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Fixed a potential runtime and removed buggy mobs from gold slime's spawn list as per raven's request.
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@@ -780,7 +780,7 @@ proc/anim(turf/location as turf,target as mob|obj,a_icon,a_icon_state as text,fl
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return 0
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var/delayfraction = round(delay/numticks)
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var/turf/T = user.loc
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var/turf/T = get_turf(user)
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var/holding = user.get_active_hand()
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for(var/i = 0, i<numticks, i++)
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@@ -1030,6 +1030,9 @@ datum
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/mob/living/simple_animal/hostile/syndicate/ranged,
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/mob/living/simple_animal/hostile/syndicate/ranged/space,
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/mob/living/simple_animal/hostile/alien/queen/large,
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/mob/living/simple_animal/hostile/faithless,
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/mob/living/simple_animal/hostile/panther,
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/mob/living/simple_animal/hostile/snake,
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/mob/living/simple_animal/hostile/retaliate,
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/mob/living/simple_animal/hostile/retaliate/clown
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)//exclusion list for things you don't want the reaction to create.
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