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shockmaul icon fixies (#8961)
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
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@@ -69,7 +69,7 @@
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update_icon()
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..()
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/obj/item/weapon/melee/shock_maul/New()
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/obj/item/weapon/melee/shock_maul/Initialize() //CHOMPedit
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..()
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update_held_icon()
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return
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@@ -361,6 +361,10 @@
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icon_state = initial(G.base_icon)
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if(ispath(item, /obj/item/weapon/reagent_containers/hypospray/autoinjector))
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icon_state += "0"
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//CHOMPadd start
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if(ispath(item, /obj/item/weapon/melee/shock_maul))
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icon_state += "0"
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//CHOMPadd end
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var/icon/I
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@@ -3,10 +3,3 @@
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desc = "A variant of the concussion maul that staggers and weakens victims. Despite their screams, does no real damage."
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damtype = HALLOSS
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launch_force = 0
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//something borked, trying to fix it
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/obj/item/weapon/melee/shock_maul
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name = "concussion maul"
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icon = 'icons/obj/weapons.dmi'
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icon_state = "forcemaul0"
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item_state = "forcemaul0"
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