mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-12 11:13:16 +00:00
@@ -94,7 +94,7 @@ var/list/ai_list = list()
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/mob/living/silicon/ai/proc/ai_camera_list, /mob/living/silicon/ai/proc/ai_network_change, \
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/mob/living/silicon/ai/proc/ai_statuschange, /mob/living/silicon/ai/proc/ai_hologram_change, \
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/mob/living/silicon/ai/proc/toggle_camera_light)
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if(!safety)//Only used by AIize() to successfully spawn an AI.
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if (!B)//If there is no player/brain inside.
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@@ -116,6 +116,10 @@ var/list/ai_list = list()
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job = "AI"
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spawn(5)
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new /obj/machinery/ai_powersupply(src)
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hud_list[HEALTH_HUD] = image('icons/mob/hud.dmi', src, "hudblank")
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hud_list[STATUS_HUD] = image('icons/mob/hud.dmi', src, "hudblank")
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hud_list[ID_HUD] = image('icons/mob/hud.dmi', src, "hudblank")
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@@ -135,6 +139,37 @@ var/list/ai_list = list()
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..()
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/*
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The AI Power supply is a dummy object used for powering the AI since only machinery should be using power.
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The alternative was to rewrite a bunch of AI code instead here we are.
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*/
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/obj/machinery/ai_powersupply
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name="Power Supply"
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active_power_usage=1000
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use_power = 2
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power_channel = EQUIP
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var/mob/living/silicon/ai/powered_ai = null
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invisibility = 100
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/obj/machinery/ai_powersupply/New(var/mob/living/silicon/ai/ai=null)
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powered_ai = ai
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if(isnull(powered_ai))
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Del()
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loc = powered_ai.loc
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use_power(1) // Just incase we need to wake up the power system.
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..()
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/obj/machinery/ai_powersupply/process()
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if(!powered_ai || powered_ai.stat & DEAD)
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Del()
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if(!powered_ai.anchored)
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loc = powered_ai.loc
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use_power = 0
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if(powered_ai.anchored)
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use_power = 2
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/mob/living/silicon/ai/verb/pick_icon()
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set category = "AI Commands"
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set name = "Set AI Core Display"
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@@ -58,10 +58,20 @@
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src.see_in_dark = 8
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src.see_invisible = SEE_INVISIBLE_LEVEL_TWO
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//Congratulations! You've found a way for AI's to run without using power!
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//Todo: Without snowflaking up master_controller procs find a way to make AI use_power but only when APC's clear the area usage the tick prior
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// since mobs are in master_controller before machinery. We also have to do it in a manner where we don't reset the entire area's need to update
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// the power usage.
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//
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// We can probably create a new machine that resides inside of the AI contents that uses power using the idle_usage of 1000 and nothing else and
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// be fine.
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/*
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var/area/home = get_area(src)
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if(!home) return//something to do with malf fucking things up I guess. <-- aisat is gone. is this still necessary? ~Carn
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if(home.powered(EQUIP))
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home.use_power(1000, EQUIP)
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*/
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if (src:aiRestorePowerRoutine==2)
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src << "Alert cancelled. Power has been restored without our assistance."
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@@ -168,4 +178,4 @@
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if(fire_res_on_core)
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health = 100 - getOxyLoss() - getToxLoss() - getBruteLoss()
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else
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health = 100 - getOxyLoss() - getToxLoss() - getFireLoss() - getBruteLoss()
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health = 100 - getOxyLoss() - getToxLoss() - getFireLoss() - getBruteLoss()
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