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https://github.com/CHOMPStation2/CHOMPStation2.git
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Ports the medical item sounds from Bay
A port of https://github.com/Baystation12/Baystation12/pull/21268, which adds sounds to the healing item stacks, taperolls, and hyposprays
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@@ -9,6 +9,7 @@
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throw_range = 20
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var/heal_brute = 0
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var/heal_burn = 0
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var/apply_sounds
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/obj/item/stack/medical/attack(mob/living/carbon/M as mob, mob/user as mob)
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if (!istype(M))
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@@ -65,6 +66,7 @@
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icon_state = "brutepack"
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origin_tech = list(TECH_BIO = 1)
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no_variants = FALSE
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apply_sounds = list('sound/effects/rip1.ogg','sound/effects/rip2.ogg')
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/obj/item/stack/medical/bruise_pack/attack(mob/living/carbon/M as mob, mob/user as mob)
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if(..())
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@@ -112,6 +114,7 @@
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"<span class='notice'>You place a bandaid over \a [W.desc] on [M]'s [affecting.name].</span>" )
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W.bandage()
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W.disinfect()
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playsound(src, pick(apply_sounds), 25)
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used++
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affecting.update_damages()
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if(used == amount)
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@@ -130,6 +133,7 @@
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heal_burn = 1
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origin_tech = list(TECH_BIO = 1)
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no_variants = FALSE
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apply_sounds = list('sound/effects/ointment.ogg')
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/obj/item/stack/medical/ointment/attack(mob/living/carbon/M as mob, mob/user as mob)
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if(..())
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@@ -159,6 +163,7 @@
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"<span class='notice'>You salved wounds on [M]'s [affecting.name].</span>" )
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use(1)
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affecting.salve()
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playsound(src, pick(apply_sounds), 25)
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/obj/item/stack/medical/advanced/bruise_pack
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name = "advanced trauma kit"
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@@ -167,6 +172,7 @@
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icon_state = "traumakit"
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heal_brute = 3
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origin_tech = list(TECH_BIO = 1)
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apply_sounds = list('sound/effects/rip1.ogg','sound/effects/rip2.ogg','sound/effects/tape.ogg')
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/obj/item/stack/medical/advanced/bruise_pack/attack(mob/living/carbon/M as mob, mob/user as mob)
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if(..())
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@@ -212,6 +218,7 @@
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W.bandage()
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W.disinfect()
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W.heal_damage(heal_brute)
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playsound(src, pick(apply_sounds), 25)
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used++
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affecting.update_damages()
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if(used == amount)
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@@ -228,7 +235,7 @@
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icon_state = "burnkit"
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heal_burn = 3
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origin_tech = list(TECH_BIO = 1)
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apply_sounds = list('sound/effects/ointment.ogg')
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/obj/item/stack/medical/advanced/ointment/attack(mob/living/carbon/M as mob, mob/user as mob)
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if(..())
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@@ -258,6 +265,7 @@
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affecting.heal_damage(0,heal_burn)
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use(1)
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affecting.salve()
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playsound(src, pick(apply_sounds), 25)
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/obj/item/stack/medical/splint
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name = "medical splints"
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