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Issue #4 - Porting resize (micro/macro) systems.
* Instead of "playerscale" we are using pre-existing variable "size_multiplier" but we move it to /mob/living * Added basic mechanics of size changing. * Mousetraps snap small people even if they have shoes. * Big people can walk over small people, or stomp them, or capture them in foot slot. * Ported holder for micros, making small people scoopable. * Tied held micros in with the vore code so they are edible. * Ported size-altering reagents and recipies. * Ported size gun along with associated sprites and sounds.
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code/modules/reagents/reagent_containers/glass/bottle_vr.dm
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code/modules/reagents/reagent_containers/glass/bottle_vr.dm
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/obj/item/weapon/reagent_containers/glass/bottle/ickypak
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name = "ickypak bottle"
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desc = "A small bottle of ickypak. The smell alone makes you gag."
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icon = 'icons/obj/chemical.dmi'
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icon_state = "bottle-3"
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/obj/item/weapon/reagent_containers/glass/bottle/ickypak/New()
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..()
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reagents.add_reagent("ickypak", 60)
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update_icon()
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/obj/item/weapon/reagent_containers/glass/bottle/unsorbitol
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name = "unsorbitol bottle"
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desc = "A small bottle of unsorbitol. Sickeningly sweet."
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icon = 'icons/obj/chemical.dmi'
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icon_state = "bottle-3"
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/obj/item/weapon/reagent_containers/glass/bottle/unsorbitol/New()
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..()
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reagents.add_reagent("unsorbitol", 60)
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update_icon()
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