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Works on New Blob
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22
code/modules/blob2/blobs/normal.dm
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22
code/modules/blob2/blobs/normal.dm
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/obj/structure/blob/normal
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name = "normal blob"
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base_name = "blob"
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icon_state = "blob"
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light_range = 0
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integrity = 21 //doesn't start at full health
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max_integrity = 25
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health_regen = 1
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/obj/structure/blob/normal/update_icon()
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..()
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if(integrity <= 15)
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icon_state = "blob_damaged"
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desc = "A thin lattice of slightly twitching tendrils."
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else
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icon_state = "blob"
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desc = "A thick wall of writhing tendrils."
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if(overmind)
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name = "[overmind.blob_type.name]"
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else
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name = "inert [base_name]"
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