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[MIRROR] refactors most spans (#9139)
Co-authored-by: Heroman3003 <31296024+Heroman3003@users.noreply.github.com> Co-authored-by: Kashargul <KashL@t-online.de>
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@@ -105,25 +105,25 @@
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/obj/item/kinetic_crusher/examine(mob/living/user)
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. = ..()
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. += "<span class='notice'>Mark a[emagged ? "nything": " creature"] with the destabilizing force, then hit them in melee to do <b>[force + detonation_damage]</b> damage.</span>"
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. += "<span class='notice'>Does <b>[force + detonation_damage + backstab_bonus]</b> damage if the target is backstabbed, instead of <b>[force + detonation_damage]</b>.</span>"
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. += span_notice("Mark a[emagged ? "nything": " creature"] with the destabilizing force, then hit them in melee to do <b>[force + detonation_damage]</b> damage.")
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. += span_notice("Does <b>[force + detonation_damage + backstab_bonus]</b> damage if the target is backstabbed, instead of <b>[force + detonation_damage]</b>.")
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/*
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for(var/t in trophies)
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var/obj/item/crusher_trophy/T = t
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. += "<span class='notice'>It has \a [T] attached, which causes [T.effect_desc()].</span>"
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. += span_notice("It has \a [T] attached, which causes [T.effect_desc()].")
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*/
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/*
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/obj/item/kinetic_crusher/attackby(obj/item/I, mob/living/user)
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if(I.tool_behaviour == TOOL_CROWBAR)
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if(LAZYLEN(trophies))
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to_chat(user, "<span class='notice'>You remove [src]'s trophies.</span>")
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to_chat(user, span_notice("You remove [src]'s trophies."))
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I.play_tool_sound(src)
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for(var/t in trophies)
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var/obj/item/crusher_trophy/T = t
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T.remove_from(src, user)
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else
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to_chat(user, "<span class='warning'>There are no trophies on [src].</span>")
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to_chat(user, span_warning("There are no trophies on [src]."))
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else if(istype(I, /obj/item/crusher_trophy))
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var/obj/item/crusher_trophy/T = I
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T.add_to(src, user)
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@@ -133,7 +133,7 @@
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/obj/item/kinetic_crusher/attack(mob/living/target, mob/living/carbon/user)
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if(!wielded && requires_wield)
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to_chat(user, "<span class='warning'>[src] is too heavy to use with one hand.</span>")
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to_chat(user, span_warning("[src] is too heavy to use with one hand."))
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return
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..()
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@@ -355,9 +355,9 @@
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src.forceMove(storing_module)
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storing_module.stored_gauntlets = src
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user.visible_message(
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"<span class='notice'>[user] retracts [src] with a click and a hiss.</span>",
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"<span class='notice'>You retract [src] with a click and a hiss.</span>",
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"<span class='notice'>You hear a click and a hiss.</span>"
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span_notice("[user] retracts [src] with a click and a hiss."),
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span_notice("You retract [src] with a click and a hiss."),
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span_notice("You hear a click and a hiss.")
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)
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playsound(src, 'sound/items/helmetdeploy.ogg', 40, 1)
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storing_module.active = FALSE
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