makes lights trigger on forceMove using a vg change

Signed-off-by: Mloc <colmohici@gmail.com>
This commit is contained in:
Mloc
2015-07-27 11:40:37 +01:00
parent 1d8e015334
commit aab326e05f
3 changed files with 15 additions and 11 deletions

View File

@@ -46,21 +46,13 @@
T.reconsider_lights()
return ..()
/atom/movable/Move()
var/turf/old_loc = loc
/atom/Entered(atom/movable/obj, atom/prev_loc)
. = ..()
if(loc != old_loc)
for(var/datum/light_source/L in light_sources)
if(obj && prev_loc != src)
for(var/datum/light_source/L in obj.light_sources)
L.source_atom.update_light()
var/turf/new_loc = loc
if(istype(old_loc) && opacity)
old_loc.reconsider_lights()
if(istype(new_loc) && opacity)
new_loc.reconsider_lights()
/atom/proc/set_opacity(new_opacity)
var/old_opacity = opacity
opacity = new_opacity

View File

@@ -98,3 +98,5 @@
var/turf/T = loc
if(istype(T))
T.lighting_overlay = null
..()

View File

@@ -16,3 +16,13 @@
if(A.lighting_use_dynamic)
var/atom/movable/lighting_overlay/O = PoolOrNew(/atom/movable/lighting_overlay, src)
lighting_overlay = O
/turf/Entered(atom/movable/obj)
. = ..()
if(obj && obj.opacity)
reconsider_lights()
/turf/Exited(atom/movable/obj)
. = ..()
if(obj && obj.opacity)
reconsider_lights()