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The game actually clicks when it claims to. (#4403)
* Update paiwire.dm * Update life.dm * Update traps.dm * Update safe.dm * Update alarm.dm * Update safe.dm * Update implant.dm * Update life.dm * Update traps.dm * Update life.dm * Update safe.dm * Audible message test
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@@ -8,6 +8,8 @@
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var/turf/T = get_turf_or_move(src.loc)
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for (var/mob/M in viewers(T))
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M.show_message("<font color='red'>The data cable rapidly retracts back into its spool.</font>", 3, "<font color='red'>You hear a click and the sound of wire spooling rapidly.</font>", 2)
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playsound(src.loc, 'sound/machines/click.ogg', 50, 1)
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qdel(src.cable)
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src.cable = null
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@@ -28,10 +30,11 @@
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if(health <= 0)
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death(null,"gives one shrill beep before falling lifeless.")
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/mob/living/silicon/pai/updatehealth()
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if(status_flags & GODMODE)
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health = 100
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stat = CONSCIOUS
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else
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health = 100 - getBruteLoss() - getFireLoss()
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health = 100 - getBruteLoss() - getFireLoss()
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