Merge pull request #7801 from Mloc/bs12-glowypipes

refactor buckling + glowy HE pipes
This commit is contained in:
Chinsky
2015-02-03 18:12:09 +03:00
29 changed files with 250 additions and 145 deletions

View File

@@ -3,18 +3,23 @@ obj/machinery/atmospherics/pipe/simple/heat_exchanging
icon = 'icons/atmos/heat.dmi'
icon_state = "intact"
pipe_icon = "hepipe"
color = "#404040"
level = 2
var/initialize_directions_he
var/surface = 2 //surface area in m^2
var/icon_temperature = T20C //stop small changes in temperature causing an icon refresh
minimum_temperature_difference = 20
thermal_conductivity = OPEN_HEAT_TRANSFER_COEFFICIENT
buckle_lying = 1
// BubbleWrap
New()
..()
initialize_directions_he = initialize_directions // The auto-detection from /pipe is good enough for a simple HE pipe
// BubbleWrap END
color = "#404040" //we don't make use of the fancy overlay system for colours, use this to set the default.
initialize()
normalize_dir()
@@ -48,19 +53,53 @@ obj/machinery/atmospherics/pipe/simple/heat_exchanging
if(!parent)
..()
else
var/environment_temperature = 0
var/datum/gas_mixture/pipe_air = return_air()
if(istype(loc, /turf/simulated/))
var/environment_temperature = 0
if(loc:blocks_air)
environment_temperature = loc:temperature
else
var/datum/gas_mixture/environment = loc.return_air()
environment_temperature = environment.temperature
var/datum/gas_mixture/pipe_air = return_air()
if(abs(environment_temperature-pipe_air.temperature) > minimum_temperature_difference)
parent.temperature_interact(loc, volume, thermal_conductivity)
else if(istype(loc, /turf/space/))
parent.radiate_heat_to_space(surface, 1)
if(buckled_mob)
var/hc = pipe_air.heat_capacity()
var/avg_temp = (pipe_air.temperature * hc + buckled_mob.bodytemperature * 3500) / (hc + 3500)
pipe_air.temperature = avg_temp
buckled_mob.bodytemperature = avg_temp
var/heat_limit = 1000
var/mob/living/carbon/human/H = buckled_mob
if(istype(H) && H.species)
heat_limit = H.species.heat_level_3
if(pipe_air.temperature > heat_limit + 1)
buckled_mob.apply_damage(4 * log(pipe_air.temperature - heat_limit), BURN, "chest", used_weapon = "Excessive Heat")
//fancy radiation glowing
if(pipe_air.temperature && (icon_temperature > 500 || pipe_air.temperature > 500)) //start glowing at 500K
if(abs(pipe_air.temperature - icon_temperature) > 10)
icon_temperature = pipe_air.temperature
var/h_r = heat2color_r(icon_temperature)
var/h_g = heat2color_g(icon_temperature)
var/h_b = heat2color_b(icon_temperature)
if(icon_temperature < 2000) //scale up overlay until 2000K
var/scale = (icon_temperature - 500) / 1500
h_r = 64 + (h_r - 64)*scale
h_g = 64 + (h_g - 64)*scale
h_b = 64 + (h_b - 64)*scale
animate(src, color = rgb(h_r, h_g, h_b), time = 20, easing = SINE_EASING)
obj/machinery/atmospherics/pipe/simple/heat_exchanging/junction
icon = 'icons/atmos/junction.dmi'

View File

@@ -12,6 +12,10 @@
var/alert_pressure = 80*ONE_ATMOSPHERE
//minimum pressure before check_pressure(...) should be called
can_buckle = 1
buckle_require_restraints = 1
buckle_lying = -1
/obj/machinery/atmospherics/pipe/drain_power()
return -1