Update implantcase.dm to absolute paths

This commit is contained in:
Loganbacca
2014-12-06 16:13:44 +13:00
parent 18cc00b5c0
commit ad6828e70a

View File

@@ -9,60 +9,55 @@
throw_range = 5
w_class = 1.0
var/obj/item/weapon/implant/imp = null
proc
update()
/obj/item/weapon/implantcase/proc/update()
if (src.imp)
src.icon_state = text("implantcase-[]", src.imp.item_color)
else
src.icon_state = "implantcase-0"
return
update()
if (src.imp)
src.icon_state = text("implantcase-[]", src.imp.item_color)
/obj/item/weapon/implantcase/attackby(obj/item/weapon/I as obj, mob/user as mob)
..()
if (istype(I, /obj/item/weapon/pen))
var/t = input(user, "What would you like the label to be?", text("[]", src.name), null) as text
if (user.get_active_hand() != I)
return
if((!in_range(src, usr) && src.loc != user))
return
t = copytext(sanitize(t),1,MAX_MESSAGE_LEN)
if(t)
src.name = text("Glass Case- '[]'", t)
else
src.icon_state = "implantcase-0"
return
attackby(obj/item/weapon/I as obj, mob/user as mob)
..()
if (istype(I, /obj/item/weapon/pen))
var/t = input(user, "What would you like the label to be?", text("[]", src.name), null) as text
if (user.get_active_hand() != I)
src.name = "Glass Case"
else if(istype(I, /obj/item/weapon/reagent_containers/syringe))
if(!src.imp) return
if(!src.imp.allow_reagents) return
if(src.imp.reagents.total_volume >= src.imp.reagents.maximum_volume)
user << "\red [src] is full."
else
spawn(5)
I.reagents.trans_to(src.imp, 5)
user << "\blue You inject 5 units of the solution. The syringe now contains [I.reagents.total_volume] units."
else if (istype(I, /obj/item/weapon/implanter))
if (I:imp)
if ((src.imp || I:imp.implanted))
return
if((!in_range(src, usr) && src.loc != user))
return
t = copytext(sanitize(t),1,MAX_MESSAGE_LEN)
if(t)
src.name = text("Glass Case- '[]'", t)
else
src.name = "Glass Case"
else if(istype(I, /obj/item/weapon/reagent_containers/syringe))
if(!src.imp) return
if(!src.imp.allow_reagents) return
if(src.imp.reagents.total_volume >= src.imp.reagents.maximum_volume)
user << "\red [src] is full."
else
spawn(5)
I.reagents.trans_to(src.imp, 5)
user << "\blue You inject 5 units of the solution. The syringe now contains [I.reagents.total_volume] units."
else if (istype(I, /obj/item/weapon/implanter))
if (I:imp)
if ((src.imp || I:imp.implanted))
I:imp.loc = src
src.imp = I:imp
I:imp = null
src.update()
I:update()
else
if (src.imp)
if (I:imp)
return
I:imp.loc = src
src.imp = I:imp
I:imp = null
src.update()
I:update()
else
if (src.imp)
if (I:imp)
return
src.imp.loc = I
I:imp = src.imp
src.imp = null
update()
I:update()
return
src.imp.loc = I
I:imp = src.imp
src.imp = null
update()
I:update()
return
/obj/item/weapon/implantcase/tracking
@@ -71,12 +66,10 @@
icon = 'icons/obj/items.dmi'
icon_state = "implantcase-b"
New()
src.imp = new /obj/item/weapon/implant/tracking( src )
..()
return
/obj/item/weapon/implantcase/tracking/New()
src.imp = new /obj/item/weapon/implant/tracking( src )
..()
return
/obj/item/weapon/implantcase/explosive
@@ -85,12 +78,10 @@
icon = 'icons/obj/items.dmi'
icon_state = "implantcase-r"
New()
src.imp = new /obj/item/weapon/implant/explosive( src )
..()
return
/obj/item/weapon/implantcase/explosive/New()
src.imp = new /obj/item/weapon/implant/explosive( src )
..()
return
/obj/item/weapon/implantcase/chem
@@ -98,8 +89,8 @@
desc = "A case containing a chemical implant."
icon = 'icons/obj/items.dmi'
icon_state = "implantcase-b"
/obj/item/weapon/implantcase/chem/New()
/obj/item/weapon/implantcase/chem/New()
src.imp = new /obj/item/weapon/implant/chem( src )
..()
return
@@ -111,11 +102,10 @@
icon = 'icons/obj/items.dmi'
icon_state = "implantcase-r"
New()
src.imp = new /obj/item/weapon/implant/loyalty( src )
..()
return
/obj/item/weapon/implantcase/loyalty/New()
src.imp = new /obj/item/weapon/implant/loyalty( src )
..()
return
/obj/item/weapon/implantcase/death_alarm
@@ -124,10 +114,11 @@
icon = 'icons/obj/items.dmi'
icon_state = "implantcase-b"
New()
src.imp = new /obj/item/weapon/implant/death_alarm( src )
..()
return
/obj/item/weapon/implantcase/death_alarm/New()
src.imp = new /obj/item/weapon/implant/death_alarm( src )
..()
return
/obj/item/weapon/implantcase/freedom
name = "Glass Case - 'Freedom'"
@@ -135,7 +126,7 @@
icon = 'icons/obj/items.dmi'
icon_state = "implantcase-b"
New()
src.imp = new /obj/item/weapon/implant/freedom( src )
..()
return
/obj/item/weapon/implantcase/freedom/New()
src.imp = new /obj/item/weapon/implant/freedom( src )
..()
return