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Persistence Patch
- Fixes Paper and font tags stacking across rounds, as shown in:  - Fixes Graffiti being persistent for over 50 rounds (10+ days) - Sets Trash to be persistent for 4 rounds instead of 5 - Fixes Persistence being always-on because of if("persistence_enabled") config.persistence_enabled = 1. As explained: > it's on by default, which means config.txt will be read and if it's not there it stays at 1. If it is there,it gets set to 1. There is no way to disable it - Adds config options to enable/disable **Persistence for Maploaded objects**, as well as a verb to toggle such. - Adds Persistence to config. Currently IGNORE_MAPLOAD for Persistance is **Disabled.** Maploaded objects/dirt/etc will be saved by persistence, preserving current behavior.
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@@ -151,6 +151,12 @@ TRAITOR_SCALING
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## If security is prohibited from being most antagonists
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#PROTECT_ROLES_FROM_ANTAGONIST
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## Uncomment this to DISABLE persistence
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#PERSISTENCE_DISABLED
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## Uncomment this to DISABLE maploaded trash/paper/etc from being saved by the persistence system.
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#PERSISTENCE_IGNORE_MAPLOAD
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## Comment this out to stop admins being able to choose their personal ooccolor
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ALLOW_ADMIN_OOCCOLOR
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