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[MIRROR] refactors most spans (#9139)
Co-authored-by: Heroman3003 <31296024+Heroman3003@users.noreply.github.com> Co-authored-by: Kashargul <KashL@t-online.de>
This commit is contained in:
@@ -110,24 +110,24 @@
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if(!locked && lock_time <= world.time)
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locked = 1
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to_chat(owner, "<span class ='notice'>You are locked onto your target.</span>")
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to_chat(aiming_at, "<span class='danger'>The gun is trained on you!</span>")
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to_chat(aiming_at, span_danger("The gun is trained on you!"))
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update_icon()
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var/cancel_aim = 1
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var/mob/living/carbon/human/H = owner
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if(!(aiming_with in owner) || (istype(H) && !H.item_is_in_hands(aiming_with)))
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to_chat(owner, "<span class='warning'>You must keep hold of your weapon!</span>")
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to_chat(owner, span_warning("You must keep hold of your weapon!"))
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else if(owner.eye_blind)
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to_chat(owner, "<span class='warning'>You are blind and cannot see your target!</span>")
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to_chat(owner, span_warning("You are blind and cannot see your target!"))
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else if(!aiming_at || !istype(aiming_at.loc, /turf))
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to_chat(owner, "<span class='warning'>You have lost sight of your target!</span>")
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to_chat(owner, span_warning("You have lost sight of your target!"))
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else if(owner.incapacitated() || owner.lying || owner.restrained())
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to_chat(owner, "<span class='warning'>You must be conscious and standing to keep track of your target!</span>")
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to_chat(owner, span_warning("You must be conscious and standing to keep track of your target!"))
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else if(aiming_at.alpha <= 50 || (aiming_at.invisibility > owner.see_invisible))
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to_chat(owner, "<span class='warning'>Your target has become invisible!</span>")
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to_chat(owner, span_warning("Your target has become invisible!"))
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else if(get_dist(get_turf(owner), get_turf(aiming_at)) > 7) // !(owner in viewers(aiming_at, 7))
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to_chat(owner, "<span class='warning'>Your target is too far away to track!</span>")
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to_chat(owner, span_warning("Your target is too far away to track!"))
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else
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cancel_aim = 0
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@@ -147,31 +147,31 @@
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return
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if(owner.incapacitated())
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to_chat(owner, "<span class='warning'>You cannot aim a gun in your current state.</span>")
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to_chat(owner, span_warning("You cannot aim a gun in your current state."))
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return
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if(owner.lying)
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to_chat(owner, "<span class='warning'>You cannot aim a gun while prone.</span>")
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to_chat(owner, span_warning("You cannot aim a gun while prone."))
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return
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if(owner.restrained())
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to_chat(owner, "<span class='warning'>You cannot aim a gun while handcuffed.</span>")
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to_chat(owner, span_warning("You cannot aim a gun while handcuffed."))
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return
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if(target.alpha <= 50)
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to_chat(owner, "<span class='warning'>You cannot aim at something you cannot see.</span>")
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to_chat(owner, span_warning("You cannot aim at something you cannot see."))
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return
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if(aiming_at)
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if(aiming_at == target)
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return
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aiming_at.aimed -= src
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owner.visible_message("<span class='danger'>\The [owner] turns \the [thing] on \the [target]!</span>")
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owner.visible_message(span_danger("\The [owner] turns \the [thing] on \the [target]!"))
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else
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owner.visible_message("<span class='danger'>\The [owner] aims \the [thing] at \the [target]!</span>")
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owner.visible_message(span_danger("\The [owner] aims \the [thing] at \the [target]!"))
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log_and_message_admins("aimed \a [thing] at [key_name(target)].")
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if(owner.client)
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owner.client.add_gun_icons()
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to_chat(target, "<span class='danger'>You now have a gun pointed at you. No sudden moves!</span>")
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to_chat(target, "<span class='critical'>If you fail to comply with your assailant, you accept the consequences of your actions.</span>")
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to_chat(target, span_danger("You now have a gun pointed at you. No sudden moves!"))
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to_chat(target, span_critical("If you fail to comply with your assailant, you accept the consequences of your actions."))
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aiming_with = thing
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aiming_at = target
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if(istype(aiming_with, /obj/item/gun))
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@@ -204,10 +204,10 @@
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if(owner.client)
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if(active)
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to_chat(owner, "<span class='notice'>You will now aim rather than fire.</span>")
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to_chat(owner, span_notice("You will now aim rather than fire."))
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owner.client.add_gun_icons()
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else
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to_chat(owner, "<span class='notice'>You will no longer aim rather than fire.</span>")
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to_chat(owner, span_notice("You will no longer aim rather than fire."))
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owner.client.remove_gun_icons()
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owner.gun_setting_icon?.icon_state = "gun[active]"
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