diff --git a/code/game/turfs/simulated/outdoors/grass.dm b/code/game/turfs/simulated/outdoors/grass.dm index a9ca49827c..b86ae4c200 100644 --- a/code/game/turfs/simulated/outdoors/grass.dm +++ b/code/game/turfs/simulated/outdoors/grass.dm @@ -41,17 +41,11 @@ var/list/grass_types = list( initial_flooring = /decl/flooring/grass/sif edge_blending_priority = 2 grass_chance = 5 -<<<<<<< HEAD - var/tree_chance = 0.7 + var/tree_chance = 0.7 //CHOMPedit - animal_chance = 0.25 + animal_chance = 0.25 //CHOMPedit -======= - var/tree_chance = 2 -/* - animal_chance = 0.5 ->>>>>>> 3b23b6a4969... Merge pull request #12286 from Heroman3003/branch animal_types = list( /mob/living/simple_mob/animal/sif/diyaab = 7, /mob/living/simple_mob/animal/sif/glitterfly = 2, @@ -106,7 +100,6 @@ var/list/grass_types = list( /obj/structure/flora/sif/eyes = 5, /obj/structure/flora/sif/tendrils = 30 ) -<<<<<<< HEAD //CHOMPedit: animal spawning for sif rocks. This probably doesn't belong in grass.dm but it's where there other Sif spawns are, sue me. /turf/simulated/floor/outdoors/rocks/sif @@ -123,5 +116,3 @@ var/list/grass_types = list( . = ..() //CHOMPedit end -======= ->>>>>>> 3b23b6a4969... Merge pull request #12286 from Heroman3003/branch