The game actually clicks when it claims to. (#4403)

* Update paiwire.dm

* Update life.dm

* Update traps.dm

* Update safe.dm

* Update alarm.dm

* Update safe.dm

* Update implant.dm

* Update life.dm

* Update traps.dm

* Update life.dm

* Update safe.dm

* Audible message test
This commit is contained in:
Belsima
2017-12-07 19:18:01 -05:00
committed by Anewbe
parent 15948edd7e
commit ad0ad62cde
6 changed files with 29 additions and 16 deletions

View File

@@ -8,6 +8,8 @@
var/turf/T = get_turf_or_move(src.loc)
for (var/mob/M in viewers(T))
M.show_message("<font color='red'>The data cable rapidly retracts back into its spool.</font>", 3, "<font color='red'>You hear a click and the sound of wire spooling rapidly.</font>", 2)
playsound(src.loc, 'sound/machines/click.ogg', 50, 1)
qdel(src.cable)
src.cable = null
@@ -28,10 +30,11 @@
if(health <= 0)
death(null,"gives one shrill beep before falling lifeless.")
/mob/living/silicon/pai/updatehealth()
if(status_flags & GODMODE)
health = 100
stat = CONSCIOUS
else
health = 100 - getBruteLoss() - getFireLoss()
health = 100 - getBruteLoss() - getFireLoss()