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Adds Farm PoI
Also fixes various bugs with surface tiles, hopefully. Adds some documentation to the map file system. Adds a new 'plane' map, ideal for testing PoIs by loading them manually. Makes space heaters glow orange. Adds a new grille type for fancy surface windows. Adds self planting hydro trays/dirts if a seed is on top of them when the map is loaded.
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@@ -20,14 +20,14 @@ var/datum/controller/process/planet/planet_controller = null
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for(var/turf/simulated/OT in outdoor_turfs)
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for(var/datum/planet/P in planets)
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if(OT.z in P.expected_z_levels)
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P.planet_floors += OT
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P.planet_floors |= OT
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break
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outdoor_turfs.Cut() //Why were you in there INCORRECTLY?
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for(var/turf/unsimulated/wall/planetary/PW in planetary_walls)
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for(var/datum/planet/P in planets)
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if(PW.type == P.planetary_wall_type)
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P.planet_walls += PW
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P.planet_walls |= PW
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break
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planetary_walls.Cut()
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