Fixed a potential runtime and removed buggy mobs from gold slime's spawn list as per raven's request.

This commit is contained in:
Spamcat
2013-07-09 13:40:04 +04:00
parent 9a7148bf8c
commit aa1310a44f
2 changed files with 4 additions and 1 deletions

View File

@@ -780,7 +780,7 @@ proc/anim(turf/location as turf,target as mob|obj,a_icon,a_icon_state as text,fl
return 0
var/delayfraction = round(delay/numticks)
var/turf/T = user.loc
var/turf/T = get_turf(user)
var/holding = user.get_active_hand()
for(var/i = 0, i<numticks, i++)

View File

@@ -1030,6 +1030,9 @@ datum
/mob/living/simple_animal/hostile/syndicate/ranged,
/mob/living/simple_animal/hostile/syndicate/ranged/space,
/mob/living/simple_animal/hostile/alien/queen/large,
/mob/living/simple_animal/hostile/faithless,
/mob/living/simple_animal/hostile/panther,
/mob/living/simple_animal/hostile/snake,
/mob/living/simple_animal/hostile/retaliate,
/mob/living/simple_animal/hostile/retaliate/clown
)//exclusion list for things you don't want the reaction to create.