Update implantcase.dm to absolute paths

This commit is contained in:
Loganbacca
2014-12-06 16:13:44 +13:00
parent 18cc00b5c0
commit ad6828e70a

View File

@@ -9,19 +9,15 @@
throw_range = 5
w_class = 1.0
var/obj/item/weapon/implant/imp = null
proc
update()
update()
/obj/item/weapon/implantcase/proc/update()
if (src.imp)
src.icon_state = text("implantcase-[]", src.imp.item_color)
else
src.icon_state = "implantcase-0"
return
attackby(obj/item/weapon/I as obj, mob/user as mob)
/obj/item/weapon/implantcase/attackby(obj/item/weapon/I as obj, mob/user as mob)
..()
if (istype(I, /obj/item/weapon/pen))
var/t = input(user, "What would you like the label to be?", text("[]", src.name), null) as text
@@ -64,42 +60,37 @@
return
/obj/item/weapon/implantcase/tracking
name = "Glass Case - 'Tracking'"
desc = "A case containing a tracking implant."
icon = 'icons/obj/items.dmi'
icon_state = "implantcase-b"
New()
/obj/item/weapon/implantcase/tracking/New()
src.imp = new /obj/item/weapon/implant/tracking( src )
..()
return
/obj/item/weapon/implantcase/explosive
name = "Glass Case - 'Explosive'"
desc = "A case containing an explosive implant."
icon = 'icons/obj/items.dmi'
icon_state = "implantcase-r"
New()
/obj/item/weapon/implantcase/explosive/New()
src.imp = new /obj/item/weapon/implant/explosive( src )
..()
return
/obj/item/weapon/implantcase/chem
name = "Glass Case - 'Chem'"
desc = "A case containing a chemical implant."
icon = 'icons/obj/items.dmi'
icon_state = "implantcase-b"
/obj/item/weapon/implantcase/chem/New()
/obj/item/weapon/implantcase/chem/New()
src.imp = new /obj/item/weapon/implant/chem( src )
..()
return
@@ -111,8 +102,7 @@
icon = 'icons/obj/items.dmi'
icon_state = "implantcase-r"
New()
/obj/item/weapon/implantcase/loyalty/New()
src.imp = new /obj/item/weapon/implant/loyalty( src )
..()
return
@@ -124,18 +114,19 @@
icon = 'icons/obj/items.dmi'
icon_state = "implantcase-b"
New()
/obj/item/weapon/implantcase/death_alarm/New()
src.imp = new /obj/item/weapon/implant/death_alarm( src )
..()
return
/obj/item/weapon/implantcase/freedom
name = "Glass Case - 'Freedom'"
desc = "A case containing a freedom implant."
icon = 'icons/obj/items.dmi'
icon_state = "implantcase-b"
New()
/obj/item/weapon/implantcase/freedom/New()
src.imp = new /obj/item/weapon/implant/freedom( src )
..()
return