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https://github.com/CHOMPStation2/CHOMPStation2.git
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Fixing bugs.
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@@ -214,26 +214,25 @@
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// sync the organ's damage with its wounds
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src.update_damages()
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owner.updatehealth()
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var/result = update_icon()
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//If limb took enough damage, try to cut or tear it off
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if(owner && loc == owner)
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if(!cannot_amputate && config.limbs_can_break && (brute_dam + burn_dam) >= (max_damage * config.organ_health_multiplier))
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var/threshold = max_damage/3
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var/dropped
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if((burn >= threshold) && prob(burn))
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dropped = 1
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droplimb(0,1)
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return result
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if(prob(brute))
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if(!dropped && prob(brute))
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if(brute >= threshold)
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if((sharp || edge) && used_weapon)
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if(istype(used_weapon,/obj/item))
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var/obj/item/W = used_weapon
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if(W.w_class >= 3)
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droplimb()
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return result
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droplimb(0,2)
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return result
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if((sharp || edge) && istype(used_weapon,/obj/item))
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var/obj/item/W = used_weapon
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if(W.w_class >= 3)
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droplimb()
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else
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droplimb(0,2)
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owner.updatehealth()
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return update_icon()
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/obj/item/organ/external/proc/heal_damage(brute, burn, internal = 0, robo_repair = 0)
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if(status & ORGAN_ROBOT && !robo_repair)
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@@ -896,7 +895,7 @@ Note that amputating the affected organ does in fact remove the infection from t
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owner.organs_by_name[limb_name] = null // Remove from owner's vars.
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//Robotic limbs explode if sabotaged.
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if(is_robotic)
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if(is_robotic && sabotaged)
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owner.visible_message(
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"<span class='danger'>\The [owner]'s [src.name] explodes violently!</span>",\
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"<span class='danger'>Your [src.name] explodes!</span>",\
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