Merge pull request #10035 from Heroman3003/weak-ass-webs

Makes weaversilk webs die from everything, not just fists + stun timer fix
This commit is contained in:
Novacat
2021-03-29 09:43:02 -04:00
committed by Chompstation Bot
parent c0fd1e030b
commit abc5fc05a0
3 changed files with 29 additions and 5 deletions

View File

@@ -9,7 +9,7 @@
var/violent_breakthrough = TRUE // If false, the AI is not allowed to destroy things like windows or other structures in the way. Requires above var to be true.
var/stand_ground = FALSE // If true, the AI won't try to get closer to an enemy if out of range.
// This does the actual attacking.
/datum/ai_holder/proc/engage_target()
ai_log("engage_target() : Entering.", AI_LOG_DEBUG)
@@ -293,7 +293,7 @@
// Kill common obstacle in the way like tables.
var/obj/structure/obstacle = locate(/obj/structure, problem_turf)
if(istype(obstacle, /obj/structure/window) || istype(obstacle, /obj/structure/closet) || istype(obstacle, /obj/structure/table) || istype(obstacle, /obj/structure/grille))
if(istype(obstacle, /obj/structure/window) || istype(obstacle, /obj/structure/closet) || istype(obstacle, /obj/structure/table) || istype(obstacle, /obj/structure/grille) || istype(obstacle, /obj/effect/weaversilk/wall)) //VOREStation Edit: spdr
ai_log("destroy_surroundings() : Attacking generic structure.", AI_LOG_INFO)
return melee_attack(obstacle)