[MIRROR] Various upports (#10293)
Co-authored-by: Guti <32563288+TheCaramelion@users.noreply.github.com> Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
@@ -681,6 +681,8 @@
|
||||
#define REAGENT_ID_CAPSAICIN "capsaicin"
|
||||
#define REAGENT_CONDENSEDCAPSAICIN "Condensed Capsaicin"
|
||||
#define REAGENT_ID_CONDENSEDCAPSAICIN "condensedcapsaicin"
|
||||
#define REAGENT_GELATIN "Gelatin"
|
||||
#define REAGENT_ID_GELATIN "gelatin"
|
||||
|
||||
#define REAGENT_DRINK "Drink"
|
||||
#define REAGENT_ID_DRINK "drink"
|
||||
@@ -1244,7 +1246,8 @@
|
||||
#define REAGENT_ID_KOMPOT "kompot"
|
||||
#define REAGENT_KVASS "Kvass"
|
||||
#define REAGENT_ID_KVASS "kvass"
|
||||
|
||||
#define REAGENT_CINNAMONPOWDER "Cinnamon powder"
|
||||
#define REAGENT_ID_CINNAMONPOWDER "cinnamonpowder"
|
||||
|
||||
// Toxins
|
||||
#define REAGENT_TOXIN "Toxin"
|
||||
|
||||
@@ -66,8 +66,6 @@
|
||||
#define REAGENT_ID_BURBON "burbon"
|
||||
|
||||
// Food & Drinks
|
||||
#define REAGENT_GELATIN "Gelatin"
|
||||
#define REAGENT_ID_GELATIN "gelatin"
|
||||
#define REAGENT_SNAPS "Akvavit"
|
||||
#define REAGENT_ID_SNAPS "snaps"
|
||||
#define REAGENT_MATCHALATTE "Matcha latte"
|
||||
@@ -76,8 +74,6 @@
|
||||
#define REAGENT_ID_TEALEAVESGREEN "tealeavesgreen"
|
||||
#define REAGENT_BLONDIEMIX "Blondie Mix"
|
||||
#define REAGENT_ID_BLONDIEMIX "blondiemix"
|
||||
#define REAGENT_CINNAMONPOWDER "ground cinnamon"
|
||||
#define REAGENT_ID_CINNAMONPOWDER "cinnamonpowder"
|
||||
#define REAGENT_CHERRYTEA "Cherry Tea"
|
||||
#define REAGENT_ID_CHERRYTEA "cherrytea"
|
||||
#define REAGENT_WATERMELONTEA "Watermelon Tea"
|
||||
|
||||
@@ -111,7 +111,7 @@
|
||||
#define JOB_ALT_CARGO_HANDLER "Cargo Handler"
|
||||
#define JOB_ALT_SUPPLY_COURIER "Supply Courier"
|
||||
#define JOB_ALT_DISPOSALS_SORTER "Disposals Sorter"
|
||||
#define JOB_ALT_MAILMAN "Mailman" // CHOMPAdd
|
||||
#define JOB_ALT_MAILMAN "Mailman"
|
||||
|
||||
#define JOB_SHAFT_MINER "Shaft Miner"
|
||||
// Shaft Miner alt titles
|
||||
|
||||
@@ -24,7 +24,7 @@ SUBSYSTEM_DEF(mail)
|
||||
// Collect recipients
|
||||
var/list/mail_recipients = list()
|
||||
for(var/mob/living/carbon/human/player_human in player_list)
|
||||
if(player_human.stat != DEAD && player_human.client && player_human.client.inactivity <= 10 MINUTES && player_human.job != JOB_OUTSIDER && player_human.job != JOB_ANOMALY && player_human.job != JOB_VR && !player_is_antag(player_human.mind)) // Only alive, active and NT employeers should be getting mail.
|
||||
if(player_human.stat != DEAD && player_human.client && player_human.client.inactivity <= 10 MINUTES && player_human.job != JOB_OUTSIDER && player_human.job != JOB_ANOMALY && player_human.job != JOB_VR && !player_is_antag(player_human.mind)) // Only alive, active and NT employeers should be getting mail. // CHOMPEdit, outsider, anomaly, vr
|
||||
mail_recipients += player_human
|
||||
|
||||
// Creates mail for all the mail waiting to arrive, if there's nobody to receive it, it will be a chance of junk mail.
|
||||
@@ -37,3 +37,10 @@
|
||||
headset = /obj/item/radio/headset/miner
|
||||
headset_alt = /obj/item/radio/headset/miner
|
||||
headset_earbud = /obj/item/radio/headset/miner
|
||||
|
||||
/decl/hierarchy/outfit/job/cargo/cargo_tech/mailman
|
||||
name = OUTFIT_JOB_NAME(JOB_ALT_MAILMAN)
|
||||
uniform = /obj/item/clothing/under/rank/mailman2
|
||||
head = /obj/item/clothing/head/mailman2
|
||||
pda_slot = slot_l_store
|
||||
backpack_contents = list(/obj/item/storage/bag/mail = 1, /obj/item/mail_scanner = 1)
|
||||
|
||||
@@ -260,3 +260,16 @@
|
||||
containertype = /obj/structure/closet/crate/secure/xion
|
||||
containername = JOB_PATHFINDER + " equipment"
|
||||
access = list(access_explorer)
|
||||
|
||||
/datum/supply_pack/supply/postal_service
|
||||
name = "Postal Service Supplies"
|
||||
contains = list(
|
||||
/obj/item/mail/blank = 10,
|
||||
/obj/item/pen/fountain,
|
||||
/obj/item/pen/multi,
|
||||
/obj/item/destTagger,
|
||||
/obj/item/storage/bag/mail
|
||||
)
|
||||
cost = 15
|
||||
containertype = /obj/structure/closet/crate/nanotrasen
|
||||
containername = "Postal Service crate"
|
||||
|
||||
@@ -6,3 +6,5 @@
|
||||
var/title = "GENERIC ALT TITLE" // What the Alt-Title is called
|
||||
var/title_blurb = null // What's amended to the job description for this Job title. If nothing's added, leave null.
|
||||
var/title_outfit = null // The outfit used by the alt-title. If it's the same as the base job, leave this null.
|
||||
var/list/mail_goodies = null
|
||||
var/exclusive_mail_goodies = FALSE
|
||||
|
||||
@@ -62,7 +62,7 @@
|
||||
because Central Command gives a partial refund."
|
||||
|
||||
alt_titles = list(JOB_ALT_CARGO_LOADER = /datum/alt_title/cargo_loader, JOB_ALT_CARGO_HANDLER = /datum/alt_title/cargo_handler, JOB_ALT_SUPPLY_COURIER = /datum/alt_title/supply_courier,
|
||||
JOB_ALT_DISPOSALS_SORTER = /datum/alt_title/disposal_sorter, JOB_ALT_MAILMAN = /datum/alt_title/mailman) // CHOMPEdit: Adds Mailman title.
|
||||
JOB_ALT_DISPOSALS_SORTER = /datum/alt_title/disposal_sorter, JOB_ALT_MAILMAN = /datum/alt_title/mailman)
|
||||
|
||||
/datum/alt_title/supply_courier
|
||||
title = JOB_ALT_SUPPLY_COURIER
|
||||
@@ -80,6 +80,11 @@
|
||||
title = JOB_ALT_DISPOSALS_SORTER
|
||||
title_blurb = "A " + JOB_ALT_DISPOSALS_SORTER + " is usually tasked with operating disposals delivery system, sorting the trash and tagging parcels for delivery."
|
||||
|
||||
/datum/alt_title/mailman
|
||||
title = JOB_ALT_MAILMAN
|
||||
title_blurb = "A Mail Carrier is tasked with delivering packages or mail to whoever it might adress."
|
||||
title_outfit = /decl/hierarchy/outfit/job/cargo/cargo_tech/mailman
|
||||
|
||||
//////////////////////////////////
|
||||
// Shaft Miner
|
||||
//////////////////////////////////
|
||||
|
||||
@@ -1,4 +0,0 @@
|
||||
/datum/alt_title/mailman
|
||||
title = JOB_ALT_MAILMAN
|
||||
title_blurb = "A Mail Carrier is tasked with delivering packages or mail to whoever it might adress."
|
||||
title_outfit = /decl/hierarchy/outfit/job/cargo/cargo_tech/mailman
|
||||
@@ -66,6 +66,10 @@
|
||||
|
||||
var/requestable = TRUE
|
||||
|
||||
VAR_PROTECTED/list/mail_goodies = null // Goodies that can be received via the mail system
|
||||
VAR_PROTECTED/exclusive_mail_goodies = FALSE // If this job's mail goodies compete with generic goodies.
|
||||
VAR_PROTECTED/mail_color = "#FFF"
|
||||
|
||||
/datum/job/New()
|
||||
. = ..()
|
||||
department_accounts = department_accounts || departments_managed
|
||||
|
||||
@@ -1,24 +1,6 @@
|
||||
// Mail goodies
|
||||
/datum/job/
|
||||
var/list/mail_goodies = list() // Goodies that can be received via the mail system
|
||||
var/exclusive_mail_goodies = FALSE // If this job's mail goodies compete with generic goodies.
|
||||
var/mail_color = "#FFF"
|
||||
|
||||
/datum/alt_title/
|
||||
var/list/mail_goodies = list()
|
||||
|
||||
// Get mail goodies
|
||||
/datum/job/proc/get_mail_goodies(mob/recipient, var/alt_title)
|
||||
var/list/goodies = list()
|
||||
goodies |= mail_goodies
|
||||
|
||||
if(alt_titles && alt_titles)
|
||||
var/typepath = alt_titles[alt_title]
|
||||
if(typepath)
|
||||
var/datum/alt_title/A = new typepath()
|
||||
if(A.mail_goodies)
|
||||
goodies |= A.mail_goodies
|
||||
return goodies
|
||||
/datum/job/proc/get_mail_goodies(mob/recipient)
|
||||
return mail_goodies
|
||||
|
||||
// Get mail colour
|
||||
/datum/job/proc/get_mail_color(mob/recipient)
|
||||
@@ -492,10 +474,12 @@
|
||||
/obj/item/storage/pill_bottle/antitox = 125,
|
||||
/obj/item/reagent_containers/blood/OMinus = 125,
|
||||
/obj/item/healthanalyzer/improved = 150,
|
||||
/* // These will stay uncommented until we see what to do about the chems
|
||||
/obj/item/storage/pill_bottle/neotane = 10,
|
||||
/obj/item/storage/pill_bottle/burncard = 10,
|
||||
/obj/item/storage/pill_bottle/flamecure = 10,
|
||||
/obj/item/storage/pill_bottle/purifyingagent = 10,
|
||||
*/
|
||||
/obj/item/reagent_containers/hypospray/autoinjector/biginjector/clotting = 10
|
||||
)
|
||||
mail_color = COMMS_COLOR_MEDICAL
|
||||
@@ -562,10 +546,12 @@
|
||||
/obj/item/stack/medical/advanced/ointment = 175,
|
||||
/obj/item/reagent_containers/syringe/antiviral = 100,
|
||||
/obj/item/storage/pill_bottle/tramadol = 100,
|
||||
/* // Commented until we know what to do with the many chomp chems
|
||||
/obj/item/storage/pill_bottle/neotane = 10,
|
||||
/obj/item/storage/pill_bottle/burncard = 10,
|
||||
/obj/item/storage/pill_bottle/flamecure = 10,
|
||||
/obj/item/storage/pill_bottle/purifyingagent = 10,
|
||||
*/
|
||||
/obj/item/reagent_containers/pill/myelamine = 10
|
||||
)
|
||||
mail_color = COMMS_COLOR_MEDICAL
|
||||
@@ -1,4 +1,4 @@
|
||||
|
||||
/*
|
||||
//########################## CONTRABAND ;3333333333333333333 -Agouri ###################################################
|
||||
|
||||
/obj/item/contraband
|
||||
@@ -240,3 +240,31 @@
|
||||
|
||||
/obj/structure/sign/poster/custom
|
||||
roll_type = /obj/item/contraband/poster/custom
|
||||
*/
|
||||
/obj/item/contraband/package
|
||||
name = "contraband"
|
||||
desc = "A tightly sealed package. Dare to look inside?"
|
||||
icon = 'icons/obj/storage.dmi'
|
||||
icon_state = "deliverycrate5"
|
||||
item_state = "table_parts"
|
||||
w_class = ITEMSIZE_HUGE
|
||||
|
||||
/obj/item/contraband/package/attack_self(mob/user)
|
||||
var/contraband = pick(
|
||||
/obj/item/reagent_containers/glass/beaker/vial/macrocillin,
|
||||
/obj/item/reagent_containers/glass/beaker/vial/microcillin,
|
||||
/obj/item/gun/energy/sizegun,
|
||||
/obj/item/clothing/mask/muzzle,
|
||||
/obj/item/pda/clown,
|
||||
/obj/item/pda/mime,
|
||||
/obj/item/storage/fancy/cigar/havana,
|
||||
/obj/item/card/emag_broken,
|
||||
/obj/item/sleevemate,
|
||||
/obj/item/disk/nifsoft/compliance,
|
||||
/obj/item/seeds/ambrosiadeusseed,
|
||||
/obj/item/seeds/ambrosiavulgarisseed,
|
||||
/obj/item/bodysnatcher)
|
||||
|
||||
user.put_in_hands(new contraband(user.loc))
|
||||
to_chat(user, span_notice("You unwrap the package."))
|
||||
qdel(src)
|
||||
|
||||
@@ -1,73 +0,0 @@
|
||||
// Light Painter.
|
||||
|
||||
|
||||
/obj/item/lightpainter
|
||||
name = "light painter"
|
||||
desc = "A device to configure the emission color of lighting fixtures. Use this device in-hand to set/reset the color. Use the device on a light fixture to assign the color."
|
||||
icon = 'icons/obj/janitor.dmi'
|
||||
icon_state = "lightreplacer0"
|
||||
color = "#bbbbff"
|
||||
slot_flags = SLOT_BELT
|
||||
|
||||
matter = list(MAT_STEEL = 5000,MAT_GLASS = 1500)
|
||||
|
||||
var/static/dcolor = "#e0eff0"
|
||||
var/static/dnightcolor = "#efcc86"
|
||||
//set color values.
|
||||
var/setcolor = "#e0eff0"
|
||||
var/setnightcolor = "#efcc86"
|
||||
var/resetmode = 1
|
||||
|
||||
var/dimming = 0.7 // multiply value to dim lights from setcolor to nightcolor
|
||||
|
||||
|
||||
/obj/item/lightpainter/New()
|
||||
. = ..()
|
||||
|
||||
/obj/item/lightpainter/examine(mob/user)
|
||||
. = ..()
|
||||
if(get_dist(user, src) <= 2)
|
||||
if(resetmode)
|
||||
. += "It is currently resetting light colors."
|
||||
else
|
||||
. += "It is currently coloring lights."
|
||||
|
||||
/obj/item/lightpainter/attack_self(mob/user)
|
||||
|
||||
if(!resetmode)
|
||||
resetmode = 1
|
||||
to_chat(usr, span_infoplain("Painter reset."))
|
||||
else
|
||||
var/color_input = tgui_color_picker(usr,"","Choose Light Color",setcolor)
|
||||
if(color_input)
|
||||
setcolor = sanitize_hexcolor(color_input)
|
||||
var/list/setcolorRGB = hex2rgb(setcolor)
|
||||
var/setcolorR = num2hex(setcolorRGB[1] * dimming, 2)
|
||||
var/setcolorG = num2hex(setcolorRGB[2] * dimming, 2)
|
||||
var/setcolorB = num2hex(setcolorRGB[3] * dimming, 2)
|
||||
setnightcolor = addtext("#", setcolorR, setcolorG, setcolorB)
|
||||
resetmode = 0
|
||||
to_chat(usr, span_infoplain("Painter color set."))
|
||||
|
||||
|
||||
/obj/item/lightpainter/proc/ColorLight(var/obj/machinery/light/target, var/mob/living/U)
|
||||
|
||||
src.add_fingerprint(U)
|
||||
|
||||
if(resetmode)
|
||||
to_chat(U, span_notice("You reset the color of the [target.get_fitting_name()]."))
|
||||
target.brightness_color = dcolor
|
||||
target.brightness_color_ns = dnightcolor
|
||||
else
|
||||
to_chat(U, span_notice("You set the color of the [target.get_fitting_name()]."))
|
||||
|
||||
target.brightness_color = setcolor
|
||||
target.brightness_color_ns = setnightcolor
|
||||
|
||||
if(target.nightshift_enabled)
|
||||
target.light_color = target.brightness_color_ns
|
||||
else
|
||||
target.light_color = target.brightness_color
|
||||
|
||||
target.set_light(0)
|
||||
target.update()
|
||||
@@ -219,3 +219,76 @@
|
||||
return 1
|
||||
else
|
||||
return 0
|
||||
|
||||
// Light Painter.
|
||||
|
||||
/obj/item/lightpainter
|
||||
name = "light painter"
|
||||
desc = "A device to configure the emission color of lighting fixtures. Use this device in-hand to set/reset the color. Use the device on a light fixture to assign the color."
|
||||
icon = 'icons/obj/janitor.dmi'
|
||||
icon_state = "lightreplacer0"
|
||||
color = "#bbbbff"
|
||||
slot_flags = SLOT_BELT
|
||||
|
||||
matter = list(MAT_STEEL = 5000,MAT_GLASS = 1500)
|
||||
|
||||
var/static/dcolor = "#e0eff0"
|
||||
var/static/dnightcolor = "#efcc86"
|
||||
//set color values.
|
||||
var/setcolor = "#e0eff0"
|
||||
var/setnightcolor = "#efcc86"
|
||||
var/resetmode = 1
|
||||
|
||||
var/dimming = 0.7 // multiply value to dim lights from setcolor to nightcolor
|
||||
|
||||
|
||||
/obj/item/lightpainter/New()
|
||||
. = ..()
|
||||
|
||||
/obj/item/lightpainter/examine(mob/user)
|
||||
. = ..()
|
||||
if(get_dist(user, src) <= 2)
|
||||
if(resetmode)
|
||||
. += "It is currently resetting light colors."
|
||||
else
|
||||
. += "It is currently coloring lights."
|
||||
|
||||
/obj/item/lightpainter/attack_self(mob/user)
|
||||
|
||||
if(!resetmode)
|
||||
resetmode = 1
|
||||
to_chat(user, span_infoplain("Painter reset."))
|
||||
else
|
||||
var/color_input = tgui_color_picker(user,"","Choose Light Color",setcolor)
|
||||
if(color_input)
|
||||
setcolor = sanitize_hexcolor(color_input)
|
||||
var/list/setcolorRGB = hex2rgb(setcolor)
|
||||
var/setcolorR = num2hex(setcolorRGB[1] * dimming, 2)
|
||||
var/setcolorG = num2hex(setcolorRGB[2] * dimming, 2)
|
||||
var/setcolorB = num2hex(setcolorRGB[3] * dimming, 2)
|
||||
setnightcolor = addtext("#", setcolorR, setcolorG, setcolorB)
|
||||
resetmode = 0
|
||||
to_chat(user, span_infoplain("Painter color set."))
|
||||
|
||||
|
||||
/obj/item/lightpainter/proc/ColorLight(var/obj/machinery/light/target, var/mob/living/U)
|
||||
|
||||
src.add_fingerprint(U)
|
||||
|
||||
if(resetmode)
|
||||
to_chat(U, span_notice("You reset the color of the [target.get_fitting_name()]."))
|
||||
target.brightness_color = dcolor
|
||||
target.brightness_color_ns = dnightcolor
|
||||
else
|
||||
to_chat(U, span_notice("You set the color of the [target.get_fitting_name()]."))
|
||||
|
||||
target.brightness_color = setcolor
|
||||
target.brightness_color_ns = setnightcolor
|
||||
|
||||
if(target.nightshift_enabled)
|
||||
target.light_color = target.brightness_color_ns
|
||||
else
|
||||
target.light_color = target.brightness_color
|
||||
|
||||
target.set_light(0)
|
||||
target.update()
|
||||
|
||||
@@ -65,7 +65,7 @@
|
||||
/obj/item/holosign_creator/medical
|
||||
name = "Vey-Med barrier projector"
|
||||
desc = "A holographic projector that creates Vey-Medical holobarriers. Useful during quarantines since they halt those with malicious diseases."
|
||||
icon = 'modular_chomp/icons/obj/device.dmi'
|
||||
icon = 'icons/obj/device.dmi'
|
||||
icon_state = "signmaker_med"
|
||||
holosign_type = /obj/structure/holosign/barrier/medical
|
||||
creation_time = 0
|
||||
12
code/game/objects/items/toys/target_toy.dm
Normal file
@@ -0,0 +1,12 @@
|
||||
/obj/item/storage/briefcase/target_toy
|
||||
starts_with = list(
|
||||
/obj/item/paper/target,
|
||||
/obj/item/gun/projectile/revolver/toy/big_iron,
|
||||
/obj/item/grenade/confetti = 2
|
||||
)
|
||||
|
||||
/obj/item/paper/target
|
||||
name = "target notice"
|
||||
|
||||
/obj/item/paper/target/New()
|
||||
info = "Your target is " + span_bold("[random_name(pick(MALE,FEMALE))]") + ". Make sure they don't get out of there alive."
|
||||
@@ -772,3 +772,338 @@ CIGARETTE PACKETS ARE IN FANCY.DM
|
||||
name = "\improper badass Zippo lighter"
|
||||
desc = "An absolutely badass zippo lighter. Just look at that skull!"
|
||||
icon_state = "skullzippo"
|
||||
|
||||
/obj/item/flame/lighter/supermatter
|
||||
name = "Hardlight Supermatter Zippo" // Base SM Lighter
|
||||
desc = "State of the Art Supermatter Lighter."
|
||||
description_fluff = "A zippo style lighter with a tiny supermatter sliver held by a hardlight shield. When lighting a cigar, make sure to hover the tip near the sliver, not against it!"
|
||||
icon_state = "SMzippo"
|
||||
item_state = "SMzippo"
|
||||
activation_sound = 'sound/items/zippo_on_alt.ogg'
|
||||
deactivation_sound = 'sound/items/zippo_off.ogg'
|
||||
|
||||
/obj/item/flame/lighter/supermatter/syndismzippo
|
||||
name = "Phoron Supermatter Zippo" // Syndicate SM Lighter
|
||||
desc = "State of the Art Supermatter Lighter."
|
||||
description_fluff = "A red zippo style lighter with a tiny supermatter sliver held by a phoron field."
|
||||
icon_state = "SyndiSMzippo"
|
||||
item_state = "SyndiSMzippo"
|
||||
activation_sound = 'sound/items/zippo_on_alt.ogg'
|
||||
deactivation_sound = 'sound/items/zippo_off.ogg'
|
||||
|
||||
/obj/item/flame/lighter/supermatter/expsmzippo
|
||||
name = "Experimental SM Lighter" // Dangerous WIP (admin/event only ATM)
|
||||
desc = "State of the Art Supermatter Lighter"
|
||||
description_fluff = "A unique take originating from the zippo design, a shard of supermatter placed within lead-lined walls. Cautious, VERY DANGEROUS do NOT touch!"
|
||||
icon_state = "ExpSMzippo"
|
||||
item_state = "ExpSMzippo"
|
||||
activation_sound = 'sound/items/button-open.ogg'
|
||||
deactivation_sound = 'sound/items/button-close.ogg'
|
||||
|
||||
// safe smzippo
|
||||
/obj/item/flame/lighter/supermatter/attack_self(mob/living/user)
|
||||
if(!base_state)
|
||||
base_state = icon_state
|
||||
if(!lit)
|
||||
lit = 1
|
||||
icon_state = "[base_state]on"
|
||||
item_state = "[base_state]on"
|
||||
playsound(src, activation_sound, 75, 1)
|
||||
if(prob(50))
|
||||
user.visible_message(span_rose("[user] safely activates the [src] with a push of a button!"))
|
||||
else
|
||||
if(prob(95))
|
||||
user.visible_message(span_notice("After a few attempts, [user] manages to excite the supermatter within the [src]."))
|
||||
else // Just like the cheap lighter, this time you can shock/burn yourself a little on the hardlight shield
|
||||
to_chat(user, span_warning("You hurt yourself on the shielding!"))
|
||||
if (user.get_left_hand() == src)
|
||||
user.apply_damage(1,SEARING,"l_hand")
|
||||
user.apply_damage(2,ELECTROCUTE,"l_hand")
|
||||
user.apply_damage(3,CLONE,"l_hand")
|
||||
user.apply_damage(4,ELECTROMAG,"l_hand")
|
||||
else
|
||||
user.apply_damage(1,SEARING,"r_hand")
|
||||
user.apply_damage(2,ELECTROCUTE,"r_hand")
|
||||
user.apply_damage(3,CLONE,"r_hand")
|
||||
user.apply_damage(4,ELECTROMAG,"r_hand")
|
||||
user.visible_message(span_notice("After a few attempts, [user] manages to activate the [src], they however sting themselves on the shielding!"))
|
||||
|
||||
set_light(2)
|
||||
START_PROCESSING(SSobj, src)
|
||||
else
|
||||
lit = 0
|
||||
icon_state = "[base_state]"
|
||||
item_state = "[base_state]"
|
||||
playsound(src, deactivation_sound, 75, 1)
|
||||
if(istype(src, /obj/item/flame/lighter/supermatter) )
|
||||
user.visible_message(span_rose("You hear a quiet click, as [user] shuts the [src] without even looking at what they're doing."))
|
||||
else
|
||||
user.visible_message(span_notice("[user] quietly shuts the [src]."))
|
||||
|
||||
set_light(0)
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
return
|
||||
|
||||
|
||||
/obj/item/flame/lighter/supermatter/attack(mob/living/carbon/M as mob, mob/living/carbon/user as mob)
|
||||
if(!istype(M, /mob))
|
||||
return
|
||||
|
||||
if(lit == 1)
|
||||
M.IgniteMob()
|
||||
add_attack_logs(user,M,"Lit on fire with [src]")
|
||||
|
||||
if(istype(M.wear_mask, /obj/item/clothing/mask/smokable/cigarette) && user.zone_sel.selecting == O_MOUTH && lit)
|
||||
var/obj/item/clothing/mask/smokable/cigarette/cig = M.wear_mask
|
||||
if(M == user)
|
||||
cig.attackby(src, user)
|
||||
else
|
||||
if(istype(src, /obj/item/flame/lighter/supermatter))
|
||||
cig.light(span_rose("[user] whips the [name] out and holds it for [M]."))
|
||||
else
|
||||
cig.light(span_notice("[user] holds the [name] out for [M], and lights the [cig.name]."))
|
||||
else
|
||||
..()
|
||||
|
||||
/obj/item/flame/lighter/supermatter/process()
|
||||
var/turf/location = get_turf(src)
|
||||
if(location)
|
||||
location.hotspot_expose(700, 5)
|
||||
return
|
||||
|
||||
// syndicate smzippo
|
||||
/obj/item/flame/lighter/supermatter/syndismzippo/attack_self(mob/living/user)
|
||||
if(!base_state)
|
||||
base_state = icon_state
|
||||
if(!lit)
|
||||
lit = 1
|
||||
icon_state = "[base_state]on"
|
||||
item_state = "[base_state]on"
|
||||
playsound(src, activation_sound, 75, 1)
|
||||
if(prob(50))
|
||||
user.visible_message(span_rose("[user] safely activates the [src] with a push of a button!"))
|
||||
else
|
||||
if(prob(95))
|
||||
user.visible_message(span_notice("After a few attempts, [user] manages to excite the supermatter within the [src]."))
|
||||
else // Just like with the cheap lighter, but this time you can hurt yourself on the heated phoron field
|
||||
to_chat(user, span_warning("You singe yourself on the phoron shielding the excited supermatter!"))
|
||||
if (user.get_left_hand() == src)
|
||||
user.apply_damage(30,HALLOSS,"l_hand")
|
||||
user.apply_effect(20,IRRADIATE)
|
||||
user.apply_damage(5,BURN,"l_hand")
|
||||
user.apply_damage(5,ELECTROCUTE,"l_hand")
|
||||
else
|
||||
user.apply_damage(30,HALLOSS,"r_hand")
|
||||
user.apply_effect(20,IRRADIATE)
|
||||
user.apply_damage(5,BURN,"r_hand")
|
||||
user.apply_damage(5,ELECTROCUTE,"r_hand")
|
||||
user.visible_message(span_notice("After a few attempts, [user] manages to activate the [src], they however burn themselves with the heated phoron field!"))
|
||||
|
||||
set_light(2)
|
||||
START_PROCESSING(SSobj, src)
|
||||
else
|
||||
lit = 0
|
||||
icon_state = "[base_state]"
|
||||
item_state = "[base_state]"
|
||||
playsound(src, deactivation_sound, 75, 1)
|
||||
if(istype(src, /obj/item/flame/lighter/supermatter/syndismzippo) )
|
||||
user.visible_message(span_rose("You hear a quiet click, as [user] shuts the [src] without even looking at what they're doing."))
|
||||
else
|
||||
user.visible_message(span_notice("[user] quietly shuts the [src]."))
|
||||
|
||||
set_light(0)
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
return
|
||||
|
||||
|
||||
/obj/item/flame/lighter/supermatter/syndismzippo/attack(mob/living/carbon/M as mob, mob/living/carbon/user as mob)
|
||||
if(!istype(M, /mob))
|
||||
return
|
||||
|
||||
if(lit == 1)
|
||||
M.IgniteMob()
|
||||
add_attack_logs(user,M,"Lit on fire with [src]")
|
||||
|
||||
if(istype(M.wear_mask, /obj/item/clothing/mask/smokable/cigarette) && user.zone_sel.selecting == O_MOUTH && lit)
|
||||
var/obj/item/clothing/mask/smokable/cigarette/cig = M.wear_mask
|
||||
if(M == user)
|
||||
cig.attackby(src, user)
|
||||
else
|
||||
if(istype(src, /obj/item/flame/lighter/supermatter/syndismzippo))
|
||||
cig.light(span_rose("[user] whips the [name] out and holds it for [M]."))
|
||||
else
|
||||
cig.light(span_notice("[user] holds the [name] out for [M], and lights the [cig.name]."))
|
||||
else
|
||||
..()
|
||||
|
||||
/obj/item/flame/lighter/process()
|
||||
var/turf/location = get_turf(src)
|
||||
if(location)
|
||||
location.hotspot_expose(700, 5)
|
||||
return
|
||||
|
||||
// Experimental smzippo
|
||||
/obj/item/flame/lighter/supermatter/expsmzippo/attack_self(mob/living/user)
|
||||
if (!base_state)
|
||||
base_state = icon_state
|
||||
if (!lit)
|
||||
lit = 1
|
||||
icon_state = "[base_state]on"
|
||||
item_state = "[base_state]on"
|
||||
playsound(src, activation_sound, 75, 1)
|
||||
var/i = rand(1, 100)
|
||||
switch(i)
|
||||
if(1 to 22)
|
||||
to_chat(user, span_rose("[user] safely reveals the supermatter shard within the [src]!"))
|
||||
user.visible_message(span_rose("You safely revealed the supermatter shard within the [src]!"))
|
||||
if (user.get_left_hand() == src)
|
||||
user.apply_damage(1, IRRADIATE, "l_hand")
|
||||
else // Even using this safely will irradiate you a tiny tiny bit.
|
||||
user.apply_damage(1, IRRADIATE, "r_hand")
|
||||
if(23 to 33)
|
||||
to_chat(user, span_warning("[user]'s hand slipped and they brush against the supermatter within [src]!"))
|
||||
user.visible_message(span_notice("You accidentally grazed your hand across the supermatter!"))
|
||||
if (user.get_left_hand() == src)
|
||||
user.apply_damage(10, IRRADIATE, "l_hand")
|
||||
user.apply_damage(20, BURN, "l_hand")
|
||||
user.apply_damage(20, ELECTROCUTE, "l_hand")
|
||||
user.apply_damage(50, AGONY, "l_hand")
|
||||
else // One of the outcomes will burn and shock you, the pain is the worst part of this one though.
|
||||
user.apply_damage(10, IRRADIATE, "r_hand")
|
||||
user.apply_damage(20, BURN, "r_hand")
|
||||
user.apply_damage(20, ELECTROCUTE, "r_hand")
|
||||
user.apply_damage(50, AGONY, "r_hand")
|
||||
if(34 to 44)
|
||||
to_chat(user, span_warning("[user] burned themselves on the [src]!"))
|
||||
user.visible_message(span_notice("You accidentally burn yourself on the [src]!"))
|
||||
if (user.get_left_hand() == src)
|
||||
user.apply_damage(30, IRRADIATE, "l_hand")
|
||||
user.apply_damage(20, SEARING, "l_hand")
|
||||
user.apply_damage(15, BURN, "l_hand")
|
||||
else // One of the outcomes is pure burn and radiation.
|
||||
user.apply_damage(30, IRRADIATE, "r_hand")
|
||||
user.apply_damage(20, SEARING, "r_hand")
|
||||
user.apply_damage(15, BURN, "r_hand")
|
||||
if(45 to 55)
|
||||
to_chat(user, span_warning("[user] fumbled the [src] and the supermatter let out sparks!"))
|
||||
user.visible_message(span_notice("You fumble the [src], letting the supermatter spark as the case opens!"))
|
||||
if (user.get_left_hand() == src)
|
||||
user.apply_damage(1, ELECTROCUTE, "l_hand")
|
||||
user.apply_damage(100, ELECTROMAG, "l_hand")
|
||||
else // This one is mostly dangerous to synthetics and it will EMP you. But otherwise it's safe.
|
||||
user.apply_damage(1, ELECTROCUTE, "r_hand")
|
||||
user.apply_damage(100, ELECTROMAG, "r_hand")
|
||||
if(56 to 66)
|
||||
to_chat(user, span_warning("[user] struggles to open their [src], but when they do they get burned by the extreme heat within!"))
|
||||
user.visible_message(span_notice("You struggle to get the case to open, and when it does the heat that pours out of the [src] burns!"))
|
||||
if (user.get_left_hand() == src)
|
||||
user.apply_damage(1, IRRADIATE, "l_hand")
|
||||
user.apply_damage(1, BRUISE, "l_hand")
|
||||
user.apply_damage(200, BURN, "l_hand")
|
||||
user.drop_l_hand()
|
||||
else // This will INSTA-DUST your hand that you're holding the item in, and then make you drop the lighter.
|
||||
user.apply_damage(1, IRRADIATE, "r_hand")
|
||||
user.apply_damage(1, BRUISE, "r_hand")
|
||||
user.apply_damage(200, BURN, "r_hand")
|
||||
user.drop_r_hand()
|
||||
if(67 to 77)
|
||||
to_chat(user, span_warning("Ouch! While pushing on the release to open the [src], [user]'s finger slipped right as the case opened, pressing their finger firm against the supermatter!"))
|
||||
user.visible_message(span_notice("You accidentally pushed your finger against the supermatter!"))
|
||||
if (user.get_left_hand() == src)
|
||||
user.apply_damage(50, HALLOSS, "l_hand")
|
||||
user.apply_damage(40, IRRADIATE, "l_hand")
|
||||
user.apply_damage(30, BURN, "l_hand")
|
||||
user.apply_damage(20, TOX, "l_hand")
|
||||
user.apply_damage(10, ELECTROCUTE, "l_hand")
|
||||
user.apply_effect(25, STUTTER)
|
||||
user.apply_effect(15, SLUR)
|
||||
user.apply_effect(5, STUN)
|
||||
else // This one is VERY punishing, you get a ton of damage, a lot of pain, and a minor stun. Once the stun goes away you'll be stuttering for awhile as if in crit.
|
||||
user.apply_damage(50, HALLOSS, "r_hand")
|
||||
user.apply_damage(40, IRRADIATE, "r_hand")
|
||||
user.apply_damage(30, BURN, "r_hand")
|
||||
user.apply_damage(20, TOX, "r_hand")
|
||||
user.apply_damage(10, ELECTROCUTE, "r_hand")
|
||||
user.apply_effect(25, STUTTER)
|
||||
user.apply_effect(15, SLUR)
|
||||
user.apply_effect(5, STUN)
|
||||
if(78 to 88)
|
||||
to_chat(user, span_notice("[user] managed to pinch themselves on the case of their [src]... it could have been worse."))
|
||||
user.visible_message(span_notice("You manage to pinch yourself on the case!"))
|
||||
if (user.get_left_hand() == src)
|
||||
user.apply_damage(1, CLONE, "l_hand")
|
||||
user.apply_damage(1, HALLOSS, "l_hand")
|
||||
else // Aside from the base, this one isn't punishing outside of giving you genetic damage.
|
||||
user.apply_damage(1, CLONE, "r_hand")
|
||||
user.apply_damage(1, HALLOSS, "r_hand")
|
||||
if(89 to 99)
|
||||
to_chat(user, span_notice("[user] opened the [src] but forgot that you aren't supposed to look at supermatter!"))
|
||||
user.visible_message(span_notice("You find yourself looking at the supermatter for longer than you should..."))
|
||||
if (user.get_left_hand() == src)
|
||||
user.apply_damage(15, HALLOSS, "l_hand")
|
||||
user.apply_effect(5, WEAKEN)
|
||||
user.apply_damage(15, IRRADIATE, "l_hand")
|
||||
user.apply_effect(100, EYE_BLUR)
|
||||
user.apply_effect(50, AGONY)
|
||||
user.apply_damage(5, OXY)
|
||||
user.eye_blurry = 10
|
||||
else // This one just blinds and blurs your screen, but otherwise doesn't actually risk harming you. Even the oxy damage heals on its own.
|
||||
user.apply_damage(15, HALLOSS, "r_hand")
|
||||
user.apply_effect(5, WEAKEN)
|
||||
user.apply_damage(15, IRRADIATE, "l_hand")
|
||||
user.apply_effect(100, EYE_BLUR)
|
||||
user.apply_effect(50, AGONY)
|
||||
user.apply_damage(15, OXY)
|
||||
user.eye_blurry = 10
|
||||
if(100) // This is the part that makes it admin only for the moment, it spawns 500 rads from the carbon's position, and dusts the carbon instantly. It does also drop everything unlike the supermatter crystal though, so hopefully you won't lose any items if you fumble this badly!
|
||||
to_chat(user, span_warning("OH NO! [user] almost dropped their live [src]! Thank goodness they caught it... by the glowing yellow crystal... oh."))
|
||||
user.visible_message(span_danger("You almost dropped your [src], thank goodness you caught it! By the glowing crystal within. You find your ears filled with unearthly ringing and your last thought is \"Oh, fuck.\""))
|
||||
user.drop_r_hand() // To ensure the lighter is dropped <3
|
||||
user.drop_l_hand() // To ensure the lighter is dropped <3
|
||||
for(var/obj/item/e in user)
|
||||
user.drop_from_inventory(e)
|
||||
log_and_message_admins("[user] dusted themselves and caused massive radiation with [src]!",user)
|
||||
user.dust()
|
||||
var/rads = 500
|
||||
SSradiation.radiate(src, rads)
|
||||
|
||||
set_light(5)
|
||||
START_PROCESSING(SSobj, src)
|
||||
else
|
||||
lit = 0
|
||||
icon_state = "[base_state]"
|
||||
item_state = "[base_state]"
|
||||
playsound(src, deactivation_sound, 75, 1)
|
||||
if (istype(src, /obj/item/flame/lighter/supermatter/expsmzippo))
|
||||
user.visible_message(span_rose("You hear a quiet click, as [user] closes the [src]."))
|
||||
else
|
||||
user.visible_message(span_notice("[user] quietly shuts the [src]."))
|
||||
|
||||
set_light(0)
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
|
||||
/obj/item/flame/lighter/supermatter/expsmzippo/attack(mob/living/carbon/M as mob, mob/living/carbon/user as mob)
|
||||
if (!istype(M, /mob))
|
||||
return
|
||||
|
||||
if (lit == 1)
|
||||
M.IgniteMob()
|
||||
add_attack_logs(user, M, "Lit on fire with [src]")
|
||||
|
||||
if (istype(M.wear_mask, /obj/item/clothing/mask/smokable/cigarette) && user.zone_sel.selecting == O_MOUTH && lit)
|
||||
var/obj/item/clothing/mask/smokable/cigarette/cig = M.wear_mask
|
||||
if (M == user)
|
||||
cig.attackby(src, user)
|
||||
else
|
||||
if (istype(src, /obj/item/flame/lighter/supermatter/expsmzippo))
|
||||
cig.light(span_rose("[user] whips the [name] out and holds it for [M]."))
|
||||
else
|
||||
cig.light(span_notice("[user] holds the [name] out for [M], and lights the [cig.name]."))
|
||||
else
|
||||
..()
|
||||
|
||||
/obj/item/flame/lighter/supermatter/expsmzippo/process()
|
||||
var/turf/location = get_turf(src)
|
||||
if (location)
|
||||
location.hotspot_expose(700, 5)
|
||||
return
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
/obj/item/mail
|
||||
name = "mail"
|
||||
desc = "An officially postmarked, tamper-evident parcel regulated by CentComm and made of high-quality materials."
|
||||
icon = 'modular_chomp/icons/obj/bureaucracy.dmi'
|
||||
desc = "An officially postmarked, tamper-evident parcel regulated by CentCom and made of high-quality materials."
|
||||
icon = 'icons/obj/bureaucracy.dmi'
|
||||
icon_state = "mail_small"
|
||||
item_flags = NOBLUDGEON
|
||||
w_class = ITEMSIZE_SMALL
|
||||
@@ -80,7 +80,7 @@
|
||||
var/set_recipient = FALSE
|
||||
var/set_content = FALSE
|
||||
var/sealed = FALSE
|
||||
var/list/mail_recipients = list()
|
||||
var/list/mail_recipients
|
||||
|
||||
/obj/item/mail/blank/attackby(obj/item/W, mob/user)
|
||||
..()
|
||||
@@ -95,7 +95,7 @@
|
||||
set_content = FALSE
|
||||
user.drop_item()
|
||||
W.forceMove(src)
|
||||
balloon_alert(user, "Placed the [W] into the [src]")
|
||||
to_chat(user, "Placed the [W] into the [src]")
|
||||
set_content = TRUE
|
||||
description_info = "Click with an empty hand to seal it, or Alt-Click to retrieve the object out."
|
||||
return
|
||||
@@ -134,7 +134,6 @@
|
||||
|
||||
/obj/item/mail/blank/attack_self(mob/user)
|
||||
if(!sealed)
|
||||
balloon_alert(user, "Sealing the envelope...")
|
||||
if(!do_after(user, 1.5 SECONDS, target = user))
|
||||
sealed = FALSE
|
||||
sealed = TRUE
|
||||
@@ -177,14 +176,14 @@
|
||||
var/obj/item/destTagger/O = W
|
||||
if(O.currTag)
|
||||
if(src.sortTag != O.currTag)
|
||||
balloon_alert(user, "You have labeled the destination as [O.currTag].")
|
||||
to_chat(user, span_notice("You have labeled the destination as [O.currTag]."))
|
||||
src.sortTag = O.currTag
|
||||
playsound(src, 'sound/machines/twobeep.ogg', 50, 1)
|
||||
W.description_info = " It is labeled for [O.currTag]"
|
||||
else
|
||||
balloon_alert(user, "The mail is already labeled for [O.currTag].")
|
||||
to_chat(user, span_notice("The mail is already labeled for [O.currTag]."))
|
||||
else
|
||||
balloon_alert(user, "You need to set a destination first!")
|
||||
to_chat(user, span_danger("You need to set a destination first!"))
|
||||
return
|
||||
|
||||
/obj/item/mail/attack_self(mob/user)
|
||||
@@ -194,15 +193,14 @@
|
||||
|
||||
/obj/item/mail/proc/unwrap(mob/user)
|
||||
if(recipient && user != recipient)
|
||||
balloon_alert(user, "You can't open somebody's mail! That's <em>illegal</em>")
|
||||
to_chat(user, span_danger("You can't open somebody's mail! That's <em>illegal</em>"))
|
||||
return FALSE
|
||||
|
||||
if(opening)
|
||||
balloon_alert(user, "You are already opening that!")
|
||||
to_chat(user, span_danger("You are already opening that!"))
|
||||
return FALSE
|
||||
|
||||
opening = TRUE
|
||||
balloon_alert(user, "Unwrapping...")
|
||||
if(!do_after(user, 1.5 SECONDS, target = user))
|
||||
opening = FALSE
|
||||
return FALSE
|
||||
@@ -231,7 +229,7 @@
|
||||
if(!preset_goodies)
|
||||
var/list/job_goodies = this_job.get_mail_goodies(new_recipient, current_title)
|
||||
if(LAZYLEN(job_goodies))
|
||||
if(this_job.exclusive_mail_goodies)
|
||||
if(this_job.get_mail_goodies())
|
||||
goodies = job_goodies
|
||||
else
|
||||
goodies += job_goodies
|
||||
@@ -299,12 +297,12 @@
|
||||
new chosen(ground_mail)
|
||||
log_and_message_admins("spawned [chosen] inside an envelope at ([usr.x],[usr.y],[usr.z])")
|
||||
|
||||
feedback_add_details("admin_verb","SE")
|
||||
feedback_add_details("admin_verb","SM")
|
||||
|
||||
// Mail Crate
|
||||
/obj/structure/closet/crate/mail
|
||||
name = "mail crate"
|
||||
desc = "An official mail crate from CentComm"
|
||||
desc = "An official mail crate from CentCom"
|
||||
points_per_crate = 0
|
||||
closet_appearance = /decl/closet_appearance/crate/nanotrasen
|
||||
|
||||
@@ -331,7 +329,7 @@
|
||||
/obj/item/storage/bag/mail
|
||||
name = "mail bag"
|
||||
desc = "A bag for letters, envelopes and other postage."
|
||||
icon = 'modular_chomp/icons/obj/bureaucracy.dmi'
|
||||
icon = 'icons/obj/bureaucracy.dmi'
|
||||
icon_state = "mailbag"
|
||||
slot_flags = SLOT_BELT | SLOT_POCKET
|
||||
w_class = ITEMSIZE_NORMAL
|
||||
@@ -356,7 +354,7 @@
|
||||
desc = "Sponsored by the Intergalactic Mail Service, this device logs mail deliveries in exchance for financial compensation."
|
||||
force = 0
|
||||
throwforce = 0
|
||||
icon = 'modular_chomp/icons/obj/bureaucracy.dmi'
|
||||
icon = 'icons/obj/bureaucracy.dmi'
|
||||
icon_state = "mail_scanner"
|
||||
slot_flags = SLOT_BELT
|
||||
w_class = ITEMSIZE_SMALL
|
||||
@@ -374,34 +372,34 @@
|
||||
if(istype(A, /obj/item/mail))
|
||||
var/obj/item/mail/saved_mail = A
|
||||
if(saved_mail.scanned)
|
||||
user.balloon_alert(user, "This letter has already been scanned!")
|
||||
playsound(loc, 'modular_chomp/sound/items/mail/maildenied.ogg', 50, TRUE)
|
||||
to_chat(user, span_danger("This letter has already been scanned!"))
|
||||
playsound(loc, 'sound/items/mail/maildenied.ogg', 50, TRUE)
|
||||
return
|
||||
user.balloon_alert(user, "Mail added to database")
|
||||
playsound(loc, 'modular_chomp/sound/items/mail/mailscanned.ogg', 50, TRUE)
|
||||
to_chat(user, span_notice("Mail added to database"))
|
||||
playsound(loc, 'sound/items/mail/mailscanned.ogg', 50, TRUE)
|
||||
saved = A
|
||||
return
|
||||
if(isliving(A))
|
||||
var/mob/living/M = A
|
||||
|
||||
if(!saved)
|
||||
user.balloon_alert(user, "No logged mail!")
|
||||
playsound(loc, 'modular_chomp/sound/items/mail/maildenied.ogg', 50, TRUE)
|
||||
to_chat(user, span_danger("No logged mail!"))
|
||||
playsound(loc, 'sound/items/mail/maildenied.ogg', 50, TRUE)
|
||||
return
|
||||
|
||||
var/mob/living/recipient = saved.recipient
|
||||
|
||||
if(M.stat == DEAD)
|
||||
to_chat(user, span_warning("Consent Verification failed: You can't deliver mail to a corpse!"))
|
||||
playsound(loc, 'modular_chomp/sound/items/mail/maildenied.ogg', 50, TRUE)
|
||||
playsound(loc, 'sound/items/mail/maildenied.ogg', 50, TRUE)
|
||||
return
|
||||
if(M.real_name != recipient.real_name)
|
||||
to_chat(user, span_warning("Identity Verification failed: Target is not authorized recipient of this envelope!"))
|
||||
playsound(loc, 'modular_chomp/sound/items/mail/maildenied.ogg', 50, TRUE)
|
||||
playsound(loc, 'sound/items/mail/maildenied.ogg', 50, TRUE)
|
||||
return
|
||||
if(!M.client)
|
||||
to_chat(user, span_warning("Consent Verification failed: The scanner does not accept orders from SSD crewmemmbers!"))
|
||||
playsound(loc, 'modular_chomp/sound/items/mail/maildenied.ogg', 50, TRUE)
|
||||
playsound(loc, 'sound/items/mail/maildenied.ogg', 50, TRUE)
|
||||
return
|
||||
|
||||
saved.scanned = TRUE
|
||||
@@ -409,7 +407,7 @@
|
||||
|
||||
cargo_points = rand(5, 10)
|
||||
to_chat(user, span_notice("Succesful delivery acknowledged! [cargo_points] points added to Supply."))
|
||||
playsound(loc, 'modular_chomp/sound/items/mail/mailapproved.ogg', 50, TRUE)
|
||||
playsound(loc, 'sound/items/mail/mailapproved.ogg', 50, TRUE)
|
||||
SSsupply.points += cargo_points
|
||||
|
||||
// JUNK MAIL STUFF
|
||||
@@ -440,7 +438,7 @@
|
||||
/obj/item/reagent_containers/food/snacks/donkpocket/spicy,
|
||||
/obj/item/reagent_containers/food/snacks/donkpocket/teriyaki,
|
||||
/obj/item/toy/figure,
|
||||
/obj/item/contraband,
|
||||
/obj/item/contraband/package,
|
||||
/obj/item/tool/screwdriver/sdriver,
|
||||
/obj/item/storage/briefcase/target_toy
|
||||
))
|
||||
@@ -460,7 +458,7 @@
|
||||
/obj/item/reagent_containers/food/snacks/donkpocket/spicy = "[initial(name)] with NEW SPICY-POCKET.",
|
||||
/obj/item/reagent_containers/food/snacks/donkpocket/teriyaki = "[initial(name)] with NEW TERIYAKI-POCKET.",
|
||||
/obj/item/toy/figure = "[initial(name)] from DoN**K*oC",
|
||||
/obj/item/contraband = "[pick("oddly shaped", "strangely wrapped", "weird", "bulging")] [initial(name)]",
|
||||
/obj/item/contraband/package = "[pick("oddly shaped", "strangely wrapped", "weird", "bulging")] [initial(name)]",
|
||||
/obj/item/tool/screwdriver/sdriver = "[initial(name)] for Proffesor Who",
|
||||
/obj/item/storage/briefcase/target_toy = "[initial(name)] for SIMPATHY, SUCCESS, MANHATTAN, BELIEFS"
|
||||
)
|
||||
@@ -1,6 +1,6 @@
|
||||
/obj/structure/holosign
|
||||
name = "holo sign"
|
||||
icon = 'icons/effects/effects_ch.dmi'
|
||||
icon = 'icons/effects/effects.dmi'
|
||||
anchored = TRUE
|
||||
var/obj/item/holosign_creator/projector
|
||||
var/health = 10
|
||||
@@ -70,8 +70,8 @@
|
||||
update_nearby_tiles()
|
||||
|
||||
/obj/structure/holosign/barrier/medical
|
||||
name = "\improper PENLITE holobarrier"
|
||||
desc = "A holobarrier that uses biometrics to detect human viruses. Denies passing to personnel with easily-detected, malicious viruses. Good for quarantines."
|
||||
name = "\improper Vey-Med holobarrier"
|
||||
desc = "A holobarrier that uses biometrics to detect viruses. Denies passing to personnel with easily-detected, malicious viruses. Good for quarantines."
|
||||
icon_state = "holo_medical"
|
||||
alpha = 125
|
||||
var/buzzed = 0
|
||||
@@ -95,14 +95,13 @@
|
||||
buzzed = (world.time + 60)
|
||||
|
||||
icon_state = "holo_medical-deny"
|
||||
sleep(10 SECONDS)
|
||||
icon_state = "holo_medical"
|
||||
addtimer(VARSET_CALLBACK(src, icon_state, "holo_medical"), 10 SECONDS, TIMER_DELETE_ME)
|
||||
|
||||
/obj/structure/holosign/barrier/medical/proc/CheckHuman(mob/living/carbon/human/H)
|
||||
if(istype(H.species, /datum/species/xenochimera))
|
||||
if(istype(H.get_species(), SPECIES_XENOCHIMERA))
|
||||
return FALSE
|
||||
if(H.viruses)
|
||||
for(var/datum/disease/D in H.viruses)
|
||||
if(H.GetViruses())
|
||||
for(var/datum/disease/D in H.GetViruses())
|
||||
if(D.severity == NONTHREAT)
|
||||
continue
|
||||
return FALSE
|
||||
@@ -187,7 +187,7 @@ var/list/admin_verbs_spawn = list(
|
||||
/datum/admins/proc/check_custom_items,
|
||||
/datum/admins/proc/spawn_plant,
|
||||
/datum/admins/proc/spawn_atom, //allows us to spawn instances,
|
||||
/datum/admins/proc/spawn_mail, // CHOMPStation Add
|
||||
/datum/admins/proc/spawn_mail,
|
||||
/client/proc/cmd_admin_droppod_spawn,
|
||||
/client/proc/respawn_character,
|
||||
/client/proc/spawn_character_mob, //VOREStation Add,
|
||||
|
||||
@@ -1,38 +1,42 @@
|
||||
/obj/item/paper/pamphlet
|
||||
name = "pamphlet"
|
||||
icon_state = "pamphlet"
|
||||
info = span_bold("Welcome to the Gateway project...") + "<br>\
|
||||
/obj/item/paper/pamphlet/radstorm
|
||||
name = "pamphlet - 'Radstorm Safety Measures and How to Not Become Monkey'"
|
||||
info = "Has your station's preemptive radstorm safety alarm gone off and you don't see a nearby maintenance hatch to escape to? Never fear, for NT truly thinks of everything! \
|
||||
Several public-access shelters have been installed around the upper station with express purpose of protecting your fragile meaty bits from becoming the next medical disaster! \
|
||||
Please see subsection 4.3 V2-3 in your employee handbook for appropriate procedures to deal with excessive radiation damage if you do not make it to a shelter in time."
|
||||
|
||||
/obj/item/paper/pamphlet/violent_video_games
|
||||
name = "pamphlet - 'Violent Video Games and You'"
|
||||
desc = "A pamphlet encouraging the reader to maintain a balanced lifestyle and take care of their mental health, while still enjoying video games in a healthy way. You probably don't need this..."
|
||||
info = "They don't make you kill people. There, we said it. Now get back to work!"
|
||||
|
||||
/obj/item/paper/pamphlet/gateway
|
||||
info = span_bold("Welcome to the Nanotrasen Gateway project...") + "<br>\
|
||||
Congratulations! If you're reading this, you and your superiors have decided that you're \
|
||||
ready to commit to a life spent colonising the rolling hills of far away worlds. You \
|
||||
must be ready for a lifetime of adventure, a little bit of hard work, and an award \
|
||||
winning dental plan- but that's not all the Gateway project has to offer.<br>\
|
||||
winning dental plan- but that's not all the Nanotrasen Gateway project has to offer.<br>\
|
||||
<br>Because we care about you, we feel it is only fair to make sure you know the risks \
|
||||
before you commit to joining the Gateway project. All away destinations have \
|
||||
been fully scanned by a expeditionary team, and are certified to be 100% safe. \
|
||||
before you commit to joining the Nanotrasen Gateway project. All away destinations have \
|
||||
been fully scanned by a Nanotrasen expeditionary team, and are certified to be 100% safe. \
|
||||
We've even left a case of space beer along with the basic materials you'll need to expand \
|
||||
the Project's operational area and start your new life.<br><br>\
|
||||
<b>Gateway Operation Basics</b><br>\
|
||||
All approved Gateways operate on the same basic principals. They operate off \
|
||||
area equipment power as you would expect, but they also require a backup wire with at least \
|
||||
128, 000 Watts of power running through it. Without this supply, it cannot safely function \
|
||||
and will reject all attempts at operation.<br><br>\
|
||||
Nanotrasen's operational area and start your new life.<br><br>\
|
||||
" + span_bold("Gateway Operation Basics") + "<br>\
|
||||
All Nanotrasen approved Gateways operate on the same basic principals. They operate off \
|
||||
area equipment power as you would expect, and without this supply, it cannot safely function, \
|
||||
causinng it to reject all attempts at operation.<br><br>\
|
||||
Once it is correctly setup, and once it has enough power to operate, the Gateway will begin \
|
||||
searching for an output location. The amount of time this takes is variable, but the Gateway \
|
||||
interface will give you an estimate accurate to the minute. Power loss will not interrupt the \
|
||||
searching process. Influenza will not interrupt the searching process. Temporal anomalies \
|
||||
may cause the estimate to be inaccurate, but will not interrupt the searching process.<br><br> \
|
||||
<b>Life On The Other Side</b><br>\
|
||||
" + span_bold("Life On The Other Side") + "<br>\
|
||||
Once you have traversed the Gateway, you may experience some disorientation. Do not panic. \
|
||||
This is a normal side effect of travelling vast distances in a short period of time. You should \
|
||||
survey the immediate area, and attempt to locate your complimentary case of space beer. Our \
|
||||
expeditionary teams have ensured the complete safety of all away locations, but in a small \
|
||||
number of cases, the Gateway they have established may not be immediately obvious. \
|
||||
Do not panic if you cannot locate the return Gateway. Begin colonisation of the destination. \
|
||||
<br><br><b>A New World</b><br>\
|
||||
As a participant in the Gateway Project, you will be on the frontiers of space. \
|
||||
<br><br>" + span_bold("A New World") + "<br>\
|
||||
As a participant in the Nanotrasen Gateway Project, you will be on the frontiers of space. \
|
||||
Though complete safety is assured, participants are advised to prepare for inhospitable \
|
||||
environs."
|
||||
|
||||
//we don't want the silly text overlay!
|
||||
/obj/item/paper/pamphlet/update_icon()
|
||||
return
|
||||
|
||||
@@ -1,42 +0,0 @@
|
||||
/obj/item/paper/pamphlet/radstorm
|
||||
name = "pamphlet - 'Radstorm Safety Measures and How to Not Become Monkey'"
|
||||
info = "Has your station's preemptive radstorm safety alarm gone off and you don't see a nearby maintenance hatch to escape to? Never fear, for NT truly thinks of everything! \
|
||||
Several public-access shelters have been installed around the upper station with express purpose of protecting your fragile meaty bits from becoming the next medical disaster! \
|
||||
Please see subsection 4.3 V2-3 in your employee handbook for appropriate procedures to deal with excessive radiation damage if you do not make it to a shelter in time."
|
||||
|
||||
/obj/item/paper/pamphlet/violent_video_games
|
||||
name = "pamphlet - 'Violent Video Games and You'"
|
||||
desc = "A pamphlet encouraging the reader to maintain a balanced lifestyle and take care of their mental health, while still enjoying video games in a healthy way. You probably don't need this..."
|
||||
info = "They don't make you kill people. There, we said it. Now get back to work!"
|
||||
|
||||
/obj/item/paper/pamphlet/gateway
|
||||
info = span_bold("Welcome to the Nanotrasen Gateway project...") + "<br>\
|
||||
Congratulations! If you're reading this, you and your superiors have decided that you're \
|
||||
ready to commit to a life spent colonising the rolling hills of far away worlds. You \
|
||||
must be ready for a lifetime of adventure, a little bit of hard work, and an award \
|
||||
winning dental plan- but that's not all the Nanotrasen Gateway project has to offer.<br>\
|
||||
<br>Because we care about you, we feel it is only fair to make sure you know the risks \
|
||||
before you commit to joining the Nanotrasen Gateway project. All away destinations have \
|
||||
been fully scanned by a Nanotrasen expeditionary team, and are certified to be 100% safe. \
|
||||
We've even left a case of space beer along with the basic materials you'll need to expand \
|
||||
Nanotrasen's operational area and start your new life.<br><br>\
|
||||
" + span_bold("Gateway Operation Basics") + "<br>\
|
||||
All Nanotrasen approved Gateways operate on the same basic principals. They operate off \
|
||||
area equipment power as you would expect, and without this supply, it cannot safely function, \
|
||||
causinng it to reject all attempts at operation.<br><br>\
|
||||
Once it is correctly setup, and once it has enough power to operate, the Gateway will begin \
|
||||
searching for an output location. The amount of time this takes is variable, but the Gateway \
|
||||
interface will give you an estimate accurate to the minute. Power loss will not interrupt the \
|
||||
searching process. Influenza will not interrupt the searching process. Temporal anomalies \
|
||||
may cause the estimate to be inaccurate, but will not interrupt the searching process.<br><br> \
|
||||
" + span_bold("Life On The Other Side") + "<br>\
|
||||
Once you have traversed the Gateway, you may experience some disorientation. Do not panic. \
|
||||
This is a normal side effect of travelling vast distances in a short period of time. You should \
|
||||
survey the immediate area, and attempt to locate your complimentary case of space beer. Our \
|
||||
expeditionary teams have ensured the complete safety of all away locations, but in a small \
|
||||
number of cases, the Gateway they have established may not be immediately obvious. \
|
||||
Do not panic if you cannot locate the return Gateway. Begin colonisation of the destination. \
|
||||
<br><br>" + span_bold("A New World") + "<br>\
|
||||
As a participant in the Nanotrasen Gateway Project, you will be on the frontiers of space. \
|
||||
Though complete safety is assured, participants are advised to prepare for inhospitable \
|
||||
environs."
|
||||
@@ -289,3 +289,8 @@
|
||||
name = "quartermaster's beret"
|
||||
desc = "This headwear shows off your Cargonian leadership."
|
||||
icon_state = "beretqm"
|
||||
|
||||
/obj/item/clothing/head/mailman2
|
||||
name = "mailman hat"
|
||||
desc = "A hat used by the mailman to show who's the delivery person here."
|
||||
icon_state = "mailman2"
|
||||
|
||||
@@ -212,3 +212,10 @@
|
||||
name = "shaft miner's jumpsuit"
|
||||
icon_state = "miner"
|
||||
rolled_sleeves = 0
|
||||
|
||||
/obj/item/clothing/under/rank/mailman2
|
||||
name = "mailman's suit"
|
||||
desc = "A good looking suit for the delivery person!"
|
||||
icon_state = "mailman2"
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
|
||||
rolled_sleeves = 0
|
||||
|
||||
@@ -176,3 +176,33 @@
|
||||
icon = 'icons/obj/chemical.dmi'
|
||||
icon_state = "bottle-3"
|
||||
prefill = list(REAGENT_ID_BIOMASS = 60)
|
||||
|
||||
/obj/item/reagent_containers/glass/bottle/cakebatter
|
||||
name = "cake batter bottle"
|
||||
desc = "A bottle of pre-made cake batter."
|
||||
icon_state = "bottle-1"
|
||||
prefill = list(REAGENT_ID_CAKEBATTER = 60)
|
||||
|
||||
/obj/item/reagent_containers/glass/bottle/cinnamonpowder
|
||||
name = "cinnamon powder bottle"
|
||||
desc = "A bottle with expensive cinnamon powder."
|
||||
icon_state = "bottle-1"
|
||||
prefill = list(REAGENT_ID_CINNAMONPOWDER = 30) // Expensive!
|
||||
|
||||
/obj/item/reagent_containers/glass/bottle/nothing
|
||||
name = "empty bottle?"
|
||||
desc = "An apparently empty bottle."
|
||||
icon_state = "bottle-1"
|
||||
prefill = list(REAGENT_ID_NOTHING = 60)
|
||||
|
||||
/obj/item/reagent_containers/glass/bottle/gelatin
|
||||
name = "gelatin bottle"
|
||||
desc = "A bottle full of gelatin."
|
||||
icon_state = "bottle-1"
|
||||
prefill = list(REAGENT_ID_GELATIN = 60)
|
||||
|
||||
/obj/item/reagent_containers/glass/bottle/lube
|
||||
name = "lube bottle"
|
||||
desc = "A bottle full of lube."
|
||||
icon_state = "bottle-1"
|
||||
prefill = list(REAGENT_ID_LUBE = 60)
|
||||
|
||||
@@ -360,7 +360,7 @@ var/global/list/robot_modules = list(
|
||||
src.modules += new /obj/item/surgical/bioregen/cyborg(src)
|
||||
//Surgeon Modules End
|
||||
src.modules += new /obj/item/inflatable_dispenser/robot(src)
|
||||
src.modules += new /obj/item/holosign_creator/medical(src) //Re-enable after Guti's PR.
|
||||
src.modules += new /obj/item/holosign_creator/medical(src)
|
||||
var/obj/item/reagent_containers/spray/PS = new /obj/item/reagent_containers/spray(src)
|
||||
src.emag += PS
|
||||
PS.reagents.add_reagent(REAGENT_ID_PACID, 250)
|
||||
|
||||
@@ -251,3 +251,7 @@
|
||||
spawn_reagent = REAGENT_ID_CRYOXADONE
|
||||
/obj/item/reagent_containers/chem_disp_cartridge/clonexadone
|
||||
spawn_reagent = REAGENT_ID_CLONEXADONE
|
||||
/obj/item/reagent_containers/chem_disp_cartridge/gelatin
|
||||
spawn_reagent = REAGENT_ID_GELATIN
|
||||
/obj/item/reagent_containers/chem_disp_cartridge/nothing
|
||||
spawn_reagent = REAGENT_ID_NOTHING
|
||||
|
||||
@@ -9,9 +9,6 @@
|
||||
/obj/item/reagent_containers/chem_disp_cartridge/doctorsdelight
|
||||
spawn_reagent = REAGENT_ID_DOCTORSDELIGHT
|
||||
|
||||
/obj/item/reagent_containers/chem_disp_cartridge/nothing
|
||||
spawn_reagent = REAGENT_ID_NOTHING
|
||||
|
||||
/obj/item/reagent_containers/chem_disp_cartridge/banana
|
||||
spawn_reagent = REAGENT_ID_BANANA
|
||||
|
||||
@@ -57,9 +54,6 @@
|
||||
/obj/item/reagent_containers/chem_disp_cartridge/goldschlager
|
||||
spawn_reagent = REAGENT_ID_GOLDSCHLAGER
|
||||
|
||||
/obj/item/reagent_containers/chem_disp_cartridge/gelatin
|
||||
spawn_reagent = REAGENT_GELATIN
|
||||
|
||||
/obj/item/reagent_containers/chem_disp_cartridge/melonliquor
|
||||
spawn_reagent = REAGENT_ID_MELONLIQUOR
|
||||
|
||||
|
||||
@@ -3,8 +3,8 @@
|
||||
desc = "Dreamt up in a strange feverish dream, this coffee cup seems to have been heavily modified with a variety of unlikely parts and wires, and never seems to run out of coffee. Truly the differance between madmen and genius is success."
|
||||
icon = 'icons/obj/coffee.dmi'
|
||||
icon_state = "bluespace_coffee"
|
||||
center_of_mass_x = 15 //CHOMPEdit
|
||||
center_of_mass_y= 10 //CHOMPEdit
|
||||
center_of_mass_x = 15
|
||||
center_of_mass_y = 10
|
||||
volume = 50
|
||||
|
||||
/obj/item/reagent_containers/food/drinks/bluespace_coffee/Initialize()
|
||||
@@ -5029,3 +5029,23 @@
|
||||
nutriment_factor = 2
|
||||
glass_name = REAGENT_ID_KVASS
|
||||
glass_desc = "A hearty glass of Slavic brew."
|
||||
|
||||
/datum/reagent/cinnamonpowder
|
||||
name = REAGENT_CINNAMONPOWDER
|
||||
id = REAGENT_ID_CINNAMONPOWDER
|
||||
description = "Cinnamon, a spice made from tree bark, ground into a fine powder. Probably not a good idea to eat on its own!"
|
||||
taste_description= "sweet spice with a hint of wood"
|
||||
color = "#a96622"
|
||||
|
||||
glass_name = REAGENT_ID_CINNAMONPOWDER
|
||||
glass_desc = "A glass of ground cinnamon. Dare you take the challenge?"
|
||||
|
||||
/datum/reagent/gelatin
|
||||
name = REAGENT_GELATIN
|
||||
id = REAGENT_ID_GELATIN
|
||||
description = "It doesnt taste like anything."
|
||||
taste_description = REAGENT_ID_NOTHING
|
||||
color = "#aaabcf"
|
||||
|
||||
glass_name = REAGENT_GELATIN
|
||||
glass_desc = "It's like flavourless slime."
|
||||
|
||||
@@ -658,11 +658,11 @@
|
||||
if(istype(AM, /mob/living/silicon/robot/drone))
|
||||
var/mob/living/silicon/robot/drone/drone = AM
|
||||
src.destinationTag = drone.mail_destination
|
||||
// CHOMPEdit Start -- Envelopes can be sent through as well!
|
||||
|
||||
if(istype(AM, /obj/item/mail) && !hasmob)
|
||||
var/obj/item/mail/T = AM
|
||||
src.destinationTag = T.sortTag
|
||||
// CHOMPEdit End
|
||||
|
||||
|
||||
// start the movement process
|
||||
// argument is the disposal unit the holder started in
|
||||
|
||||
@@ -38,7 +38,7 @@
|
||||
return
|
||||
|
||||
if (!at_station()) //at centcom
|
||||
SSmail.create_mail() // CHOMPAdd -- Adds mail to the shuttle
|
||||
SSmail.create_mail()
|
||||
SSsupply.buy()
|
||||
|
||||
//We pretend it's a long_jump by making the shuttle stay at centcom for the "in-transit" period.
|
||||
|
||||
|
Before Width: | Height: | Size: 122 KiB After Width: | Height: | Size: 123 KiB |
|
Before Width: | Height: | Size: 268 KiB After Width: | Height: | Size: 245 KiB |
|
Before Width: | Height: | Size: 175 KiB After Width: | Height: | Size: 176 KiB |
|
Before Width: | Height: | Size: 24 KiB After Width: | Height: | Size: 28 KiB |
|
Before Width: | Height: | Size: 92 KiB After Width: | Height: | Size: 93 KiB |
|
Before Width: | Height: | Size: 12 KiB After Width: | Height: | Size: 16 KiB |
@@ -1,6 +0,0 @@
|
||||
/decl/hierarchy/outfit/job/cargo/cargo_tech/mailman
|
||||
name = OUTFIT_JOB_NAME(JOB_ALT_MAILMAN)
|
||||
uniform = /obj/item/clothing/under/rank/mailman2
|
||||
head = /obj/item/clothing/head/mailman2
|
||||
pda_slot = slot_l_store
|
||||
backpack_contents = list(/obj/item/storage/bag/mail = 1, /obj/item/mail_scanner = 1)
|
||||
@@ -1,16 +1,3 @@
|
||||
/datum/supply_pack/supply/postal_service
|
||||
name = "Postal Service Supplies"
|
||||
contains = list(
|
||||
/obj/item/mail/blank = 10,
|
||||
/obj/item/pen/fountain,
|
||||
/obj/item/pen/multi,
|
||||
/obj/item/destTagger,
|
||||
/obj/item/storage/bag/mail
|
||||
)
|
||||
cost = 15
|
||||
containertype = /obj/structure/closet/crate/nanotrasen
|
||||
containername = "Postal Service crate"
|
||||
|
||||
/datum/supply_pack/supply/freezer
|
||||
name = "Freezer crate"
|
||||
desc = "An empty freezer for storing perishable items."
|
||||
|
||||
@@ -1,337 +0,0 @@
|
||||
/obj/item/flame/lighter/supermatter
|
||||
name = "Hardlight Supermatter Zippo" // Base SM Lighter
|
||||
desc = "State of the Art Supermatter Lighter."
|
||||
description_fluff = "A zippo style lighter with a tiny supermatter sliver held by a hardlight shield. When lighting a cigar, make sure to hover the tip near the sliver, not against it!"
|
||||
icon = 'icons/obj/zippo_ch.dmi'
|
||||
icon_state = "SMzippo"
|
||||
item_state = "SMzippo"
|
||||
activation_sound = 'modular_chomp/sound/items/open.ogg'
|
||||
deactivation_sound = 'sound/items/zippo_off.ogg'
|
||||
|
||||
/obj/item/flame/lighter/supermatter/syndismzippo
|
||||
name = "Phoron Supermatter Zippo" // Syndicate SM Lighter
|
||||
desc = "State of the Art Supermatter Lighter."
|
||||
description_fluff = "A red zippo style lighter with a tiny supermatter sliver held by a phoron field."
|
||||
icon = 'icons/obj/zippo_ch.dmi'
|
||||
icon_state = "SyndiSMzippo"
|
||||
item_state = "SyndiSMzippo"
|
||||
activation_sound = 'modular_chomp/sound/items/open.ogg'
|
||||
deactivation_sound = 'sound/items/zippo_off.ogg'
|
||||
|
||||
/obj/item/flame/lighter/supermatter/expsmzippo
|
||||
name = "Experimental SM Lighter" // Dangerous WIP (admin/event only ATM)
|
||||
desc = "State of the Art Supermatter Lighter"
|
||||
description_fluff = "A unique take originating from the zippo design, a shard of supermatter placed within lead-lined walls. Cautious, VERY DANGEROUS do NOT touch!"
|
||||
icon = 'icons/obj/zippo_ch.dmi'
|
||||
icon_state = "ExpSMzippo"
|
||||
item_state = "ExpSMzippo"
|
||||
activation_sound = 'modular_chomp/sound/items/button-open.ogg'
|
||||
deactivation_sound = 'modular_chomp/sound/items/button-close.ogg'
|
||||
|
||||
// safe smzippo
|
||||
/obj/item/flame/lighter/supermatter/attack_self(mob/living/user)
|
||||
if(!base_state)
|
||||
base_state = icon_state
|
||||
if(!lit)
|
||||
lit = 1
|
||||
icon_state = "[base_state]on"
|
||||
item_state = "[base_state]on"
|
||||
playsound(src, activation_sound, 75, 1)
|
||||
if(prob(50))
|
||||
user.visible_message(span_rose("[user] safely activates the [src] with a push of a button!"))
|
||||
else
|
||||
if(prob(95))
|
||||
user.visible_message(span_notice("After a few attempts, [user] manages to excite the supermatter within the [src]."))
|
||||
else // Just like the cheap lighter, this time you can shock/burn yourself a little on the hardlight shield
|
||||
to_chat(user, span_warning("You hurt yourself on the shielding!"))
|
||||
if (user.get_left_hand() == src)
|
||||
user.apply_damage(1,SEARING,"l_hand")
|
||||
user.apply_damage(2,ELECTROCUTE,"l_hand")
|
||||
user.apply_damage(3,CLONE,"l_hand")
|
||||
user.apply_damage(4,ELECTROMAG,"l_hand")
|
||||
else
|
||||
user.apply_damage(1,SEARING,"r_hand")
|
||||
user.apply_damage(2,ELECTROCUTE,"r_hand")
|
||||
user.apply_damage(3,CLONE,"r_hand")
|
||||
user.apply_damage(4,ELECTROMAG,"r_hand")
|
||||
user.visible_message(span_notice("After a few attempts, [user] manages to activate the [src], they however sting themselves on the shielding!"))
|
||||
|
||||
set_light(2)
|
||||
START_PROCESSING(SSobj, src)
|
||||
else
|
||||
lit = 0
|
||||
icon_state = "[base_state]"
|
||||
item_state = "[base_state]"
|
||||
playsound(src, deactivation_sound, 75, 1)
|
||||
if(istype(src, /obj/item/flame/lighter/supermatter) )
|
||||
user.visible_message(span_rose("You hear a quiet click, as [user] shuts the [src] without even looking at what they're doing."))
|
||||
else
|
||||
user.visible_message(span_notice("[user] quietly shuts the [src]."))
|
||||
|
||||
set_light(0)
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
return
|
||||
|
||||
|
||||
/obj/item/flame/lighter/supermatter/attack(mob/living/carbon/M as mob, mob/living/carbon/user as mob)
|
||||
if(!istype(M, /mob))
|
||||
return
|
||||
|
||||
if(lit == 1)
|
||||
M.IgniteMob()
|
||||
add_attack_logs(user,M,"Lit on fire with [src]")
|
||||
|
||||
if(istype(M.wear_mask, /obj/item/clothing/mask/smokable/cigarette) && user.zone_sel.selecting == O_MOUTH && lit)
|
||||
var/obj/item/clothing/mask/smokable/cigarette/cig = M.wear_mask
|
||||
if(M == user)
|
||||
cig.attackby(src, user)
|
||||
else
|
||||
if(istype(src, /obj/item/flame/lighter/supermatter))
|
||||
cig.light(span_rose("[user] whips the [name] out and holds it for [M]."))
|
||||
else
|
||||
cig.light(span_notice("[user] holds the [name] out for [M], and lights the [cig.name]."))
|
||||
else
|
||||
..()
|
||||
|
||||
/obj/item/flame/lighter/supermatter/process()
|
||||
var/turf/location = get_turf(src)
|
||||
if(location)
|
||||
location.hotspot_expose(700, 5)
|
||||
return
|
||||
|
||||
// syndicate smzippo
|
||||
/obj/item/flame/lighter/supermatter/syndismzippo/attack_self(mob/living/user)
|
||||
if(!base_state)
|
||||
base_state = icon_state
|
||||
if(!lit)
|
||||
lit = 1
|
||||
icon_state = "[base_state]on"
|
||||
item_state = "[base_state]on"
|
||||
playsound(src, activation_sound, 75, 1)
|
||||
if(prob(50))
|
||||
user.visible_message(span_rose("[user] safely activates the [src] with a push of a button!"))
|
||||
else
|
||||
if(prob(95))
|
||||
user.visible_message(span_notice("After a few attempts, [user] manages to excite the supermatter within the [src]."))
|
||||
else // Just like with the cheap lighter, but this time you can hurt yourself on the heated phoron field
|
||||
to_chat(user, span_warning("You singe yourself on the phoron shielding the excited supermatter!"))
|
||||
if (user.get_left_hand() == src)
|
||||
user.apply_damage(30,HALLOSS,"l_hand")
|
||||
user.apply_effect(20,IRRADIATE)
|
||||
user.apply_damage(5,BURN,"l_hand")
|
||||
user.apply_damage(5,ELECTROCUTE,"l_hand")
|
||||
else
|
||||
user.apply_damage(30,HALLOSS,"r_hand")
|
||||
user.apply_effect(20,IRRADIATE)
|
||||
user.apply_damage(5,BURN,"r_hand")
|
||||
user.apply_damage(5,ELECTROCUTE,"r_hand")
|
||||
user.visible_message(span_notice("After a few attempts, [user] manages to activate the [src], they however burn themselves with the heated phoron field!"))
|
||||
|
||||
set_light(2)
|
||||
START_PROCESSING(SSobj, src)
|
||||
else
|
||||
lit = 0
|
||||
icon_state = "[base_state]"
|
||||
item_state = "[base_state]"
|
||||
playsound(src, deactivation_sound, 75, 1)
|
||||
if(istype(src, /obj/item/flame/lighter/supermatter/syndismzippo) )
|
||||
user.visible_message(span_rose("You hear a quiet click, as [user] shuts the [src] without even looking at what they're doing."))
|
||||
else
|
||||
user.visible_message(span_notice("[user] quietly shuts the [src]."))
|
||||
|
||||
set_light(0)
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
return
|
||||
|
||||
|
||||
/obj/item/flame/lighter/supermatter/syndismzippo/attack(mob/living/carbon/M as mob, mob/living/carbon/user as mob)
|
||||
if(!istype(M, /mob))
|
||||
return
|
||||
|
||||
if(lit == 1)
|
||||
M.IgniteMob()
|
||||
add_attack_logs(user,M,"Lit on fire with [src]")
|
||||
|
||||
if(istype(M.wear_mask, /obj/item/clothing/mask/smokable/cigarette) && user.zone_sel.selecting == O_MOUTH && lit)
|
||||
var/obj/item/clothing/mask/smokable/cigarette/cig = M.wear_mask
|
||||
if(M == user)
|
||||
cig.attackby(src, user)
|
||||
else
|
||||
if(istype(src, /obj/item/flame/lighter/supermatter/syndismzippo))
|
||||
cig.light(span_rose("[user] whips the [name] out and holds it for [M]."))
|
||||
else
|
||||
cig.light(span_notice("[user] holds the [name] out for [M], and lights the [cig.name]."))
|
||||
else
|
||||
..()
|
||||
|
||||
/obj/item/flame/lighter/process()
|
||||
var/turf/location = get_turf(src)
|
||||
if(location)
|
||||
location.hotspot_expose(700, 5)
|
||||
return
|
||||
|
||||
// Experimental smzippo
|
||||
/obj/item/flame/lighter/supermatter/expsmzippo/attack_self(mob/living/user)
|
||||
if (!base_state)
|
||||
base_state = icon_state
|
||||
if (!lit)
|
||||
lit = 1
|
||||
icon_state = "[base_state]on"
|
||||
item_state = "[base_state]on"
|
||||
playsound(src, activation_sound, 75, 1)
|
||||
var/i = rand(1, 100)
|
||||
switch(i)
|
||||
if(1 to 22)
|
||||
to_chat(user, span_rose("[user] safely reveals the supermatter shard within the [src]!"))
|
||||
user.visible_message(span_rose("You safely revealed the supermatter shard within the [src]!"))
|
||||
if (user.get_left_hand() == src)
|
||||
user.apply_damage(1, IRRADIATE, "l_hand")
|
||||
else // Even using this safely will irradiate you a tiny tiny bit.
|
||||
user.apply_damage(1, IRRADIATE, "r_hand")
|
||||
if(23 to 33)
|
||||
to_chat(user, span_warning("[user]'s hand slipped and they brush against the supermatter within [src]!"))
|
||||
user.visible_message(span_notice("You accidentally grazed your hand across the supermatter!"))
|
||||
if (user.get_left_hand() == src)
|
||||
user.apply_damage(10, IRRADIATE, "l_hand")
|
||||
user.apply_damage(20, BURN, "l_hand")
|
||||
user.apply_damage(20, ELECTROCUTE, "l_hand")
|
||||
user.apply_damage(50, AGONY, "l_hand")
|
||||
else // One of the outcomes will burn and shock you, the pain is the worst part of this one though.
|
||||
user.apply_damage(10, IRRADIATE, "r_hand")
|
||||
user.apply_damage(20, BURN, "r_hand")
|
||||
user.apply_damage(20, ELECTROCUTE, "r_hand")
|
||||
user.apply_damage(50, AGONY, "r_hand")
|
||||
if(34 to 44)
|
||||
to_chat(user, span_warning("[user] burned themselves on the [src]!"))
|
||||
user.visible_message(span_notice("You accidentally burn yourself on the [src]!"))
|
||||
if (user.get_left_hand() == src)
|
||||
user.apply_damage(30, IRRADIATE, "l_hand")
|
||||
user.apply_damage(20, SEARING, "l_hand")
|
||||
user.apply_damage(15, BURN, "l_hand")
|
||||
else // One of the outcomes is pure burn and radiation.
|
||||
user.apply_damage(30, IRRADIATE, "r_hand")
|
||||
user.apply_damage(20, SEARING, "r_hand")
|
||||
user.apply_damage(15, BURN, "r_hand")
|
||||
if(45 to 55)
|
||||
to_chat(user, span_warning("[user] fumbled the [src] and the supermatter let out sparks!"))
|
||||
user.visible_message(span_notice("You fumble the [src], letting the supermatter spark as the case opens!"))
|
||||
if (user.get_left_hand() == src)
|
||||
user.apply_damage(1, ELECTROCUTE, "l_hand")
|
||||
user.apply_damage(100, ELECTROMAG, "l_hand")
|
||||
else // This one is mostly dangerous to synthetics and it will EMP you. But otherwise it's safe.
|
||||
user.apply_damage(1, ELECTROCUTE, "r_hand")
|
||||
user.apply_damage(100, ELECTROMAG, "r_hand")
|
||||
if(56 to 66)
|
||||
to_chat(user, span_warning("[user] struggles to open their [src], but when they do they get burned by the extreme heat within!"))
|
||||
user.visible_message(span_notice("You struggle to get the case to open, and when it does the heat that pours out of the [src] burns!"))
|
||||
if (user.get_left_hand() == src)
|
||||
user.apply_damage(1, IRRADIATE, "l_hand")
|
||||
user.apply_damage(1, BRUISE, "l_hand")
|
||||
user.apply_damage(200, BURN, "l_hand")
|
||||
user.drop_l_hand()
|
||||
else // This will INSTA-DUST your hand that you're holding the item in, and then make you drop the lighter.
|
||||
user.apply_damage(1, IRRADIATE, "r_hand")
|
||||
user.apply_damage(1, BRUISE, "r_hand")
|
||||
user.apply_damage(200, BURN, "r_hand")
|
||||
user.drop_r_hand()
|
||||
if(67 to 77)
|
||||
to_chat(user, span_warning("Ouch! While pushing on the release to open the [src], [user]'s finger slipped right as the case opened, pressing their finger firm against the supermatter!"))
|
||||
user.visible_message(span_notice("You accidentally pushed your finger against the supermatter!"))
|
||||
if (user.get_left_hand() == src)
|
||||
user.apply_damage(50, HALLOSS, "l_hand")
|
||||
user.apply_damage(40, IRRADIATE, "l_hand")
|
||||
user.apply_damage(30, BURN, "l_hand")
|
||||
user.apply_damage(20, TOX, "l_hand")
|
||||
user.apply_damage(10, ELECTROCUTE, "l_hand")
|
||||
user.apply_effect(25, STUTTER)
|
||||
user.apply_effect(15, SLUR)
|
||||
user.apply_effect(5, STUN)
|
||||
else // This one is VERY punishing, you get a ton of damage, a lot of pain, and a minor stun. Once the stun goes away you'll be stuttering for awhile as if in crit.
|
||||
user.apply_damage(50, HALLOSS, "r_hand")
|
||||
user.apply_damage(40, IRRADIATE, "r_hand")
|
||||
user.apply_damage(30, BURN, "r_hand")
|
||||
user.apply_damage(20, TOX, "r_hand")
|
||||
user.apply_damage(10, ELECTROCUTE, "r_hand")
|
||||
user.apply_effect(25, STUTTER)
|
||||
user.apply_effect(15, SLUR)
|
||||
user.apply_effect(5, STUN)
|
||||
if(78 to 88)
|
||||
to_chat(user, span_notice("[user] managed to pinch themselves on the case of their [src]... it could have been worse."))
|
||||
user.visible_message(span_notice("You manage to pinch yourself on the case!"))
|
||||
if (user.get_left_hand() == src)
|
||||
user.apply_damage(1, CLONE, "l_hand")
|
||||
user.apply_damage(1, HALLOSS, "l_hand")
|
||||
else // Aside from the base, this one isn't punishing outside of giving you genetic damage.
|
||||
user.apply_damage(1, CLONE, "r_hand")
|
||||
user.apply_damage(1, HALLOSS, "r_hand")
|
||||
if(89 to 99)
|
||||
to_chat(user, span_notice("[user] opened the [src] but forgot that you aren't supposed to look at supermatter!"))
|
||||
user.visible_message(span_notice("You find yourself looking at the supermatter for longer than you should..."))
|
||||
if (user.get_left_hand() == src)
|
||||
user.apply_damage(15, HALLOSS, "l_hand")
|
||||
user.apply_effect(5, WEAKEN)
|
||||
user.apply_damage(15, IRRADIATE, "l_hand")
|
||||
user.apply_effect(100, EYE_BLUR)
|
||||
user.apply_effect(50, AGONY)
|
||||
user.apply_damage(5, OXY)
|
||||
user.eye_blurry = 10
|
||||
else // This one just blinds and blurs your screen, but otherwise doesn't actually risk harming you. Even the oxy damage heals on its own.
|
||||
user.apply_damage(15, HALLOSS, "r_hand")
|
||||
user.apply_effect(5, WEAKEN)
|
||||
user.apply_damage(15, IRRADIATE, "l_hand")
|
||||
user.apply_effect(100, EYE_BLUR)
|
||||
user.apply_effect(50, AGONY)
|
||||
user.apply_damage(15, OXY)
|
||||
user.eye_blurry = 10
|
||||
if(100) // This is the part that makes it admin only for the moment, it spawns 500 rads from the carbon's position, and dusts the carbon instantly. It does also drop everything unlike the supermatter crystal though, so hopefully you won't lose any items if you fumble this badly!
|
||||
to_chat(user, span_warning("OH NO! [user] almost dropped their live [src]! Thank goodness they caught it... by the glowing yellow crystal... oh."))
|
||||
user.visible_message(span_danger("You almost dropped your [src], thank goodness you caught it! By the glowing crystal within. You find your ears filled with unearthly ringing and your last thought is \"Oh, fuck.\""))
|
||||
user.drop_r_hand() // To ensure the lighter is dropped <3
|
||||
user.drop_l_hand() // To ensure the lighter is dropped <3
|
||||
for(var/obj/item/e in user)
|
||||
user.drop_from_inventory(e)
|
||||
log_and_message_admins("[user] dusted themselves and caused massive radiation with [src]!",user)
|
||||
user.dust()
|
||||
var/rads = 500
|
||||
SSradiation.radiate(src, rads)
|
||||
|
||||
set_light(5)
|
||||
START_PROCESSING(SSobj, src)
|
||||
else
|
||||
lit = 0
|
||||
icon_state = "[base_state]"
|
||||
item_state = "[base_state]"
|
||||
playsound(src, deactivation_sound, 75, 1)
|
||||
if (istype(src, /obj/item/flame/lighter/supermatter/expsmzippo))
|
||||
user.visible_message(span_rose("You hear a quiet click, as [user] closes the [src]."))
|
||||
else
|
||||
user.visible_message(span_notice("[user] quietly shuts the [src]."))
|
||||
|
||||
set_light(0)
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
|
||||
/obj/item/flame/lighter/supermatter/expsmzippo/attack(mob/living/carbon/M as mob, mob/living/carbon/user as mob)
|
||||
if (!istype(M, /mob))
|
||||
return
|
||||
|
||||
if (lit == 1)
|
||||
M.IgniteMob()
|
||||
add_attack_logs(user, M, "Lit on fire with [src]")
|
||||
|
||||
if (istype(M.wear_mask, /obj/item/clothing/mask/smokable/cigarette) && user.zone_sel.selecting == O_MOUTH && lit)
|
||||
var/obj/item/clothing/mask/smokable/cigarette/cig = M.wear_mask
|
||||
if (M == user)
|
||||
cig.attackby(src, user)
|
||||
else
|
||||
if (istype(src, /obj/item/flame/lighter/supermatter/expsmzippo))
|
||||
cig.light(span_rose("[user] whips the [name] out and holds it for [M]."))
|
||||
else
|
||||
cig.light(span_notice("[user] holds the [name] out for [M], and lights the [cig.name]."))
|
||||
else
|
||||
..()
|
||||
|
||||
/obj/item/flame/lighter/supermatter/expsmzippo/process()
|
||||
var/turf/location = get_turf(src)
|
||||
if (location)
|
||||
location.hotspot_expose(700, 5)
|
||||
return
|
||||
@@ -1,6 +0,0 @@
|
||||
/obj/item/clothing/head/mailman2
|
||||
name = "mailman hat"
|
||||
desc = "A hat used by the mailman to show who's the delivery person here."
|
||||
icon_state = "mailman2"
|
||||
icon = 'icons/obj/clothing/hats_ch.dmi'
|
||||
icon_override = 'icons/mob/head.dmi'
|
||||
@@ -1,8 +0,0 @@
|
||||
/obj/item/clothing/under/rank/mailman2
|
||||
name = "mailman's suit"
|
||||
desc = "A good looking suit for the delivery person!"
|
||||
icon_state = "mailman2"
|
||||
icon = 'icons/inventory/uniform/mob_ch.dmi'
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
|
||||
rolled_sleeves = 0
|
||||
icon_override = 'icons/inventory/uniform/mob_ch.dmi' //rollsleeves mechanics set by upstream overrides and breaks all clothing in \under\ otherwise.
|
||||
@@ -1,29 +0,0 @@
|
||||
/obj/item/reagent_containers/glass/bottle/cakebatter
|
||||
name = "cake batter bottle"
|
||||
desc = "A bottle of pre-made cake batter."
|
||||
icon_state = "bottle-1"
|
||||
prefill = list(REAGENT_ID_CAKEBATTER = 60)
|
||||
|
||||
/obj/item/reagent_containers/glass/bottle/cinnamonpowder
|
||||
name = "cinnamon powder bottle"
|
||||
desc = "A bottle with expensive cinnamon powder."
|
||||
icon_state = "bottle-1"
|
||||
prefill = list(REAGENT_ID_CINNAMONPOWDER = 30) // Expensive!
|
||||
|
||||
/obj/item/reagent_containers/glass/bottle/nothing
|
||||
name = "empty bottle?"
|
||||
desc = "An apparently empty bottle."
|
||||
icon_state = "bottle-1"
|
||||
prefill = list(REAGENT_ID_NOTHING = 60)
|
||||
|
||||
/obj/item/reagent_containers/glass/bottle/gelatin
|
||||
name = "gelatin bottle"
|
||||
desc = "A bottle full of gelatin."
|
||||
icon_state = "bottle-1"
|
||||
prefill = list(REAGENT_GELATIN = 60)
|
||||
|
||||
/obj/item/reagent_containers/glass/bottle/lube
|
||||
name = "lube bottle"
|
||||
desc = "A bottle full of lube."
|
||||
icon_state = "bottle-1"
|
||||
prefill = list(REAGENT_ID_LUBE = 60)
|
||||
@@ -681,16 +681,6 @@
|
||||
/////////FOODSTUFF/////////////////////////////
|
||||
//////////////////////////////////////////////
|
||||
|
||||
/datum/reagent/cinnamonpowder
|
||||
name = REAGENT_CINNAMONPOWDER
|
||||
id = REAGENT_ID_CINNAMONPOWDER
|
||||
description = "Cinnamon, a spice made from tree bark, ground into a fine powder. Probably not a good idea to eat on its own!"
|
||||
taste_description= "sweet spice with a hint of wood"
|
||||
color = "#a96622"
|
||||
|
||||
glass_name = REAGENT_CINNAMONPOWDER
|
||||
glass_desc = "A glass of ground cinnamon. Dare you take the challenge?"
|
||||
|
||||
//YW drinks
|
||||
/datum/reagent/drink/lovepotion_yw
|
||||
name = REAGENT_STRAWBERRYLOVEPOTION
|
||||
|
||||
|
Before Width: | Height: | Size: 3.3 KiB |
BIN
sound/items/zippo_on_alt.ogg
Normal file
@@ -399,7 +399,7 @@
|
||||
#include "code\controllers\subsystems\job.dm"
|
||||
#include "code\controllers\subsystems\lighting.dm"
|
||||
#include "code\controllers\subsystems\machines.dm"
|
||||
#include "code\controllers\subsystems\mail_ch.dm"
|
||||
#include "code\controllers\subsystems\mail.dm"
|
||||
#include "code\controllers\subsystems\mapping.dm"
|
||||
#include "code\controllers\subsystems\media_tracks.dm"
|
||||
#include "code\controllers\subsystems\mobs.dm"
|
||||
@@ -991,13 +991,13 @@
|
||||
#include "code\game\jobs\job\assistant.dm"
|
||||
#include "code\game\jobs\job\captain.dm"
|
||||
#include "code\game\jobs\job\cargo.dm"
|
||||
#include "code\game\jobs\job\cargo_ch.dm"
|
||||
#include "code\game\jobs\job\civilian.dm"
|
||||
#include "code\game\jobs\job\civilian_chaplain.dm"
|
||||
#include "code\game\jobs\job\department.dm"
|
||||
#include "code\game\jobs\job\engineering.dm"
|
||||
#include "code\game\jobs\job\exploration.dm"
|
||||
#include "code\game\jobs\job\job.dm"
|
||||
#include "code\game\jobs\job\job_goodies.dm"
|
||||
#include "code\game\jobs\job\medical.dm"
|
||||
#include "code\game\jobs\job\medical_ch.dm"
|
||||
#include "code\game\jobs\job\offduty.dm"
|
||||
@@ -1306,6 +1306,7 @@
|
||||
#include "code\game\objects\items.dm"
|
||||
#include "code\game\objects\items_vr.dm"
|
||||
#include "code\game\objects\kasscbuttons_ch.dm"
|
||||
#include "code\game\objects\mail.dm"
|
||||
#include "code\game\objects\micro_event.dm"
|
||||
#include "code\game\objects\micro_structures.dm"
|
||||
#include "code\game\objects\mob_spawner_vr.dm"
|
||||
@@ -1351,6 +1352,7 @@
|
||||
#include "code\game\objects\effects\chem\foam_vr.dm"
|
||||
#include "code\game\objects\effects\chem\water.dm"
|
||||
#include "code\game\objects\effects\decals\cleanable.dm"
|
||||
#include "code\game\objects\effects\decals\contraband.dm"
|
||||
#include "code\game\objects\effects\decals\crayon.dm"
|
||||
#include "code\game\objects\effects\decals\misc.dm"
|
||||
#include "code\game\objects\effects\decals\remains.dm"
|
||||
@@ -1401,11 +1403,11 @@
|
||||
#include "code\game\objects\items\glassjar.dm"
|
||||
#include "code\game\objects\items\gunbox.dm"
|
||||
#include "code\game\objects\items\gunbox_vr.dm"
|
||||
#include "code\game\objects\items\holosign_creator.dm"
|
||||
#include "code\game\objects\items\latexballoon.dm"
|
||||
#include "code\game\objects\items\leash.dm"
|
||||
#include "code\game\objects\items\lockpicks.dm"
|
||||
#include "code\game\objects\items\magazine.dm"
|
||||
#include "code\game\objects\items\mail_ch.dm"
|
||||
#include "code\game\objects\items\paintkit.dm"
|
||||
#include "code\game\objects\items\petrifier.dm"
|
||||
#include "code\game\objects\items\pizza_voucher_vr.dm"
|
||||
@@ -1439,7 +1441,6 @@
|
||||
#include "code\game\objects\items\devices\hacktool.dm"
|
||||
#include "code\game\objects\items\devices\holowarrant.dm"
|
||||
#include "code\game\objects\items\devices\laserpointer.dm"
|
||||
#include "code\game\objects\items\devices\lightpainter_ch.dm"
|
||||
#include "code\game\objects\items\devices\lightreplacer.dm"
|
||||
#include "code\game\objects\items\devices\megaphone.dm"
|
||||
#include "code\game\objects\items\devices\modkit.dm"
|
||||
@@ -1514,6 +1515,7 @@
|
||||
#include "code\game\objects\items\toys\balls_vr.dm"
|
||||
#include "code\game\objects\items\toys\godfigures.dm"
|
||||
#include "code\game\objects\items\toys\mech_toys.dm"
|
||||
#include "code\game\objects\items\toys\target_toy.dm"
|
||||
#include "code\game\objects\items\toys\toys.dm"
|
||||
#include "code\game\objects\items\toys\toys_ch.dm"
|
||||
#include "code\game\objects\items\toys\toys_vr.dm"
|
||||
@@ -1760,6 +1762,7 @@
|
||||
#include "code\game\objects\structures\grille.dm"
|
||||
#include "code\game\objects\structures\handrail.dm"
|
||||
#include "code\game\objects\structures\holoplant.dm"
|
||||
#include "code\game\objects\structures\holosign.dm"
|
||||
#include "code\game\objects\structures\inflatable.dm"
|
||||
#include "code\game\objects\structures\janicart.dm"
|
||||
#include "code\game\objects\structures\kitchen_foodcart_vr.dm"
|
||||
@@ -2150,7 +2153,6 @@
|
||||
#include "code\modules\awaymissions\loot.dm"
|
||||
#include "code\modules\awaymissions\loot_vr.dm"
|
||||
#include "code\modules\awaymissions\pamphlet.dm"
|
||||
#include "code\modules\awaymissions\pamphlet_ch.dm"
|
||||
#include "code\modules\awaymissions\redgate.dm"
|
||||
#include "code\modules\awaymissions\trigger.dm"
|
||||
#include "code\modules\awaymissions\zlevel.dm"
|
||||
@@ -4258,6 +4260,7 @@
|
||||
#include "code\modules\reagents\reagent_containers\_reagent_containers.dm"
|
||||
#include "code\modules\reagents\reagent_containers\blood_pack.dm"
|
||||
#include "code\modules\reagents\reagent_containers\blood_pack_vr.dm"
|
||||
#include "code\modules\reagents\reagent_containers\bluespacecoffee.dm"
|
||||
#include "code\modules\reagents\reagent_containers\borghypo.dm"
|
||||
#include "code\modules\reagents\reagent_containers\dropper.dm"
|
||||
#include "code\modules\reagents\reagent_containers\glass.dm"
|
||||
@@ -4272,7 +4275,6 @@
|
||||
#include "code\modules\reagents\reagent_containers\syringes.dm"
|
||||
#include "code\modules\reagents\reagent_containers\unidentified_hypospray.dm"
|
||||
#include "code\modules\reagents\reagent_containers\virology.dm"
|
||||
#include "code\modules\reagents\reagent_containers\food\drinks\bluespacecoffee.dm"
|
||||
#include "code\modules\reagents\reagents\_helpers.dm"
|
||||
#include "code\modules\reagents\reagents\_reagents.dm"
|
||||
#include "code\modules\reagents\reagents\core.dm"
|
||||
@@ -4791,7 +4793,6 @@
|
||||
#include "modular_chomp\code\datums\crafting\items.dm"
|
||||
#include "modular_chomp\code\datums\crafting\recipes.dm"
|
||||
#include "modular_chomp\code\datums\crafting\tyr_tribal.dm"
|
||||
#include "modular_chomp\code\datums\outfits\jobs\cargo.dm"
|
||||
#include "modular_chomp\code\datums\outfits\jobs\command.dm"
|
||||
#include "modular_chomp\code\datums\outfits\jobs\noncrew.dm"
|
||||
#include "modular_chomp\code\datums\outfits\jobs\security.dm"
|
||||
@@ -4807,7 +4808,6 @@
|
||||
#include "modular_chomp\code\game\jobs\job\captain.dm"
|
||||
#include "modular_chomp\code\game\jobs\job\department.dm"
|
||||
#include "modular_chomp\code\game\jobs\job\engineering.dm"
|
||||
#include "modular_chomp\code\game\jobs\job\job_goodies.dm"
|
||||
#include "modular_chomp\code\game\jobs\job\medical.dm"
|
||||
#include "modular_chomp\code\game\jobs\job\noncrew.dm"
|
||||
#include "modular_chomp\code\game\jobs\job\security.dm"
|
||||
@@ -4830,7 +4830,6 @@
|
||||
#include "modular_chomp\code\game\objects\effects\dark_growth.dm"
|
||||
#include "modular_chomp\code\game\objects\effects\explosion.dm"
|
||||
#include "modular_chomp\code\game\objects\items\contraband.dm"
|
||||
#include "modular_chomp\code\game\objects\items\holosign_creator.dm"
|
||||
#include "modular_chomp\code\game\objects\items\target_toy.dm"
|
||||
#include "modular_chomp\code\game\objects\items\clockwork\ratvarian_spear.dm"
|
||||
#include "modular_chomp\code\game\objects\items\devices\flipper.dm"
|
||||
@@ -4840,7 +4839,6 @@
|
||||
#include "modular_chomp\code\game\objects\items\devices\radio\headset.dm"
|
||||
#include "modular_chomp\code\game\objects\items\devices\radio\radio.dm"
|
||||
#include "modular_chomp\code\game\objects\items\weapons\capture_crystal.dm"
|
||||
#include "modular_chomp\code\game\objects\items\weapons\cigs_lighters.dm"
|
||||
#include "modular_chomp\code\game\objects\items\weapons\RCD.dm"
|
||||
#include "modular_chomp\code\game\objects\items\weapons\circutboards\computer\research.dm"
|
||||
#include "modular_chomp\code\game\objects\items\weapons\melee\shock_maul.dm"
|
||||
@@ -4850,7 +4848,6 @@
|
||||
#include "modular_chomp\code\game\objects\random\misc.dm"
|
||||
#include "modular_chomp\code\game\objects\structures\desert_planet_structures.dm"
|
||||
#include "modular_chomp\code\game\objects\structures\flora.dm"
|
||||
#include "modular_chomp\code\game\objects\structures\holosign.dm"
|
||||
#include "modular_chomp\code\game\objects\structures\loot_pile.dm"
|
||||
#include "modular_chomp\code\game\objects\structures\tyr_project_props.dm"
|
||||
#include "modular_chomp\code\game\objects\structures\watercloset_ch.dm"
|
||||
@@ -4895,7 +4892,6 @@
|
||||
#include "modular_chomp\code\modules\clothing\gateway\gateway.dm"
|
||||
#include "modular_chomp\code\modules\clothing\glasses\glasses.dm"
|
||||
#include "modular_chomp\code\modules\clothing\gloves\antagonist.dm"
|
||||
#include "modular_chomp\code\modules\clothing\head\jobs.dm"
|
||||
#include "modular_chomp\code\modules\clothing\head\misc.dm"
|
||||
#include "modular_chomp\code\modules\clothing\masks\hailer.dm"
|
||||
#include "modular_chomp\code\modules\clothing\masks\miscellaneous.dm"
|
||||
@@ -4911,7 +4907,6 @@
|
||||
#include "modular_chomp\code\modules\clothing\spacesuits\void\void.dm"
|
||||
#include "modular_chomp\code\modules\clothing\suits\armor.dm"
|
||||
#include "modular_chomp\code\modules\clothing\suits\jobs.dm"
|
||||
#include "modular_chomp\code\modules\clothing\under\jobs\civilian.dm"
|
||||
#include "modular_chomp\code\modules\clothing\under\jobs\medsec.dm"
|
||||
#include "modular_chomp\code\modules\datums\supplypacks\contraband.dm"
|
||||
#include "modular_chomp\code\modules\datums\supplypacks\engineering.dm"
|
||||
@@ -4940,7 +4935,6 @@
|
||||
#include "modular_chomp\code\modules\food\drinkgglass\metaglass.dm"
|
||||
#include "modular_chomp\code\modules\food\food\drinks\bottle.dm"
|
||||
#include "modular_chomp\code\modules\food\food\snacks\meat.dm"
|
||||
#include "modular_chomp\code\modules\food\glass\bottle.dm"
|
||||
#include "modular_chomp\code\modules\halloween\costumeboxes.dm"
|
||||
#include "modular_chomp\code\modules\halloween\items.dm"
|
||||
#include "modular_chomp\code\modules\halloween\snacks.dm"
|
||||
|
||||