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[MIRROR] Player Effects Panel (#8964)
Co-authored-by: Heroman3003 <31296024+Heroman3003@users.noreply.github.com> Co-authored-by: Kashargul <KashL@t-online.de>
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@@ -99,6 +99,13 @@
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if(!refreshing && !length(orbiters) && !QDELING(src))
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qdel(src)
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/datum/component/orbiter/proc/stop_all()
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var/atom/master = parent
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master.orbiters = null
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for(var/i in orbiters)
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end_orbit(i)
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orbiters = null
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// This proc can receive signals by either the thing being directly orbited or anything holding it
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/datum/component/orbiter/proc/move_react(atom/orbited, atom/oldloc, direction)
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set waitfor = FALSE // Transfer calls this directly and it doesnt care if the ghosts arent done moving
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