mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-15 04:32:42 +00:00
Minor optimizations of update_clothing, removal of the ONESIZEFITSALL flag
This commit is contained in:
@@ -23,7 +23,7 @@
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desc = "A set of armored robes worn by the followers of Nar-Sie"
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icon_state = "cultrobes"
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item_state = "cultrobes"
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flags = FPRINT | TABLEPASS | ONESIZEFITSALL
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flags = FPRINT | TABLEPASS
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
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allowed = list(/obj/item/weapon/tome,/obj/item/weapon/melee/cultblade)
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armor = list(melee = 50, bullet = 30, laser = 50,energy = 20, bomb = 25, bio = 10, rad = 0)
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@@ -43,7 +43,7 @@
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desc = "A set of armored robes worn by the followers of Nar-Sie"
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icon_state = "magusred"
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item_state = "magusred"
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flags = FPRINT | TABLEPASS | ONESIZEFITSALL
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flags = FPRINT | TABLEPASS
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
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allowed = list(/obj/item/weapon/tome,/obj/item/weapon/melee/cultblade)
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armor = list(melee = 50, bullet = 30, laser = 50,energy = 20, bomb = 25, bio = 10, rad = 0)
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@@ -7,7 +7,7 @@
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protective_temperature = T0C + 50
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heat_transfer_coefficient = 0.30
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permeability_coefficient = 0.90
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flags = FPRINT | TABLEPASS | ONESIZEFITSALL
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flags = FPRINT | TABLEPASS
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var/has_sensor = 1//For the crew computer 2 = unable to change mode
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var/sensor_mode = 0
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/*
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@@ -27,7 +27,7 @@
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icon_state = "santa"
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item_state = "santa"
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slowdown = 0
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flags = FPRINT | TABLEPASS | ONESIZEFITSALL | SUITSPACE
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flags = FPRINT | TABLEPASS | SUITSPACE
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allowed = list(/obj/item) //for stuffing exta special presents
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@@ -2,6 +2,6 @@
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icon = 'suits.dmi'
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name = "suit"
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var/fire_resist = T0C+100
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flags = FPRINT | TABLEPASS | ONESIZEFITSALL
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flags = FPRINT | TABLEPASS
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var/list/allowed = list(/obj/item/weapon/tank/emergency_oxygen)
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armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
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@@ -10,7 +10,7 @@
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desc = "An armored vest that protects against some damage."
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icon_state = "armor"
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item_state = "armor"
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flags = FPRINT | TABLEPASS | ONESIZEFITSALL
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flags = FPRINT | TABLEPASS
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armor = list(melee = 50, bullet = 15, laser = 50, energy = 10, bomb = 25, bio = 0, rad = 0)
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/obj/item/clothing/suit/armor/vest/warden
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@@ -51,7 +51,7 @@
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icon_state = "gearharness"
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item_state = "gearharness"
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body_parts_covered = UPPER_TORSO|LOWER_TORSO
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flags = FPRINT | TABLEPASS | ONESIZEFITSALL
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flags = FPRINT | TABLEPASS
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allowed = list(/obj/item/weapon/gun/energy,/obj/item/weapon/pepperspray,/obj/item/weapon/gun/projectile,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs,/obj/item/taperoll/police)
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flags_inv = 0
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@@ -62,7 +62,7 @@
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icon_state = "reactiveoff"
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item_state = "reactiveoff"
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slowdown = 1
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flags = FPRINT | TABLEPASS | ONESIZEFITSALL
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flags = FPRINT | TABLEPASS
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armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0)
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/obj/item/clothing/suit/storage/armourrigvest
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@@ -71,7 +71,7 @@
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icon_state = "armourrigvest"
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item_state = "armourrigvest"
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body_parts_covered = UPPER_TORSO|LOWER_TORSO
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flags = FPRINT | TABLEPASS | ONESIZEFITSALL
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flags = FPRINT | TABLEPASS
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allowed = list(/obj/item/weapon/gun/energy,/obj/item/weapon/pepperspray,/obj/item/weapon/gun/projectile,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs,/obj/item/taperoll/police)
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armor = list(melee = 50, bullet = 15, laser = 50, energy = 10, bomb = 25, bio = 0, rad = 0)
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@@ -21,7 +21,7 @@
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desc = "An armored vest with a detective's badge on it."
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icon_state = "detective-armor"
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item_state = "armor"
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flags = FPRINT | TABLEPASS | ONESIZEFITSALL
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flags = FPRINT | TABLEPASS
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body_parts_covered = UPPER_TORSO|LOWER_TORSO
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allowed = list(/obj/item/weapon/gun/energy,/obj/item/weapon/gun/projectile,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs,/obj/item/taperoll/police)
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armor = list(melee = 50, bullet = 15, laser = 50, energy = 10, bomb = 25, bio = 0, rad = 0)
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@@ -74,7 +74,7 @@
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icon_state = "invisible"
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item_state = "invisible"
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body_parts_covered = UPPER_TORSO|LOWER_TORSO
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flags = FPRINT | TABLEPASS | ONESIZEFITSALL
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flags = FPRINT | TABLEPASS
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allowed = list(/obj/item/weapon/gun/energy,/obj/item/weapon/pepperspray,/obj/item/weapon/gun/projectile,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs,/obj/item/taperoll/police)
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armor = list(melee = 50, bullet = 15, laser = 50, energy = 10, bomb = 25, bio = 0, rad = 0)
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flags_inv = 0
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@@ -60,6 +60,6 @@
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desc = "This robe commands authority."
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icon_state = "judge"
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item_state = "judge"
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flags = FPRINT | TABLEPASS | ONESIZEFITSALL
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flags = FPRINT | TABLEPASS
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
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allowed = list(/obj/item/weapon/cigpacket,/obj/item/weapon/money)
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@@ -228,11 +228,6 @@
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Metroid.UpdateFeed()
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return
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/*if(istype(tmob, /mob/living/carbon/human) && tmob.mutations & FAT)
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if(prob(40) && !(mutations & FAT))
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src << "\red <B>You fail to push [tmob]'s fat ass out of the way.</B>"
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now_pushing = 0
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return*/
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if(tmob.r_hand && istype(tmob.r_hand, /obj/item/weapon/shield/riot))
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if(prob(99))
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now_pushing = 0
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@@ -297,8 +292,6 @@
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if(shoes)
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tally += shoes.slowdown
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/*if(mutations & FAT)
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tally += 1.5*/
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if(bodytemperature < 283.222)
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tally += (283.222 - bodytemperature) / 10 * 1.75
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if (stuttering < 10)
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@@ -587,9 +580,6 @@
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return
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if (!( istype(W, /obj/item/clothing/suit) ))
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return
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/*if (mutations & FAT && !(W.flags & ONESIZEFITSALL))
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src << "\red You're too fat to wear the [W.name]!"
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return*/
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u_equip(W)
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wear_suit = W
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W.equipped(src, text)
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@@ -695,9 +685,6 @@
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return
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if (!( istype(W, /obj/item/clothing/under) ))
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return
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/*if (mutations & FAT && !(W.flags & ONESIZEFITSALL))
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src << "\red You're too fat to wear the [W.name]!"
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return*/
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u_equip(W)
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w_uniform = W
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W.equipped(src, text)
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@@ -861,19 +848,14 @@
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overlays = null
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// lol
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var/fat = ""
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if (mutations & FAT)
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fat = "fat"
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if (mutations & HULK)
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overlays += image("icon" = 'genetics.dmi', "icon_state" = "hulk[fat]_[gender][!lying ? "_s" : "_l"]")
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overlays += image("icon" = 'genetics.dmi', "icon_state" = "hulk_[gender][!lying ? "_s" : "_l"]")
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if (mutations & COLD_RESISTANCE)
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overlays += image("icon" = 'genetics.dmi', "icon_state" = "fire[fat][!lying ? "_s" : "_l"]")
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overlays += image("icon" = 'genetics.dmi', "icon_state" = "fire[!lying ? "_s" : "_l"]")
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if (mutations & TK)
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overlays += image("icon" = 'genetics.dmi', "icon_state" = "telekinesishead[fat][!lying ? "_s" : "_l"]")
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overlays += image("icon" = 'genetics.dmi', "icon_state" = "telekinesishead[!lying ? "_s" : "_l"]")
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if (mutations & LASER)
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overlays += image("icon" = 'genetics.dmi', "icon_state" = "lasereyes[!lying ? "_s" : "_l"]")
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@@ -881,7 +863,7 @@
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if (mutantrace)
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switch(mutantrace)
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if("golem","metroid")
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overlays += image("icon" = 'genetics.dmi', "icon_state" = "[mutantrace][fat][!lying ? "_s" : "_l"]")
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overlays += image("icon" = 'genetics.dmi', "icon_state" = "[mutantrace][!lying ? "_s" : "_l"]")
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if(face_standing)
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del(face_standing)
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if(face_lying)
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@@ -891,7 +873,7 @@
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if(lying_icon)
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del(lying_icon)
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if("lizard")
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overlays += image("icon" = 'genetics.dmi', "icon_state" = "[mutantrace][fat]_[gender][!lying ? "_s" : "_l"]")
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overlays += image("icon" = 'genetics.dmi', "icon_state" = "[mutantrace]_[gender][!lying ? "_s" : "_l"]")
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if(face_standing)
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del(face_standing)
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if(face_lying)
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@@ -902,7 +884,7 @@
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del(lying_icon)
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if("plant")
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if(stat != 2) //if not dead, that is
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overlays += image("icon" = 'genetics.dmi', "icon_state" = "[mutantrace][fat]_[gender][!lying ? "_s" : "_l"]")
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overlays += image("icon" = 'genetics.dmi', "icon_state" = "[mutantrace]_[gender][!lying ? "_s" : "_l"]")
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else
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overlays += image("icon" = 'genetics.dmi', "icon_state" = "[mutantrace]_d")
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if(face_standing)
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@@ -925,20 +907,6 @@
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else
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lying = 1
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// Automatically drop anything in store / id / belt if you're not wearing a uniform.
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if (!w_uniform)
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for (var/obj/item/thing in list(r_store, l_store, wear_id, belt))
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if (thing)
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u_equip(thing)
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if (client)
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client.screen -= thing
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if (thing)
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thing.loc = loc
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thing.dropped(src)
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thing.layer = initial(thing.layer)
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//if (zone_sel)
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// zone_sel.overlays = null
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// zone_sel.overlays += body_standing
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@@ -961,30 +929,28 @@
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// Uniform
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if(w_uniform)
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/*if (mutations & FAT && !(w_uniform.flags & ONESIZEFITSALL))
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src << "\red You burst out of the [w_uniform.name]!"
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var/obj/item/clothing/c = w_uniform
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u_equip(c)
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if(client)
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client.screen -= c
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if(c)
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c:loc = loc
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c:dropped(src)
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c:layer = initial(c:layer)*/
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if(w_uniform)//I should really not need these
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w_uniform.screen_loc = ui_iclothing
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w_uniform.screen_loc = ui_iclothing
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if(istype(w_uniform, /obj/item/clothing/under))
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var/t1 = w_uniform.color
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if (!t1)
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t1 = icon_state
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if (mutations & FAT)
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overlays += image("icon" = 'uniform_fat.dmi', "icon_state" = "[t1][!lying ? "_s" : "_l"]", "layer" = MOB_LAYER)
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else
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overlays += image("icon" = 'uniform.dmi', "icon_state" = text("[][]",t1, (!(lying) ? "_s" : "_l")), "layer" = MOB_LAYER)
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overlays += image("icon" = 'uniform.dmi', "icon_state" = text("[][]",t1, (!(lying) ? "_s" : "_l")), "layer" = MOB_LAYER)
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if (w_uniform.blood_DNA)
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var/icon/stain_icon = icon('blood.dmi', "uniformblood[!lying ? "" : "2"]")
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overlays += image("icon" = stain_icon, "layer" = MOB_LAYER)
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else // Automatically drop anything in store / id / belt if you're not wearing a uniform.
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for (var/obj/item/thing in list(r_store, l_store, wear_id, belt))
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if (thing)
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u_equip(thing)
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if (client)
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client.screen -= thing
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if (thing)
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thing.loc = loc
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thing.dropped(src)
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thing.layer = initial(thing.layer)
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if (wear_id)
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if(wear_id.over_jumpsuit)
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overlays += image("icon" = 'mob.dmi', "icon_state" = "id[!lying ? null : "2"]", "layer" = MOB_LAYER)
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@@ -1025,10 +991,12 @@
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else if(ro.destroyed)
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stain_icon.Blend(new /icon('limb_mask.dmi', "left_[lying?"l":"s"]"), ICON_MULTIPLY)
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overlays += image("icon" = stain_icon, "layer" = MOB_LAYER)
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// Glasses
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if (glasses)
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var/t1 = glasses.icon_state
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overlays += image("icon" = 'eyes.dmi', "icon_state" = text("[][]", t1, (!( lying ) ? null : "2")), "layer" = MOB_LAYER)
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// Ears
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if (l_ear)
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var/t1 = l_ear.icon_state
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@@ -1036,6 +1004,7 @@
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if (r_ear)
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var/t1 = r_ear.icon_state
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overlays += image("icon" = 'ears.dmi', "icon_state" = text("[][]", t1, (!( lying ) ? null : "2")), "layer" = MOB_LAYER)
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// Shoes
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lo = organs["l_foot"]
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ro = organs["r_foot"]
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@@ -1054,6 +1023,7 @@
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else if(ro.destroyed)
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stain_icon.Blend(new /icon('limb_mask.dmi', "left_[lying?"l":"s"]"), ICON_MULTIPLY)
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overlays += image("icon" = stain_icon, "layer" = MOB_LAYER) // Radio
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/* if (w_radio)
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overlays += image("icon" = 'ears.dmi', "icon_state" = "headset[!lying ? "" : "2"]", "layer" = MOB_LAYER) */
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@@ -1087,19 +1057,10 @@
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if (wear_suit)
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/*if (mutations & FAT && !(wear_suit.flags & ONESIZEFITSALL))
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src << "\red You burst out of the [wear_suit.name]!"
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var/obj/item/clothing/c = wear_suit
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u_equip(c)
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if(client)
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client.screen -= c
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if(c)
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c:loc = loc
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c:dropped(src)
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c:layer = initial(c:layer)*/
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if (istype(wear_suit, /obj/item/clothing/suit))
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var/t1 = wear_suit.icon_state
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overlays += image("icon" = 'suit.dmi', "icon_state" = text("[][]", t1, (!( lying ) ? null : "2")), "layer" = MOB_LAYER)
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if (wear_suit)
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if (wear_suit.blood_DNA)
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var/icon/stain_icon = null
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@@ -1111,6 +1072,7 @@
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stain_icon = icon('blood.dmi', "suitblood[!lying ? "" : "2"]")
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overlays += image("icon" = stain_icon, "layer" = MOB_LAYER)
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wear_suit.screen_loc = ui_oclothing
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if (istype(wear_suit, /obj/item/clothing/suit/straight_jacket))
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if (handcuffed)
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handcuffed.loc = loc
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@@ -1376,7 +1338,6 @@
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lying_icon = new /icon('human.dmi', "torso_[g]_l")
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var/husk = (mutations & HUSK)
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var/obese = (mutations & FAT)
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stand_icon.Blend(new /icon('human.dmi', "chest_[g]_s"), ICON_OVERLAY)
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lying_icon.Blend(new /icon('human.dmi', "chest_[g]_l"), ICON_OVERLAY)
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@@ -1417,9 +1378,6 @@
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stand_icon.Blend(husk_s, ICON_OVERLAY)
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lying_icon.Blend(husk_l, ICON_OVERLAY)
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else if(obese)
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stand_icon.Blend(new /icon('human.dmi', "fatbody_s"), ICON_OVERLAY)
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lying_icon.Blend(new /icon('human.dmi', "fatbody_l"), ICON_OVERLAY)
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// Skin tone
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if (s_tone >= 0)
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@@ -1098,16 +1098,16 @@
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else
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seer = 0
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see_invisible = 0
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else if (istype(wear_mask, /obj/item/clothing/mask/gas/voice/space_ninja))
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switch(wear_mask:mode)
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if(0)
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if(client)
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var/target_list[] = list()
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for(var/mob/living/target in oview(src))
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if( target.mind&&(target.mind.special_role||issilicon(target)) )//They need to have a mind.
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target_list += target
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if(target_list.len)//Everything else is handled by the ninja mask proc.
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wear_mask:assess_targets(target_list, src)
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var/target_list[] = list()
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for(var/mob/living/target in oview(src))
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if( target.mind&&(target.mind.special_role||issilicon(target)) )//They need to have a mind.
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target_list += target
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if(target_list.len)//Everything else is handled by the ninja mask proc.
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wear_mask:assess_targets(target_list, src)
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if (!druggy)
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see_invisible = 0
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if(1)
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@@ -1122,6 +1122,7 @@
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sight |= SEE_TURFS
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if(!druggy)
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see_invisible = 0
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|
||||
else if(istype(glasses, /obj/item/clothing/glasses/meson))
|
||||
sight |= SEE_TURFS
|
||||
if(!druggy)
|
||||
@@ -1131,10 +1132,12 @@
|
||||
see_in_dark = 5
|
||||
if(!druggy)
|
||||
see_invisible = 0
|
||||
|
||||
else if(istype(glasses, /obj/item/clothing/glasses/thermal))
|
||||
sight |= SEE_MOBS
|
||||
if(!druggy)
|
||||
see_invisible = 2
|
||||
|
||||
else if(istype(glasses, /obj/item/clothing/glasses/material))
|
||||
sight |= SEE_OBJS
|
||||
if (!druggy)
|
||||
@@ -1165,11 +1168,6 @@
|
||||
see_invisible = 0
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
else if(istype(head, /obj/item/clothing/head/helmet/welding)) // wat. This is never fucking called.
|
||||
if(!head:up && tinted_weldhelh)
|
||||
see_in_dark = 1
|
||||
@@ -1183,23 +1181,20 @@
|
||||
// Special on-map HUDs like the medical HUD
|
||||
// ----------------------------------------
|
||||
if(istype(glasses, /obj/item/clothing/glasses/hud/health))
|
||||
if(client)
|
||||
glasses:process_hud(src)
|
||||
glasses:process_hud(src)
|
||||
if (!druggy)
|
||||
see_invisible = 0
|
||||
|
||||
if(istype(glasses, /obj/item/clothing/glasses/hud/security))
|
||||
if(client)
|
||||
glasses:process_hud(src)
|
||||
else if(istype(glasses, /obj/item/clothing/glasses/hud/security))
|
||||
glasses:process_hud(src)
|
||||
if (!druggy)
|
||||
see_invisible = 0
|
||||
|
||||
if(istype(glasses, /obj/item/clothing/glasses/sunglasses))
|
||||
else if(istype(glasses, /obj/item/clothing/glasses/sunglasses))
|
||||
see_in_dark = 1
|
||||
if(istype(glasses, /obj/item/clothing/glasses/sunglasses/sechud))
|
||||
if(client)
|
||||
if(glasses:hud)
|
||||
glasses:hud:process_hud(src)
|
||||
if(glasses:hud)
|
||||
glasses:hud:process_hud(src)
|
||||
if (!druggy)
|
||||
see_invisible = 0
|
||||
|
||||
|
||||
@@ -132,7 +132,7 @@ var/MAX_EXPLOSION_RANGE = 14
|
||||
|
||||
#define OPENCONTAINER 4096 // is an open container for chemistry purposes
|
||||
|
||||
#define ONESIZEFITSALL 8192 // can be worn by fatties (or children? ugh)
|
||||
// #define ONESIZEFITSALL 8192 // can be worn by fatties (or children? ugh)
|
||||
|
||||
#define NOREACT 16384 //Reagents dont' react inside this container.
|
||||
|
||||
|
||||
Reference in New Issue
Block a user