[MIRROR] refactors most spans (#9139)

Co-authored-by: Heroman3003 <31296024+Heroman3003@users.noreply.github.com>
Co-authored-by: Kashargul <KashL@t-online.de>
This commit is contained in:
CHOMPStation2
2024-10-04 06:00:17 -07:00
committed by GitHub
parent 43ee646816
commit ab154b48b2
1511 changed files with 12497 additions and 12357 deletions

View File

@@ -124,15 +124,15 @@
return
if(!LAZYLEN(frozen_items))
to_chat(usr, "<span class='notice'>There is nothing to recover from storage.</span>")
to_chat(usr, span_notice("There is nothing to recover from storage."))
return
var/obj/item/I = locate(params["ref"]) in frozen_items
if(!I)
to_chat(usr, "<span class='notice'>\The [I] is no longer in storage.</span>")
to_chat(usr, span_notice("\The [I] is no longer in storage."))
return
visible_message("<span class='notice'>The console beeps happily as it disgorges [I].</span>")
visible_message(span_notice("The console beeps happily as it disgorges [I]."))
I.forceMove(get_turf(src))
frozen_items -= I
@@ -141,10 +141,10 @@
return
if(!LAZYLEN(frozen_items))
to_chat(usr, "<span class='notice'>There is nothing to recover from storage.</span>")
to_chat(usr, span_notice("There is nothing to recover from storage."))
return
visible_message("<span class='notice'>The console beeps happily as it disgorges the desired objects.</span>")
visible_message(span_notice("The console beeps happily as it disgorges the desired objects."))
for(var/obj/item/I in frozen_items)
I.forceMove(get_turf(src))
@@ -472,7 +472,7 @@
// them win or lose based on cryo is silly so we remove the objective.
if(O.target == to_despawn.mind)
if(O.owner && O.owner.current)
to_chat(O.owner.current, "<span class='warning'>You get the feeling your target is no longer within your reach...</span>")
to_chat(O.owner.current, span_warning("You get the feeling your target is no longer within your reach..."))
qdel(O)
//VOREStation Edit - Resleeving.
@@ -547,7 +547,7 @@
if(depart_announce)
announce.autosay("[to_despawn.real_name][departing_job ? ", [departing_job], " : " "][on_store_message]", "[on_store_name]", announce_channel, using_map.get_map_levels(z, TRUE, om_range = DEFAULT_OVERMAP_RANGE))
visible_message("<span class='notice'>\The [initial(name)] [on_store_visible_message_1] [to_despawn.real_name] [on_store_visible_message_2]</span>", 3)
visible_message(span_notice("\The [initial(name)] [on_store_visible_message_1] [to_despawn.real_name] [on_store_visible_message_2]"), 3)
//VOREStation Edit End
@@ -570,7 +570,7 @@
var/obj/item/grab/grab = G
if(occupant)
to_chat(user, "<span class='notice'>\The [src] is in use.</span>")
to_chat(user, span_notice("\The [src] is in use."))
return
if(!ismob(grab.affecting))
@@ -615,7 +615,7 @@
return
if(occupant)
to_chat(usr, "<span class='notice'><B>\The [src] is in use.</B></span>")
to_chat(usr, span_notice("<B>\The [src] is in use.</B>"))
return
if(isliving(usr))
@@ -632,7 +632,7 @@
return
if(occupant)
to_chat(usr, "<span class='notice'><B>\The [src] is in use.</B></span>")
to_chat(usr, span_notice("<B>\The [src] is in use.</B>"))
return
usr.stop_pulling()
@@ -648,8 +648,8 @@
icon_state = occupied_icon_state
to_chat(usr, "<span class='notice'>[on_enter_occupant_message]</span>")
to_chat(usr, "<span class='notice'><b>If you ghost, log out or close your client now, your character will shortly be permanently removed from the round.</b></span>")
to_chat(usr, span_notice("[on_enter_occupant_message]"))
to_chat(usr, span_notice("<b>If you ghost, log out or close your client now, your character will shortly be permanently removed from the round.</b>"))
time_entered = world.time
@@ -704,7 +704,7 @@
if(!M)
return
if(occupant)
to_chat(user, "<span class='warning'>\The [src] is already occupied.</span>")
to_chat(user, span_warning("\The [src] is already occupied."))
return
var/willing = null //We don't want to allow people to be forced into despawning.
@@ -724,7 +724,7 @@
if(do_after(user, 20))
if(occupant)
to_chat(user, "<span class='warning'>\The [src] is already occupied.</span>")
to_chat(user, span_warning("\The [src] is already occupied."))
return
M.forceMove(src)
@@ -735,8 +735,8 @@
icon_state = occupied_icon_state
to_chat(M, "<span class='notice'>[on_enter_occupant_message]</span>")
to_chat(M, "<span class='notice'><b>If you ghost, log out or close your client now, your character will shortly be permanently removed from the round.</b></span>")
to_chat(M, span_notice("[on_enter_occupant_message]"))
to_chat(M, span_notice("<b>If you ghost, log out or close your client now, your character will shortly be permanently removed from the round.</b>"))
set_occupant(M)
time_entered = world.time
if(ishuman(M) && applies_stasis)
@@ -748,7 +748,7 @@
// Book keeping!
var/turf/location = get_turf(src)
log_admin("[key_name_admin(M)] has entered a stasis pod. (<A HREF='?_src_=holder;[HrefToken()];adminplayerobservecoodjump=1;X=[location.x];Y=[location.y];Z=[location.z]'>JMP</a>)")
message_admins("<span class='notice'>[key_name_admin(M)] has entered a stasis pod.</span>")
message_admins(span_notice("[key_name_admin(M)] has entered a stasis pod."))
//Despawning occurs when process() is called with an occupant without a client.
add_fingerprint(M)