@ -65,7 +65,7 @@
/obj/item/holosign_creator/medical
name = "Vey-Med barrier projector"
desc = "A holographic projector that creates Vey-Medical holobarriers. Useful during quarantines since they halt those with malicious diseases."
icon = 'modular_chomp/icons/obj/device.dmi'
icon = 'icons/obj/device.dmi'
icon_state = "signmaker_med"
holosign_type = /obj/structure/holosign/barrier/medical
creation_time = 0

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@@ -0,0 +1,12 @@
/obj/item/storage/briefcase/target_toy
starts_with = list(
/obj/item/paper/target,
/obj/item/gun/projectile/revolver/toy/big_iron,
/obj/item/grenade/confetti = 2
)
/obj/item/paper/target
name = "target notice"
/obj/item/paper/target/New()
info = "Your target is " + span_bold("[random_name(pick(MALE,FEMALE))]") + ". Make sure they don't get out of there alive."

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@@ -772,3 +772,338 @@ CIGARETTE PACKETS ARE IN FANCY.DM
name = "\improper badass Zippo lighter"
desc = "An absolutely badass zippo lighter. Just look at that skull!"
icon_state = "skullzippo"
/obj/item/flame/lighter/supermatter
name = "Hardlight Supermatter Zippo" // Base SM Lighter
desc = "State of the Art Supermatter Lighter."
description_fluff = "A zippo style lighter with a tiny supermatter sliver held by a hardlight shield. When lighting a cigar, make sure to hover the tip near the sliver, not against it!"
icon_state = "SMzippo"
item_state = "SMzippo"
activation_sound = 'sound/items/zippo_on_alt.ogg'
deactivation_sound = 'sound/items/zippo_off.ogg'
/obj/item/flame/lighter/supermatter/syndismzippo
name = "Phoron Supermatter Zippo" // Syndicate SM Lighter
desc = "State of the Art Supermatter Lighter."
description_fluff = "A red zippo style lighter with a tiny supermatter sliver held by a phoron field."
icon_state = "SyndiSMzippo"
item_state = "SyndiSMzippo"
activation_sound = 'sound/items/zippo_on_alt.ogg'
deactivation_sound = 'sound/items/zippo_off.ogg'
/obj/item/flame/lighter/supermatter/expsmzippo
name = "Experimental SM Lighter" // Dangerous WIP (admin/event only ATM)
desc = "State of the Art Supermatter Lighter"
description_fluff = "A unique take originating from the zippo design, a shard of supermatter placed within lead-lined walls. Cautious, VERY DANGEROUS do NOT touch!"
icon_state = "ExpSMzippo"
item_state = "ExpSMzippo"
activation_sound = 'sound/items/button-open.ogg'
deactivation_sound = 'sound/items/button-close.ogg'
// safe smzippo
/obj/item/flame/lighter/supermatter/attack_self(mob/living/user)
if(!base_state)
base_state = icon_state
if(!lit)
lit = 1
icon_state = "[base_state]on"
item_state = "[base_state]on"
playsound(src, activation_sound, 75, 1)
if(prob(50))
user.visible_message(span_rose("[user] safely activates the [src] with a push of a button!"))
else
if(prob(95))
user.visible_message(span_notice("After a few attempts, [user] manages to excite the supermatter within the [src]."))
else // Just like the cheap lighter, this time you can shock/burn yourself a little on the hardlight shield
to_chat(user, span_warning("You hurt yourself on the shielding!"))
if (user.get_left_hand() == src)
user.apply_damage(1,SEARING,"l_hand")
user.apply_damage(2,ELECTROCUTE,"l_hand")
user.apply_damage(3,CLONE,"l_hand")
user.apply_damage(4,ELECTROMAG,"l_hand")
else
user.apply_damage(1,SEARING,"r_hand")
user.apply_damage(2,ELECTROCUTE,"r_hand")
user.apply_damage(3,CLONE,"r_hand")
user.apply_damage(4,ELECTROMAG,"r_hand")
user.visible_message(span_notice("After a few attempts, [user] manages to activate the [src], they however sting themselves on the shielding!"))
set_light(2)
START_PROCESSING(SSobj, src)
else
lit = 0
icon_state = "[base_state]"
item_state = "[base_state]"
playsound(src, deactivation_sound, 75, 1)
if(istype(src, /obj/item/flame/lighter/supermatter) )
user.visible_message(span_rose("You hear a quiet click, as [user] shuts the [src] without even looking at what they're doing."))
else
user.visible_message(span_notice("[user] quietly shuts the [src]."))
set_light(0)
STOP_PROCESSING(SSobj, src)
return
/obj/item/flame/lighter/supermatter/attack(mob/living/carbon/M as mob, mob/living/carbon/user as mob)
if(!istype(M, /mob))
return
if(lit == 1)
M.IgniteMob()
add_attack_logs(user,M,"Lit on fire with [src]")
if(istype(M.wear_mask, /obj/item/clothing/mask/smokable/cigarette) && user.zone_sel.selecting == O_MOUTH && lit)
var/obj/item/clothing/mask/smokable/cigarette/cig = M.wear_mask
if(M == user)
cig.attackby(src, user)
else
if(istype(src, /obj/item/flame/lighter/supermatter))
cig.light(span_rose("[user] whips the [name] out and holds it for [M]."))
else
cig.light(span_notice("[user] holds the [name] out for [M], and lights the [cig.name]."))
else
..()
/obj/item/flame/lighter/supermatter/process()
var/turf/location = get_turf(src)
if(location)
location.hotspot_expose(700, 5)
return
// syndicate smzippo
/obj/item/flame/lighter/supermatter/syndismzippo/attack_self(mob/living/user)
if(!base_state)
base_state = icon_state
if(!lit)
lit = 1
icon_state = "[base_state]on"
item_state = "[base_state]on"
playsound(src, activation_sound, 75, 1)
if(prob(50))
user.visible_message(span_rose("[user] safely activates the [src] with a push of a button!"))
else
if(prob(95))
user.visible_message(span_notice("After a few attempts, [user] manages to excite the supermatter within the [src]."))
else // Just like with the cheap lighter, but this time you can hurt yourself on the heated phoron field
to_chat(user, span_warning("You singe yourself on the phoron shielding the excited supermatter!"))
if (user.get_left_hand() == src)
user.apply_damage(30,HALLOSS,"l_hand")
user.apply_effect(20,IRRADIATE)
user.apply_damage(5,BURN,"l_hand")
user.apply_damage(5,ELECTROCUTE,"l_hand")
else
user.apply_damage(30,HALLOSS,"r_hand")
user.apply_effect(20,IRRADIATE)
user.apply_damage(5,BURN,"r_hand")
user.apply_damage(5,ELECTROCUTE,"r_hand")
user.visible_message(span_notice("After a few attempts, [user] manages to activate the [src], they however burn themselves with the heated phoron field!"))
set_light(2)
START_PROCESSING(SSobj, src)
else
lit = 0
icon_state = "[base_state]"
item_state = "[base_state]"
playsound(src, deactivation_sound, 75, 1)
if(istype(src, /obj/item/flame/lighter/supermatter/syndismzippo) )
user.visible_message(span_rose("You hear a quiet click, as [user] shuts the [src] without even looking at what they're doing."))
else
user.visible_message(span_notice("[user] quietly shuts the [src]."))
set_light(0)
STOP_PROCESSING(SSobj, src)
return
/obj/item/flame/lighter/supermatter/syndismzippo/attack(mob/living/carbon/M as mob, mob/living/carbon/user as mob)
if(!istype(M, /mob))
return
if(lit == 1)
M.IgniteMob()
add_attack_logs(user,M,"Lit on fire with [src]")
if(istype(M.wear_mask, /obj/item/clothing/mask/smokable/cigarette) && user.zone_sel.selecting == O_MOUTH && lit)
var/obj/item/clothing/mask/smokable/cigarette/cig = M.wear_mask
if(M == user)
cig.attackby(src, user)
else
if(istype(src, /obj/item/flame/lighter/supermatter/syndismzippo))
cig.light(span_rose("[user] whips the [name] out and holds it for [M]."))
else
cig.light(span_notice("[user] holds the [name] out for [M], and lights the [cig.name]."))
else
..()
/obj/item/flame/lighter/process()
var/turf/location = get_turf(src)
if(location)
location.hotspot_expose(700, 5)
return
// Experimental smzippo
/obj/item/flame/lighter/supermatter/expsmzippo/attack_self(mob/living/user)
if (!base_state)
base_state = icon_state
if (!lit)
lit = 1
icon_state = "[base_state]on"
item_state = "[base_state]on"
playsound(src, activation_sound, 75, 1)
var/i = rand(1, 100)
switch(i)
if(1 to 22)
to_chat(user, span_rose("[user] safely reveals the supermatter shard within the [src]!"))
user.visible_message(span_rose("You safely revealed the supermatter shard within the [src]!"))
if (user.get_left_hand() == src)
user.apply_damage(1, IRRADIATE, "l_hand")
else // Even using this safely will irradiate you a tiny tiny bit.
user.apply_damage(1, IRRADIATE, "r_hand")
if(23 to 33)
to_chat(user, span_warning("[user]'s hand slipped and they brush against the supermatter within [src]!"))
user.visible_message(span_notice("You accidentally grazed your hand across the supermatter!"))
if (user.get_left_hand() == src)
user.apply_damage(10, IRRADIATE, "l_hand")
user.apply_damage(20, BURN, "l_hand")
user.apply_damage(20, ELECTROCUTE, "l_hand")
user.apply_damage(50, AGONY, "l_hand")
else // One of the outcomes will burn and shock you, the pain is the worst part of this one though.
user.apply_damage(10, IRRADIATE, "r_hand")
user.apply_damage(20, BURN, "r_hand")
user.apply_damage(20, ELECTROCUTE, "r_hand")
user.apply_damage(50, AGONY, "r_hand")
if(34 to 44)
to_chat(user, span_warning("[user] burned themselves on the [src]!"))
user.visible_message(span_notice("You accidentally burn yourself on the [src]!"))
if (user.get_left_hand() == src)
user.apply_damage(30, IRRADIATE, "l_hand")
user.apply_damage(20, SEARING, "l_hand")
user.apply_damage(15, BURN, "l_hand")
else // One of the outcomes is pure burn and radiation.
user.apply_damage(30, IRRADIATE, "r_hand")
user.apply_damage(20, SEARING, "r_hand")
user.apply_damage(15, BURN, "r_hand")
if(45 to 55)
to_chat(user, span_warning("[user] fumbled the [src] and the supermatter let out sparks!"))
user.visible_message(span_notice("You fumble the [src], letting the supermatter spark as the case opens!"))
if (user.get_left_hand() == src)
user.apply_damage(1, ELECTROCUTE, "l_hand")
user.apply_damage(100, ELECTROMAG, "l_hand")
else // This one is mostly dangerous to synthetics and it will EMP you. But otherwise it's safe.
user.apply_damage(1, ELECTROCUTE, "r_hand")
user.apply_damage(100, ELECTROMAG, "r_hand")
if(56 to 66)
to_chat(user, span_warning("[user] struggles to open their [src], but when they do they get burned by the extreme heat within!"))
user.visible_message(span_notice("You struggle to get the case to open, and when it does the heat that pours out of the [src] burns!"))
if (user.get_left_hand() == src)
user.apply_damage(1, IRRADIATE, "l_hand")
user.apply_damage(1, BRUISE, "l_hand")
user.apply_damage(200, BURN, "l_hand")
user.drop_l_hand()
else // This will INSTA-DUST your hand that you're holding the item in, and then make you drop the lighter.
user.apply_damage(1, IRRADIATE, "r_hand")
user.apply_damage(1, BRUISE, "r_hand")
user.apply_damage(200, BURN, "r_hand")
user.drop_r_hand()
if(67 to 77)
to_chat(user, span_warning("Ouch! While pushing on the release to open the [src], [user]'s finger slipped right as the case opened, pressing their finger firm against the supermatter!"))
user.visible_message(span_notice("You accidentally pushed your finger against the supermatter!"))
if (user.get_left_hand() == src)
user.apply_damage(50, HALLOSS, "l_hand")
user.apply_damage(40, IRRADIATE, "l_hand")
user.apply_damage(30, BURN, "l_hand")
user.apply_damage(20, TOX, "l_hand")
user.apply_damage(10, ELECTROCUTE, "l_hand")
user.apply_effect(25, STUTTER)
user.apply_effect(15, SLUR)
user.apply_effect(5, STUN)
else // This one is VERY punishing, you get a ton of damage, a lot of pain, and a minor stun. Once the stun goes away you'll be stuttering for awhile as if in crit.
user.apply_damage(50, HALLOSS, "r_hand")
user.apply_damage(40, IRRADIATE, "r_hand")
user.apply_damage(30, BURN, "r_hand")
user.apply_damage(20, TOX, "r_hand")
user.apply_damage(10, ELECTROCUTE, "r_hand")
user.apply_effect(25, STUTTER)
user.apply_effect(15, SLUR)
user.apply_effect(5, STUN)
if(78 to 88)
to_chat(user, span_notice("[user] managed to pinch themselves on the case of their [src]... it could have been worse."))
user.visible_message(span_notice("You manage to pinch yourself on the case!"))
if (user.get_left_hand() == src)
user.apply_damage(1, CLONE, "l_hand")
user.apply_damage(1, HALLOSS, "l_hand")
else // Aside from the base, this one isn't punishing outside of giving you genetic damage.
user.apply_damage(1, CLONE, "r_hand")
user.apply_damage(1, HALLOSS, "r_hand")
if(89 to 99)
to_chat(user, span_notice("[user] opened the [src] but forgot that you aren't supposed to look at supermatter!"))
user.visible_message(span_notice("You find yourself looking at the supermatter for longer than you should..."))
if (user.get_left_hand() == src)
user.apply_damage(15, HALLOSS, "l_hand")
user.apply_effect(5, WEAKEN)
user.apply_damage(15, IRRADIATE, "l_hand")
user.apply_effect(100, EYE_BLUR)
user.apply_effect(50, AGONY)
user.apply_damage(5, OXY)
user.eye_blurry = 10
else // This one just blinds and blurs your screen, but otherwise doesn't actually risk harming you. Even the oxy damage heals on its own.
user.apply_damage(15, HALLOSS, "r_hand")
user.apply_effect(5, WEAKEN)
user.apply_damage(15, IRRADIATE, "l_hand")
user.apply_effect(100, EYE_BLUR)
user.apply_effect(50, AGONY)
user.apply_damage(15, OXY)
user.eye_blurry = 10
if(100) // This is the part that makes it admin only for the moment, it spawns 500 rads from the carbon's position, and dusts the carbon instantly. It does also drop everything unlike the supermatter crystal though, so hopefully you won't lose any items if you fumble this badly!
to_chat(user, span_warning("OH NO! [user] almost dropped their live [src]! Thank goodness they caught it... by the glowing yellow crystal... oh."))
user.visible_message(span_danger("You almost dropped your [src], thank goodness you caught it! By the glowing crystal within. You find your ears filled with unearthly ringing and your last thought is \"Oh, fuck.\""))
user.drop_r_hand() // To ensure the lighter is dropped <3
user.drop_l_hand() // To ensure the lighter is dropped <3
for(var/obj/item/e in user)
user.drop_from_inventory(e)
log_and_message_admins("[user] dusted themselves and caused massive radiation with [src]!",user)
user.dust()
var/rads = 500
SSradiation.radiate(src, rads)
set_light(5)
START_PROCESSING(SSobj, src)
else
lit = 0
icon_state = "[base_state]"
item_state = "[base_state]"
playsound(src, deactivation_sound, 75, 1)
if (istype(src, /obj/item/flame/lighter/supermatter/expsmzippo))
user.visible_message(span_rose("You hear a quiet click, as [user] closes the [src]."))
else
user.visible_message(span_notice("[user] quietly shuts the [src]."))
set_light(0)
STOP_PROCESSING(SSobj, src)
/obj/item/flame/lighter/supermatter/expsmzippo/attack(mob/living/carbon/M as mob, mob/living/carbon/user as mob)
if (!istype(M, /mob))
return
if (lit == 1)
M.IgniteMob()
add_attack_logs(user, M, "Lit on fire with [src]")
if (istype(M.wear_mask, /obj/item/clothing/mask/smokable/cigarette) && user.zone_sel.selecting == O_MOUTH && lit)
var/obj/item/clothing/mask/smokable/cigarette/cig = M.wear_mask
if (M == user)
cig.attackby(src, user)
else
if (istype(src, /obj/item/flame/lighter/supermatter/expsmzippo))
cig.light(span_rose("[user] whips the [name] out and holds it for [M]."))
else
cig.light(span_notice("[user] holds the [name] out for [M], and lights the [cig.name]."))
else
..()
/obj/item/flame/lighter/supermatter/expsmzippo/process()
var/turf/location = get_turf(src)
if (location)
location.hotspot_expose(700, 5)
return

View File

@@ -1,7 +1,7 @@
/obj/item/mail
name = "mail"
desc = "An officially postmarked, tamper-evident parcel regulated by CentComm and made of high-quality materials."
icon = 'modular_chomp/icons/obj/bureaucracy.dmi'
desc = "An officially postmarked, tamper-evident parcel regulated by CentCom and made of high-quality materials."
icon = 'icons/obj/bureaucracy.dmi'
icon_state = "mail_small"
item_flags = NOBLUDGEON
w_class = ITEMSIZE_SMALL
@@ -80,7 +80,7 @@
var/set_recipient = FALSE
var/set_content = FALSE
var/sealed = FALSE
var/list/mail_recipients = list()
var/list/mail_recipients
/obj/item/mail/blank/attackby(obj/item/W, mob/user)
..()
@@ -95,7 +95,7 @@
set_content = FALSE
user.drop_item()
W.forceMove(src)
balloon_alert(user, "Placed the [W] into the [src]")
to_chat(user, "Placed the [W] into the [src]")
set_content = TRUE
description_info = "Click with an empty hand to seal it, or Alt-Click to retrieve the object out."
return
@@ -134,7 +134,6 @@
/obj/item/mail/blank/attack_self(mob/user)
if(!sealed)
balloon_alert(user, "Sealing the envelope...")
if(!do_after(user, 1.5 SECONDS, target = user))
sealed = FALSE
sealed = TRUE
@@ -177,14 +176,14 @@
var/obj/item/destTagger/O = W
if(O.currTag)
if(src.sortTag != O.currTag)
balloon_alert(user, "You have labeled the destination as [O.currTag].")
to_chat(user, span_notice("You have labeled the destination as [O.currTag]."))
src.sortTag = O.currTag
playsound(src, 'sound/machines/twobeep.ogg', 50, 1)
W.description_info = " It is labeled for [O.currTag]"
else
balloon_alert(user, "The mail is already labeled for [O.currTag].")
to_chat(user, span_notice("The mail is already labeled for [O.currTag]."))
else
balloon_alert(user, "You need to set a destination first!")
to_chat(user, span_danger("You need to set a destination first!"))
return
/obj/item/mail/attack_self(mob/user)
@@ -194,15 +193,14 @@
/obj/item/mail/proc/unwrap(mob/user)
if(recipient && user != recipient)
balloon_alert(user, "You can't open somebody's mail! That's <em>illegal</em>")
to_chat(user, span_danger("You can't open somebody's mail! That's <em>illegal</em>"))
return FALSE
if(opening)
balloon_alert(user, "You are already opening that!")
to_chat(user, span_danger("You are already opening that!"))
return FALSE
opening = TRUE
balloon_alert(user, "Unwrapping...")
if(!do_after(user, 1.5 SECONDS, target = user))
opening = FALSE
return FALSE
@@ -231,7 +229,7 @@
if(!preset_goodies)
var/list/job_goodies = this_job.get_mail_goodies(new_recipient, current_title)
if(LAZYLEN(job_goodies))
if(this_job.exclusive_mail_goodies)
if(this_job.get_mail_goodies())
goodies = job_goodies
else
goodies += job_goodies
@@ -299,12 +297,12 @@
new chosen(ground_mail)
log_and_message_admins("spawned [chosen] inside an envelope at ([usr.x],[usr.y],[usr.z])")
feedback_add_details("admin_verb","SE")
feedback_add_details("admin_verb","SM")
// Mail Crate
/obj/structure/closet/crate/mail
name = "mail crate"
desc = "An official mail crate from CentComm"
desc = "An official mail crate from CentCom"
points_per_crate = 0
closet_appearance = /decl/closet_appearance/crate/nanotrasen
@@ -331,7 +329,7 @@
/obj/item/storage/bag/mail
name = "mail bag"
desc = "A bag for letters, envelopes and other postage."
icon = 'modular_chomp/icons/obj/bureaucracy.dmi'
icon = 'icons/obj/bureaucracy.dmi'
icon_state = "mailbag"
slot_flags = SLOT_BELT | SLOT_POCKET
w_class = ITEMSIZE_NORMAL
@@ -356,7 +354,7 @@
desc = "Sponsored by the Intergalactic Mail Service, this device logs mail deliveries in exchance for financial compensation."
force = 0
throwforce = 0
icon = 'modular_chomp/icons/obj/bureaucracy.dmi'
icon = 'icons/obj/bureaucracy.dmi'
icon_state = "mail_scanner"
slot_flags = SLOT_BELT
w_class = ITEMSIZE_SMALL
@@ -374,34 +372,34 @@
if(istype(A, /obj/item/mail))
var/obj/item/mail/saved_mail = A
if(saved_mail.scanned)
user.balloon_alert(user, "This letter has already been scanned!")
playsound(loc, 'modular_chomp/sound/items/mail/maildenied.ogg', 50, TRUE)
to_chat(user, span_danger("This letter has already been scanned!"))
playsound(loc, 'sound/items/mail/maildenied.ogg', 50, TRUE)
return
user.balloon_alert(user, "Mail added to database")
playsound(loc, 'modular_chomp/sound/items/mail/mailscanned.ogg', 50, TRUE)
to_chat(user, span_notice("Mail added to database"))
playsound(loc, 'sound/items/mail/mailscanned.ogg', 50, TRUE)
saved = A
return
if(isliving(A))
var/mob/living/M = A
if(!saved)
user.balloon_alert(user, "No logged mail!")
playsound(loc, 'modular_chomp/sound/items/mail/maildenied.ogg', 50, TRUE)
to_chat(user, span_danger("No logged mail!"))
playsound(loc, 'sound/items/mail/maildenied.ogg', 50, TRUE)
return
var/mob/living/recipient = saved.recipient
if(M.stat == DEAD)
to_chat(user, span_warning("Consent Verification failed: You can't deliver mail to a corpse!"))
playsound(loc, 'modular_chomp/sound/items/mail/maildenied.ogg', 50, TRUE)
playsound(loc, 'sound/items/mail/maildenied.ogg', 50, TRUE)
return
if(M.real_name != recipient.real_name)
to_chat(user, span_warning("Identity Verification failed: Target is not authorized recipient of this envelope!"))
playsound(loc, 'modular_chomp/sound/items/mail/maildenied.ogg', 50, TRUE)
playsound(loc, 'sound/items/mail/maildenied.ogg', 50, TRUE)
return
if(!M.client)
to_chat(user, span_warning("Consent Verification failed: The scanner does not accept orders from SSD crewmemmbers!"))
playsound(loc, 'modular_chomp/sound/items/mail/maildenied.ogg', 50, TRUE)
playsound(loc, 'sound/items/mail/maildenied.ogg', 50, TRUE)
return
saved.scanned = TRUE
@@ -409,7 +407,7 @@
cargo_points = rand(5, 10)
to_chat(user, span_notice("Succesful delivery acknowledged! [cargo_points] points added to Supply."))
playsound(loc, 'modular_chomp/sound/items/mail/mailapproved.ogg', 50, TRUE)
playsound(loc, 'sound/items/mail/mailapproved.ogg', 50, TRUE)
SSsupply.points += cargo_points
// JUNK MAIL STUFF
@@ -440,7 +438,7 @@
/obj/item/reagent_containers/food/snacks/donkpocket/spicy,
/obj/item/reagent_containers/food/snacks/donkpocket/teriyaki,
/obj/item/toy/figure,
/obj/item/contraband,
/obj/item/contraband/package,
/obj/item/tool/screwdriver/sdriver,
/obj/item/storage/briefcase/target_toy
))
@@ -460,7 +458,7 @@
/obj/item/reagent_containers/food/snacks/donkpocket/spicy = "[initial(name)] with NEW SPICY-POCKET.",
/obj/item/reagent_containers/food/snacks/donkpocket/teriyaki = "[initial(name)] with NEW TERIYAKI-POCKET.",
/obj/item/toy/figure = "[initial(name)] from DoN**K*oC",
/obj/item/contraband = "[pick("oddly shaped", "strangely wrapped", "weird", "bulging")] [initial(name)]",
/obj/item/contraband/package = "[pick("oddly shaped", "strangely wrapped", "weird", "bulging")] [initial(name)]",
/obj/item/tool/screwdriver/sdriver = "[initial(name)] for Proffesor Who",
/obj/item/storage/briefcase/target_toy = "[initial(name)] for SIMPATHY, SUCCESS, MANHATTAN, BELIEFS"
)

View File

@@ -1,6 +1,6 @@
/obj/structure/holosign
name = "holo sign"
icon = 'icons/effects/effects_ch.dmi'
icon = 'icons/effects/effects.dmi'
anchored = TRUE
var/obj/item/holosign_creator/projector
var/health = 10
@@ -70,8 +70,8 @@
update_nearby_tiles()
/obj/structure/holosign/barrier/medical
name = "\improper PENLITE holobarrier"
desc = "A holobarrier that uses biometrics to detect human viruses. Denies passing to personnel with easily-detected, malicious viruses. Good for quarantines."
name = "\improper Vey-Med holobarrier"
desc = "A holobarrier that uses biometrics to detect viruses. Denies passing to personnel with easily-detected, malicious viruses. Good for quarantines."
icon_state = "holo_medical"
alpha = 125
var/buzzed = 0
@@ -95,14 +95,13 @@
buzzed = (world.time + 60)
icon_state = "holo_medical-deny"
sleep(10 SECONDS)
icon_state = "holo_medical"
addtimer(VARSET_CALLBACK(src, icon_state, "holo_medical"), 10 SECONDS, TIMER_DELETE_ME)
/obj/structure/holosign/barrier/medical/proc/CheckHuman(mob/living/carbon/human/H)
if(istype(H.species, /datum/species/xenochimera))
if(istype(H.get_species(), SPECIES_XENOCHIMERA))
return FALSE
if(H.viruses)
for(var/datum/disease/D in H.viruses)
if(H.GetViruses())
for(var/datum/disease/D in H.GetViruses())
if(D.severity == NONTHREAT)
continue
return FALSE

View File

@@ -187,7 +187,7 @@ var/list/admin_verbs_spawn = list(
/datum/admins/proc/check_custom_items,
/datum/admins/proc/spawn_plant,
/datum/admins/proc/spawn_atom, //allows us to spawn instances,
/datum/admins/proc/spawn_mail, // CHOMPStation Add
/datum/admins/proc/spawn_mail,
/client/proc/cmd_admin_droppod_spawn,
/client/proc/respawn_character,
/client/proc/spawn_character_mob, //VOREStation Add,

View File

@@ -1,38 +1,42 @@
/obj/item/paper/pamphlet
name = "pamphlet"
icon_state = "pamphlet"
info = span_bold("Welcome to the Gateway project...") + "<br>\
/obj/item/paper/pamphlet/radstorm
name = "pamphlet - 'Radstorm Safety Measures and How to Not Become Monkey'"
info = "Has your station's preemptive radstorm safety alarm gone off and you don't see a nearby maintenance hatch to escape to? Never fear, for NT truly thinks of everything! \
Several public-access shelters have been installed around the upper station with express purpose of protecting your fragile meaty bits from becoming the next medical disaster! \
Please see subsection 4.3 V2-3 in your employee handbook for appropriate procedures to deal with excessive radiation damage if you do not make it to a shelter in time."
/obj/item/paper/pamphlet/violent_video_games
name = "pamphlet - 'Violent Video Games and You'"
desc = "A pamphlet encouraging the reader to maintain a balanced lifestyle and take care of their mental health, while still enjoying video games in a healthy way. You probably don't need this..."
info = "They don't make you kill people. There, we said it. Now get back to work!"
/obj/item/paper/pamphlet/gateway
info = span_bold("Welcome to the Nanotrasen Gateway project...") + "<br>\
Congratulations! If you're reading this, you and your superiors have decided that you're \
ready to commit to a life spent colonising the rolling hills of far away worlds. You \
must be ready for a lifetime of adventure, a little bit of hard work, and an award \
winning dental plan- but that's not all the Gateway project has to offer.<br>\
winning dental plan- but that's not all the Nanotrasen Gateway project has to offer.<br>\
<br>Because we care about you, we feel it is only fair to make sure you know the risks \
before you commit to joining the Gateway project. All away destinations have \
been fully scanned by a expeditionary team, and are certified to be 100% safe. \
before you commit to joining the Nanotrasen Gateway project. All away destinations have \
been fully scanned by a Nanotrasen expeditionary team, and are certified to be 100% safe. \
We've even left a case of space beer along with the basic materials you'll need to expand \
the Project's operational area and start your new life.<br><br>\
<b>Gateway Operation Basics</b><br>\
All approved Gateways operate on the same basic principals. They operate off \
area equipment power as you would expect, but they also require a backup wire with at least \
128, 000 Watts of power running through it. Without this supply, it cannot safely function \
and will reject all attempts at operation.<br><br>\
Nanotrasen's operational area and start your new life.<br><br>\
" + span_bold("Gateway Operation Basics") + "<br>\
All Nanotrasen approved Gateways operate on the same basic principals. They operate off \
area equipment power as you would expect, and without this supply, it cannot safely function, \
causinng it to reject all attempts at operation.<br><br>\
Once it is correctly setup, and once it has enough power to operate, the Gateway will begin \
searching for an output location. The amount of time this takes is variable, but the Gateway \
interface will give you an estimate accurate to the minute. Power loss will not interrupt the \
searching process. Influenza will not interrupt the searching process. Temporal anomalies \
may cause the estimate to be inaccurate, but will not interrupt the searching process.<br><br> \
<b>Life On The Other Side</b><br>\
" + span_bold("Life On The Other Side") + "<br>\
Once you have traversed the Gateway, you may experience some disorientation. Do not panic. \
This is a normal side effect of travelling vast distances in a short period of time. You should \
survey the immediate area, and attempt to locate your complimentary case of space beer. Our \
expeditionary teams have ensured the complete safety of all away locations, but in a small \
number of cases, the Gateway they have established may not be immediately obvious. \
Do not panic if you cannot locate the return Gateway. Begin colonisation of the destination. \
<br><br><b>A New World</b><br>\
As a participant in the Gateway Project, you will be on the frontiers of space. \
<br><br>" + span_bold("A New World") + "<br>\
As a participant in the Nanotrasen Gateway Project, you will be on the frontiers of space. \
Though complete safety is assured, participants are advised to prepare for inhospitable \
environs."
//we don't want the silly text overlay!
/obj/item/paper/pamphlet/update_icon()
return

View File

@@ -1,42 +0,0 @@
/obj/item/paper/pamphlet/radstorm
name = "pamphlet - 'Radstorm Safety Measures and How to Not Become Monkey'"
info = "Has your station's preemptive radstorm safety alarm gone off and you don't see a nearby maintenance hatch to escape to? Never fear, for NT truly thinks of everything! \
Several public-access shelters have been installed around the upper station with express purpose of protecting your fragile meaty bits from becoming the next medical disaster! \
Please see subsection 4.3 V2-3 in your employee handbook for appropriate procedures to deal with excessive radiation damage if you do not make it to a shelter in time."
/obj/item/paper/pamphlet/violent_video_games
name = "pamphlet - 'Violent Video Games and You'"
desc = "A pamphlet encouraging the reader to maintain a balanced lifestyle and take care of their mental health, while still enjoying video games in a healthy way. You probably don't need this..."
info = "They don't make you kill people. There, we said it. Now get back to work!"
/obj/item/paper/pamphlet/gateway
info = span_bold("Welcome to the Nanotrasen Gateway project...") + "<br>\
Congratulations! If you're reading this, you and your superiors have decided that you're \
ready to commit to a life spent colonising the rolling hills of far away worlds. You \
must be ready for a lifetime of adventure, a little bit of hard work, and an award \
winning dental plan- but that's not all the Nanotrasen Gateway project has to offer.<br>\
<br>Because we care about you, we feel it is only fair to make sure you know the risks \
before you commit to joining the Nanotrasen Gateway project. All away destinations have \
been fully scanned by a Nanotrasen expeditionary team, and are certified to be 100% safe. \
We've even left a case of space beer along with the basic materials you'll need to expand \
Nanotrasen's operational area and start your new life.<br><br>\
" + span_bold("Gateway Operation Basics") + "<br>\
All Nanotrasen approved Gateways operate on the same basic principals. They operate off \
area equipment power as you would expect, and without this supply, it cannot safely function, \
causinng it to reject all attempts at operation.<br><br>\
Once it is correctly setup, and once it has enough power to operate, the Gateway will begin \
searching for an output location. The amount of time this takes is variable, but the Gateway \
interface will give you an estimate accurate to the minute. Power loss will not interrupt the \
searching process. Influenza will not interrupt the searching process. Temporal anomalies \
may cause the estimate to be inaccurate, but will not interrupt the searching process.<br><br> \
" + span_bold("Life On The Other Side") + "<br>\
Once you have traversed the Gateway, you may experience some disorientation. Do not panic. \
This is a normal side effect of travelling vast distances in a short period of time. You should \
survey the immediate area, and attempt to locate your complimentary case of space beer. Our \
expeditionary teams have ensured the complete safety of all away locations, but in a small \
number of cases, the Gateway they have established may not be immediately obvious. \
Do not panic if you cannot locate the return Gateway. Begin colonisation of the destination. \
<br><br>" + span_bold("A New World") + "<br>\
As a participant in the Nanotrasen Gateway Project, you will be on the frontiers of space. \
Though complete safety is assured, participants are advised to prepare for inhospitable \
environs."

View File

@@ -289,3 +289,8 @@
name = "quartermaster's beret"
desc = "This headwear shows off your Cargonian leadership."
icon_state = "beretqm"
/obj/item/clothing/head/mailman2
name = "mailman hat"
desc = "A hat used by the mailman to show who's the delivery person here."
icon_state = "mailman2"

View File

@@ -212,3 +212,10 @@
name = "shaft miner's jumpsuit"
icon_state = "miner"
rolled_sleeves = 0
/obj/item/clothing/under/rank/mailman2
name = "mailman's suit"
desc = "A good looking suit for the delivery person!"
icon_state = "mailman2"
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
rolled_sleeves = 0

View File

@@ -176,3 +176,33 @@
icon = 'icons/obj/chemical.dmi'
icon_state = "bottle-3"
prefill = list(REAGENT_ID_BIOMASS = 60)
/obj/item/reagent_containers/glass/bottle/cakebatter
name = "cake batter bottle"
desc = "A bottle of pre-made cake batter."
icon_state = "bottle-1"
prefill = list(REAGENT_ID_CAKEBATTER = 60)
/obj/item/reagent_containers/glass/bottle/cinnamonpowder
name = "cinnamon powder bottle"
desc = "A bottle with expensive cinnamon powder."
icon_state = "bottle-1"
prefill = list(REAGENT_ID_CINNAMONPOWDER = 30) // Expensive!
/obj/item/reagent_containers/glass/bottle/nothing
name = "empty bottle?"
desc = "An apparently empty bottle."
icon_state = "bottle-1"
prefill = list(REAGENT_ID_NOTHING = 60)
/obj/item/reagent_containers/glass/bottle/gelatin
name = "gelatin bottle"
desc = "A bottle full of gelatin."
icon_state = "bottle-1"
prefill = list(REAGENT_ID_GELATIN = 60)
/obj/item/reagent_containers/glass/bottle/lube
name = "lube bottle"
desc = "A bottle full of lube."
icon_state = "bottle-1"
prefill = list(REAGENT_ID_LUBE = 60)

View File

@@ -360,7 +360,7 @@ var/global/list/robot_modules = list(
src.modules += new /obj/item/surgical/bioregen/cyborg(src)
//Surgeon Modules End
src.modules += new /obj/item/inflatable_dispenser/robot(src)
src.modules += new /obj/item/holosign_creator/medical(src) //Re-enable after Guti's PR.
src.modules += new /obj/item/holosign_creator/medical(src)
var/obj/item/reagent_containers/spray/PS = new /obj/item/reagent_containers/spray(src)
src.emag += PS
PS.reagents.add_reagent(REAGENT_ID_PACID, 250)

View File

@@ -251,3 +251,7 @@
spawn_reagent = REAGENT_ID_CRYOXADONE
/obj/item/reagent_containers/chem_disp_cartridge/clonexadone
spawn_reagent = REAGENT_ID_CLONEXADONE
/obj/item/reagent_containers/chem_disp_cartridge/gelatin
spawn_reagent = REAGENT_ID_GELATIN
/obj/item/reagent_containers/chem_disp_cartridge/nothing
spawn_reagent = REAGENT_ID_NOTHING

View File

@@ -9,9 +9,6 @@
/obj/item/reagent_containers/chem_disp_cartridge/doctorsdelight
spawn_reagent = REAGENT_ID_DOCTORSDELIGHT
/obj/item/reagent_containers/chem_disp_cartridge/nothing
spawn_reagent = REAGENT_ID_NOTHING
/obj/item/reagent_containers/chem_disp_cartridge/banana
spawn_reagent = REAGENT_ID_BANANA
@@ -57,9 +54,6 @@
/obj/item/reagent_containers/chem_disp_cartridge/goldschlager
spawn_reagent = REAGENT_ID_GOLDSCHLAGER
/obj/item/reagent_containers/chem_disp_cartridge/gelatin
spawn_reagent = REAGENT_GELATIN
/obj/item/reagent_containers/chem_disp_cartridge/melonliquor
spawn_reagent = REAGENT_ID_MELONLIQUOR

View File

@@ -3,8 +3,8 @@
desc = "Dreamt up in a strange feverish dream, this coffee cup seems to have been heavily modified with a variety of unlikely parts and wires, and never seems to run out of coffee. Truly the differance between madmen and genius is success."
icon = 'icons/obj/coffee.dmi'
icon_state = "bluespace_coffee"
center_of_mass_x = 15 //CHOMPEdit
center_of_mass_y= 10 //CHOMPEdit
center_of_mass_x = 15
center_of_mass_y = 10
volume = 50
/obj/item/reagent_containers/food/drinks/bluespace_coffee/Initialize()

View File

@@ -5029,3 +5029,23 @@
nutriment_factor = 2
glass_name = REAGENT_ID_KVASS
glass_desc = "A hearty glass of Slavic brew."
/datum/reagent/cinnamonpowder
name = REAGENT_CINNAMONPOWDER
id = REAGENT_ID_CINNAMONPOWDER
description = "Cinnamon, a spice made from tree bark, ground into a fine powder. Probably not a good idea to eat on its own!"
taste_description= "sweet spice with a hint of wood"
color = "#a96622"
glass_name = REAGENT_ID_CINNAMONPOWDER
glass_desc = "A glass of ground cinnamon. Dare you take the challenge?"
/datum/reagent/gelatin
name = REAGENT_GELATIN
id = REAGENT_ID_GELATIN
description = "It doesnt taste like anything."
taste_description = REAGENT_ID_NOTHING
color = "#aaabcf"
glass_name = REAGENT_GELATIN
glass_desc = "It's like flavourless slime."

View File

@@ -658,11 +658,11 @@
if(istype(AM, /mob/living/silicon/robot/drone))
var/mob/living/silicon/robot/drone/drone = AM
src.destinationTag = drone.mail_destination
// CHOMPEdit Start -- Envelopes can be sent through as well!
if(istype(AM, /obj/item/mail) && !hasmob)
var/obj/item/mail/T = AM
src.destinationTag = T.sortTag
// CHOMPEdit End
// start the movement process
// argument is the disposal unit the holder started in

View File

@@ -38,7 +38,7 @@
return
if (!at_station()) //at centcom
SSmail.create_mail() // CHOMPAdd -- Adds mail to the shuttle
SSmail.create_mail()
SSsupply.buy()
//We pretend it's a long_jump by making the shuttle stay at centcom for the "in-transit" period.

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@@ -1,6 +0,0 @@
/decl/hierarchy/outfit/job/cargo/cargo_tech/mailman
name = OUTFIT_JOB_NAME(JOB_ALT_MAILMAN)
uniform = /obj/item/clothing/under/rank/mailman2
head = /obj/item/clothing/head/mailman2
pda_slot = slot_l_store
backpack_contents = list(/obj/item/storage/bag/mail = 1, /obj/item/mail_scanner = 1)

View File

@@ -1,16 +1,3 @@
/datum/supply_pack/supply/postal_service
name = "Postal Service Supplies"
contains = list(
/obj/item/mail/blank = 10,
/obj/item/pen/fountain,
/obj/item/pen/multi,
/obj/item/destTagger,
/obj/item/storage/bag/mail
)
cost = 15
containertype = /obj/structure/closet/crate/nanotrasen
containername = "Postal Service crate"
/datum/supply_pack/supply/freezer
name = "Freezer crate"
desc = "An empty freezer for storing perishable items."

View File

@@ -1,337 +0,0 @@
/obj/item/flame/lighter/supermatter
name = "Hardlight Supermatter Zippo" // Base SM Lighter
desc = "State of the Art Supermatter Lighter."
description_fluff = "A zippo style lighter with a tiny supermatter sliver held by a hardlight shield. When lighting a cigar, make sure to hover the tip near the sliver, not against it!"
icon = 'icons/obj/zippo_ch.dmi'
icon_state = "SMzippo"
item_state = "SMzippo"
activation_sound = 'modular_chomp/sound/items/open.ogg'
deactivation_sound = 'sound/items/zippo_off.ogg'
/obj/item/flame/lighter/supermatter/syndismzippo
name = "Phoron Supermatter Zippo" // Syndicate SM Lighter
desc = "State of the Art Supermatter Lighter."
description_fluff = "A red zippo style lighter with a tiny supermatter sliver held by a phoron field."
icon = 'icons/obj/zippo_ch.dmi'
icon_state = "SyndiSMzippo"
item_state = "SyndiSMzippo"
activation_sound = 'modular_chomp/sound/items/open.ogg'
deactivation_sound = 'sound/items/zippo_off.ogg'
/obj/item/flame/lighter/supermatter/expsmzippo
name = "Experimental SM Lighter" // Dangerous WIP (admin/event only ATM)
desc = "State of the Art Supermatter Lighter"
description_fluff = "A unique take originating from the zippo design, a shard of supermatter placed within lead-lined walls. Cautious, VERY DANGEROUS do NOT touch!"
icon = 'icons/obj/zippo_ch.dmi'
icon_state = "ExpSMzippo"
item_state = "ExpSMzippo"
activation_sound = 'modular_chomp/sound/items/button-open.ogg'
deactivation_sound = 'modular_chomp/sound/items/button-close.ogg'
// safe smzippo
/obj/item/flame/lighter/supermatter/attack_self(mob/living/user)
if(!base_state)
base_state = icon_state
if(!lit)
lit = 1
icon_state = "[base_state]on"
item_state = "[base_state]on"
playsound(src, activation_sound, 75, 1)
if(prob(50))
user.visible_message(span_rose("[user] safely activates the [src] with a push of a button!"))
else
if(prob(95))
user.visible_message(span_notice("After a few attempts, [user] manages to excite the supermatter within the [src]."))
else // Just like the cheap lighter, this time you can shock/burn yourself a little on the hardlight shield
to_chat(user, span_warning("You hurt yourself on the shielding!"))
if (user.get_left_hand() == src)
user.apply_damage(1,SEARING,"l_hand")
user.apply_damage(2,ELECTROCUTE,"l_hand")
user.apply_damage(3,CLONE,"l_hand")
user.apply_damage(4,ELECTROMAG,"l_hand")
else
user.apply_damage(1,SEARING,"r_hand")
user.apply_damage(2,ELECTROCUTE,"r_hand")
user.apply_damage(3,CLONE,"r_hand")
user.apply_damage(4,ELECTROMAG,"r_hand")
user.visible_message(span_notice("After a few attempts, [user] manages to activate the [src], they however sting themselves on the shielding!"))
set_light(2)
START_PROCESSING(SSobj, src)
else
lit = 0
icon_state = "[base_state]"
item_state = "[base_state]"
playsound(src, deactivation_sound, 75, 1)
if(istype(src, /obj/item/flame/lighter/supermatter) )
user.visible_message(span_rose("You hear a quiet click, as [user] shuts the [src] without even looking at what they're doing."))
else
user.visible_message(span_notice("[user] quietly shuts the [src]."))
set_light(0)
STOP_PROCESSING(SSobj, src)
return
/obj/item/flame/lighter/supermatter/attack(mob/living/carbon/M as mob, mob/living/carbon/user as mob)
if(!istype(M, /mob))
return
if(lit == 1)
M.IgniteMob()
add_attack_logs(user,M,"Lit on fire with [src]")
if(istype(M.wear_mask, /obj/item/clothing/mask/smokable/cigarette) && user.zone_sel.selecting == O_MOUTH && lit)
var/obj/item/clothing/mask/smokable/cigarette/cig = M.wear_mask
if(M == user)
cig.attackby(src, user)
else
if(istype(src, /obj/item/flame/lighter/supermatter))
cig.light(span_rose("[user] whips the [name] out and holds it for [M]."))
else
cig.light(span_notice("[user] holds the [name] out for [M], and lights the [cig.name]."))
else
..()
/obj/item/flame/lighter/supermatter/process()
var/turf/location = get_turf(src)
if(location)
location.hotspot_expose(700, 5)
return
// syndicate smzippo
/obj/item/flame/lighter/supermatter/syndismzippo/attack_self(mob/living/user)
if(!base_state)
base_state = icon_state
if(!lit)
lit = 1
icon_state = "[base_state]on"
item_state = "[base_state]on"
playsound(src, activation_sound, 75, 1)
if(prob(50))
user.visible_message(span_rose("[user] safely activates the [src] with a push of a button!"))
else
if(prob(95))
user.visible_message(span_notice("After a few attempts, [user] manages to excite the supermatter within the [src]."))
else // Just like with the cheap lighter, but this time you can hurt yourself on the heated phoron field
to_chat(user, span_warning("You singe yourself on the phoron shielding the excited supermatter!"))
if (user.get_left_hand() == src)
user.apply_damage(30,HALLOSS,"l_hand")
user.apply_effect(20,IRRADIATE)
user.apply_damage(5,BURN,"l_hand")
user.apply_damage(5,ELECTROCUTE,"l_hand")
else
user.apply_damage(30,HALLOSS,"r_hand")
user.apply_effect(20,IRRADIATE)
user.apply_damage(5,BURN,"r_hand")
user.apply_damage(5,ELECTROCUTE,"r_hand")
user.visible_message(span_notice("After a few attempts, [user] manages to activate the [src], they however burn themselves with the heated phoron field!"))
set_light(2)
START_PROCESSING(SSobj, src)
else
lit = 0
icon_state = "[base_state]"
item_state = "[base_state]"
playsound(src, deactivation_sound, 75, 1)
if(istype(src, /obj/item/flame/lighter/supermatter/syndismzippo) )
user.visible_message(span_rose("You hear a quiet click, as [user] shuts the [src] without even looking at what they're doing."))
else
user.visible_message(span_notice("[user] quietly shuts the [src]."))
set_light(0)
STOP_PROCESSING(SSobj, src)
return
/obj/item/flame/lighter/supermatter/syndismzippo/attack(mob/living/carbon/M as mob, mob/living/carbon/user as mob)
if(!istype(M, /mob))
return
if(lit == 1)
M.IgniteMob()
add_attack_logs(user,M,"Lit on fire with [src]")
if(istype(M.wear_mask, /obj/item/clothing/mask/smokable/cigarette) && user.zone_sel.selecting == O_MOUTH && lit)
var/obj/item/clothing/mask/smokable/cigarette/cig = M.wear_mask
if(M == user)
cig.attackby(src, user)
else
if(istype(src, /obj/item/flame/lighter/supermatter/syndismzippo))
cig.light(span_rose("[user] whips the [name] out and holds it for [M]."))
else
cig.light(span_notice("[user] holds the [name] out for [M], and lights the [cig.name]."))
else
..()
/obj/item/flame/lighter/process()
var/turf/location = get_turf(src)
if(location)
location.hotspot_expose(700, 5)
return
// Experimental smzippo
/obj/item/flame/lighter/supermatter/expsmzippo/attack_self(mob/living/user)
if (!base_state)
base_state = icon_state
if (!lit)
lit = 1
icon_state = "[base_state]on"
item_state = "[base_state]on"
playsound(src, activation_sound, 75, 1)
var/i = rand(1, 100)
switch(i)
if(1 to 22)
to_chat(user, span_rose("[user] safely reveals the supermatter shard within the [src]!"))
user.visible_message(span_rose("You safely revealed the supermatter shard within the [src]!"))
if (user.get_left_hand() == src)
user.apply_damage(1, IRRADIATE, "l_hand")
else // Even using this safely will irradiate you a tiny tiny bit.
user.apply_damage(1, IRRADIATE, "r_hand")
if(23 to 33)
to_chat(user, span_warning("[user]'s hand slipped and they brush against the supermatter within [src]!"))
user.visible_message(span_notice("You accidentally grazed your hand across the supermatter!"))
if (user.get_left_hand() == src)
user.apply_damage(10, IRRADIATE, "l_hand")
user.apply_damage(20, BURN, "l_hand")
user.apply_damage(20, ELECTROCUTE, "l_hand")
user.apply_damage(50, AGONY, "l_hand")
else // One of the outcomes will burn and shock you, the pain is the worst part of this one though.
user.apply_damage(10, IRRADIATE, "r_hand")
user.apply_damage(20, BURN, "r_hand")
user.apply_damage(20, ELECTROCUTE, "r_hand")
user.apply_damage(50, AGONY, "r_hand")
if(34 to 44)
to_chat(user, span_warning("[user] burned themselves on the [src]!"))
user.visible_message(span_notice("You accidentally burn yourself on the [src]!"))
if (user.get_left_hand() == src)
user.apply_damage(30, IRRADIATE, "l_hand")
user.apply_damage(20, SEARING, "l_hand")
user.apply_damage(15, BURN, "l_hand")
else // One of the outcomes is pure burn and radiation.
user.apply_damage(30, IRRADIATE, "r_hand")
user.apply_damage(20, SEARING, "r_hand")
user.apply_damage(15, BURN, "r_hand")
if(45 to 55)
to_chat(user, span_warning("[user] fumbled the [src] and the supermatter let out sparks!"))
user.visible_message(span_notice("You fumble the [src], letting the supermatter spark as the case opens!"))
if (user.get_left_hand() == src)
user.apply_damage(1, ELECTROCUTE, "l_hand")
user.apply_damage(100, ELECTROMAG, "l_hand")
else // This one is mostly dangerous to synthetics and it will EMP you. But otherwise it's safe.
user.apply_damage(1, ELECTROCUTE, "r_hand")
user.apply_damage(100, ELECTROMAG, "r_hand")
if(56 to 66)
to_chat(user, span_warning("[user] struggles to open their [src], but when they do they get burned by the extreme heat within!"))
user.visible_message(span_notice("You struggle to get the case to open, and when it does the heat that pours out of the [src] burns!"))
if (user.get_left_hand() == src)
user.apply_damage(1, IRRADIATE, "l_hand")
user.apply_damage(1, BRUISE, "l_hand")
user.apply_damage(200, BURN, "l_hand")
user.drop_l_hand()
else // This will INSTA-DUST your hand that you're holding the item in, and then make you drop the lighter.
user.apply_damage(1, IRRADIATE, "r_hand")
user.apply_damage(1, BRUISE, "r_hand")
user.apply_damage(200, BURN, "r_hand")
user.drop_r_hand()
if(67 to 77)
to_chat(user, span_warning("Ouch! While pushing on the release to open the [src], [user]'s finger slipped right as the case opened, pressing their finger firm against the supermatter!"))
user.visible_message(span_notice("You accidentally pushed your finger against the supermatter!"))
if (user.get_left_hand() == src)
user.apply_damage(50, HALLOSS, "l_hand")
user.apply_damage(40, IRRADIATE, "l_hand")
user.apply_damage(30, BURN, "l_hand")
user.apply_damage(20, TOX, "l_hand")
user.apply_damage(10, ELECTROCUTE, "l_hand")
user.apply_effect(25, STUTTER)
user.apply_effect(15, SLUR)
user.apply_effect(5, STUN)
else // This one is VERY punishing, you get a ton of damage, a lot of pain, and a minor stun. Once the stun goes away you'll be stuttering for awhile as if in crit.
user.apply_damage(50, HALLOSS, "r_hand")
user.apply_damage(40, IRRADIATE, "r_hand")
user.apply_damage(30, BURN, "r_hand")
user.apply_damage(20, TOX, "r_hand")
user.apply_damage(10, ELECTROCUTE, "r_hand")
user.apply_effect(25, STUTTER)
user.apply_effect(15, SLUR)
user.apply_effect(5, STUN)
if(78 to 88)
to_chat(user, span_notice("[user] managed to pinch themselves on the case of their [src]... it could have been worse."))
user.visible_message(span_notice("You manage to pinch yourself on the case!"))
if (user.get_left_hand() == src)
user.apply_damage(1, CLONE, "l_hand")
user.apply_damage(1, HALLOSS, "l_hand")
else // Aside from the base, this one isn't punishing outside of giving you genetic damage.
user.apply_damage(1, CLONE, "r_hand")
user.apply_damage(1, HALLOSS, "r_hand")
if(89 to 99)
to_chat(user, span_notice("[user] opened the [src] but forgot that you aren't supposed to look at supermatter!"))
user.visible_message(span_notice("You find yourself looking at the supermatter for longer than you should..."))
if (user.get_left_hand() == src)
user.apply_damage(15, HALLOSS, "l_hand")
user.apply_effect(5, WEAKEN)
user.apply_damage(15, IRRADIATE, "l_hand")
user.apply_effect(100, EYE_BLUR)
user.apply_effect(50, AGONY)
user.apply_damage(5, OXY)
user.eye_blurry = 10
else // This one just blinds and blurs your screen, but otherwise doesn't actually risk harming you. Even the oxy damage heals on its own.
user.apply_damage(15, HALLOSS, "r_hand")
user.apply_effect(5, WEAKEN)
user.apply_damage(15, IRRADIATE, "l_hand")
user.apply_effect(100, EYE_BLUR)
user.apply_effect(50, AGONY)
user.apply_damage(15, OXY)
user.eye_blurry = 10
if(100) // This is the part that makes it admin only for the moment, it spawns 500 rads from the carbon's position, and dusts the carbon instantly. It does also drop everything unlike the supermatter crystal though, so hopefully you won't lose any items if you fumble this badly!
to_chat(user, span_warning("OH NO! [user] almost dropped their live [src]! Thank goodness they caught it... by the glowing yellow crystal... oh."))
user.visible_message(span_danger("You almost dropped your [src], thank goodness you caught it! By the glowing crystal within. You find your ears filled with unearthly ringing and your last thought is \"Oh, fuck.\""))
user.drop_r_hand() // To ensure the lighter is dropped <3
user.drop_l_hand() // To ensure the lighter is dropped <3
for(var/obj/item/e in user)
user.drop_from_inventory(e)
log_and_message_admins("[user] dusted themselves and caused massive radiation with [src]!",user)
user.dust()
var/rads = 500
SSradiation.radiate(src, rads)
set_light(5)
START_PROCESSING(SSobj, src)
else
lit = 0
icon_state = "[base_state]"
item_state = "[base_state]"
playsound(src, deactivation_sound, 75, 1)
if (istype(src, /obj/item/flame/lighter/supermatter/expsmzippo))
user.visible_message(span_rose("You hear a quiet click, as [user] closes the [src]."))
else
user.visible_message(span_notice("[user] quietly shuts the [src]."))
set_light(0)
STOP_PROCESSING(SSobj, src)
/obj/item/flame/lighter/supermatter/expsmzippo/attack(mob/living/carbon/M as mob, mob/living/carbon/user as mob)
if (!istype(M, /mob))
return
if (lit == 1)
M.IgniteMob()
add_attack_logs(user, M, "Lit on fire with [src]")
if (istype(M.wear_mask, /obj/item/clothing/mask/smokable/cigarette) && user.zone_sel.selecting == O_MOUTH && lit)
var/obj/item/clothing/mask/smokable/cigarette/cig = M.wear_mask
if (M == user)
cig.attackby(src, user)
else
if (istype(src, /obj/item/flame/lighter/supermatter/expsmzippo))
cig.light(span_rose("[user] whips the [name] out and holds it for [M]."))
else
cig.light(span_notice("[user] holds the [name] out for [M], and lights the [cig.name]."))
else
..()
/obj/item/flame/lighter/supermatter/expsmzippo/process()
var/turf/location = get_turf(src)
if (location)
location.hotspot_expose(700, 5)
return

View File

@@ -1,6 +0,0 @@
/obj/item/clothing/head/mailman2
name = "mailman hat"
desc = "A hat used by the mailman to show who's the delivery person here."
icon_state = "mailman2"
icon = 'icons/obj/clothing/hats_ch.dmi'
icon_override = 'icons/mob/head.dmi'

View File

@@ -1,8 +0,0 @@
/obj/item/clothing/under/rank/mailman2
name = "mailman's suit"
desc = "A good looking suit for the delivery person!"
icon_state = "mailman2"
icon = 'icons/inventory/uniform/mob_ch.dmi'
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
rolled_sleeves = 0
icon_override = 'icons/inventory/uniform/mob_ch.dmi' //rollsleeves mechanics set by upstream overrides and breaks all clothing in \under\ otherwise.

View File

@@ -1,29 +0,0 @@
/obj/item/reagent_containers/glass/bottle/cakebatter
name = "cake batter bottle"
desc = "A bottle of pre-made cake batter."
icon_state = "bottle-1"
prefill = list(REAGENT_ID_CAKEBATTER = 60)
/obj/item/reagent_containers/glass/bottle/cinnamonpowder
name = "cinnamon powder bottle"
desc = "A bottle with expensive cinnamon powder."
icon_state = "bottle-1"
prefill = list(REAGENT_ID_CINNAMONPOWDER = 30) // Expensive!
/obj/item/reagent_containers/glass/bottle/nothing
name = "empty bottle?"
desc = "An apparently empty bottle."
icon_state = "bottle-1"
prefill = list(REAGENT_ID_NOTHING = 60)
/obj/item/reagent_containers/glass/bottle/gelatin
name = "gelatin bottle"
desc = "A bottle full of gelatin."
icon_state = "bottle-1"
prefill = list(REAGENT_GELATIN = 60)
/obj/item/reagent_containers/glass/bottle/lube
name = "lube bottle"
desc = "A bottle full of lube."
icon_state = "bottle-1"
prefill = list(REAGENT_ID_LUBE = 60)

View File

@@ -681,16 +681,6 @@
/////////FOODSTUFF/////////////////////////////
//////////////////////////////////////////////
/datum/reagent/cinnamonpowder
name = REAGENT_CINNAMONPOWDER
id = REAGENT_ID_CINNAMONPOWDER
description = "Cinnamon, a spice made from tree bark, ground into a fine powder. Probably not a good idea to eat on its own!"
taste_description= "sweet spice with a hint of wood"
color = "#a96622"
glass_name = REAGENT_CINNAMONPOWDER
glass_desc = "A glass of ground cinnamon. Dare you take the challenge?"
//YW drinks
/datum/reagent/drink/lovepotion_yw
name = REAGENT_STRAWBERRYLOVEPOTION

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@@ -399,7 +399,7 @@
#include "code\controllers\subsystems\job.dm"
#include "code\controllers\subsystems\lighting.dm"
#include "code\controllers\subsystems\machines.dm"
#include "code\controllers\subsystems\mail_ch.dm"
#include "code\controllers\subsystems\mail.dm"
#include "code\controllers\subsystems\mapping.dm"
#include "code\controllers\subsystems\media_tracks.dm"
#include "code\controllers\subsystems\mobs.dm"
@@ -991,13 +991,13 @@
#include "code\game\jobs\job\assistant.dm"
#include "code\game\jobs\job\captain.dm"
#include "code\game\jobs\job\cargo.dm"
#include "code\game\jobs\job\cargo_ch.dm"
#include "code\game\jobs\job\civilian.dm"
#include "code\game\jobs\job\civilian_chaplain.dm"
#include "code\game\jobs\job\department.dm"
#include "code\game\jobs\job\engineering.dm"
#include "code\game\jobs\job\exploration.dm"
#include "code\game\jobs\job\job.dm"
#include "code\game\jobs\job\job_goodies.dm"
#include "code\game\jobs\job\medical.dm"
#include "code\game\jobs\job\medical_ch.dm"
#include "code\game\jobs\job\offduty.dm"
@@ -1306,6 +1306,7 @@
#include "code\game\objects\items.dm"
#include "code\game\objects\items_vr.dm"
#include "code\game\objects\kasscbuttons_ch.dm"
#include "code\game\objects\mail.dm"
#include "code\game\objects\micro_event.dm"
#include "code\game\objects\micro_structures.dm"
#include "code\game\objects\mob_spawner_vr.dm"
@@ -1351,6 +1352,7 @@
#include "code\game\objects\effects\chem\foam_vr.dm"
#include "code\game\objects\effects\chem\water.dm"
#include "code\game\objects\effects\decals\cleanable.dm"
#include "code\game\objects\effects\decals\contraband.dm"
#include "code\game\objects\effects\decals\crayon.dm"
#include "code\game\objects\effects\decals\misc.dm"
#include "code\game\objects\effects\decals\remains.dm"
@@ -1401,11 +1403,11 @@
#include "code\game\objects\items\glassjar.dm"
#include "code\game\objects\items\gunbox.dm"
#include "code\game\objects\items\gunbox_vr.dm"
#include "code\game\objects\items\holosign_creator.dm"
#include "code\game\objects\items\latexballoon.dm"
#include "code\game\objects\items\leash.dm"
#include "code\game\objects\items\lockpicks.dm"
#include "code\game\objects\items\magazine.dm"
#include "code\game\objects\items\mail_ch.dm"
#include "code\game\objects\items\paintkit.dm"
#include "code\game\objects\items\petrifier.dm"
#include "code\game\objects\items\pizza_voucher_vr.dm"
@@ -1439,7 +1441,6 @@
#include "code\game\objects\items\devices\hacktool.dm"
#include "code\game\objects\items\devices\holowarrant.dm"
#include "code\game\objects\items\devices\laserpointer.dm"
#include "code\game\objects\items\devices\lightpainter_ch.dm"
#include "code\game\objects\items\devices\lightreplacer.dm"
#include "code\game\objects\items\devices\megaphone.dm"
#include "code\game\objects\items\devices\modkit.dm"
@@ -1514,6 +1515,7 @@
#include "code\game\objects\items\toys\balls_vr.dm"
#include "code\game\objects\items\toys\godfigures.dm"
#include "code\game\objects\items\toys\mech_toys.dm"
#include "code\game\objects\items\toys\target_toy.dm"
#include "code\game\objects\items\toys\toys.dm"
#include "code\game\objects\items\toys\toys_ch.dm"
#include "code\game\objects\items\toys\toys_vr.dm"
@@ -1760,6 +1762,7 @@
#include "code\game\objects\structures\grille.dm"
#include "code\game\objects\structures\handrail.dm"
#include "code\game\objects\structures\holoplant.dm"
#include "code\game\objects\structures\holosign.dm"
#include "code\game\objects\structures\inflatable.dm"
#include "code\game\objects\structures\janicart.dm"
#include "code\game\objects\structures\kitchen_foodcart_vr.dm"
@@ -2150,7 +2153,6 @@
#include "code\modules\awaymissions\loot.dm"
#include "code\modules\awaymissions\loot_vr.dm"
#include "code\modules\awaymissions\pamphlet.dm"
#include "code\modules\awaymissions\pamphlet_ch.dm"
#include "code\modules\awaymissions\redgate.dm"
#include "code\modules\awaymissions\trigger.dm"
#include "code\modules\awaymissions\zlevel.dm"
@@ -4258,6 +4260,7 @@
#include "code\modules\reagents\reagent_containers\_reagent_containers.dm"
#include "code\modules\reagents\reagent_containers\blood_pack.dm"
#include "code\modules\reagents\reagent_containers\blood_pack_vr.dm"
#include "code\modules\reagents\reagent_containers\bluespacecoffee.dm"
#include "code\modules\reagents\reagent_containers\borghypo.dm"
#include "code\modules\reagents\reagent_containers\dropper.dm"
#include "code\modules\reagents\reagent_containers\glass.dm"
@@ -4272,7 +4275,6 @@
#include "code\modules\reagents\reagent_containers\syringes.dm"
#include "code\modules\reagents\reagent_containers\unidentified_hypospray.dm"
#include "code\modules\reagents\reagent_containers\virology.dm"
#include "code\modules\reagents\reagent_containers\food\drinks\bluespacecoffee.dm"
#include "code\modules\reagents\reagents\_helpers.dm"
#include "code\modules\reagents\reagents\_reagents.dm"
#include "code\modules\reagents\reagents\core.dm"
@@ -4791,7 +4793,6 @@
#include "modular_chomp\code\datums\crafting\items.dm"
#include "modular_chomp\code\datums\crafting\recipes.dm"
#include "modular_chomp\code\datums\crafting\tyr_tribal.dm"
#include "modular_chomp\code\datums\outfits\jobs\cargo.dm"
#include "modular_chomp\code\datums\outfits\jobs\command.dm"
#include "modular_chomp\code\datums\outfits\jobs\noncrew.dm"
#include "modular_chomp\code\datums\outfits\jobs\security.dm"
@@ -4807,7 +4808,6 @@
#include "modular_chomp\code\game\jobs\job\captain.dm"
#include "modular_chomp\code\game\jobs\job\department.dm"
#include "modular_chomp\code\game\jobs\job\engineering.dm"
#include "modular_chomp\code\game\jobs\job\job_goodies.dm"
#include "modular_chomp\code\game\jobs\job\medical.dm"
#include "modular_chomp\code\game\jobs\job\noncrew.dm"
#include "modular_chomp\code\game\jobs\job\security.dm"
@@ -4830,7 +4830,6 @@
#include "modular_chomp\code\game\objects\effects\dark_growth.dm"
#include "modular_chomp\code\game\objects\effects\explosion.dm"
#include "modular_chomp\code\game\objects\items\contraband.dm"
#include "modular_chomp\code\game\objects\items\holosign_creator.dm"
#include "modular_chomp\code\game\objects\items\target_toy.dm"
#include "modular_chomp\code\game\objects\items\clockwork\ratvarian_spear.dm"
#include "modular_chomp\code\game\objects\items\devices\flipper.dm"
@@ -4840,7 +4839,6 @@
#include "modular_chomp\code\game\objects\items\devices\radio\headset.dm"
#include "modular_chomp\code\game\objects\items\devices\radio\radio.dm"
#include "modular_chomp\code\game\objects\items\weapons\capture_crystal.dm"
#include "modular_chomp\code\game\objects\items\weapons\cigs_lighters.dm"
#include "modular_chomp\code\game\objects\items\weapons\RCD.dm"
#include "modular_chomp\code\game\objects\items\weapons\circutboards\computer\research.dm"
#include "modular_chomp\code\game\objects\items\weapons\melee\shock_maul.dm"
@@ -4850,7 +4848,6 @@
#include "modular_chomp\code\game\objects\random\misc.dm"
#include "modular_chomp\code\game\objects\structures\desert_planet_structures.dm"
#include "modular_chomp\code\game\objects\structures\flora.dm"
#include "modular_chomp\code\game\objects\structures\holosign.dm"
#include "modular_chomp\code\game\objects\structures\loot_pile.dm"
#include "modular_chomp\code\game\objects\structures\tyr_project_props.dm"
#include "modular_chomp\code\game\objects\structures\watercloset_ch.dm"
@@ -4895,7 +4892,6 @@
#include "modular_chomp\code\modules\clothing\gateway\gateway.dm"
#include "modular_chomp\code\modules\clothing\glasses\glasses.dm"
#include "modular_chomp\code\modules\clothing\gloves\antagonist.dm"
#include "modular_chomp\code\modules\clothing\head\jobs.dm"
#include "modular_chomp\code\modules\clothing\head\misc.dm"
#include "modular_chomp\code\modules\clothing\masks\hailer.dm"
#include "modular_chomp\code\modules\clothing\masks\miscellaneous.dm"
@@ -4911,7 +4907,6 @@
#include "modular_chomp\code\modules\clothing\spacesuits\void\void.dm"
#include "modular_chomp\code\modules\clothing\suits\armor.dm"
#include "modular_chomp\code\modules\clothing\suits\jobs.dm"
#include "modular_chomp\code\modules\clothing\under\jobs\civilian.dm"
#include "modular_chomp\code\modules\clothing\under\jobs\medsec.dm"
#include "modular_chomp\code\modules\datums\supplypacks\contraband.dm"
#include "modular_chomp\code\modules\datums\supplypacks\engineering.dm"
@@ -4940,7 +4935,6 @@
#include "modular_chomp\code\modules\food\drinkgglass\metaglass.dm"
#include "modular_chomp\code\modules\food\food\drinks\bottle.dm"
#include "modular_chomp\code\modules\food\food\snacks\meat.dm"
#include "modular_chomp\code\modules\food\glass\bottle.dm"
#include "modular_chomp\code\modules\halloween\costumeboxes.dm"
#include "modular_chomp\code\modules\halloween\items.dm"
#include "modular_chomp\code\modules\halloween\snacks.dm"