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https://github.com/CHOMPStation2/CHOMPStation2.git
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[MIRROR] refactors most spans (#9139)
Co-authored-by: Heroman3003 <31296024+Heroman3003@users.noreply.github.com> Co-authored-by: Kashargul <KashL@t-online.de>
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@@ -113,7 +113,7 @@ var/global/list/emotes_by_key
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if(use_1p)
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if(target)
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use_1p = replace_target_tokens(use_1p, target)
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use_1p = "<span class='emote'>[capitalize(replace_user_tokens(use_1p, user))]</span>"
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use_1p = span_emote("[capitalize(replace_user_tokens(use_1p, user))]")
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var/prefinal_3p
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var/use_3p
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var/raw_3p = get_emote_message_3p(user, target, extra_params)
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@@ -121,7 +121,7 @@ var/global/list/emotes_by_key
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if(target)
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raw_3p = replace_target_tokens(raw_3p, target)
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prefinal_3p = replace_user_tokens(raw_3p, user)
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use_3p = "<span class='emote'><b>\The [user]</b> [prefinal_3p]</span>"
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use_3p = span_emote("<b>\The [user]</b> [prefinal_3p]")
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var/use_radio = get_radio_message(user)
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if(use_radio)
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if(target)
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@@ -21,7 +21,7 @@
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if(usr == src) //client-called emote
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if (client && (client.prefs.muted & MUTE_IC))
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to_chat(src, "<span class='warning'>You cannot send IC messages (muted).</span>")
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to_chat(src, span_warning("You cannot send IC messages (muted)."))
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return
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if(world.time < next_emote)
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@@ -189,9 +189,9 @@
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if(input)
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log_emote(message,src) //Log before we add junk
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if(usr && usr.client)
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message = "<span class='emote'><B>[src]</B> [input]</span>"
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message = span_emote("<B>[src]</B> [input]")
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else
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message = "<span class='npcemote'><B>[src]</B> [input]</span>"
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message = span_npc_emote("<B>[src]</B> [input]")
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else
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return
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@@ -223,9 +223,9 @@
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spawn(0) // It's possible that it could be deleted in the meantime, or that it runtimes.
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if(M)
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if(isobserver(M))
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message = "<span class='emote'><B>[src]</B> ([ghost_follow_link(src, M)]) [input]</span>"
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message = span_emote("<B>[src]</B> ([ghost_follow_link(src, M)]) [input]")
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if(usr && usr.client && M && !(get_z(usr) == get_z(M)))
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message = "<span class='multizsay'>[message]</span>"
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message = span_multizsay("[message]")
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//CHOMPEdit Start - If you are in the same tile, right next to, or being held by a person doing an emote, you should be able to see it while blind
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if(m_type != AUDIBLE_MESSAGE && (src.Adjacent(M) || (istype(src.loc, /obj/item/holder) && src.loc.loc == M)))
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M.show_message(message)
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