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https://github.com/CHOMPStation2/CHOMPStation2.git
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[MIRROR] refactors most spans (#9139)
Co-authored-by: Heroman3003 <31296024+Heroman3003@users.noreply.github.com> Co-authored-by: Kashargul <KashL@t-online.de>
This commit is contained in:
@@ -71,17 +71,17 @@
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return ..()
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var/turf/T = src.loc
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if (level==1 && isturf(T) && !T.is_plating())
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to_chat(user, "<span class='warning'>You must remove the plating first.</span>")
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to_chat(user, span_warning("You must remove the plating first."))
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return 1
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if (!can_unwrench())
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to_chat(user, "<span class='warning'>You cannot unwrench \the [src], it is too exerted due to internal pressure.</span>")
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to_chat(user, span_warning("You cannot unwrench \the [src], it is too exerted due to internal pressure."))
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add_fingerprint(user)
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return 1
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playsound(src, W.usesound, 50, 1)
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to_chat(user, "<span class='notice'>You begin to unfasten \the [src]...</span>")
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to_chat(user, span_notice("You begin to unfasten \the [src]..."))
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if (do_after(user, 40 * W.toolspeed))
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user.visible_message( \
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"<b>\The [user]</b> unfastens \the [src].", \
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"<span class='notice'>You have unfastened \the [src].</span>", \
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span_notice("You have unfastened \the [src]."), \
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"You hear a ratchet.")
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deconstruct()
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@@ -158,7 +158,7 @@
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update_underlays()
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/obj/machinery/atmospherics/unary/outlet_injector/attack_hand(mob/user as mob)
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to_chat(user, "<span class='notice'>You toggle \the [src].</span>")
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to_chat(user, span_notice("You toggle \the [src]."))
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injecting = !injecting
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update_use_power(injecting ? USE_POWER_IDLE : USE_POWER_OFF)
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update_icon()
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@@ -168,10 +168,10 @@
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return ..()
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playsound(src, W.usesound, 50, 1)
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to_chat(user, "<span class='notice'>You begin to unfasten \the [src]...</span>")
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to_chat(user, span_notice("You begin to unfasten \the [src]..."))
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if (do_after(user, 40 * W.toolspeed))
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user.visible_message( \
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"<b>\The [user]</b> unfastens \the [src].", \
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"<span class='notice'>You have unfastened \the [src].</span>", \
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span_notice("You have unfastened \the [src]."), \
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"You hear a ratchet.")
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deconstruct()
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@@ -106,11 +106,11 @@
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for(var/obj/machinery/atmospherics/M in loc)
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if(M == src) continue
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if((M.pipe_flags & pipe_flags & PIPING_ONE_PER_TURF)) //Only one dense/requires density object per tile, eg connectors/cryo/heater/coolers.
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visible_message("<span class='warning'>\The [src]'s cannot be connected, something is hogging the tile!</span>")
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visible_message(span_warning("\The [src]'s cannot be connected, something is hogging the tile!"))
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return TRUE
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if((M.piping_layer != piping_layer) && !((M.pipe_flags | flags) & PIPING_ALL_LAYER)) // Pipes on different layers can't block each other unless they are ALL_LAYER
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continue
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if(M.get_init_dirs() & get_init_dirs()) // matches at least one direction on either type of pipe
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visible_message("<span class='warning'>\The [src]'s connector can't be connected, there is already a pipe at that location!</span>")
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visible_message(span_warning("\The [src]'s connector can't be connected, there is already a pipe at that location!"))
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return TRUE
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return FALSE
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@@ -393,22 +393,22 @@
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if(W.has_tool_quality(TOOL_WELDER))
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var/obj/item/weldingtool/WT = W.get_welder()
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if (WT.remove_fuel(0,user))
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to_chat(user, "<span class='notice'>Now welding the vent.</span>")
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to_chat(user, span_notice("Now welding the vent."))
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if(do_after(user, 20 * WT.toolspeed))
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if(!src || !WT.isOn()) return
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playsound(src, WT.usesound, 50, 1)
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if(!welded)
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user.visible_message("<b>\The [user]</b> welds the vent shut.", "<span class='notice'>You weld the vent shut.</span>", "You hear welding.")
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user.visible_message("<b>\The [user]</b> welds the vent shut.", span_notice("You weld the vent shut."), "You hear welding.")
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welded = 1
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update_icon()
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else
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user.visible_message("<span class='notice'>[user] unwelds the vent.</span>", "<span class='notice'>You unweld the vent.</span>", "You hear welding.")
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user.visible_message(span_notice("[user] unwelds the vent."), span_notice("You unweld the vent."), "You hear welding.")
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welded = 0
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update_icon()
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else
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to_chat(user, "<span class='notice'>The welding tool needs to be on to start this task.</span>")
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to_chat(user, span_notice("The welding tool needs to be on to start this task."))
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else
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to_chat(user, "<span class='warning'>You need more welding fuel to complete this task.</span>")
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to_chat(user, span_warning("You need more welding fuel to complete this task."))
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return 1
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else
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..()
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@@ -432,22 +432,22 @@
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if (!W.has_tool_quality(TOOL_WRENCH))
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return ..()
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if (!(stat & NOPOWER) && use_power)
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to_chat(user, "<span class='warning'>You cannot unwrench \the [src], turn it off first.</span>")
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to_chat(user, span_warning("You cannot unwrench \the [src], turn it off first."))
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return 1
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var/turf/T = src.loc
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if (node && node.level==1 && isturf(T) && !T.is_plating())
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to_chat(user, "<span class='warning'>You must remove the plating first.</span>")
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to_chat(user, span_warning("You must remove the plating first."))
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return 1
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if(!can_unwrench())
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to_chat(user, "<span class='warning'>You cannot unwrench \the [src], it is too exerted due to internal pressure.</span>")
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to_chat(user, span_warning("You cannot unwrench \the [src], it is too exerted due to internal pressure."))
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add_fingerprint(user)
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return 1
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playsound(src, W.usesound, 50, 1)
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to_chat(user, "<span class='notice'>You begin to unfasten \the [src]...</span>")
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to_chat(user, span_notice("You begin to unfasten \the [src]..."))
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if (do_after(user, 40 * W.toolspeed))
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user.visible_message( \
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"<b>\The [user]</b> unfastens \the [src].", \
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"<span class='notice'>You have unfastened \the [src].</span>", \
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span_notice("You have unfastened \the [src]."), \
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"You hear a ratchet.")
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deconstruct()
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@@ -273,22 +273,22 @@
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if (!W.has_tool_quality(TOOL_WRENCH))
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return ..()
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if (!(stat & NOPOWER) && use_power)
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to_chat(user, "<span class='warning'>You cannot unwrench \the [src], turn it off first.</span>")
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to_chat(user, span_warning("You cannot unwrench \the [src], turn it off first."))
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return 1
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var/turf/T = src.loc
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if (node && node.level==1 && isturf(T) && !T.is_plating())
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to_chat(user, "<span class='warning'>You must remove the plating first.</span>")
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to_chat(user, span_warning("You must remove the plating first."))
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return 1
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if(!can_unwrench())
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to_chat(user, "<span class='warning'>You cannot unwrench \the [src], it is too exerted due to internal pressure.</span>")
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to_chat(user, span_warning("You cannot unwrench \the [src], it is too exerted due to internal pressure."))
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add_fingerprint(user)
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return 1
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playsound(src, W.usesound, 50, 1)
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to_chat(user, "<span class='notice'>You begin to unfasten \the [src]...</span>")
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to_chat(user, span_notice("You begin to unfasten \the [src]..."))
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if (do_after(user, 40 * W.toolspeed))
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user.visible_message( \
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"<b>\The [user]</b> unfastens \the [src].", \
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"<span class='notice'>You have unfastened \the [src].</span>", \
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span_notice("You have unfastened \the [src]."), \
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"You hear a ratchet.")
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deconstruct()
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