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https://github.com/CHOMPStation2/CHOMPStation2.git
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[MIRROR] refactors most spans (#9139)
Co-authored-by: Heroman3003 <31296024+Heroman3003@users.noreply.github.com> Co-authored-by: Kashargul <KashL@t-online.de>
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@@ -67,14 +67,14 @@ var/global/list/light_type_cache = list()
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else
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. += "The casing has no power cell for backup power."
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else
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. += "<span class='danger'>This casing doesn't support power cells for backup power.</span>"
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. += span_danger("This casing doesn't support power cells for backup power.")
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/obj/machinery/light_construct/attack_hand(mob/user)
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. = ..()
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if(.)
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return . // obj/machinery/attack_hand returns 1 if user can't use the machine
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if(cell)
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user.visible_message("[user] removes [cell] from [src]!","<span class='notice'>You remove [cell].</span>")
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user.visible_message("[user] removes [cell] from [src]!",span_notice("You remove [cell]."))
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user.put_in_hands(cell)
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cell.update_icon()
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cell = null
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@@ -83,16 +83,16 @@ var/global/list/light_type_cache = list()
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src.add_fingerprint(user)
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if(istype(W, /obj/item/cell/emergency_light))
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if(!cell_connectors)
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to_chat(user, "<span class='warning'>This [name] can't support a power cell!</span>")
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to_chat(user, span_warning("This [name] can't support a power cell!"))
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return
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if(!user.unEquip(W))
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to_chat(user, "<span class='warning'>[W] is stuck to your hand!</span>")
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to_chat(user, span_warning("[W] is stuck to your hand!"))
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return
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if(cell)
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to_chat(user, "<span class='warning'>There is a power cell already installed!</span>")
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to_chat(user, span_warning("There is a power cell already installed!"))
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else if(user.drop_from_inventory(W))
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user.visible_message("<span class='notice'>[user] hooks up [W] to [src].</span>", \
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"<span class='notice'>You add [W] to [src].</span>")
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user.visible_message(span_notice("[user] hooks up [W] to [src]."), \
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span_notice("You add [W] to [src]."))
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playsound(src, 'sound/machines/click.ogg', 50, TRUE)
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W.forceMove(src)
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cell = W
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@@ -527,7 +527,7 @@ var/global/list/light_type_cache = list()
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return
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if(!(status == LIGHT_OK||status == LIGHT_BURNED))
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return
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visible_message("<span class='danger'>[user] smashes the light!</span>")
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visible_message(span_danger("[user] smashes the light!"))
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user.do_attack_animation(src)
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broken()
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return 1
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@@ -683,7 +683,7 @@ var/global/list/light_type_cache = list()
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if(W.has_tool_quality(TOOL_WRENCH))
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anchored = !anchored
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playsound(src, W.usesound, 50, 1)
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to_chat(user, "<span class='notice'>You [anchored ? "wrench" : "unwrench"] \the [src].</span>")
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to_chat(user, span_notice("You [anchored ? "wrench" : "unwrench"] \the [src]."))
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if(!lamp_shade)
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if(istype(W, /obj/item/lampshade))
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@@ -738,7 +738,7 @@ var/global/list/light_type_cache = list()
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if(!has_emergency_power(pwr))
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return FALSE
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if(cell.charge > 300) //it's meant to handle 120 W, ya doofus
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visible_message("<span class='warning'>[src] short-circuits from too powerful of a power cell!</span>")
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visible_message(span_warning("[src] short-circuits from too powerful of a power cell!"))
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status = LIGHT_BURNED
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installed_light.status = status
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return FALSE
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@@ -765,7 +765,7 @@ var/global/list/light_type_cache = list()
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// ai attack - turn on/off emergency lighting for a specific fixture
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/obj/machinery/light/attack_ai(mob/user)
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no_emergency = !no_emergency
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to_chat(user, "<span class='notice'>Emergency lights for this fixture have been [no_emergency ? "disabled" : "enabled"].</span>")
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to_chat(user, span_notice("Emergency lights for this fixture have been [no_emergency ? "disabled" : "enabled"]."))
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update(FALSE)
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return
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