shockmaul icon fixies (#8961)

Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
This commit is contained in:
tacoguy7765093
2024-09-15 17:12:45 -04:00
committed by GitHub
parent 87b0f34cfb
commit acbb131369
3 changed files with 6 additions and 9 deletions

View File

@@ -69,7 +69,7 @@
update_icon()
..()
/obj/item/weapon/melee/shock_maul/New()
/obj/item/weapon/melee/shock_maul/Initialize() //CHOMPedit
..()
update_held_icon()
return

View File

@@ -361,6 +361,10 @@
icon_state = initial(G.base_icon)
if(ispath(item, /obj/item/weapon/reagent_containers/hypospray/autoinjector))
icon_state += "0"
//CHOMPadd start
if(ispath(item, /obj/item/weapon/melee/shock_maul))
icon_state += "0"
//CHOMPadd end
var/icon/I

View File

@@ -3,10 +3,3 @@
desc = "A variant of the concussion maul that staggers and weakens victims. Despite their screams, does no real damage."
damtype = HALLOSS
launch_force = 0
//something borked, trying to fix it
/obj/item/weapon/melee/shock_maul
name = "concussion maul"
icon = 'icons/obj/weapons.dmi'
icon_state = "forcemaul0"
item_state = "forcemaul0"