diff --git a/code/modules/surgery/surgery.dm b/code/modules/surgery/surgery.dm
index b50af06153..8c13af59d3 100644
--- a/code/modules/surgery/surgery.dm
+++ b/code/modules/surgery/surgery.dm
@@ -145,54 +145,16 @@
if(zone in M.op_stage.in_progress) //Can't operate on someone repeatedly.
to_chat(user, "You can't operate on this area while surgery is already in progress.")
return 1
-<<<<<<< HEAD
-=======
var/obj/surface = M.get_surgery_surface(user)
if(!surface || !surface.surgery_odds) // If the surface has a chance of 0% surgery odds (ground), don't even bother trying to do surgery.
return 0 // This is meant to prevent the 'glass shard mouth 60 damage click' exploit. Also saves CPU by doing it here!
var/list/datum/surgery_step/available_surgeries = list()
->>>>>>> 2e2881654f... Merge pull request #13848 from Cameron653/medical_tweak
for(var/datum/surgery_step/S in surgery_steps)
//check if tool is right or close enough and if this step is possible
if(S.tool_quality(src))
var/step_is_valid = S.can_use(user, M, zone, src)
if(step_is_valid && S.is_valid_target(M))
-<<<<<<< HEAD
- if(step_is_valid == SURGERY_FAILURE) // This is a failure that already has a message for failing.
- return 1
- M.op_stage.in_progress += zone
- S.begin_step(user, M, zone, src) //start on it
- var/success = TRUE
-
- // Bad tools make it less likely to succeed.
- if(!prob(S.tool_quality(src)))
- success = FALSE
-
- // Bad or no surface may mean failure as well.
- var/obj/surface = M.get_surgery_surface()
- if(!surface || !prob(surface.surgery_odds))
- success = FALSE
-
- // Not staying still fails you too.
- if(success)
- var/calc_duration = rand(S.min_duration, S.max_duration)
- if(!do_mob(user, M, calc_duration * toolspeed, zone, exclusive = TRUE))
- success = FALSE
- to_chat(user, "You must remain close to and keep focused on your patient to conduct surgery.")
-
- if(success)
- S.end_step(user, M, zone, src)
- else
- S.fail_step(user, M, zone, src)
-
- M.op_stage.in_progress -= zone // Clear the in-progress flag.
- if (ishuman(M))
- var/mob/living/carbon/human/H = M
- H.update_surgery()
- return 1 //don't want to do weapony things after surgery
- return 0
-=======
if(step_is_valid == SURGERY_FAILURE)
continue
available_surgeries[S.surgery_name] = S //Adds the surgery name to the list and sets it equal to S. (Ex: "Cauterize" = surgery_step/cauterize)
@@ -261,7 +223,6 @@
var/mob/living/carbon/human/H = M
H.update_surgery()
return 1 //don't want to do weapony things after surgery
->>>>>>> 2e2881654f... Merge pull request #13848 from Cameron653/medical_tweak
/proc/sort_surgeries()
var/gap = surgery_steps.len