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Changes types of ghosts and eyes
``/mob/dead/observer`` -> ``/mob/observer/dead`` ``/mob/eye`` -> ``/mob/observer/eye`` Reason being that they are similar in that they both don't interact with the world in any way. Some procs were shared, some checks as well, and it overall makes more sense this way. Plus, there were no ``/mob/dead`` mobs.
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@@ -1257,7 +1257,7 @@ proc/admin_notice(var/message, var/rights)
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//Returns 1 to let the dragdrop code know we are trapping this event
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//Returns 0 if we don't plan to trap the event
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/datum/admins/proc/cmd_ghost_drag(var/mob/dead/observer/frommob, var/mob/living/tomob)
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/datum/admins/proc/cmd_ghost_drag(var/mob/observer/dead/frommob, var/mob/living/tomob)
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if(!istype(frommob))
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return //Extra sanity check to make sure only observers are shoved into things
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