diff --git a/code/modules/clothing/suits/jobs.dm b/code/modules/clothing/suits/jobs.dm index 55138d6d7b..7446fc2753 100644 --- a/code/modules/clothing/suits/jobs.dm +++ b/code/modules/clothing/suits/jobs.dm @@ -2,7 +2,7 @@ * Job related */ -//Botonist +//Botanist /obj/item/clothing/suit/apron name = "apron" desc = "A basic blue apron." @@ -10,7 +10,8 @@ item_state_slots = list(slot_r_hand_str = "overalls", slot_l_hand_str = "overalls") blood_overlay_type = "armor" body_parts_covered = 0 - allowed = list (/obj/item/weapon/reagent_containers/spray/plantbgone,/obj/item/device/analyzer/plant_analyzer,/obj/item/seeds,/obj/item/weapon/reagent_containers/glass/bottle,/obj/item/weapon/material/minihoe) + allowed = list (/obj/item/weapon/reagent_containers/spray/plantbgone, /obj/item/device/analyzer/plant_analyzer, /obj/item/seeds, + /obj/item/weapon/reagent_containers/glass/bottle, /obj/item/weapon/material/minihoe) //Captain /obj/item/clothing/suit/captunic @@ -30,10 +31,11 @@ //Chaplain /obj/item/clothing/suit/chaplain_hoodie name = "chaplain hoodie" - desc = "This suit says to you 'hush'!" + desc = "This suit says to you \"Hush\"!" icon_state = "chaplain_hoodie" item_state_slots = list(slot_r_hand_str = "suit_black", slot_l_hand_str = "suit_black") body_parts_covered = UPPER_TORSO|ARMS + allowed = list (/obj/item/weapon/storage/bible) //Chaplain /obj/item/clothing/suit/nun @@ -90,7 +92,9 @@ icon_state = "detective" blood_overlay_type = "coat" body_parts_covered = UPPER_TORSO|ARMS - allowed = list(/obj/item/weapon/tank/emergency_oxygen, /obj/item/device/flashlight,/obj/item/weapon/gun/energy,/obj/item/weapon/gun/projectile,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs,/obj/item/weapon/storage/fancy/cigarettes,/obj/item/weapon/flame/lighter,/obj/item/device/taperecorder,/obj/item/device/uv_light) + allowed = list(/obj/item/weapon/tank/emergency_oxygen, /obj/item/device/flashlight, /obj/item/weapon/gun/energy, /obj/item/weapon/gun/projectile, /obj/item/ammo_magazine, + /obj/item/ammo_casing, /obj/item/weapon/melee/baton, /obj/item/weapon/handcuffs, /obj/item/weapon/storage/fancy/cigarettes, /obj/item/weapon/flame/lighter, + /obj/item/device/taperecorder, /obj/item/device/uv_light) armor = list(melee = 10, bullet = 10, laser = 15, energy = 10, bomb = 0, bio = 0, rad = 0) /obj/item/clothing/suit/storage/det_trench/grey @@ -103,7 +107,9 @@ name = "jacket" desc = "A forensics technician jacket." body_parts_covered = UPPER_TORSO|ARMS - allowed = list(/obj/item/weapon/tank/emergency_oxygen, /obj/item/device/flashlight,/obj/item/weapon/gun/energy,/obj/item/weapon/gun/projectile,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs,/obj/item/weapon/storage/fancy/cigarettes,/obj/item/weapon/flame/lighter,/obj/item/device/taperecorder,/obj/item/device/uv_light) + allowed = list(/obj/item/weapon/tank/emergency_oxygen, /obj/item/device/flashlight, /obj/item/weapon/gun/energy, /obj/item/weapon/gun/projectile, /obj/item/ammo_magazine, + /obj/item/ammo_casing, /obj/item/weapon/melee/baton, /obj/item/weapon/handcuffs, /obj/item/weapon/storage/fancy/cigarettes, /obj/item/weapon/flame/lighter, + /obj/item/device/taperecorder, /obj/item/device/uv_light) armor = list(melee = 10, bullet = 10, laser = 15, energy = 10, bomb = 0, bio = 0, rad = 0) /obj/item/clothing/suit/storage/forensics/red @@ -134,8 +140,8 @@ desc = "A high-visibility vest used in work zones." icon_state = "hazard" blood_overlay_type = "armor" - allowed = list (/obj/item/device/analyzer, /obj/item/device/flashlight, /obj/item/device/multitool, /obj/item/device/pipe_painter, /obj/item/device/radio, /obj/item/device/t_scanner, \ - /obj/item/weapon/crowbar, /obj/item/weapon/screwdriver, /obj/item/weapon/weldingtool, /obj/item/weapon/wirecutters, /obj/item/weapon/wrench, /obj/item/weapon/tank/emergency_oxygen, \ + allowed = list (/obj/item/device/analyzer, /obj/item/device/flashlight, /obj/item/device/multitool, /obj/item/device/pipe_painter, /obj/item/device/radio, /obj/item/device/t_scanner, + /obj/item/weapon/crowbar, /obj/item/weapon/screwdriver, /obj/item/weapon/weldingtool, /obj/item/weapon/wirecutters, /obj/item/weapon/wrench, /obj/item/weapon/tank/emergency_oxygen, /obj/item/clothing/mask/gas, /obj/item/taperoll/engineering) body_parts_covered = UPPER_TORSO @@ -180,7 +186,7 @@ icon_open = "fr_jacket_open" icon_closed = "fr_jacket" blood_overlay_type = "armor" - allowed = list(/obj/item/stack/medical, /obj/item/weapon/reagent_containers/dropper, /obj/item/weapon/reagent_containers/hypospray, /obj/item/weapon/reagent_containers/syringe, \ + allowed = list(/obj/item/stack/medical, /obj/item/weapon/reagent_containers/dropper, /obj/item/weapon/reagent_containers/hypospray, /obj/item/weapon/reagent_containers/syringe, /obj/item/device/healthanalyzer, /obj/item/device/flashlight, /obj/item/device/radio, /obj/item/weapon/tank/emergency_oxygen) body_parts_covered = UPPER_TORSO|ARMS