Issue #4 - Porting resize (micro/macro) systems.

* Instead of "playerscale" we are using pre-existing variable
 "size_multiplier" but we move it to /mob/living
* Added basic mechanics of size changing.
* Mousetraps snap small people even if they have shoes.
* Big people can walk over small people, or stomp them, or capture them
 in foot slot.
* Ported holder for micros, making small people scoopable.
* Tied held micros in with the vore code so they are edible.
* Ported size-altering reagents and recipies.
* Ported size gun along with associated sprites and sounds.
This commit is contained in:
Leshana
2016-05-08 22:43:37 -04:00
parent 6334fe9174
commit abbf0c7fc0
17 changed files with 680 additions and 8 deletions

View File

@@ -0,0 +1,22 @@
/obj/item/weapon/reagent_containers/glass/bottle/ickypak
name = "ickypak bottle"
desc = "A small bottle of ickypak. The smell alone makes you gag."
icon = 'icons/obj/chemical.dmi'
icon_state = "bottle-3"
/obj/item/weapon/reagent_containers/glass/bottle/ickypak/New()
..()
reagents.add_reagent("ickypak", 60)
update_icon()
/obj/item/weapon/reagent_containers/glass/bottle/unsorbitol
name = "unsorbitol bottle"
desc = "A small bottle of unsorbitol. Sickeningly sweet."
icon = 'icons/obj/chemical.dmi'
icon_state = "bottle-3"
/obj/item/weapon/reagent_containers/glass/bottle/unsorbitol/New()
..()
reagents.add_reagent("unsorbitol", 60)
update_icon()