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https://github.com/CHOMPStation2/CHOMPStation2.git
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Tyr Update (#12001)
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@@ -93,10 +93,13 @@
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meat_amount = 3
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meat_type = /obj/item/reagent_containers/food/snacks/copperant
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/mob/living/simple_mob/animal/tyr/mineral_ants/copper/apply_melee_effects(var/atom/A)
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if(isliving(A))
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A.emp_act(4) //The weakest strength of EMP
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playsound(src, 'sound/weapons/Egloves.ogg', 75, 1)
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special_attack_min_range = 0
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special_attack_max_range = 2
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special_attack_cooldown = 10 SECONDS
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/mob/living/simple_mob/animal/tyr/mineral_ants/copper/do_special_attack(atom/A)
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empulse(src.loc, 1, 2, 3, 4)
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playsound(src, 'sound/weapons/Egloves.ogg', 75, 1)
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/mob/living/simple_mob/animal/tyr/mineral_ants/agate //rushes at you and explodes
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name = "agate metal ant"
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@@ -109,7 +112,7 @@
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meat_amount = 3
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meat_type = /obj/item/reagent_containers/food/snacks/agateant
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special_attack_min_range = 1
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special_attack_min_range = 0
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special_attack_max_range = 2
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special_attack_cooldown = 10 SECONDS
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@@ -52,7 +52,8 @@
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icon_state = "poison_boss"
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icon_living = "poison_boss"
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wreckage = /obj/item/prop/tyrlore/basicflora
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projectiletype = /obj/item/projectile/energy/neurotoxin/toxic/tyr_flora
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projectiletype = /obj/item/projectile/bullet/astral_blade
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specialattackprojectile = /obj/item/projectile/energy/neurotoxin/toxic/tyr_flora
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var/regeneration_strength = -30
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/mob/living/simple_mob/mechanical/mecha/eclipse/tankyboss/acid_boss/load_default_bellies()
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@@ -265,8 +266,8 @@
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icon_living = "yellow"
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size_multiplier = 3
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wreckage = /obj/item/prop/tyrlore/basicpower
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specialattackprojectile = /obj/item/projectile/energy/lightingspark/nanoweave
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projectiletype = /obj/item/projectile/energy/lightingspark/nanoweave
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specialattackprojectile = /obj/item/projectile/energy/agate_lighting
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projectiletype = /obj/item/projectile/energy/agate_lighting
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/mob/living/simple_mob/mechanical/mecha/eclipse/tankyboss/engi_ai/do_special_attack(atom/A)
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switch(attackcycle)
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+4
-1
@@ -36,7 +36,10 @@
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icon_living = "bright_green"
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/mob/living/simple_mob/mechanical/hivebot/tyr/meteor
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projectiletype = /obj/item/projectile/arc/blue_energy/precusor
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maxHealth = 2 LASERS_TO_KILL // 80 hp
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health = 2 LASERS_TO_KILL
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ai_holder_type = /datum/ai_holder/hostile/ranged/robust
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projectiletype = /obj/item/projectile/energy/agate_lighting/fast
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/mob/living/simple_mob/mechanical/mecha/eclipse/hivebot/tyr
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name = "ai control center"
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