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Fixing some infinite loops in gun update_icon() calls.
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@@ -32,7 +32,7 @@
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if(istype(M) && !issmall(M) && ((M.r_hand == src && !M.l_hand) || (M.l_hand == src && !M.r_hand)))
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wielded = 1
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force = force_wielded
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name = "[base_name] (Wielded)"
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name = "[base_name] (wielded)"
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update_icon()
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else
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wielded = 0
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