[MIRROR] New ID Card Design

This commit is contained in:
Chompstation Bot
2021-03-23 16:15:59 +00:00
parent 0e6dc7a83e
commit abc800056c
27 changed files with 590 additions and 66 deletions
+1 -1
View File
@@ -24,7 +24,7 @@
l_ear = /obj/item/device/radio/headset/headset_mine
backpack = /obj/item/weapon/storage/backpack/industrial
satchel_one = /obj/item/weapon/storage/backpack/satchel/eng
id_type = /obj/item/weapon/card/id/cargo
id_type = /obj/item/weapon/card/id/cargo/miner
pda_type = /obj/item/device/pda/shaftminer
backpack_contents = list(/obj/item/weapon/tool/crowbar = 1, /obj/item/weapon/storage/bag/ore = 1)
flags = OUTFIT_HAS_BACKPACK|OUTFIT_EXTENDED_SURVIVAL
+11 -8
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@@ -1,6 +1,6 @@
/decl/hierarchy/outfit/job/assistant
name = OUTFIT_JOB_NAME(USELESS_JOB) //VOREStation Edit - Visitor not Assistant
id_type = /obj/item/weapon/card/id/assistant
id_type = /obj/item/weapon/card/id/generic //VOREStation Edit
/decl/hierarchy/outfit/job/assistant/visitor
name = OUTFIT_JOB_NAME("Visitor")
@@ -25,7 +25,7 @@
/decl/hierarchy/outfit/job/service/bartender
name = OUTFIT_JOB_NAME("Bartender")
uniform = /obj/item/clothing/under/rank/bartender
id_type = /obj/item/weapon/card/id/civilian
id_type = /obj/item/weapon/card/id/civilian/service/bartender //VOREStation Edit
pda_type = /obj/item/device/pda/bar
backpack_contents = list(/obj/item/clothing/accessory/permit/gun/bar = 1)
@@ -44,7 +44,7 @@
uniform = /obj/item/clothing/under/rank/chef
suit = /obj/item/clothing/suit/chef
head = /obj/item/clothing/head/chefhat
id_type = /obj/item/weapon/card/id/civilian
id_type = /obj/item/weapon/card/id/civilian/service/chef //VOREStation Edit
pda_type = /obj/item/device/pda/chef
/decl/hierarchy/outfit/job/service/chef/cook
@@ -68,13 +68,13 @@
backpack = /obj/item/weapon/storage/backpack/hydroponics
satchel_one = /obj/item/weapon/storage/backpack/satchel/hyd
messenger_bag = /obj/item/weapon/storage/backpack/messenger/hyd
id_type = /obj/item/weapon/card/id/civilian
id_type = /obj/item/weapon/card/id/civilian/service/botanist //VOREStation Edit
pda_type = /obj/item/device/pda/botanist
/decl/hierarchy/outfit/job/service/janitor
name = OUTFIT_JOB_NAME("Janitor")
uniform = /obj/item/clothing/under/rank/janitor
id_type = /obj/item/weapon/card/id/civilian
id_type = /obj/item/weapon/card/id/civilian/service/janitor //VOREStation Edit
pda_type = /obj/item/device/pda/janitor
/decl/hierarchy/outfit/job/librarian
@@ -84,6 +84,9 @@
id_type = /obj/item/weapon/card/id/civilian
pda_type = /obj/item/device/pda/librarian
/decl/hierarchy/outfit/job/librarian/journalist
id_type = /obj/item/weapon/card/id/civilian/journalist
/decl/hierarchy/outfit/job/internal_affairs_agent
name = OUTFIT_JOB_NAME("Internal affairs agent")
l_ear = /obj/item/device/radio/headset/ia
@@ -92,14 +95,14 @@
shoes = /obj/item/clothing/shoes/brown
glasses = /obj/item/clothing/glasses/sunglasses/big
l_hand = /obj/item/weapon/clipboard
id_type = /obj/item/weapon/card/id/civilian
id_type = /obj/item/weapon/card/id/civilian/internal_affairs
pda_type = /obj/item/device/pda/lawyer
/decl/hierarchy/outfit/job/chaplain
name = OUTFIT_JOB_NAME("Chaplain")
uniform = /obj/item/clothing/under/rank/chaplain
l_hand = /obj/item/weapon/storage/bible
id_type = /obj/item/weapon/card/id/civilian
id_type = /obj/item/weapon/card/id/civilian/chaplain
pda_type = /obj/item/device/pda/chaplain
/decl/hierarchy/outfit/job/explorer
@@ -111,7 +114,7 @@
gloves = /obj/item/clothing/gloves/black
l_ear = /obj/item/device/radio/headset
id_slot = slot_wear_id
id_type = /obj/item/weapon/card/id/civilian
id_type = /obj/item/weapon/card/id/exploration //VOREStation Edit
pda_slot = slot_belt
pda_type = /obj/item/device/pda/cargo // Brown looks more rugged
r_pocket = /obj/item/device/gps/explorer
+4 -1
View File
@@ -1,5 +1,5 @@
/decl/hierarchy/outfit/job/assistant/worker
id_type = /obj/item/weapon/card/id/civilian
id_type = /obj/item/weapon/card/id/civilian/service
/decl/hierarchy/outfit/job/assistant/cargo
id_type = /obj/item/weapon/card/id/cargo
@@ -16,3 +16,6 @@
/decl/hierarchy/outfit/job/assistant/officer
id_type = /obj/item/weapon/card/id/security
/decl/hierarchy/outfit/job/assistant/entertainer
id_type = /obj/item/weapon/card/id/civilian/entertainer
+5
View File
@@ -0,0 +1,5 @@
/decl/hierarchy/outfit/job/hop
id_type = /obj/item/weapon/card/id/silver/hop
/decl/hierarchy/outfit/job/secretary
id_type = /obj/item/weapon/card/id/silver/secretary
+1 -1
View File
@@ -30,5 +30,5 @@
name = OUTFIT_JOB_NAME("Atmospheric technician")
uniform = /obj/item/clothing/under/rank/atmospheric_technician
belt = /obj/item/weapon/storage/belt/utility/atmostech
id_type = /obj/item/weapon/card/id/engineering
id_type = /obj/item/weapon/card/id/engineering/atmos
pda_type = /obj/item/device/pda/atmos
+4 -4
View File
@@ -65,7 +65,7 @@
suit = /obj/item/clothing/suit/storage/toggle/labcoat/chemist
backpack = /obj/item/weapon/storage/backpack/chemistry
satchel_one = /obj/item/weapon/storage/backpack/satchel/chem
id_type = /obj/item/weapon/card/id/medical
id_type = /obj/item/weapon/card/id/medical/chemist
pda_type = /obj/item/device/pda/chemist
/decl/hierarchy/outfit/job/medical/geneticist
@@ -75,7 +75,7 @@
backpack = /obj/item/weapon/storage/backpack/genetics
r_pocket = /obj/item/device/flashlight/pen
satchel_one = /obj/item/weapon/storage/backpack/satchel/gen
id_type = /obj/item/weapon/card/id/medical
id_type = /obj/item/weapon/card/id/medical/geneticist
pda_type = /obj/item/device/pda/geneticist
/decl/hierarchy/outfit/job/medical/psychiatrist
@@ -83,7 +83,7 @@
uniform = /obj/item/clothing/under/rank/psych
suit = /obj/item/clothing/suit/storage/toggle/labcoat
shoes = /obj/item/clothing/shoes/laceup
id_type = /obj/item/weapon/card/id/medical
id_type = /obj/item/weapon/card/id/medical/psych
/decl/hierarchy/outfit/job/medical/psychiatrist/psychologist
name = OUTFIT_JOB_NAME("Psychologist")
@@ -97,7 +97,7 @@
l_hand = /obj/item/weapon/storage/firstaid/regular
belt = /obj/item/weapon/storage/belt/medical/emt
pda_slot = slot_l_store
id_type = /obj/item/weapon/card/id/medical
id_type = /obj/item/weapon/card/id/medical/emt
flags = OUTFIT_HAS_BACKPACK|OUTFIT_EXTENDED_SURVIVAL
/decl/hierarchy/outfit/job/medical/paramedic/emt
+2
View File
@@ -0,0 +1,2 @@
/decl/hierarchy/outfit/job/medical/doctor/virologist
id_type = /obj/item/weapon/card/id/medical/virologist
+8
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@@ -0,0 +1,8 @@
/decl/hierarchy/outfit/job/science/xenobiologist
id_type = /obj/item/weapon/card/id/science/xenobiologist
/decl/hierarchy/outfit/job/science/xenobotanist
name = OUTFIT_JOB_NAME("Xenobotanist")
uniform = /obj/item/clothing/under/rank/scientist
id_type = /obj/item/weapon/card/id/science/xenobotanist
suit = /obj/item/clothing/suit/storage/toggle/labcoat/science
+2 -2
View File
@@ -20,7 +20,7 @@
name = OUTFIT_JOB_NAME("Warden")
uniform = /obj/item/clothing/under/rank/warden
l_pocket = /obj/item/device/flash
id_type = /obj/item/weapon/card/id/security
id_type = /obj/item/weapon/card/id/security/warden
pda_type = /obj/item/device/pda/warden
/decl/hierarchy/outfit/job/security/detective
@@ -31,7 +31,7 @@
l_pocket = /obj/item/weapon/flame/lighter/zippo
shoes = /obj/item/clothing/shoes/laceup
r_hand = /obj/item/weapon/storage/briefcase/crimekit
id_type = /obj/item/weapon/card/id/security
id_type = /obj/item/weapon/card/id/security/detective
pda_type = /obj/item/device/pda/detective
backpack = /obj/item/weapon/storage/backpack
satchel_one = /obj/item/weapon/storage/backpack/satchel/norm
+37 -1
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@@ -9,6 +9,40 @@
id_type = /obj/item/weapon/card/id/centcom
pda_type = /obj/item/device/pda/centcom
<<<<<<< HEAD
||||||| parent of 5229d72483... Merge pull request #9989 from VOREStation/upstream-merge-7815
/decl/hierarchy/outfit/job/emergency_responder
name = OUTFIT_JOB_NAME("Emergency Responder")
uniform = /obj/item/clothing/under/ert
shoes = /obj/item/clothing/shoes/boots/swat
gloves = /obj/item/clothing/gloves/swat
l_ear = /obj/item/device/radio/headset/ert
glasses = /obj/item/clothing/glasses/sunglasses
back = /obj/item/weapon/storage/backpack/satchel
id_type = /obj/item/weapon/card/id/centcom/ERT
pda_type = /obj/item/device/pda/centcom
post_equip(var/mob/living/carbon/human/H)
..()
ert.add_antagonist(H.mind)
=======
/decl/hierarchy/outfit/job/emergency_responder
name = OUTFIT_JOB_NAME("Emergency Responder")
uniform = /obj/item/clothing/under/ert
shoes = /obj/item/clothing/shoes/boots/swat
gloves = /obj/item/clothing/gloves/swat
l_ear = /obj/item/device/radio/headset/ert
glasses = /obj/item/clothing/glasses/sunglasses
back = /obj/item/weapon/storage/backpack/satchel
id_type = /obj/item/weapon/card/id/centcom/ERT
pda_type = /obj/item/device/pda/centcom
post_equip(var/mob/living/carbon/human/H)
..()
ert.add_antagonist(H.mind)
>>>>>>> 5229d72483... Merge pull request #9989 from VOREStation/upstream-merge-7815
/decl/hierarchy/outfit/job/clown
name = OUTFIT_JOB_NAME("Clown")
uniform = /obj/item/clothing/under/rank/clown
@@ -16,6 +50,7 @@
shoes = /obj/item/clothing/shoes/clown_shoes
mask = /obj/item/clothing/mask/gas/clown_hat
backpack_contents = list(/obj/item/weapon/stamp/clown = 1, /obj/item/weapon/bikehorn = 1)
id_type = /obj/item/weapon/card/id/civilian/clown
pda_type = /obj/item/device/pda/clown
flags = 0
@@ -26,8 +61,9 @@
head = /obj/item/clothing/head/soft/mime
mask = /obj/item/clothing/mask/gas/mime
backpack_contents = list(/obj/item/weapon/pen/crayon/mime = 1)
id_type = /obj/item/weapon/card/id/civilian/mime
pda_type = /obj/item/device/pda/mime
post_equip(var/mob/living/carbon/human/H)
..()
if(H.backbag == 1)
+5 -3
View File
@@ -116,7 +116,7 @@ Keep outfits simple. Spawn with basic uniforms and minimal gear. Gear instead go
id_slot = slot_wear_id
pda_slot = slot_l_store
pda_type = /obj/item/device/pda/explorer
id_type = /obj/item/weapon/card/id/explorer
id_type = /obj/item/weapon/card/id/exploration
id_pda_assignment = "Explorer"
flags = OUTFIT_HAS_BACKPACK|OUTFIT_COMPREHENSIVE_SURVIVAL
@@ -132,6 +132,7 @@ Keep outfits simple. Spawn with basic uniforms and minimal gear. Gear instead go
id_slot = slot_wear_id
pda_slot = slot_belt
pda_type = /obj/item/device/pda
id_type = /obj/item/weapon/card/id/civilian/pilot
id_pda_assignment = "Pilot"
flags = OUTFIT_HAS_BACKPACK|OUTFIT_COMPREHENSIVE_SURVIVAL
@@ -145,6 +146,7 @@ Keep outfits simple. Spawn with basic uniforms and minimal gear. Gear instead go
belt = /obj/item/weapon/storage/belt/medical/emt
pda_slot = slot_l_store
pda_type = /obj/item/device/pda/sar
id_type = /obj/item/weapon/card/id/exploration/fm
id_pda_assignment = "Field Medic"
flags = OUTFIT_HAS_BACKPACK|OUTFIT_EXTENDED_SURVIVAL|OUTFIT_COMPREHENSIVE_SURVIVAL
@@ -156,10 +158,10 @@ Keep outfits simple. Spawn with basic uniforms and minimal gear. Gear instead go
id_slot = slot_wear_id
pda_slot = slot_l_store
pda_type = /obj/item/device/pda/pathfinder
id_type = /obj/item/weapon/card/id/explorer/head
id_type = /obj/item/weapon/card/id/exploration/head
id_pda_assignment = "Pathfinder"
flags = OUTFIT_HAS_BACKPACK|OUTFIT_EXTENDED_SURVIVAL|OUTFIT_COMPREHENSIVE_SURVIVAL
/decl/hierarchy/outfit/job/assistant/explorer
id_type = /obj/item/weapon/card/id/explorer
id_type = /obj/item/weapon/card/id/exploration
flags = OUTFIT_HAS_BACKPACK|OUTFIT_COMPREHENSIVE_SURVIVAL