mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-12 11:13:16 +00:00
Port SSnightshift from Paradise
Makes the station have a night mode.
This commit is contained in:
@@ -82,6 +82,7 @@
|
|||||||
#define LIGHT_COLOR_INCANDESCENT_TUBE "#FFFEB8"
|
#define LIGHT_COLOR_INCANDESCENT_TUBE "#FFFEB8"
|
||||||
#define LIGHT_COLOR_INCANDESCENT_BULB "#FFDDBB"
|
#define LIGHT_COLOR_INCANDESCENT_BULB "#FFDDBB"
|
||||||
#define LIGHT_COLOR_INCANDESCENT_FLASHLIGHT "#FFCC66"
|
#define LIGHT_COLOR_INCANDESCENT_FLASHLIGHT "#FFCC66"
|
||||||
|
#define LIGHT_COLOR_NIGHTSHIFT "#EFCC86"
|
||||||
|
|
||||||
//Fake ambient occlusion filter
|
//Fake ambient occlusion filter
|
||||||
#define AMBIENT_OCCLUSION filter(type="drop_shadow", x=0, y=-1, size=2, offset=2, color="#04080F55") //VOREStation Edit for prettier visuals.
|
#define AMBIENT_OCCLUSION filter(type="drop_shadow", x=0, y=-1, size=2, offset=2, color="#04080F55") //VOREStation Edit for prettier visuals.
|
||||||
|
|||||||
@@ -68,8 +68,9 @@ var/global/list/runlevel_flags = list(RUNLEVEL_LOBBY, RUNLEVEL_SETUP, RUNLEVEL_G
|
|||||||
#define INIT_ORDER_ASSETS -3
|
#define INIT_ORDER_ASSETS -3
|
||||||
#define INIT_ORDER_PLANETS -4
|
#define INIT_ORDER_PLANETS -4
|
||||||
#define INIT_ORDER_HOLOMAPS -5
|
#define INIT_ORDER_HOLOMAPS -5
|
||||||
#define INIT_ORDER_OVERLAY -6
|
#define INIT_ORDER_NIGHTSHIFT -6
|
||||||
#define INIT_ORDER_ALARM -7
|
#define INIT_ORDER_OVERLAY -7
|
||||||
|
#define INIT_ORDER_ALARM -8
|
||||||
#define INIT_ORDER_OPENSPACE -10
|
#define INIT_ORDER_OPENSPACE -10
|
||||||
#define INIT_ORDER_XENOARCH -20
|
#define INIT_ORDER_XENOARCH -20
|
||||||
#define INIT_ORDER_CIRCUIT -21
|
#define INIT_ORDER_CIRCUIT -21
|
||||||
@@ -84,6 +85,7 @@ var/global/list/runlevel_flags = list(RUNLEVEL_LOBBY, RUNLEVEL_SETUP, RUNLEVEL_G
|
|||||||
// If the subsystem isn't listed here it's either DEFAULT or PROCESS (if it's a processing subsystem child)
|
// If the subsystem isn't listed here it's either DEFAULT or PROCESS (if it's a processing subsystem child)
|
||||||
#define FIRE_PRIORITY_SHUTTLES 5
|
#define FIRE_PRIORITY_SHUTTLES 5
|
||||||
#define FIRE_PRIORITY_SUPPLY 5
|
#define FIRE_PRIORITY_SUPPLY 5
|
||||||
|
#define FIRE_PRIORITY_NIGHTSHIFT 5
|
||||||
#define FIRE_PRIORITY_ORBIT 8
|
#define FIRE_PRIORITY_ORBIT 8
|
||||||
#define FIRE_PRIORITY_VOTE 9
|
#define FIRE_PRIORITY_VOTE 9
|
||||||
#define FIRE_PRIORITY_AI 10
|
#define FIRE_PRIORITY_AI 10
|
||||||
|
|||||||
@@ -270,6 +270,9 @@ var/list/gamemode_cache = list()
|
|||||||
// disables the annoying "You have already logged in this round, disconnect or be banned" popup for multikeying, because it annoys the shit out of me when testing.
|
// disables the annoying "You have already logged in this round, disconnect or be banned" popup for multikeying, because it annoys the shit out of me when testing.
|
||||||
var/static/disable_cid_warn_popup = FALSE
|
var/static/disable_cid_warn_popup = FALSE
|
||||||
|
|
||||||
|
// whether or not to use the nightshift subsystem to perform lighting changes
|
||||||
|
var/static/enable_night_shifts = FALSE
|
||||||
|
|
||||||
/datum/configuration/New()
|
/datum/configuration/New()
|
||||||
var/list/L = typesof(/datum/game_mode) - /datum/game_mode
|
var/list/L = typesof(/datum/game_mode) - /datum/game_mode
|
||||||
for (var/T in L)
|
for (var/T in L)
|
||||||
@@ -888,6 +891,9 @@ var/list/gamemode_cache = list()
|
|||||||
if("disable_cid_warn_popup")
|
if("disable_cid_warn_popup")
|
||||||
config.disable_cid_warn_popup = TRUE
|
config.disable_cid_warn_popup = TRUE
|
||||||
|
|
||||||
|
if("enable_night_shifts")
|
||||||
|
config.enable_night_shifts = TRUE
|
||||||
|
|
||||||
else
|
else
|
||||||
log_misc("Unknown setting in configuration: '[name]'")
|
log_misc("Unknown setting in configuration: '[name]'")
|
||||||
|
|
||||||
|
|||||||
62
code/controllers/subsystems/nightshift.dm
Normal file
62
code/controllers/subsystems/nightshift.dm
Normal file
@@ -0,0 +1,62 @@
|
|||||||
|
SUBSYSTEM_DEF(nightshift)
|
||||||
|
name = "Night Shift"
|
||||||
|
init_order = INIT_ORDER_NIGHTSHIFT
|
||||||
|
priority = FIRE_PRIORITY_NIGHTSHIFT
|
||||||
|
wait = 60 SECONDS
|
||||||
|
flags = SS_NO_TICK_CHECK
|
||||||
|
|
||||||
|
var/nightshift_active = FALSE
|
||||||
|
var/nightshift_first_check = 30 SECONDS
|
||||||
|
|
||||||
|
var/high_security_mode = FALSE
|
||||||
|
|
||||||
|
/datum/controller/subsystem/nightshift/Initialize()
|
||||||
|
if(!config.enable_night_shifts)
|
||||||
|
can_fire = FALSE
|
||||||
|
/*
|
||||||
|
if(config.randomize_shift_time)
|
||||||
|
GLOB.gametime_offset = rand(0, 23) HOURS
|
||||||
|
*/
|
||||||
|
return ..()
|
||||||
|
|
||||||
|
/datum/controller/subsystem/nightshift/fire(resumed = FALSE)
|
||||||
|
if(round_duration_in_ticks < nightshift_first_check)
|
||||||
|
return
|
||||||
|
check_nightshift()
|
||||||
|
|
||||||
|
/datum/controller/subsystem/nightshift/proc/announce(message)
|
||||||
|
var/announce_z
|
||||||
|
if(using_map.station_levels.len)
|
||||||
|
announce_z = pick(using_map.station_levels)
|
||||||
|
priority_announcement.Announce(message, new_title = "Automated Lighting System Announcement", new_sound = 'sound/misc/notice2.ogg', zlevel = announce_z)
|
||||||
|
|
||||||
|
/datum/controller/subsystem/nightshift/proc/check_nightshift(check_canfire=FALSE) //This is called from elsewhere, like setting the alert levels
|
||||||
|
if(check_canfire && !can_fire)
|
||||||
|
return
|
||||||
|
var/emergency = security_level > SEC_LEVEL_GREEN
|
||||||
|
var/announcing = TRUE
|
||||||
|
var/night_time = using_map.get_nightshift()
|
||||||
|
if(high_security_mode != emergency)
|
||||||
|
high_security_mode = emergency
|
||||||
|
if(night_time)
|
||||||
|
announcing = FALSE
|
||||||
|
if(!emergency)
|
||||||
|
announce("Restoring night lighting configuration to normal operation.")
|
||||||
|
else
|
||||||
|
announce("Disabling night lighting: Station is in a state of emergency.")
|
||||||
|
if(emergency)
|
||||||
|
night_time = FALSE
|
||||||
|
if(nightshift_active != night_time)
|
||||||
|
update_nightshift(night_time, announcing)
|
||||||
|
|
||||||
|
/datum/controller/subsystem/nightshift/proc/update_nightshift(active, announce = TRUE)
|
||||||
|
nightshift_active = active
|
||||||
|
if(announce)
|
||||||
|
if(active)
|
||||||
|
announce("Good evening, crew. To reduce power consumption and stimulate the circadian rhythms of some species, all of the lights aboard the station have been dimmed for the night.")
|
||||||
|
else
|
||||||
|
announce("Good morning, crew. As it is now day time, all of the lights aboard the station have been restored to their former brightness.")
|
||||||
|
for(var/obj/machinery/power/apc/apc in machines)
|
||||||
|
if(apc.z in using_map.station_levels)
|
||||||
|
apc.set_nightshift(active, TRUE)
|
||||||
|
CHECK_TICK
|
||||||
@@ -120,6 +120,9 @@
|
|||||||
var/global/list/status_overlays_environ
|
var/global/list/status_overlays_environ
|
||||||
var/alarms_hidden = FALSE //If power alarms from this APC are visible on consoles
|
var/alarms_hidden = FALSE //If power alarms from this APC are visible on consoles
|
||||||
|
|
||||||
|
var/nightshift_lights = FALSE
|
||||||
|
var/last_nightshift_switch = 0
|
||||||
|
|
||||||
/obj/machinery/power/apc/updateDialog()
|
/obj/machinery/power/apc/updateDialog()
|
||||||
if (stat & (BROKEN|MAINT))
|
if (stat & (BROKEN|MAINT))
|
||||||
return
|
return
|
||||||
@@ -798,6 +801,7 @@
|
|||||||
"coverLocked" = coverlocked,
|
"coverLocked" = coverlocked,
|
||||||
"siliconUser" = issilicon(user) || isobserver(user), //I add observer here so admins can have more control, even if it makes 'siliconUser' seem inaccurate.
|
"siliconUser" = issilicon(user) || isobserver(user), //I add observer here so admins can have more control, even if it makes 'siliconUser' seem inaccurate.
|
||||||
"emergencyLights" = !emergency_lights,
|
"emergencyLights" = !emergency_lights,
|
||||||
|
"nightshiftLights" = nightshift_lights,
|
||||||
|
|
||||||
"powerChannels" = list(
|
"powerChannels" = list(
|
||||||
list(
|
list(
|
||||||
@@ -970,6 +974,13 @@
|
|||||||
update_icon()
|
update_icon()
|
||||||
update()
|
update()
|
||||||
|
|
||||||
|
else if(href_list["nightshift"])
|
||||||
|
if(last_nightshift_switch > world.time + 10 SECONDS) // don't spam...
|
||||||
|
to_chat(usr, "<span class='warning'>[src]'s night lighting circuit breaker is still cycling!</span>")
|
||||||
|
return 0
|
||||||
|
last_nightshift_switch = world.time
|
||||||
|
set_nightshift(!nightshift_lights)
|
||||||
|
|
||||||
else if (href_list["overload"])
|
else if (href_list["overload"])
|
||||||
if(istype(usr, /mob/living/silicon))
|
if(istype(usr, /mob/living/silicon))
|
||||||
src.overload_lighting()
|
src.overload_lighting()
|
||||||
@@ -1366,4 +1377,13 @@ obj/machinery/power/apc/proc/autoset(var/cur_state, var/on)
|
|||||||
if(src && grid_check == TRUE)
|
if(src && grid_check == TRUE)
|
||||||
grid_check = FALSE
|
grid_check = FALSE
|
||||||
|
|
||||||
|
/obj/machinery/power/apc/proc/set_nightshift(on, var/automated)
|
||||||
|
set waitfor = FALSE
|
||||||
|
if(automated && istype(area, /area/shuttle))
|
||||||
|
return
|
||||||
|
nightshift_lights = on
|
||||||
|
for(var/obj/machinery/light/L in area)
|
||||||
|
L.nightshift_mode(on)
|
||||||
|
CHECK_TICK
|
||||||
|
|
||||||
#undef APC_UPDATE_ICON_COOLDOWN
|
#undef APC_UPDATE_ICON_COOLDOWN
|
||||||
|
|||||||
@@ -245,9 +245,18 @@ var/global/list/light_type_cache = list()
|
|||||||
var/bulb_emergency_pow_mul = 0.75 // the multiplier for determining the light's power in emergency mode
|
var/bulb_emergency_pow_mul = 0.75 // the multiplier for determining the light's power in emergency mode
|
||||||
var/bulb_emergency_pow_min = 0.5 // the minimum value for the light's power in emergency mode
|
var/bulb_emergency_pow_min = 0.5 // the minimum value for the light's power in emergency mode
|
||||||
|
|
||||||
|
var/nightshift_enabled = FALSE
|
||||||
|
var/nightshift_allowed = TRUE
|
||||||
|
var/brightness_range_ns
|
||||||
|
var/brightness_power_ns
|
||||||
|
var/brightness_color_ns
|
||||||
|
|
||||||
/obj/machinery/light/flicker
|
/obj/machinery/light/flicker
|
||||||
auto_flicker = TRUE
|
auto_flicker = TRUE
|
||||||
|
|
||||||
|
/obj/machinery/light/no_nightshift
|
||||||
|
nightshift_allowed = FALSE
|
||||||
|
|
||||||
// the smaller bulb light fixture
|
// the smaller bulb light fixture
|
||||||
|
|
||||||
/obj/machinery/light/small
|
/obj/machinery/light/small
|
||||||
@@ -417,7 +426,10 @@ var/global/list/light_type_cache = list()
|
|||||||
//VOREStation Edit End
|
//VOREStation Edit End
|
||||||
|
|
||||||
if(on)
|
if(on)
|
||||||
if(light_range != brightness_range || light_power != brightness_power || light_color != brightness_color)
|
var/correct_range = nightshift_enabled ? brightness_range_ns : brightness_range
|
||||||
|
var/correct_power = nightshift_enabled ? brightness_power_ns : brightness_power
|
||||||
|
var/correct_color = nightshift_enabled ? brightness_color_ns : brightness_color
|
||||||
|
if(light_range != correct_range || light_power != correct_power || light_color != correct_color)
|
||||||
if(!auto_flicker)
|
if(!auto_flicker)
|
||||||
switchcount++
|
switchcount++
|
||||||
if(rigged)
|
if(rigged)
|
||||||
@@ -435,7 +447,7 @@ var/global/list/light_type_cache = list()
|
|||||||
set_light(0)
|
set_light(0)
|
||||||
else
|
else
|
||||||
update_use_power(USE_POWER_ACTIVE)
|
update_use_power(USE_POWER_ACTIVE)
|
||||||
set_light(brightness_range, brightness_power, brightness_color)
|
set_light(correct_range, correct_power, correct_color)
|
||||||
else if(has_emergency_power(LIGHT_EMERGENCY_POWER_USE) && !turned_off())
|
else if(has_emergency_power(LIGHT_EMERGENCY_POWER_USE) && !turned_off())
|
||||||
update_use_power(USE_POWER_IDLE)
|
update_use_power(USE_POWER_IDLE)
|
||||||
emergency_mode = TRUE
|
emergency_mode = TRUE
|
||||||
@@ -446,6 +458,13 @@ var/global/list/light_type_cache = list()
|
|||||||
|
|
||||||
update_active_power_usage((light_range * light_power) * LIGHTING_POWER_FACTOR)
|
update_active_power_usage((light_range * light_power) * LIGHTING_POWER_FACTOR)
|
||||||
|
|
||||||
|
/obj/machinery/light/proc/nightshift_mode(var/state)
|
||||||
|
if(!nightshift_allowed)
|
||||||
|
return
|
||||||
|
|
||||||
|
if(state != nightshift_enabled)
|
||||||
|
nightshift_enabled = state
|
||||||
|
update(FALSE)
|
||||||
|
|
||||||
/obj/machinery/light/attack_generic(var/mob/user, var/damage)
|
/obj/machinery/light/attack_generic(var/mob/user, var/damage)
|
||||||
if(!damage)
|
if(!damage)
|
||||||
@@ -506,10 +525,15 @@ var/global/list/light_type_cache = list()
|
|||||||
status = L.status
|
status = L.status
|
||||||
switchcount = L.switchcount
|
switchcount = L.switchcount
|
||||||
rigged = L.rigged
|
rigged = L.rigged
|
||||||
|
|
||||||
brightness_range = L.brightness_range
|
brightness_range = L.brightness_range
|
||||||
brightness_power = L.brightness_power
|
brightness_power = L.brightness_power
|
||||||
brightness_color = L.brightness_color
|
brightness_color = L.brightness_color
|
||||||
|
|
||||||
|
brightness_range_ns = L.nightshift_range
|
||||||
|
brightness_power_ns = L.nightshift_power
|
||||||
|
brightness_color_ns = L.nightshift_color
|
||||||
|
|
||||||
// attack with item - insert light (if right type), otherwise try to break the light
|
// attack with item - insert light (if right type), otherwise try to break the light
|
||||||
|
|
||||||
/obj/machinery/light/proc/insert_bulb(obj/item/weapon/light/L)
|
/obj/machinery/light/proc/insert_bulb(obj/item/weapon/light/L)
|
||||||
@@ -872,6 +896,10 @@ var/global/list/light_type_cache = list()
|
|||||||
var/brightness_power = 1
|
var/brightness_power = 1
|
||||||
var/brightness_color = LIGHT_COLOR_INCANDESCENT_TUBE
|
var/brightness_color = LIGHT_COLOR_INCANDESCENT_TUBE
|
||||||
|
|
||||||
|
var/nightshift_range = 8
|
||||||
|
var/nightshift_power = 0.7
|
||||||
|
var/nightshift_color = LIGHT_COLOR_NIGHTSHIFT
|
||||||
|
|
||||||
/obj/item/weapon/light/tube
|
/obj/item/weapon/light/tube
|
||||||
name = "light tube"
|
name = "light tube"
|
||||||
desc = "A replacement light tube."
|
desc = "A replacement light tube."
|
||||||
@@ -888,6 +916,9 @@ var/global/list/light_type_cache = list()
|
|||||||
brightness_range = 15
|
brightness_range = 15
|
||||||
brightness_power = 9
|
brightness_power = 9
|
||||||
|
|
||||||
|
nightshift_range = 10
|
||||||
|
nightshift_power = 0.9
|
||||||
|
|
||||||
/obj/item/weapon/light/bulb
|
/obj/item/weapon/light/bulb
|
||||||
name = "light bulb"
|
name = "light bulb"
|
||||||
desc = "A replacement light bulb."
|
desc = "A replacement light bulb."
|
||||||
@@ -899,6 +930,9 @@ var/global/list/light_type_cache = list()
|
|||||||
brightness_power = 4
|
brightness_power = 4
|
||||||
brightness_color = LIGHT_COLOR_INCANDESCENT_BULB
|
brightness_color = LIGHT_COLOR_INCANDESCENT_BULB
|
||||||
|
|
||||||
|
nightshift_range = 3
|
||||||
|
nightshift_power = 0.35
|
||||||
|
|
||||||
/obj/item/weapon/light/throw_impact(atom/hit_atom)
|
/obj/item/weapon/light/throw_impact(atom/hit_atom)
|
||||||
..()
|
..()
|
||||||
shatter()
|
shatter()
|
||||||
|
|||||||
@@ -64,10 +64,6 @@
|
|||||||
else
|
else
|
||||||
security_announcement_down.Announce("[config.alert_desc_red_downto]", "Attention! Code red!")
|
security_announcement_down.Announce("[config.alert_desc_red_downto]", "Attention! Code red!")
|
||||||
security_level = SEC_LEVEL_RED
|
security_level = SEC_LEVEL_RED
|
||||||
/* - At the time of commit, setting status displays didn't work properly
|
|
||||||
var/obj/machinery/computer/communications/CC = locate(/obj/machinery/computer/communications,world)
|
|
||||||
if(CC)
|
|
||||||
CC.post_status("alert", "redalert")*/
|
|
||||||
if(SEC_LEVEL_DELTA)
|
if(SEC_LEVEL_DELTA)
|
||||||
security_announcement_up.Announce("[config.alert_desc_delta]", "Attention! Delta alert level reached!", new_sound = 'sound/effects/siren.ogg')
|
security_announcement_up.Announce("[config.alert_desc_delta]", "Attention! Delta alert level reached!", new_sound = 'sound/effects/siren.ogg')
|
||||||
security_level = SEC_LEVEL_DELTA
|
security_level = SEC_LEVEL_DELTA
|
||||||
@@ -84,6 +80,10 @@
|
|||||||
atc.reroute_traffic(yes = 1) // Tell them fuck off we're busy.
|
atc.reroute_traffic(yes = 1) // Tell them fuck off we're busy.
|
||||||
else
|
else
|
||||||
atc.reroute_traffic(yes = 0)
|
atc.reroute_traffic(yes = 0)
|
||||||
|
|
||||||
|
spawn()
|
||||||
|
SSnightshift.check_nightshift()
|
||||||
|
|
||||||
admin_chat_message(message = "Security level is now: [uppertext(get_security_level())]", color = "#CC2222") //VOREStation Add
|
admin_chat_message(message = "Security level is now: [uppertext(get_security_level())]", color = "#CC2222") //VOREStation Add
|
||||||
|
|
||||||
/proc/get_security_level()
|
/proc/get_security_level()
|
||||||
|
|||||||
@@ -529,3 +529,6 @@ SQLITE_FEEDBACK_MIN_AGE 7
|
|||||||
|
|
||||||
## Uncomment this if you want to disable the popup alert for people on the same CID (Don't do this on a live server if you ban multikeying)
|
## Uncomment this if you want to disable the popup alert for people on the same CID (Don't do this on a live server if you ban multikeying)
|
||||||
#DISABLE_CID_WARN_POPUP
|
#DISABLE_CID_WARN_POPUP
|
||||||
|
|
||||||
|
## Comment this out if you don't want to use the 'nightshift lighting' subsystem to adjust lights based on ingame time
|
||||||
|
ENABLE_NIGHT_SHIFTS
|
||||||
@@ -22,21 +22,26 @@ var/list/all_maps = list()
|
|||||||
var/full_name = "Unnamed Map"
|
var/full_name = "Unnamed Map"
|
||||||
var/path
|
var/path
|
||||||
|
|
||||||
var/list/zlevels = list()
|
|
||||||
var/zlevel_datum_type // If populated, all subtypes of this type will be instantiated and used to populate the *_levels lists.
|
var/zlevel_datum_type // If populated, all subtypes of this type will be instantiated and used to populate the *_levels lists.
|
||||||
|
|
||||||
var/list/station_levels = list() // Z-levels the station exists on
|
|
||||||
var/list/admin_levels = list() // Z-levels for admin functionality (Centcom, shuttle transit, etc)
|
|
||||||
var/list/contact_levels = list() // Z-levels that can be contacted from the station, for eg announcements
|
|
||||||
var/list/player_levels = list() // Z-levels a character can typically reach
|
|
||||||
var/list/sealed_levels = list() // Z-levels that don't allow random transit at edge
|
|
||||||
var/list/xenoarch_exempt_levels = list() //Z-levels exempt from xenoarch finds and digsites spawning.
|
|
||||||
var/list/empty_levels = null // Empty Z-levels that may be used for various things (currently used by bluespace jump)
|
|
||||||
|
|
||||||
var/list/map_levels // Z-levels available to various consoles, such as the crew monitor (when that gets coded in). Defaults to station_levels if unset.
|
|
||||||
var/list/base_turf_by_z = list() // Custom base turf by Z-level. Defaults to world.turf for unlisted Z-levels
|
var/list/base_turf_by_z = list() // Custom base turf by Z-level. Defaults to world.turf for unlisted Z-levels
|
||||||
|
|
||||||
|
// Automatically populated lists made static for faster lookups
|
||||||
|
var/static/list/zlevels = list()
|
||||||
|
var/static/list/station_levels = list() // Z-levels the station exists on
|
||||||
|
var/static/list/admin_levels = list() // Z-levels for admin functionality (Centcom, shuttle transit, etc)
|
||||||
|
var/static/list/contact_levels = list() // Z-levels that can be contacted from the station, for eg announcements
|
||||||
|
var/static/list/player_levels = list() // Z-levels a character can typically reach
|
||||||
|
var/static/list/sealed_levels = list() // Z-levels that don't allow random transit at edge
|
||||||
|
var/static/list/xenoarch_exempt_levels = list() //Z-levels exempt from xenoarch finds and digsites spawning.
|
||||||
|
var/static/list/empty_levels = null // Empty Z-levels that may be used for various things (currently used by bluespace jump)
|
||||||
|
// End Static Lists
|
||||||
|
|
||||||
|
// Z-levels available to various consoles, such as the crew monitor. Defaults to station_levels if unset.
|
||||||
|
var/list/map_levels
|
||||||
|
|
||||||
|
// E-mail TLDs to use for NTnet modular computer e-mail addresses
|
||||||
var/list/usable_email_tlds = list("freemail.nt")
|
var/list/usable_email_tlds = list("freemail.nt")
|
||||||
|
|
||||||
//This list contains the z-level numbers which can be accessed via space travel and the percentile chances to get there.
|
//This list contains the z-level numbers which can be accessed via space travel and the percentile chances to get there.
|
||||||
var/list/accessible_z_levels = list()
|
var/list/accessible_z_levels = list()
|
||||||
|
|
||||||
@@ -137,6 +142,40 @@ var/list/all_maps = list()
|
|||||||
else
|
else
|
||||||
default_skybox = new()
|
default_skybox = new()
|
||||||
|
|
||||||
|
// Gets the current time on a current zlevel, and returns a time datum
|
||||||
|
/datum/map/proc/get_zlevel_time(var/z)
|
||||||
|
if(!z)
|
||||||
|
z = 1
|
||||||
|
var/datum/planet/P = SSplanets.z_to_planet[z]
|
||||||
|
// We found a planet tied to that zlevel, give them the time
|
||||||
|
if(istype(P))
|
||||||
|
return P.current_time
|
||||||
|
|
||||||
|
// We have to invent a time
|
||||||
|
else
|
||||||
|
var/seconds_stationtime = round(station_time_in_ticks*0.1) //Not actually ticks......
|
||||||
|
var/datum/time/T = new(seconds_stationtime)
|
||||||
|
return T
|
||||||
|
|
||||||
|
// Returns a boolean for if it's night or not on a particular zlevel
|
||||||
|
/datum/map/proc/get_night(var/z)
|
||||||
|
if(!z)
|
||||||
|
z = 1
|
||||||
|
var/datum/time/now = get_zlevel_time(z)
|
||||||
|
var/percent = now.seconds_stored / now.seconds_in_day
|
||||||
|
testing("get_night is [percent] through the day on [z]")
|
||||||
|
|
||||||
|
// First quarter, last quarter
|
||||||
|
if(percent < 0.25 || percent > 0.75)
|
||||||
|
return TRUE
|
||||||
|
// Second quarter, third quarter
|
||||||
|
else
|
||||||
|
return FALSE
|
||||||
|
|
||||||
|
// Boolean for if we should use SSnightshift night hours
|
||||||
|
/datum/map/proc/get_nightshift()
|
||||||
|
return get_night(1) //Defaults to z1, customize however you want on your own maps
|
||||||
|
|
||||||
/datum/map/proc/setup_map()
|
/datum/map/proc/setup_map()
|
||||||
return
|
return
|
||||||
|
|
||||||
|
|||||||
@@ -201,6 +201,15 @@
|
|||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
|
<div class="item">
|
||||||
|
<div class="itemLabel">
|
||||||
|
Night Lighting:
|
||||||
|
</div>
|
||||||
|
<div class="itemContent">
|
||||||
|
{{:helper.link(data.nightshiftLights ? 'Enabled' : 'Disabled', data.nightshiftLights ? 'power' : 'close', {'nightshift' : 1}, null)}}
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
|
||||||
{{if data.siliconUser}}
|
{{if data.siliconUser}}
|
||||||
<h3>System Overrides</h3>
|
<h3>System Overrides</h3>
|
||||||
|
|
||||||
|
|||||||
@@ -244,6 +244,7 @@
|
|||||||
#include "code\controllers\subsystems\mapping_vr.dm"
|
#include "code\controllers\subsystems\mapping_vr.dm"
|
||||||
#include "code\controllers\subsystems\mobs.dm"
|
#include "code\controllers\subsystems\mobs.dm"
|
||||||
#include "code\controllers\subsystems\nanoui.dm"
|
#include "code\controllers\subsystems\nanoui.dm"
|
||||||
|
#include "code\controllers\subsystems\nightshift.dm"
|
||||||
#include "code\controllers\subsystems\open_space.dm"
|
#include "code\controllers\subsystems\open_space.dm"
|
||||||
#include "code\controllers\subsystems\orbits.dm"
|
#include "code\controllers\subsystems\orbits.dm"
|
||||||
#include "code\controllers\subsystems\overlays.dm"
|
#include "code\controllers\subsystems\overlays.dm"
|
||||||
|
|||||||
Reference in New Issue
Block a user