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https://github.com/CHOMPStation2/CHOMPStation2.git
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POLARIS: Planes shenanigans. Begins 'plane' work.
This commit is contained in:
@@ -40,15 +40,57 @@ What is the naming convention for planes or layers?
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*/
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#define DEFAULT_PLANE 0 // BYOND's default value for plane, the "base plane"
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#define PLANE_ADMIN1 -92 //Purely for shenanigans
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#define PLANE_ADMIN2 -91 //And adminbuse
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#define PLANE_ADMIN3 -90 //And generating salt
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#define SPACE_PLANE -32 // Reserved for use in space/parallax
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#define PARALLAX_PLANE -30 // Reserved for use in space/parallax
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// OPENSPACE_PLANE reserves all planes between OPENSPACE_PLANE_START and OPENSPACE_PLANE_END inclusive
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#define OPENSPACE_PLANE_START -23
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#define OPENSPACE_PLANE_END -8
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#define OPENSPACE_PLANE -25 // /turf/simulated/open will use OPENSPACE_PLANE + z (Valid z's being 2 thru 17)
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#define OPENSPACE_PLANE -55 // /turf/simulated/open will use OPENSPACE_PLANE + z (Valid z's being 2 thru 17)
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#define OPENSPACE_PLANE_START -53
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#define OPENSPACE_PLANE_END -38
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#define OVER_OPENSPACE_PLANE -37
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#define OVER_OPENSPACE_PLANE -7
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////////////////////////////////////////////////////////////////////////////////////////
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#define PLANE_WORLD 0 // BYOND's default value for plane, the "base plane"
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////////////////////////////////////////////////////////////////////////////////////////
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#define PLANE_LIGHTING 5 //Where the lighting (and darkness) lives
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#define PLANE_GHOSTS 10 //Spooooooooky ghooooooosts
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#define PLANE_AI_EYE 11 //The AI eye lives here
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// "Character HUDs", aka HUDs, but not the game's UI. Things like medhuds. I know Planes say they must be intergers, but it's lies.
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#define PLANE_CH_STATUS 15 //Status icon
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#define PLANE_CH_HEALTH 16 //Health icon
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#define PLANE_CH_LIFE 17 //Health bar
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#define PLANE_CH_ID 18 //Job icon
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#define PLANE_CH_WANTED 19 //Arrest icon
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#define PLANE_CH_IMPLOYAL 20 //Loyalty implant icon
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#define PLANE_CH_IMPTRACK 21 //Tracking implant icon
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#define PLANE_CH_IMPCHEM 22 //Chemical implant icon
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#define PLANE_CH_SPECIAL 23 //Special role icon (revhead or w/e)
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#define PLANE_CH_STATUS_OOC 24 //OOC status hud for spooks
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//Fullscreen overlays under inventory
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#define PLANE_FULLSCREEN 90 //Blindness, mesons, druggy, etc
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//Client UI HUD stuff
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#define PLANE_PLAYER_HUD 95 //The character's UI is on this plane
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#define LAYER_HUD_UNDER 1 //Under the HUD items
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#define LAYER_HUD_BASE 2 //The HUD items themselves
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#define LAYER_HUD_ITEM 3 //Things sitting on HUD items (largely irrelevant because PLANE_PLAYER_HUD_ITEMS)
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#define LAYER_HUD_ABOVE 4 //Things that reside above items (highlights)
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#define PLANE_PLAYER_HUD_ITEMS 96 //Separate layer with which to apply colorblindness
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//////////////////////////
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/atom/proc/hud_layerise()
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plane = PLANE_PLAYER_HUD_ITEMS
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layer = LAYER_HUD_ITEM
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/atom/proc/reset_plane_and_layer()
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plane = initial(plane)
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layer = initial(layer)
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@@ -228,3 +228,28 @@
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#define SLIME_COMMAND_OBEY 1 // When disciplined.
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#define SLIME_COMMAND_FACTION 2 // When in the same 'faction'.
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#define SLIME_COMMAND_FRIEND 3 // When befriended with a slime friendship agent.
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//Vision flags, for dealing with plane visibility
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#define VIS_FULLBRIGHT 1
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#define VIS_GHOSTS 2
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#define VIS_AI_EYE 3
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#define VIS_CH_STATUS 4
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#define VIS_CH_HEALTH 5
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#define VIS_CH_LIFE 6
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#define VIS_CH_ID 7
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#define VIS_CH_WANTED 8
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#define VIS_CH_IMPLOYAL 9
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#define VIS_CH_IMPTRACK 10
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#define VIS_CH_IMPCHEM 11
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#define VIS_CH_SPECIAL 12
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#define VIS_CH_STATUS_OOC 13
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#define VIS_D_COLORBLIND 14
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#define VIS_D_COLORBLINDI 15
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#define VIS_ADMIN1 16
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#define VIS_ADMIN2 17
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#define VIS_ADMIN3 18
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#define VIS_COUNT 18 //Must be highest number from above.
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@@ -873,3 +873,9 @@ proc/sort_atoms_by_layer(var/list/atoms)
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result.Swap(i, gap + i)
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swapped = 1
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return result
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/proc/gen_hud_image(var/file, var/person, var/state, var/plane)
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var/image/img = image(file, person, state)
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img.plane = plane //Thanks Byond.
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img.appearance_flags = APPEARANCE_UI|KEEP_APART
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return img
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@@ -129,7 +129,7 @@ proc/age2agedescription(age)
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else return "unknown"
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/proc/RoundHealth(health)
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var/list/icon_states = icon_states('icons/mob/hud_med.dmi')
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var/list/icon_states = icon_states(ingame_hud_med)
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for(var/icon_state in icon_states)
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if(health >= text2num(icon_state))
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return icon_state
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@@ -68,6 +68,7 @@
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icon_state = "default"
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screen_loc = "CENTER-7,CENTER-7"
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layer = FULLSCREEN_LAYER
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plane = PLANE_FULLSCREEN
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mouse_opacity = 0
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var/severity = 0
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@@ -39,32 +39,30 @@ var/list/global_huds = list(
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screen.icon = 'icons/obj/hud_full.dmi'
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screen.icon_state = icon_state
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screen.layer = SCREEN_LAYER
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screen.plane = PLANE_FULLSCREEN
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screen.mouse_opacity = 0
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return screen
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/obj/screen/global_screen
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screen_loc = ui_entire_screen
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layer = 17
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plane = PLANE_FULLSCREEN
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mouse_opacity = 0
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/datum/global_hud/New()
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//420erryday psychedellic colours screen overlay for when you are high
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druggy = new /obj/screen()
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druggy.screen_loc = ui_entire_screen
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druggy = new /obj/screen/global_screen()
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druggy.icon_state = "druggy"
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druggy.layer = 17
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druggy.mouse_opacity = 0
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//that white blurry effect you get when you eyes are damaged
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blurry = new /obj/screen()
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blurry.screen_loc = ui_entire_screen
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blurry = new /obj/screen/global_screen()
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blurry.icon_state = "blurry"
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blurry.layer = 17
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blurry.mouse_opacity = 0
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//static overlay effect for cameras and the like
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whitense = new /obj/screen()
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whitense.screen_loc = ui_entire_screen
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whitense = new /obj/screen/global_screen()
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whitense.icon = 'icons/effects/static.dmi'
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whitense.icon_state = "1 light"
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whitense.layer = 17
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whitense.mouse_opacity = 0
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nvg = setup_overlay("nvg_hud")
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thermal = setup_overlay("thermal_hud")
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@@ -89,12 +87,16 @@ var/list/global_huds = list(
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vimpaired = newlist(/obj/screen,/obj/screen,/obj/screen,/obj/screen)
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O = vimpaired[1]
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O.screen_loc = "1,1 to 5,15"
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O.plane = PLANE_FULLSCREEN
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O = vimpaired[2]
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O.screen_loc = "5,1 to 10,5"
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O.plane = PLANE_FULLSCREEN
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O = vimpaired[3]
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O.screen_loc = "6,11 to 10,15"
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O.plane = PLANE_FULLSCREEN
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O = vimpaired[4]
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O.screen_loc = "11,1 to 15,15"
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O.plane = PLANE_FULLSCREEN
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//welding mask overlay black/dither
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darkMask = newlist(/obj/screen, /obj/screen, /obj/screen, /obj/screen, /obj/screen, /obj/screen, /obj/screen, /obj/screen)
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@@ -119,18 +121,21 @@ var/list/global_huds = list(
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O = vimpaired[i]
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O.icon_state = "dither50"
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O.layer = 17
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O.plane = PLANE_FULLSCREEN
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O.mouse_opacity = 0
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O = darkMask[i]
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O.icon_state = "dither50"
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O.layer = 17
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O.plane = PLANE_FULLSCREEN
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O.mouse_opacity = 0
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for(i = 5, i <= 8, i++)
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O = darkMask[i]
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O.icon_state = "black"
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O.layer = 17
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O.mouse_opacity = 0
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O.plane = PLANE_FULLSCREEN
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O.mouse_opacity = 2
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/*
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The hud datum
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@@ -13,7 +13,7 @@
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src.adding = list()
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src.other = list()
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src.hotkeybuttons = list() //These can be disabled for hotkey usersx
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src.hotkeybuttons = list() //These can be disabled for hotkey users
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var/list/hud_elements = list()
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var/obj/screen/using
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@@ -25,7 +25,6 @@
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inv_box = new /obj/screen/inventory()
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inv_box.icon = ui_style
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inv_box.layer = 19
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inv_box.color = ui_color
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inv_box.alpha = ui_alpha
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@@ -50,7 +49,7 @@
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using.icon = ui_style
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using.icon_state = "other"
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using.screen_loc = ui_inventory
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using.layer = 20
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using.hud_layerise()
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using.color = ui_color
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using.alpha = ui_alpha
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src.adding += using
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@@ -65,7 +64,6 @@
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using.screen_loc = ui_acti
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using.color = ui_color
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using.alpha = ui_alpha
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using.layer = 20
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src.adding += using
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action_intent = using
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@@ -82,7 +80,7 @@
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using.icon = ico
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using.screen_loc = ui_acti
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using.alpha = ui_alpha
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using.layer = 21
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using.layer = LAYER_HUD_ITEM //These sit on the intent box
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src.adding += using
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help_intent = using
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@@ -94,7 +92,7 @@
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using.icon = ico
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using.screen_loc = ui_acti
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using.alpha = ui_alpha
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using.layer = 21
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using.layer = LAYER_HUD_ITEM
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src.adding += using
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disarm_intent = using
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@@ -106,7 +104,7 @@
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using.icon = ico
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using.screen_loc = ui_acti
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using.alpha = ui_alpha
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using.layer = 21
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using.layer = LAYER_HUD_ITEM
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src.adding += using
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grab_intent = using
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@@ -118,7 +116,7 @@
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using.icon = ico
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using.screen_loc = ui_acti
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using.alpha = ui_alpha
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using.layer = 21
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using.layer = LAYER_HUD_ITEM
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src.adding += using
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hurt_intent = using
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//end intent small hud objects
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@@ -129,7 +127,6 @@
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using.icon = ui_style
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using.icon_state = (mymob.m_intent == "run" ? "running" : "walking")
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using.screen_loc = ui_movi
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using.layer = 20
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using.color = ui_color
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using.alpha = ui_alpha
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src.adding += using
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@@ -141,7 +138,6 @@
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using.icon = ui_style
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using.icon_state = "act_drop"
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using.screen_loc = ui_drop_throw
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using.layer = 19
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using.color = ui_color
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using.alpha = ui_alpha
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src.hotkeybuttons += using
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@@ -153,7 +149,6 @@
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using.icon = ui_style
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using.icon_state = "act_equip"
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using.screen_loc = ui_equip
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using.layer = 20
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using.color = ui_color
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using.alpha = ui_alpha
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src.adding += using
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@@ -167,7 +162,6 @@
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inv_box.icon_state = "r_hand_active"
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inv_box.screen_loc = ui_rhand
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inv_box.slot_id = slot_r_hand
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inv_box.layer = 19
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inv_box.color = ui_color
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inv_box.alpha = ui_alpha
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@@ -183,7 +177,6 @@
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inv_box.icon_state = "l_hand_active"
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inv_box.screen_loc = ui_lhand
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inv_box.slot_id = slot_l_hand
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inv_box.layer = 19
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inv_box.color = ui_color
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inv_box.alpha = ui_alpha
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src.l_hand_hud_object = inv_box
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@@ -194,7 +187,6 @@
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using.icon = ui_style
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using.icon_state = "hand1"
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using.screen_loc = ui_swaphand1
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using.layer = 19
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using.color = ui_color
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using.alpha = ui_alpha
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src.adding += using
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@@ -204,7 +196,6 @@
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using.icon = ui_style
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using.icon_state = "hand2"
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using.screen_loc = ui_swaphand2
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using.layer = 19
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using.color = ui_color
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using.alpha = ui_alpha
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src.adding += using
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@@ -215,7 +206,6 @@
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using.icon = ui_style
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using.icon_state = "act_resist"
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using.screen_loc = ui_pull_resist
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using.layer = 19
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using.color = ui_color
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using.alpha = ui_alpha
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src.hotkeybuttons += using
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@@ -258,7 +258,7 @@ var/obj/screen/robot_inventory
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A.screen_loc = "CENTER[x]:16,SOUTH+[y]:7"
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else
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A.screen_loc = "CENTER+[x]:16,SOUTH+[y]:7"
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A.layer = 20
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A.hud_layerise()
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x++
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if(x == 4)
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@@ -9,7 +9,8 @@
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/obj/screen
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name = ""
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icon = 'icons/mob/screen1.dmi'
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layer = 20.0
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layer = LAYER_HUD_BASE
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plane = PLANE_PLAYER_HUD
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unacidable = 1
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var/obj/master = null //A reference to the object in the slot. Grabs or items, generally.
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var/datum/hud/hud = null // A reference to the owner HUD, if any.
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@@ -1,89 +0,0 @@
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/* Using the HUD procs is simple. Call these procs in the life.dm of the intended mob.
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Use the regular_hud_updates() proc before process_med_hud(mob) or process_sec_hud(mob) so
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the HUD updates properly! */
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// hud overlay image type, used for clearing client.images precisely
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/image/hud_overlay
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appearance_flags = APPEARANCE_UI // Don't get scaled with macro/micros. VOREStation edit
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//Medical HUD outputs. Called by the Life() proc of the mob using it, usually.
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proc/process_med_hud(var/mob/M, var/local_scanner, var/mob/Alt)
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if(!can_process_hud(M))
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return
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var/datum/arranged_hud_process/P = arrange_hud_process(M, Alt, med_hud_users)
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for(var/mob/living/carbon/human/patient in P.Mob.in_view(P.Turf))
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if(P.Mob.see_invisible < patient.invisibility)
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continue
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if(local_scanner)
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P.Client.images += patient.hud_list[HEALTH_HUD]
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P.Client.images += patient.hud_list[STATUS_HUD]
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P.Client.images += patient.hud_list[BACKUP_HUD] //VOREStation Edit - Backup implant indicator
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else
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var/sensor_level = getsensorlevel(patient)
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if(sensor_level >= SUIT_SENSOR_VITAL)
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P.Client.images += patient.hud_list[HEALTH_HUD]
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if(sensor_level >= SUIT_SENSOR_BINARY)
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P.Client.images += patient.hud_list[LIFE_HUD]
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//Security HUDs. Pass a value for the second argument to enable implant viewing or other special features.
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proc/process_sec_hud(var/mob/M, var/advanced_mode, var/mob/Alt)
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if(!can_process_hud(M))
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return
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var/datum/arranged_hud_process/P = arrange_hud_process(M, Alt, sec_hud_users)
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for(var/mob/living/carbon/human/perp in P.Mob.in_view(P.Turf))
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if(P.Mob.see_invisible < perp.invisibility)
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continue
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P.Client.images += perp.hud_list[ID_HUD]
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if(advanced_mode)
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P.Client.images += perp.hud_list[WANTED_HUD]
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P.Client.images += perp.hud_list[IMPTRACK_HUD]
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P.Client.images += perp.hud_list[IMPLOYAL_HUD]
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P.Client.images += perp.hud_list[IMPCHEM_HUD]
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datum/arranged_hud_process
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var/client/Client
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var/mob/Mob
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var/turf/Turf
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proc/arrange_hud_process(var/mob/M, var/mob/Alt, var/list/hud_list)
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hud_list |= M
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var/datum/arranged_hud_process/P = new
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P.Client = M.client
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P.Mob = Alt ? Alt : M
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P.Turf = get_turf(P.Mob)
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return P
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proc/can_process_hud(var/mob/M)
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if(!M)
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return 0
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if(!M.client)
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return 0
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if(M.stat != CONSCIOUS)
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return 0
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return 1
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//Deletes the current HUD images so they can be refreshed with new ones.
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mob/proc/handle_regular_hud_updates() //Used in the life.dm of mobs that can use HUDs.
|
||||
if(client)
|
||||
for(var/image/hud_overlay/hud in client.images)
|
||||
client.images -= hud
|
||||
med_hud_users -= src
|
||||
sec_hud_users -= src
|
||||
//VOREStation Add - HUD lists
|
||||
eng_hud_users -= src
|
||||
sci_hud_users -= src
|
||||
gen_hud_users -= src
|
||||
if(vantag_hud) process_vantag_hud(src) //VOREStation Add - So any mob can have the vantag hud, observer or not.
|
||||
//VOREStation Add End
|
||||
mob/proc/in_view(var/turf/T)
|
||||
return view(T)
|
||||
|
||||
/mob/observer/eye/in_view(var/turf/T)
|
||||
var/list/viewed = new
|
||||
for(var/mob/living/carbon/human/H in mob_list)
|
||||
if(get_dist(H, T) <= 7)
|
||||
viewed += H
|
||||
return viewed
|
||||
@@ -185,7 +185,8 @@ var/global/datum/controller/gameticker/ticker
|
||||
cinematic = new(src)
|
||||
cinematic.icon = 'icons/effects/station_explosion.dmi'
|
||||
cinematic.icon_state = "station_intact"
|
||||
cinematic.layer = 20
|
||||
cinematic.layer = 100
|
||||
cinematic.plane = PLANE_PLAYER_HUD
|
||||
cinematic.mouse_opacity = 0
|
||||
cinematic.screen_loc = "1,0"
|
||||
|
||||
|
||||
@@ -63,28 +63,28 @@ datum/hSB
|
||||
var/mob/living/carbon/human/P = usr
|
||||
if(P.wear_suit)
|
||||
P.wear_suit.loc = P.loc
|
||||
P.wear_suit.layer = initial(P.wear_suit.layer)
|
||||
P.wear_suit.reset_plane_and_layer()
|
||||
P.wear_suit = null
|
||||
P.wear_suit = new/obj/item/clothing/suit/space(P)
|
||||
P.wear_suit.layer = 20
|
||||
P.wear_suit.hud_layerise()
|
||||
if(P.head)
|
||||
P.head.loc = P.loc
|
||||
P.head.layer = initial(P.head.layer)
|
||||
P.head.reset_plane_and_layer()
|
||||
P.head = null
|
||||
P.head = new/obj/item/clothing/head/helmet/space(P)
|
||||
P.head.layer = 20
|
||||
P.head.hud_layerise()
|
||||
if(P.wear_mask)
|
||||
P.wear_mask.loc = P.loc
|
||||
P.wear_mask.layer = initial(P.wear_mask.layer)
|
||||
P.wear_mask.reset_plane_and_layer()
|
||||
P.wear_mask = null
|
||||
P.wear_mask = new/obj/item/clothing/mask/gas(P)
|
||||
P.wear_mask.layer = 20
|
||||
P.wear_mask.hud_layerise()
|
||||
if(P.back)
|
||||
P.back.loc = P.loc
|
||||
P.back.layer = initial(P.back.layer)
|
||||
P.back.reset_plane_and_layer()
|
||||
P.back = null
|
||||
P.back = new/obj/item/weapon/tank/jetpack(P)
|
||||
P.back.layer = 20
|
||||
P.back.hud_layerise()
|
||||
P.internal = P.back
|
||||
if("hsbmetal")
|
||||
var/obj/item/stack/sheet/hsb = new/obj/item/stack/sheet/metal
|
||||
|
||||
@@ -23,6 +23,7 @@
|
||||
occupant_message("<font color='red'>[H.glasses] prevent you from using [src] [hud]</font>")
|
||||
else
|
||||
H.glasses = hud
|
||||
H.recalculate_vis()
|
||||
return 1
|
||||
else
|
||||
return 0
|
||||
@@ -32,6 +33,7 @@
|
||||
var/mob/living/carbon/human/H = occupant
|
||||
if(H.glasses == hud)
|
||||
H.glasses = null
|
||||
H.recalculate_vis()
|
||||
..()
|
||||
return
|
||||
/*
|
||||
@@ -63,7 +65,7 @@
|
||||
name = "Integrated Medical Hud"
|
||||
|
||||
|
||||
process_hud(var/mob/M)
|
||||
// process_hud(var/mob/M) //TODO VIS
|
||||
/*
|
||||
world<< "view(M)"
|
||||
for(var/mob/mob in view(M))
|
||||
@@ -74,7 +76,7 @@
|
||||
world<< "view(M.loc)"
|
||||
for(var/mob/mob in view(M.loc))
|
||||
world << "[mob]"
|
||||
*/
|
||||
|
||||
|
||||
if(!M || M.stat || !(M in view(M))) return
|
||||
if(!M.client) return
|
||||
@@ -115,7 +117,7 @@
|
||||
holder.icon_state = "hudhealthy"
|
||||
|
||||
C.images += holder
|
||||
|
||||
*/
|
||||
/obj/mecha/medical/odysseus/loaded/New()
|
||||
..()
|
||||
var/obj/item/mecha_parts/mecha_equipment/ME = new /obj/item/mecha_parts/mecha_equipment/tool/sleeper
|
||||
|
||||
@@ -258,7 +258,7 @@
|
||||
// for items that can be placed in multiple slots
|
||||
// note this isn't called during the initial dressing of a player
|
||||
/obj/item/proc/equipped(var/mob/user, var/slot)
|
||||
layer = 20
|
||||
hud_layerise()
|
||||
if(user.client) user.client.screen |= src
|
||||
if(user.pulling == src) user.stop_pulling()
|
||||
return
|
||||
|
||||
@@ -174,7 +174,7 @@
|
||||
src.boxes.screen_loc = "[tx]:,[ty] to [mx],[my]"
|
||||
for(var/obj/O in src.contents)
|
||||
O.screen_loc = "[cx],[cy]"
|
||||
O.layer = 20
|
||||
O.hud_layerise()
|
||||
cx++
|
||||
if (cx > mx)
|
||||
cx = tx
|
||||
@@ -192,7 +192,7 @@
|
||||
for(var/datum/numbered_display/ND in display_contents)
|
||||
ND.sample_object.screen_loc = "[cx]:16,[cy]:16"
|
||||
ND.sample_object.maptext = "<font color='white'>[(ND.number > 1)? "[ND.number]" : ""]</font>"
|
||||
ND.sample_object.layer = 20
|
||||
ND.sample_object.hud_layerise()
|
||||
cx++
|
||||
if (cx > (4+cols))
|
||||
cx = 4
|
||||
@@ -201,7 +201,7 @@
|
||||
for(var/obj/O in contents)
|
||||
O.screen_loc = "[cx]:16,[cy]:16"
|
||||
O.maptext = ""
|
||||
O.layer = 20
|
||||
O.hud_layerise()
|
||||
cx++
|
||||
if (cx > (4+cols))
|
||||
cx = 4
|
||||
@@ -252,7 +252,7 @@
|
||||
|
||||
O.screen_loc = "4:[round((startpoint+endpoint)/2)+2],2:16"
|
||||
O.maptext = ""
|
||||
O.layer = 20
|
||||
O.hud_layerise()
|
||||
|
||||
src.closer.screen_loc = "4:[storage_width+19],2:16"
|
||||
return
|
||||
@@ -395,9 +395,9 @@
|
||||
if(ismob(loc))
|
||||
W.dropped(usr)
|
||||
if(ismob(new_location))
|
||||
W.layer = 20
|
||||
W.hud_layerise()
|
||||
else
|
||||
W.layer = initial(W.layer)
|
||||
W.reset_plane_and_layer()
|
||||
W.forceMove(new_location)
|
||||
else
|
||||
W.forceMove(get_turf(src))
|
||||
@@ -546,41 +546,38 @@
|
||||
src.boxes.master = src
|
||||
src.boxes.icon_state = "block"
|
||||
src.boxes.screen_loc = "7,7 to 10,8"
|
||||
src.boxes.layer = 19
|
||||
|
||||
src.storage_start = new /obj/screen/storage( )
|
||||
src.storage_start.name = "storage"
|
||||
src.storage_start.master = src
|
||||
src.storage_start.icon_state = "storage_start"
|
||||
src.storage_start.screen_loc = "7,7 to 10,8"
|
||||
src.storage_start.layer = 19
|
||||
|
||||
src.storage_continue = new /obj/screen/storage( )
|
||||
src.storage_continue.name = "storage"
|
||||
src.storage_continue.master = src
|
||||
src.storage_continue.icon_state = "storage_continue"
|
||||
src.storage_continue.screen_loc = "7,7 to 10,8"
|
||||
src.storage_continue.layer = 19
|
||||
|
||||
src.storage_end = new /obj/screen/storage( )
|
||||
src.storage_end.name = "storage"
|
||||
src.storage_end.master = src
|
||||
src.storage_end.icon_state = "storage_end"
|
||||
src.storage_end.screen_loc = "7,7 to 10,8"
|
||||
src.storage_end.layer = 19
|
||||
|
||||
src.stored_start = new /obj //we just need these to hold the icon
|
||||
src.stored_start.icon_state = "stored_start"
|
||||
src.stored_start.layer = 19
|
||||
|
||||
src.stored_continue = new /obj
|
||||
src.stored_continue.icon_state = "stored_continue"
|
||||
src.stored_continue.layer = 19
|
||||
|
||||
src.stored_end = new /obj
|
||||
src.stored_end.icon_state = "stored_end"
|
||||
src.stored_end.layer = 19
|
||||
|
||||
src.closer = new /obj/screen/close( )
|
||||
src.closer.master = src
|
||||
src.closer.icon_state = "storage_close"
|
||||
src.closer.layer = 20
|
||||
src.closer.hud_layerise()
|
||||
orient2hud()
|
||||
return
|
||||
|
||||
|
||||
@@ -48,7 +48,7 @@
|
||||
else
|
||||
src.icon_state = "morgue3"
|
||||
if(broadcast)
|
||||
broadcast_medical_hud_message("[src] was able to establish a mental interface with occupant.", src)
|
||||
global_announcer.autosay("[src] was able to establish a mental interface with occupant.", "[src]", "Medical")
|
||||
else
|
||||
src.icon_state = "morgue1"
|
||||
return
|
||||
|
||||
@@ -10,8 +10,6 @@ var/global/list/machines = list() // TODO - Move into SSmachines
|
||||
var/global/list/processing_objects = list()
|
||||
var/global/list/processing_power_items = list() // TODO - Move into SSmachines
|
||||
var/global/list/active_diseases = list()
|
||||
var/global/list/med_hud_users = list() // List of all entities using a medical HUD.
|
||||
var/global/list/sec_hud_users = list() // List of all entities using a security HUD.
|
||||
var/global/list/hud_icon_reference = list()
|
||||
|
||||
|
||||
@@ -200,3 +198,7 @@ var/max_explosion_range = 14
|
||||
var/global/obj/item/device/radio/intercom/global_announcer = new /obj/item/device/radio/intercom{channels=list("Engineering")}(null)
|
||||
|
||||
var/list/station_departments = list("Command", "Medical", "Engineering", "Science", "Security", "Cargo", "Civilian")
|
||||
|
||||
//Icons for in-game HUD glasses. Why don't we just share these a little bit?
|
||||
var/static/icon/ingame_hud = icon('icons/mob/hud.dmi')
|
||||
var/static/icon/ingame_hud_med = icon('icons/mob/hud_med.dmi')
|
||||
|
||||
@@ -60,6 +60,7 @@ var/list/admin_verbs_admin = list(
|
||||
/client/proc/check_antagonists,
|
||||
/client/proc/admin_memo, //admin memo system. show/delete/write. +SERVER needed to delete admin memos of others,
|
||||
/client/proc/dsay, //talk in deadchat using our ckey/fakekey,
|
||||
/client/proc/ghost_view, //let us see ghosts WHENEVERRRR
|
||||
// /client/proc/toggle_hear_deadcast, //toggles whether we hear deadchat,
|
||||
/client/proc/investigate_show, //various admintools for investigation. Such as a singulo grief-log,
|
||||
/client/proc/secrets,
|
||||
@@ -215,6 +216,7 @@ var/list/admin_verbs_debug = list(
|
||||
/client/proc/jumptomob,
|
||||
/client/proc/jumptocoord,
|
||||
/client/proc/dsay,
|
||||
/client/proc/ghost_view,
|
||||
/client/proc/toggle_debug_logs,
|
||||
/client/proc/admin_ghost, //allows us to ghost/reenter body at will,
|
||||
/datum/admins/proc/view_runtimes,
|
||||
@@ -329,6 +331,7 @@ var/list/admin_verbs_mod = list(
|
||||
/datum/admins/proc/show_player_info,
|
||||
/client/proc/player_panel_new,
|
||||
/client/proc/dsay,
|
||||
/client/proc/ghost_view,
|
||||
/datum/admins/proc/show_skills,
|
||||
/datum/admins/proc/show_player_panel,
|
||||
/client/proc/check_antagonists,
|
||||
@@ -353,6 +356,7 @@ var/list/admin_verbs_event_manager = list(
|
||||
/client/proc/admin_ghost,
|
||||
/datum/admins/proc/show_player_info,
|
||||
/client/proc/dsay,
|
||||
/client/proc/ghost_view,
|
||||
/client/proc/cmd_admin_subtle_message,
|
||||
/client/proc/debug_variables,
|
||||
/client/proc/check_antagonists,
|
||||
@@ -492,6 +496,23 @@ var/list/admin_verbs_event_manager = list(
|
||||
body.key = "@[key]" //Haaaaaaaack. But the people have spoken. If it breaks; blame adminbus
|
||||
feedback_add_details("admin_verb","O") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
/client/proc/ghost_view()
|
||||
set category = "Admin"
|
||||
set name = "Ghost View"
|
||||
set desc = "Toggles ability to see ghosts, even while in a mob."
|
||||
if(!holder) return
|
||||
if(!mob.plane_holder) return
|
||||
|
||||
var/choice = alert(src,"Do you want to see ghosts, or not?","Ghost viewing","Show 'em!","Cancel","Hide 'em!")
|
||||
if(choice == "Cancel")
|
||||
return
|
||||
|
||||
if(choice == "Show 'em!" && mob.plane_holder)
|
||||
mob.plane_holder.set_vis(VIS_GHOSTS,TRUE)
|
||||
to_chat(src,"<span class='notice'>Ghosts are now visible (while in this mob).</span>")
|
||||
else if(mob.plane_holder)
|
||||
mob.plane_holder.set_vis(VIS_GHOSTS,FALSE)
|
||||
to_chat(src,"<span class='notice'>Ghosts are now hidden (while in this mob).</span>")
|
||||
|
||||
/client/proc/invisimin()
|
||||
set name = "Invisimin"
|
||||
|
||||
@@ -37,7 +37,8 @@
|
||||
/obj/effect/bmode//Cleaning up the tree a bit
|
||||
density = 1
|
||||
anchored = 1
|
||||
layer = 20
|
||||
layer = LAYER_HUD_BASE
|
||||
plane = PLANE_PLAYER_HUD
|
||||
dir = NORTH
|
||||
icon = 'icons/misc/buildmode.dmi'
|
||||
var/obj/effect/bmode/buildholder/master = null
|
||||
|
||||
@@ -11,6 +11,8 @@
|
||||
|
||||
var/flash_protection = FLASH_PROTECTION_NONE
|
||||
var/tint = TINT_NONE
|
||||
var/list/enables_planes //Enables these planes in the wearing mob's plane_holder
|
||||
var/list/plane_slots //But only if it's equipped into this specific slot
|
||||
|
||||
/*
|
||||
Sprites used when the clothing item is refit. This is done by setting icon_override.
|
||||
@@ -37,6 +39,16 @@
|
||||
var/obj/item/clothing/accessory/tie = new T(src)
|
||||
src.attach_accessory(null, tie)
|
||||
|
||||
/obj/item/clothing/equipped(var/mob/user,var/slot)
|
||||
..()
|
||||
if(enables_planes)
|
||||
user.recalculate_vis()
|
||||
|
||||
/obj/item/clothing/dropped(var/mob/user)
|
||||
..()
|
||||
if(enables_planes)
|
||||
user.recalculate_vis()
|
||||
|
||||
//BS12: Species-restricted clothing check.
|
||||
/obj/item/clothing/mob_can_equip(M as mob, slot)
|
||||
|
||||
|
||||
@@ -16,6 +16,7 @@ BLIND // can't see anything
|
||||
icon = 'icons/obj/clothing/glasses.dmi'
|
||||
w_class = ITEMSIZE_SMALL
|
||||
slot_flags = SLOT_EYES
|
||||
plane_slots = list(slot_glasses)
|
||||
var/vision_flags = 0
|
||||
var/darkness_view = 0//Base human is 2
|
||||
var/see_invisible = -1
|
||||
@@ -25,6 +26,7 @@ BLIND // can't see anything
|
||||
var/active = 1
|
||||
var/activation_sound = 'sound/items/goggles_charge.ogg'
|
||||
var/obj/screen/overlay = null
|
||||
var/list/away_planes //Holder for disabled planes
|
||||
|
||||
sprite_sheets = list(
|
||||
"Teshari" = 'icons/mob/species/seromi/eyes.dmi',
|
||||
@@ -44,6 +46,8 @@ BLIND // can't see anything
|
||||
user.update_inv_glasses()
|
||||
flash_protection = FLASH_PROTECTION_NONE
|
||||
tint = TINT_NONE
|
||||
away_planes = enables_planes
|
||||
enables_planes = null
|
||||
to_chat(usr, "You deactivate the optical matrix on the [src].")
|
||||
else
|
||||
active = 1
|
||||
@@ -51,8 +55,11 @@ BLIND // can't see anything
|
||||
user.update_inv_glasses()
|
||||
flash_protection = initial(flash_protection)
|
||||
tint = initial(tint)
|
||||
enables_planes = away_planes
|
||||
away_planes = null
|
||||
to_chat(usr, "You activate the optical matrix on the [src].")
|
||||
user.update_action_buttons()
|
||||
user.recalculate_vis()
|
||||
|
||||
/obj/item/clothing/glasses/meson
|
||||
name = "optical meson scanner"
|
||||
@@ -63,6 +70,7 @@ BLIND // can't see anything
|
||||
origin_tech = list(TECH_MAGNET = 2, TECH_ENGINEERING = 2)
|
||||
toggleable = 1
|
||||
vision_flags = SEE_TURFS
|
||||
enables_planes = (VIS_FULLBRIGHT)
|
||||
|
||||
/obj/item/clothing/glasses/meson/New()
|
||||
..()
|
||||
@@ -130,9 +138,9 @@ BLIND // can't see anything
|
||||
darkness_view = 7
|
||||
toggleable = 1
|
||||
action_button_name = "Toggle Goggles"
|
||||
see_invisible = SEE_INVISIBLE_NOLIGHTING
|
||||
off_state = "denight"
|
||||
flash_protection = FLASH_PROTECTION_REDUCED
|
||||
enables_planes = list(VIS_FULLBRIGHT)
|
||||
|
||||
/obj/item/clothing/glasses/night/vox
|
||||
name = "Alien Optics"
|
||||
@@ -316,12 +324,7 @@ BLIND // can't see anything
|
||||
name = "\improper HUD sunglasses"
|
||||
desc = "Sunglasses with a HUD."
|
||||
icon_state = "sunSecHud"
|
||||
var/obj/item/clothing/glasses/hud/security/hud = null
|
||||
|
||||
New()
|
||||
..()
|
||||
src.hud = new/obj/item/clothing/glasses/hud/security(src)
|
||||
return
|
||||
enables_planes = list(VIS_CH_ID,VIS_CH_WANTED,VIS_CH_IMPTRACK,VIS_CH_IMPLOYAL,VIS_CH_IMPCHEM)
|
||||
|
||||
/obj/item/clothing/glasses/sunglasses/sechud/tactical
|
||||
name = "tactical HUD"
|
||||
@@ -338,31 +341,22 @@ BLIND // can't see anything
|
||||
toggleable = 1
|
||||
activation_sound = 'sound/effects/pop.ogg'
|
||||
|
||||
var/hud_holder
|
||||
|
||||
/obj/item/clothing/glasses/sunglasses/sechud/aviator/New()
|
||||
..()
|
||||
hud_holder = hud
|
||||
|
||||
/obj/item/clothing/glasses/sunglasses/sechud/aviator/Destroy()
|
||||
qdel(hud_holder)
|
||||
hud_holder = null
|
||||
hud = null
|
||||
. = ..()
|
||||
|
||||
/obj/item/clothing/glasses/sunglasses/sechud/aviator/attack_self(mob/user)
|
||||
if(toggleable && !user.incapacitated())
|
||||
on = !on
|
||||
if(on)
|
||||
flash_protection = FLASH_PROTECTION_NONE
|
||||
src.hud = hud_holder
|
||||
enables_planes = away_planes
|
||||
away_planes = null
|
||||
to_chat(usr, "You switch the [src] to HUD mode.")
|
||||
else
|
||||
flash_protection = initial(flash_protection)
|
||||
src.hud = null
|
||||
away_planes = enables_planes
|
||||
enables_planes = null
|
||||
to_chat(usr, "You switch \the [src] to flash protection mode.")
|
||||
update_icon()
|
||||
user << activation_sound
|
||||
user.recalculate_vis()
|
||||
user.update_inv_glasses()
|
||||
user.update_action_buttons()
|
||||
|
||||
@@ -381,12 +375,7 @@ BLIND // can't see anything
|
||||
name = "\improper HUD sunglasses"
|
||||
desc = "Sunglasses with a HUD."
|
||||
icon_state = "sunMedHud"
|
||||
var/obj/item/clothing/glasses/hud/health/hud = null
|
||||
|
||||
/obj/item/clothing/glasses/sunglasses/medhud/New()
|
||||
..()
|
||||
src.hud = new/obj/item/clothing/glasses/hud/health(src)
|
||||
return
|
||||
enables_planes = list(VIS_CH_STATUS,VIS_CH_HEALTH)
|
||||
|
||||
/obj/item/clothing/glasses/thermal
|
||||
name = "optical thermal scanner"
|
||||
@@ -397,7 +386,7 @@ BLIND // can't see anything
|
||||
toggleable = 1
|
||||
action_button_name = "Toggle Goggles"
|
||||
vision_flags = SEE_MOBS
|
||||
see_invisible = SEE_INVISIBLE_NOLIGHTING
|
||||
enables_planes = list(VIS_FULLBRIGHT)
|
||||
flash_protection = FLASH_PROTECTION_REDUCED
|
||||
|
||||
emp_act(severity)
|
||||
|
||||
@@ -3,10 +3,6 @@
|
||||
desc = "A heads-up display that provides important info in (almost) real time."
|
||||
flags = 0 //doesn't protect eyes because it's a monocle, duh
|
||||
origin_tech = list(TECH_MAGNET = 3, TECH_BIO = 2)
|
||||
var/list/icon/current = list() //the current hud icons
|
||||
|
||||
proc
|
||||
process_hud(var/mob/M) return
|
||||
|
||||
/obj/item/clothing/glasses/hud/health
|
||||
name = "Health Scanner HUD"
|
||||
@@ -14,6 +10,7 @@
|
||||
icon_state = "healthhud"
|
||||
item_state_slots = list(slot_r_hand_str = "headset", slot_l_hand_str = "headset")
|
||||
body_parts_covered = 0
|
||||
enables_planes = list(VIS_CH_STATUS,VIS_CH_HEALTH)
|
||||
|
||||
/obj/item/clothing/glasses/hud/health/prescription
|
||||
name = "Prescription Health Scanner HUD"
|
||||
@@ -22,16 +19,13 @@
|
||||
icon_state = "healthhudpresc"
|
||||
item_state_slots = list(slot_r_hand_str = "glasses", slot_l_hand_str = "glasses")
|
||||
|
||||
/obj/item/clothing/glasses/hud/health/process_hud(var/mob/M)
|
||||
process_med_hud(M, 1)
|
||||
|
||||
/obj/item/clothing/glasses/hud/security
|
||||
name = "Security HUD"
|
||||
desc = "A heads-up display that scans the humans in view and provides accurate data about their ID status and security records."
|
||||
icon_state = "securityhud"
|
||||
item_state_slots = list(slot_r_hand_str = "headset", slot_l_hand_str = "headset")
|
||||
body_parts_covered = 0
|
||||
var/global/list/jobs[0]
|
||||
enables_planes = list(VIS_CH_ID,VIS_CH_WANTED,VIS_CH_IMPTRACK,VIS_CH_IMPLOYAL,VIS_CH_IMPCHEM)
|
||||
|
||||
/obj/item/clothing/glasses/hud/security/prescription
|
||||
name = "Prescription Security HUD"
|
||||
@@ -47,6 +41,3 @@
|
||||
item_state_slots = list(slot_r_hand_str = "sunglasses", slot_l_hand_str = "sunglasses")
|
||||
vision_flags = SEE_MOBS
|
||||
see_invisible = SEE_INVISIBLE_NOLIGHTING
|
||||
|
||||
/obj/item/clothing/glasses/hud/security/process_hud(var/mob/M)
|
||||
process_sec_hud(M, 1)
|
||||
|
||||
@@ -6,7 +6,8 @@
|
||||
anchored = 1
|
||||
icon = LIGHTING_ICON
|
||||
layer = LIGHTING_LAYER
|
||||
invisibility = INVISIBILITY_LIGHTING
|
||||
plane = PLANE_LIGHTING
|
||||
//invisibility = INVISIBILITY_LIGHTING
|
||||
color = LIGHTING_BASE_MATRIX
|
||||
icon_state = "light1"
|
||||
auto_init = 0 // doesn't need special init
|
||||
|
||||
@@ -1,5 +1,7 @@
|
||||
//Nobody here anymore.
|
||||
/mob/observer/dead/Login()
|
||||
..()
|
||||
if (ghostimage)
|
||||
ghostimage.icon_state = src.icon_state
|
||||
updateghostimages()
|
||||
..() //Creates the plane_holder lazily
|
||||
plane_holder.set_vis(VIS_GHOSTS, ghostvision)
|
||||
plane_holder.set_vis(VIS_FULLBRIGHT, !seedarkness)
|
||||
plane_holder.set_vis(VIS_AI_EYE, TRUE)
|
||||
plane = PLANE_GHOSTS
|
||||
|
||||
@@ -1,6 +1,3 @@
|
||||
var/global/list/image/ghost_darkness_images = list() //this is a list of images for things ghosts should still be able to see when they toggle darkness
|
||||
var/global/list/image/ghost_sightless_images = list() //this is a list of images for things ghosts should still be able to see even without ghost sight
|
||||
|
||||
/mob/observer
|
||||
name = "observer"
|
||||
desc = "This shouldn't appear"
|
||||
@@ -12,11 +9,12 @@ var/global/list/image/ghost_sightless_images = list() //this is a list of images
|
||||
icon = 'icons/mob/ghost.dmi'
|
||||
icon_state = "ghost"
|
||||
layer = 3.9 //Just below normal mobs
|
||||
plane = PLANE_GHOSTS
|
||||
alpha = 127
|
||||
stat = DEAD
|
||||
canmove = 0
|
||||
blinded = 0
|
||||
anchored = 1 // don't get pushed around
|
||||
invisibility = INVISIBILITY_OBSERVER
|
||||
var/can_reenter_corpse
|
||||
var/datum/hud/living/carbon/hud = null // hud
|
||||
var/bootime = 0
|
||||
@@ -30,9 +28,7 @@ var/global/list/image/ghost_sightless_images = list() //this is a list of images
|
||||
var/atom/movable/following = null
|
||||
var/admin_ghosted = 0
|
||||
var/anonsay = 0
|
||||
var/image/ghostimage = null //this mobs ghost image, for deleting and stuff
|
||||
var/ghostvision = 1 //is the ghost able to see things humans can't?
|
||||
// var/seedarkness = 1
|
||||
incorporeal_move = 1
|
||||
|
||||
var/is_manifest = 0 //If set to 1, the ghost is able to whisper. Usually only set if a cultist drags them through the veil.
|
||||
@@ -92,15 +88,12 @@ var/global/list/image/ghost_sightless_images = list() //this is a list of images
|
||||
/mob/observer/dead/New(mob/body)
|
||||
sight |= SEE_TURFS | SEE_MOBS | SEE_OBJS | SEE_SELF
|
||||
see_invisible = SEE_INVISIBLE_OBSERVER
|
||||
see_in_dark = 100
|
||||
see_in_dark = world.view //I mean. I don't even know if byond has occlusion culling... but...
|
||||
plane = PLANE_GHOSTS //Why doesn't the var above work...???
|
||||
verbs += /mob/observer/dead/proc/dead_tele
|
||||
|
||||
stat = DEAD
|
||||
|
||||
ghostimage = image(src.icon,src,src.icon_state)
|
||||
ghost_darkness_images |= ghostimage
|
||||
updateallghostimages()
|
||||
|
||||
var/turf/T
|
||||
if(ismob(body))
|
||||
T = get_turf(body) //Where is the body located?
|
||||
@@ -115,8 +108,6 @@ var/global/list/image/ghost_sightless_images = list() //this is a list of images
|
||||
icon_state = body.icon_state
|
||||
overlays = body.overlays
|
||||
|
||||
alpha = 127
|
||||
|
||||
gender = body.gender
|
||||
if(body.mind && body.mind.name)
|
||||
name = body.mind.name
|
||||
@@ -139,22 +130,12 @@ var/global/list/image/ghost_sightless_images = list() //this is a list of images
|
||||
real_name = name
|
||||
..()
|
||||
|
||||
/mob/observer/dead/Destroy()
|
||||
if (ghostimage)
|
||||
ghost_darkness_images -= ghostimage
|
||||
qdel(ghostimage)
|
||||
ghostimage = null
|
||||
updateallghostimages()
|
||||
return ..()
|
||||
|
||||
/mob/observer/dead/Topic(href, href_list)
|
||||
if (href_list["track"])
|
||||
var/mob/target = locate(href_list["track"]) in mob_list
|
||||
if(target)
|
||||
ManualFollow(target)
|
||||
|
||||
|
||||
|
||||
/mob/observer/dead/attackby(obj/item/W, mob/user)
|
||||
if(istype(W,/obj/item/weapon/book/tome))
|
||||
var/mob/observer/dead/M = src
|
||||
@@ -174,31 +155,6 @@ Works together with spawning an observer, noted above.
|
||||
|
||||
handle_regular_hud_updates()
|
||||
|
||||
if(antagHUD)
|
||||
var/list/target_list = list()
|
||||
for(var/mob/living/target in oview(src, 14))
|
||||
if(target.mind && target.mind.special_role)
|
||||
target_list += target
|
||||
if(target_list.len)
|
||||
assess_targets(target_list, src)
|
||||
if(medHUD)
|
||||
process_medHUD(src)
|
||||
|
||||
|
||||
/mob/observer/dead/proc/process_medHUD(var/mob/M)
|
||||
var/client/C = M.client
|
||||
for(var/mob/living/carbon/human/patient in oview(M, 14))
|
||||
C.images += patient.hud_list[HEALTH_HUD]
|
||||
C.images += patient.hud_list[STATUS_HUD_OOC]
|
||||
|
||||
/mob/observer/dead/proc/assess_targets(list/target_list, mob/observer/dead/U)
|
||||
var/client/C = U.client
|
||||
for(var/mob/living/carbon/human/target in target_list)
|
||||
C.images += target.hud_list[SPECIALROLE_HUD]
|
||||
for(var/mob/living/silicon/target in target_list)
|
||||
C.images += target.hud_list[SPECIALROLE_HUD]
|
||||
return 1
|
||||
|
||||
/mob/proc/ghostize(var/can_reenter_corpse = 1)
|
||||
if(key)
|
||||
if(ishuman(src))
|
||||
@@ -305,41 +261,33 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
|
||||
set category = "Ghost"
|
||||
set name = "Toggle MedicHUD"
|
||||
set desc = "Toggles Medical HUD allowing you to see how everyone is doing"
|
||||
if(!client)
|
||||
return
|
||||
if(medHUD)
|
||||
medHUD = 0
|
||||
src << "<font color='blue'><B>Medical HUD Disabled</B></font>"
|
||||
else
|
||||
medHUD = 1
|
||||
src << "<font color='blue'><B>Medical HUD Enabled</B></font>"
|
||||
|
||||
medHUD = !medHUD
|
||||
plane_holder.set_vis(VIS_CH_HEALTH, medHUD)
|
||||
plane_holder.set_vis(VIS_CH_STATUS_OOC, medHUD)
|
||||
to_chat(src,"<font color='blue'><B>Medical HUD [medHUD ? "Enabled" : "Disabled"]</B></font>")
|
||||
|
||||
/mob/observer/dead/verb/toggle_antagHUD()
|
||||
set category = "Ghost"
|
||||
set name = "Toggle AntagHUD"
|
||||
set desc = "Toggles AntagHUD allowing you to see who is the antagonist"
|
||||
|
||||
if(!client)
|
||||
return
|
||||
if(!config.antag_hud_allowed && !client.holder)
|
||||
src << "<font color='red'>Admins have disabled this for this round.</font>"
|
||||
return
|
||||
var/mob/observer/dead/M = src
|
||||
if(jobban_isbanned(M, "AntagHUD"))
|
||||
if(jobban_isbanned(src, "AntagHUD"))
|
||||
src << "<font color='red'><B>You have been banned from using this feature</B></font>"
|
||||
return
|
||||
if(config.antag_hud_restricted && !M.has_enabled_antagHUD && !client.holder)
|
||||
if(config.antag_hud_restricted && !has_enabled_antagHUD && !client.holder)
|
||||
var/response = alert(src, "If you turn this on, you will not be able to take any part in the round.","Are you sure you want to turn this feature on?","Yes","No")
|
||||
if(response == "No") return
|
||||
M.can_reenter_corpse = 0
|
||||
if(!M.has_enabled_antagHUD && !client.holder)
|
||||
M.has_enabled_antagHUD = 1
|
||||
if(M.antagHUD)
|
||||
M.antagHUD = 0
|
||||
src << "<font color='blue'><B>AntagHUD Disabled</B></font>"
|
||||
else
|
||||
M.antagHUD = 1
|
||||
src << "<font color='blue'><B>AntagHUD Enabled</B></font>"
|
||||
can_reenter_corpse = FALSE
|
||||
if(!has_enabled_antagHUD && !client.holder)
|
||||
has_enabled_antagHUD = TRUE
|
||||
|
||||
antagHUD = !antagHUD
|
||||
plane_holder.set_vis(VIS_CH_SPECIAL, antagHUD)
|
||||
to_chat(src,"<font color='blue'><B>AntagHUD [antagHUD ? "Enabled" : "Disabled"]</B></font>")
|
||||
|
||||
/mob/observer/dead/proc/dead_tele(var/area/A in return_sorted_areas())
|
||||
set category = "Ghost"
|
||||
@@ -433,7 +381,7 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
|
||||
if(check_rights(R_ADMIN|R_FUN, 0, src))
|
||||
return 0
|
||||
|
||||
return (T && T.holy) && (invisibility <= SEE_INVISIBLE_LIVING || (mind in cult.current_antagonists))
|
||||
return (T && T.holy) && (is_manifest || (mind in cult.current_antagonists))
|
||||
|
||||
/mob/observer/dead/verb/jumptomob(target in getmobs()) //Moves the ghost instead of just changing the ghosts's eye -Nodrak
|
||||
set category = "Ghost"
|
||||
@@ -665,18 +613,16 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
|
||||
return 1
|
||||
|
||||
/mob/observer/dead/proc/manifest(mob/user)
|
||||
is_manifest = 0
|
||||
if(!is_manifest)
|
||||
is_manifest = 1
|
||||
verbs += /mob/observer/dead/proc/toggle_visibility
|
||||
verbs += /mob/observer/dead/proc/ghost_whisper
|
||||
src << "<font color='purple'>As you are now in the realm of the living, you can whisper to the living with the <b>Spectral Whisper</b> verb, inside the IC tab.</font>"
|
||||
if(src.invisibility != 0)
|
||||
is_manifest = TRUE
|
||||
verbs |= /mob/observer/dead/proc/toggle_visibility
|
||||
verbs |= /mob/observer/dead/proc/ghost_whisper
|
||||
to_chat(src,"<font color='purple'>As you are now in the realm of the living, you can whisper to the living with the <b>Spectral Whisper</b> verb, inside the IC tab.</font>")
|
||||
if(plane != PLANE_WORLD)
|
||||
user.visible_message( \
|
||||
"<span class='warning'>\The [user] drags ghost, [src], to our plane of reality!</span>", \
|
||||
"<span class='warning'>You drag [src] to our plane of reality!</span>" \
|
||||
)
|
||||
toggle_visibility(1)
|
||||
toggle_visibility(TRUE)
|
||||
else
|
||||
user.visible_message ( \
|
||||
"<span class='warning'>\The [user] just tried to smash \his book into that ghost! It's not very effective.</span>", \
|
||||
@@ -703,17 +649,18 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
|
||||
set desc = "Allows you to turn (in)visible (almost) at will."
|
||||
|
||||
var/toggled_invisible
|
||||
if(!forced && invisibility && world.time < toggled_invisible + 600)
|
||||
if(!forced && plane == PLANE_GHOSTS && world.time < toggled_invisible + 600)
|
||||
src << "You must gather strength before you can turn visible again..."
|
||||
return
|
||||
|
||||
if(invisibility == 0)
|
||||
if(plane == PLANE_WORLD)
|
||||
toggled_invisible = world.time
|
||||
visible_message("<span class='emote'>It fades from sight...</span>", "<span class='info'>You are now invisible.</span>")
|
||||
else
|
||||
src << "<span class='info'>You are now visible!</span>"
|
||||
|
||||
invisibility = invisibility == INVISIBILITY_OBSERVER ? 0 : INVISIBILITY_OBSERVER
|
||||
plane = PLANE_GHOSTS ? PLANE_WORLD : PLANE_GHOSTS
|
||||
|
||||
// Give the ghost a cult icon which should be visible only to itself
|
||||
toggle_icon("cult")
|
||||
|
||||
@@ -738,41 +685,21 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
|
||||
set name = "Toggle Ghost Vision"
|
||||
set desc = "Toggles your ability to see things only ghosts can see, like other ghosts"
|
||||
set category = "Ghost"
|
||||
ghostvision = !(ghostvision)
|
||||
ghostvision = !ghostvision
|
||||
updateghostsight()
|
||||
usr << "You [(ghostvision?"now":"no longer")] have ghost vision."
|
||||
to_chat(src,"You [ghostvision ? "now" : "no longer"] have ghost vision.")
|
||||
|
||||
/mob/observer/dead/verb/toggle_darkness()
|
||||
set name = "Toggle Darkness"
|
||||
set desc = "Toggles your ability to see lighting overlays, and the darkness they create."
|
||||
set category = "Ghost"
|
||||
seedarkness = !(seedarkness)
|
||||
seedarkness = !seedarkness
|
||||
updateghostsight()
|
||||
to_chat(src,"You [seedarkness ? "now" : "no longer"] see darkness.")
|
||||
|
||||
/mob/observer/dead/proc/updateghostsight()
|
||||
if (!seedarkness)
|
||||
see_invisible = SEE_INVISIBLE_NOLIGHTING
|
||||
else
|
||||
see_invisible = SEE_INVISIBLE_OBSERVER
|
||||
if (!ghostvision)
|
||||
see_invisible = SEE_INVISIBLE_LIVING;
|
||||
updateghostimages()
|
||||
|
||||
/proc/updateallghostimages()
|
||||
for (var/mob/observer/dead/O in player_list)
|
||||
O.updateghostimages()
|
||||
|
||||
/mob/observer/dead/proc/updateghostimages()
|
||||
if (!client)
|
||||
return
|
||||
if (seedarkness || !ghostvision)
|
||||
client.images -= ghost_darkness_images
|
||||
client.images |= ghost_sightless_images
|
||||
else
|
||||
//add images for the 60inv things ghosts can normally see when darkness is enabled so they can see them now
|
||||
client.images -= ghost_sightless_images
|
||||
client.images |= ghost_darkness_images
|
||||
if (ghostimage)
|
||||
client.images -= ghostimage //remove ourself
|
||||
plane_holder.set_vis(VIS_FULLBRIGHT, !seedarkness) //Inversion, because "not seeing" the darkness is "seeing" the lighting plane master.
|
||||
plane_holder.set_vis(VIS_GHOSTS, ghostvision)
|
||||
|
||||
mob/observer/dead/MayRespawn(var/feedback = 0)
|
||||
if(!client)
|
||||
|
||||
@@ -16,7 +16,7 @@
|
||||
|
||||
see_in_dark = 7
|
||||
status_flags = GODMODE
|
||||
invisibility = INVISIBILITY_EYE
|
||||
plane = PLANE_AI_EYE
|
||||
|
||||
var/mob/owner = null
|
||||
var/list/visibleChunks = list()
|
||||
@@ -24,20 +24,7 @@
|
||||
var/ghostimage = null
|
||||
var/datum/visualnet/visualnet
|
||||
|
||||
/mob/observer/eye/New()
|
||||
ghostimage = image(src.icon,src,src.icon_state)
|
||||
ghost_darkness_images |= ghostimage //so ghosts can see the eye when they disable darkness
|
||||
ghost_sightless_images |= ghostimage //so ghosts can see the eye when they disable ghost sight
|
||||
updateallghostimages()
|
||||
..()
|
||||
|
||||
mob/observer/eye/Destroy()
|
||||
if (ghostimage)
|
||||
ghost_darkness_images -= ghostimage
|
||||
ghost_sightless_images -= ghostimage
|
||||
qdel(ghostimage)
|
||||
ghostimage = null
|
||||
updateallghostimages()
|
||||
/mob/observer/eye/Destroy()
|
||||
if(owner)
|
||||
if(owner.eyeobj == src)
|
||||
owner.eyeobj = null
|
||||
|
||||
@@ -122,7 +122,7 @@ var/list/slot_equipment_priority = list( \
|
||||
if(!W)
|
||||
return 0
|
||||
W.forceMove(get_turf(src))
|
||||
W.layer = initial(W.layer)
|
||||
W.reset_plane_and_layer()
|
||||
W.dropped()
|
||||
return 0
|
||||
|
||||
@@ -198,7 +198,7 @@ var/list/slot_equipment_priority = list( \
|
||||
src.u_equip(O)
|
||||
if (src.client)
|
||||
src.client.screen -= O
|
||||
O.layer = initial(O.layer)
|
||||
O.reset_plane_and_layer()
|
||||
O.screen_loc = null
|
||||
if(istype(O, /obj/item))
|
||||
var/obj/item/I = O
|
||||
|
||||
@@ -87,7 +87,7 @@
|
||||
visible_message("<span class='warning'>[src] is trying to inject [H]!</span>")
|
||||
if(declare_treatment)
|
||||
var/area/location = get_area(src)
|
||||
broadcast_medical_hud_message("[src] is treating <b>[H]</b> in <b>[location]</b>", src)
|
||||
global_announcer.autosay("[src] is treating <b>[H]</b> in <b>[location]</b>", "[src]", "Medical")
|
||||
busy = 1
|
||||
update_icons()
|
||||
if(do_mob(src, H, 30))
|
||||
|
||||
@@ -153,7 +153,7 @@
|
||||
/mob/living/bot/secbot/proc/react_to_attack(mob/attacker)
|
||||
if(!target)
|
||||
playsound(src.loc, pick(threat_found_sounds), 50)
|
||||
broadcast_security_hud_message("[src] was attacked by a hostile <b>[target_name(attacker)]</b> in <b>[get_area(src)]</b>.", src)
|
||||
global_announcer.autosay("[src] was attacked by a hostile <b>[target_name(attacker)]</b> in <b>[get_area(src)]</b>.", "[src]", "Security")
|
||||
target = attacker
|
||||
awaiting_surrender = INFINITY // Don't try and wait for surrender
|
||||
|
||||
@@ -161,7 +161,7 @@
|
||||
/mob/living/bot/secbot/proc/demand_surrender(mob/target, var/threat)
|
||||
var/suspect_name = target_name(target)
|
||||
if(declare_arrests)
|
||||
broadcast_security_hud_message("[src] is [arrest_type ? "detaining" : "arresting"] a level [threat] suspect <b>[suspect_name]</b> in <b>[get_area(src)]</b>.", src)
|
||||
global_announcer.autosay("[src] is [arrest_type ? "detaining" : "arresting"] a level [threat] suspect <b>[suspect_name]</b> in <b>[get_area(src)]</b>.", "[src]", "Security")
|
||||
say("Down on the floor, [suspect_name]! You have [SECBOT_WAIT_TIME] seconds to comply.")
|
||||
playsound(src.loc, pick(preparing_arrest_sounds), 50)
|
||||
// Register to be told when the target moves
|
||||
@@ -214,7 +214,7 @@
|
||||
var/action = arrest_type ? "detaining" : "arresting"
|
||||
if(istype(target, /mob/living/simple_animal))
|
||||
action = "fighting"
|
||||
broadcast_security_hud_message("[src] is [action] a level [threat] [action != "fighting" ? "suspect" : "threat"] <b>[target_name(target)]</b> in <b>[get_area(src)]</b>.", src)
|
||||
global_announcer.autosay("[src] is [action] a level [threat] [action != "fighting" ? "suspect" : "threat"] <b>[target_name(target)]</b> in <b>[get_area(src)]</b>.", "[src]", "Security")
|
||||
UnarmedAttack(target)
|
||||
|
||||
// So Beepsky talks while beating up simple mobs.
|
||||
|
||||
@@ -37,26 +37,7 @@
|
||||
|
||||
nutrition = rand(200,400)
|
||||
|
||||
hud_list[HEALTH_HUD] = new /image/hud_overlay('icons/mob/hud_med.dmi', src, "100")
|
||||
if(isSynthetic())
|
||||
hud_list[STATUS_HUD] = new /image/hud_overlay('icons/mob/hud.dmi', src, "hudrobo")
|
||||
hud_list[LIFE_HUD] = new /image/hud_overlay('icons/mob/hud.dmi', src, "hudrobo")
|
||||
else
|
||||
hud_list[STATUS_HUD] = new /image/hud_overlay('icons/mob/hud.dmi', src, "hudhealthy")
|
||||
hud_list[LIFE_HUD] = new /image/hud_overlay('icons/mob/hud.dmi', src, "hudhealthy")
|
||||
//VOREStation Add - Custom HUDs
|
||||
hud_list[HEALTH_VR_HUD] = new /image/hud_overlay('icons/mob/hud_med_vr.dmi', src, "100")
|
||||
hud_list[STATUS_R_HUD] = new /image/hud_overlay('icons/mob/hud_vr.dmi', src, "hudhealthy")
|
||||
hud_list[BACKUP_HUD] = new /image/hud_overlay('icons/mob/hud_vr.dmi', src, "hudblank")
|
||||
hud_list[VANTAG_HUD] = new /image/hud_overlay('icons/mob/hud_vr.dmi', src, "hudblank")
|
||||
//VOREStation Add End
|
||||
hud_list[ID_HUD] = new /image/hud_overlay(using_map.id_hud_icons, src, "hudunknown")
|
||||
hud_list[WANTED_HUD] = new /image/hud_overlay('icons/mob/hud.dmi', src, "hudblank")
|
||||
hud_list[IMPLOYAL_HUD] = new /image/hud_overlay('icons/mob/hud.dmi', src, "hudblank")
|
||||
hud_list[IMPCHEM_HUD] = new /image/hud_overlay('icons/mob/hud.dmi', src, "hudblank")
|
||||
hud_list[IMPTRACK_HUD] = new /image/hud_overlay('icons/mob/hud.dmi', src, "hudblank")
|
||||
hud_list[SPECIALROLE_HUD] = new /image/hud_overlay('icons/mob/hud.dmi', src, "hudblank")
|
||||
hud_list[STATUS_HUD_OOC] = new /image/hud_overlay('icons/mob/hud.dmi', src, "hudhealthy")
|
||||
make_hud_overlays()
|
||||
|
||||
human_mob_list |= src
|
||||
..()
|
||||
|
||||
@@ -76,6 +76,7 @@
|
||||
|
||||
var/icon/stand_icon = null
|
||||
var/icon/lying_icon = null
|
||||
var/icon/hud_icon = null
|
||||
|
||||
var/voice = "" //Instead of new say code calling GetVoice() over and over and over, we're just going to ask this variable, which gets updated in Life()
|
||||
|
||||
@@ -106,6 +107,8 @@
|
||||
|
||||
can_be_antagged = TRUE
|
||||
|
||||
var/has_huds = TRUE //Do they have all the fancy life huds? Not for mannequins.
|
||||
|
||||
// Used by mobs in virtual reality to point back to the "real" mob the client belongs to.
|
||||
var/mob/living/carbon/human/vr_holder = null
|
||||
// Used by "real" mobs after they leave a VR session
|
||||
|
||||
@@ -108,6 +108,58 @@
|
||||
|
||||
return FBP_NONE
|
||||
|
||||
/mob/living/carbon/human/proc/make_hud_overlays()
|
||||
hud_list[HEALTH_HUD] = gen_hud_image(ingame_hud_med, src, "100", plane = PLANE_CH_HEALTH)
|
||||
if(isSynthetic())
|
||||
hud_list[STATUS_HUD] = gen_hud_image(ingame_hud, src, "hudrobo", plane = PLANE_CH_STATUS)
|
||||
hud_list[LIFE_HUD] = gen_hud_image(ingame_hud, src, "hudrobo", plane = PLANE_CH_LIFE)
|
||||
else
|
||||
hud_list[STATUS_HUD] = gen_hud_image(ingame_hud, src, "hudhealthy", plane = PLANE_CH_STATUS)
|
||||
hud_list[LIFE_HUD] = gen_hud_image(ingame_hud, src, "hudhealthy", plane = PLANE_CH_LIFE)
|
||||
hud_list[ID_HUD] = gen_hud_image(using_map.id_hud_icons, src, "hudunknown", plane = PLANE_CH_ID)
|
||||
hud_list[WANTED_HUD] = gen_hud_image(ingame_hud, src, "hudblank", plane = PLANE_CH_WANTED)
|
||||
hud_list[IMPLOYAL_HUD] = gen_hud_image(ingame_hud, src, "hudblank", plane = PLANE_CH_IMPLOYAL)
|
||||
hud_list[IMPCHEM_HUD] = gen_hud_image(ingame_hud, src, "hudblank", plane = PLANE_CH_IMPCHEM)
|
||||
hud_list[IMPTRACK_HUD] = gen_hud_image(ingame_hud, src, "hudblank", plane = PLANE_CH_IMPTRACK)
|
||||
hud_list[SPECIALROLE_HUD] = gen_hud_image(ingame_hud, src, "hudblank", plane = PLANE_CH_SPECIAL)
|
||||
hud_list[STATUS_HUD_OOC] = gen_hud_image(ingame_hud, src, "hudhealthy", plane = PLANE_CH_STATUS_OOC)
|
||||
|
||||
/mob/living/carbon/human/recalculate_vis()
|
||||
if(!vis_enabled || !plane_holder)
|
||||
return
|
||||
|
||||
//These things are allowed to add vision flags.
|
||||
//If you code some crazy item that goes on your feet that lets you see ghosts, you need to add a slot here.
|
||||
var/tmp/list/slots = list(slot_glasses,slot_head)
|
||||
var/tmp/list/compiled_vis = list()
|
||||
|
||||
for(var/slot in slots)
|
||||
var/obj/item/clothing/O = get_equipped_item(slot) //Change this type if you move the vision stuff to item or something.
|
||||
if(O && O.enables_planes && (slot in O.plane_slots))
|
||||
compiled_vis |= O.enables_planes
|
||||
|
||||
//VOREStation Add - NIF Support
|
||||
if(nif)
|
||||
compiled_vis |= nif.planes_visible
|
||||
//VOREStation Add End
|
||||
|
||||
if(!compiled_vis.len && !vis_enabled.len)
|
||||
return //Nothin' doin'.
|
||||
|
||||
var/tmp/list/oddities = vis_enabled ^ compiled_vis
|
||||
if(!oddities.len)
|
||||
return //Same thing in both lists!
|
||||
|
||||
var/tmp/list/to_enable = oddities - vis_enabled
|
||||
var/tmp/list/to_disable = oddities - compiled_vis
|
||||
|
||||
for(var/vis in to_enable)
|
||||
plane_holder.set_vis(vis,TRUE)
|
||||
vis_enabled += vis
|
||||
for(var/vis in to_disable)
|
||||
plane_holder.set_vis(vis,FALSE)
|
||||
vis_enabled -= vis
|
||||
|
||||
#undef HUMAN_EATING_NO_ISSUE
|
||||
#undef HUMAN_EATING_NO_MOUTH
|
||||
#undef HUMAN_EATING_BLOCKED_MOUTH
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
/mob/living/carbon/human/dummy
|
||||
real_name = "Test Dummy"
|
||||
status_flags = GODMODE|CANPUSH
|
||||
has_huds = FALSE
|
||||
|
||||
/mob/living/carbon/human/dummy/mannequin/New()
|
||||
..()
|
||||
|
||||
@@ -231,7 +231,7 @@ This saves us from having to call add_fingerprint() any time something is put in
|
||||
var/obj/item/clothing/ears/offear/O = new(W)
|
||||
O.loc = src
|
||||
src.r_ear = O
|
||||
O.layer = 20
|
||||
O.hud_layerise()
|
||||
W.equipped(src, slot)
|
||||
update_inv_ears(redraw_mob)
|
||||
if(slot_r_ear)
|
||||
@@ -240,7 +240,7 @@ This saves us from having to call add_fingerprint() any time something is put in
|
||||
var/obj/item/clothing/ears/offear/O = new(W)
|
||||
O.loc = src
|
||||
src.l_ear = O
|
||||
O.layer = 20
|
||||
O.hud_layerise()
|
||||
W.equipped(src, slot)
|
||||
update_inv_ears(redraw_mob)
|
||||
if(slot_glasses)
|
||||
@@ -303,7 +303,7 @@ This saves us from having to call add_fingerprint() any time something is put in
|
||||
src.r_hand = null
|
||||
update_inv_r_hand()
|
||||
|
||||
W.layer = 20
|
||||
W.hud_layerise()
|
||||
|
||||
if(W.action_button_name)
|
||||
update_action_buttons()
|
||||
|
||||
@@ -1217,6 +1217,7 @@
|
||||
var/mutable_appearance/healths_ma = new(healths)
|
||||
healths_ma.icon_state = "blank"
|
||||
healths_ma.overlays = null
|
||||
healths_ma.plane = PLANE_PLAYER_HUD
|
||||
|
||||
var/no_damage = 1
|
||||
var/trauma_val = 0 // Used in calculating softcrit/hardcrit indicators.
|
||||
@@ -1382,29 +1383,13 @@
|
||||
client.screen |= G.overlay
|
||||
if(G.vision_flags)
|
||||
sight |= G.vision_flags
|
||||
if(!druggy && !seer)
|
||||
see_invisible = SEE_INVISIBLE_MINIMUM
|
||||
if(G.see_invisible >= 0)
|
||||
see_invisible = G.see_invisible
|
||||
if(istype(G,/obj/item/clothing/glasses/night) && !seer)
|
||||
see_invisible = SEE_INVISIBLE_MINIMUM
|
||||
/* HUD shit goes here, as long as it doesn't modify sight flags */
|
||||
// The purpose of this is to stop xray and w/e from preventing you from using huds -- Love, Doohl
|
||||
var/obj/item/clothing/glasses/hud/O = G
|
||||
//VOREStation Add - Support for omnihud glasses
|
||||
if(istype(G, /obj/item/clothing/glasses/omnihud))
|
||||
var/obj/item/clothing/glasses/omnihud/S = G
|
||||
O = S.hud
|
||||
//VOREStation Add End
|
||||
else if(istype(G, /obj/item/clothing/glasses/sunglasses/sechud)) //VOREStation Edit - Added else
|
||||
var/obj/item/clothing/glasses/sunglasses/sechud/S = G
|
||||
O = S.hud
|
||||
else if(istype(G, /obj/item/clothing/glasses/sunglasses/medhud)) //VOREStation Edit - Added else
|
||||
var/obj/item/clothing/glasses/sunglasses/medhud/M = G
|
||||
O = M.hud
|
||||
if(istype(O))
|
||||
O.process_hud(src)
|
||||
if(!druggy && !seer) see_invisible = SEE_INVISIBLE_LIVING
|
||||
|
||||
if(G.see_invisible >= 0)
|
||||
see_invisible = G.see_invisible
|
||||
else if(!druggy && !seer)
|
||||
see_invisible = SEE_INVISIBLE_LIVING
|
||||
|
||||
/mob/living/carbon/human/handle_random_events()
|
||||
if(inStasisNow())
|
||||
@@ -1733,6 +1718,7 @@
|
||||
hud_list[SPECIALROLE_HUD] = holder
|
||||
attempt_vr(src,"handle_hud_list_vr",list()) //VOREStation Add - Custom HUDs.
|
||||
hud_updateflag = 0
|
||||
update_icons()
|
||||
|
||||
/mob/living/carbon/human/handle_stunned()
|
||||
if(!can_feel_pain())
|
||||
|
||||
@@ -152,14 +152,20 @@ Please contact me on #coderbus IRC. ~Carn x
|
||||
update_hud() //TODO: remove the need for this
|
||||
overlays.Cut()
|
||||
|
||||
if (icon_update)
|
||||
icon = stand_icon
|
||||
icon = icon('icons/effects/effects.dmi', "icon_state"="nothing")
|
||||
if(has_huds)
|
||||
for(var/I in hud_list)
|
||||
overlays += I
|
||||
overlays += backplane
|
||||
|
||||
overlays += stand_icon
|
||||
for(var/entry in overlays_standing)
|
||||
if(istype(entry, /image))
|
||||
overlays += entry
|
||||
else if(istype(entry, /list))
|
||||
for(var/inner_entry in entry)
|
||||
overlays += inner_entry
|
||||
|
||||
if(species && species.has_floating_eyes)
|
||||
overlays |= species.get_eyes(src)
|
||||
|
||||
|
||||
@@ -172,16 +172,6 @@ var/list/ai_verbs_default = list(
|
||||
spawn(5)
|
||||
new /obj/machinery/ai_powersupply(src)
|
||||
|
||||
hud_list[HEALTH_HUD] = new /image/hud_overlay('icons/mob/hud.dmi', src, "hudblank")
|
||||
hud_list[STATUS_HUD] = new /image/hud_overlay('icons/mob/hud.dmi', src, "hudblank")
|
||||
hud_list[LIFE_HUD] = new /image/hud_overlay('icons/mob/hud.dmi', src, "hudblank")
|
||||
hud_list[ID_HUD] = new /image/hud_overlay('icons/mob/hud.dmi', src, "hudblank")
|
||||
hud_list[WANTED_HUD] = new /image/hud_overlay('icons/mob/hud.dmi', src, "hudblank")
|
||||
hud_list[IMPLOYAL_HUD] = new /image/hud_overlay('icons/mob/hud.dmi', src, "hudblank")
|
||||
hud_list[IMPCHEM_HUD] = new /image/hud_overlay('icons/mob/hud.dmi', src, "hudblank")
|
||||
hud_list[IMPTRACK_HUD] = new /image/hud_overlay('icons/mob/hud.dmi', src, "hudblank")
|
||||
hud_list[SPECIALROLE_HUD] = new /image/hud_overlay('icons/mob/hud.dmi', src, "hudblank")
|
||||
|
||||
ai_list += src
|
||||
..()
|
||||
return
|
||||
|
||||
@@ -150,11 +150,6 @@
|
||||
|
||||
process_queued_alarms()
|
||||
handle_regular_hud_updates()
|
||||
switch(src.sensor_mode)
|
||||
if (SEC_HUD)
|
||||
process_sec_hud(src,0,src.eyeobj)
|
||||
if (MED_HUD)
|
||||
process_med_hud(src,0,src.eyeobj)
|
||||
|
||||
/mob/living/silicon/ai/proc/lacks_power()
|
||||
if(APU_power)
|
||||
|
||||
@@ -15,12 +15,6 @@
|
||||
|
||||
handle_regular_hud_updates()
|
||||
|
||||
if(src.secHUD == 1)
|
||||
process_sec_hud(src, 1)
|
||||
|
||||
if(src.medHUD == 1)
|
||||
process_med_hud(src, 1)
|
||||
|
||||
if(silence_time)
|
||||
if(world.timeofday >= silence_time)
|
||||
silence_time = null
|
||||
|
||||
@@ -231,21 +231,21 @@
|
||||
return
|
||||
if(!module_state_1)
|
||||
module_state_1 = O
|
||||
O.layer = 20
|
||||
O.hud_layerise()
|
||||
O.screen_loc = inv1.screen_loc
|
||||
contents += O
|
||||
if(istype(module_state_1,/obj/item/borg/sight))
|
||||
sight_mode |= module_state_1:sight_mode
|
||||
else if(!module_state_2)
|
||||
module_state_2 = O
|
||||
O.layer = 20
|
||||
O.hud_layerise()
|
||||
O.screen_loc = inv2.screen_loc
|
||||
contents += O
|
||||
if(istype(module_state_2,/obj/item/borg/sight))
|
||||
sight_mode |= module_state_2:sight_mode
|
||||
else if(!module_state_3)
|
||||
module_state_3 = O
|
||||
O.layer = 20
|
||||
O.hud_layerise()
|
||||
O.screen_loc = inv3.screen_loc
|
||||
contents += O
|
||||
if(istype(module_state_3,/obj/item/borg/sight))
|
||||
|
||||
@@ -191,16 +191,6 @@
|
||||
|
||||
..()
|
||||
|
||||
var/obj/item/borg/sight/hud/hud = (locate(/obj/item/borg/sight/hud) in src)
|
||||
if(hud && hud.hud)
|
||||
hud.hud.process_hud(src)
|
||||
else
|
||||
switch(src.sensor_mode)
|
||||
if (SEC_HUD)
|
||||
process_sec_hud(src,0)
|
||||
if (MED_HUD)
|
||||
process_med_hud(src,0)
|
||||
|
||||
if (src.healths)
|
||||
if (src.stat != 2)
|
||||
if(istype(src,/mob/living/silicon/robot/drone))
|
||||
|
||||
@@ -109,7 +109,6 @@
|
||||
|
||||
robot_modules_background = new()
|
||||
robot_modules_background.icon_state = "block"
|
||||
robot_modules_background.layer = 19 //Objects that appear on screen are on layer 20, UI should be just below it.
|
||||
ident = rand(1, 999)
|
||||
module_sprites["Basic"] = "robot"
|
||||
icontype = "Basic"
|
||||
@@ -151,15 +150,15 @@
|
||||
|
||||
add_robot_verbs()
|
||||
|
||||
hud_list[HEALTH_HUD] = new /image/hud_overlay('icons/mob/hud.dmi', src, "hudblank")
|
||||
hud_list[STATUS_HUD] = new /image/hud_overlay('icons/mob/hud.dmi', src, "hudhealth100")
|
||||
hud_list[LIFE_HUD] = new /image/hud_overlay('icons/mob/hud.dmi', src, "hudhealth100")
|
||||
hud_list[ID_HUD] = new /image/hud_overlay('icons/mob/hud.dmi', src, "hudblank")
|
||||
hud_list[WANTED_HUD] = new /image/hud_overlay('icons/mob/hud.dmi', src, "hudblank")
|
||||
hud_list[IMPLOYAL_HUD] = new /image/hud_overlay('icons/mob/hud.dmi', src, "hudblank")
|
||||
hud_list[IMPCHEM_HUD] = new /image/hud_overlay('icons/mob/hud.dmi', src, "hudblank")
|
||||
hud_list[IMPTRACK_HUD] = new /image/hud_overlay('icons/mob/hud.dmi', src, "hudblank")
|
||||
hud_list[SPECIALROLE_HUD] = new /image/hud_overlay('icons/mob/hud.dmi', src, "hudblank")
|
||||
hud_list[HEALTH_HUD] = gen_hud_image('icons/mob/hud.dmi', src, "hudblank", plane = PLANE_CH_HEALTH)
|
||||
hud_list[STATUS_HUD] = gen_hud_image('icons/mob/hud.dmi', src, "hudhealth100", plane = PLANE_CH_STATUS)
|
||||
hud_list[LIFE_HUD] = gen_hud_image('icons/mob/hud.dmi', src, "hudhealth100", plane = PLANE_CH_LIFE)
|
||||
hud_list[ID_HUD] = gen_hud_image('icons/mob/hud.dmi', src, "hudblank", plane = PLANE_CH_ID)
|
||||
hud_list[WANTED_HUD] = gen_hud_image('icons/mob/hud.dmi', src, "hudblank", plane = PLANE_CH_WANTED)
|
||||
hud_list[IMPLOYAL_HUD] = gen_hud_image('icons/mob/hud.dmi', src, "hudblank", plane = PLANE_CH_IMPLOYAL)
|
||||
hud_list[IMPCHEM_HUD] = gen_hud_image('icons/mob/hud.dmi', src, "hudblank", plane = PLANE_CH_IMPCHEM)
|
||||
hud_list[IMPTRACK_HUD] = gen_hud_image('icons/mob/hud.dmi', src, "hudblank", plane = PLANE_CH_IMPTRACK)
|
||||
hud_list[SPECIALROLE_HUD] = gen_hud_image('icons/mob/hud.dmi', src, "hudblank", plane = PLANE_CH_SPECIAL)
|
||||
|
||||
/mob/living/silicon/robot/proc/init()
|
||||
aiCamera = new/obj/item/device/camera/siliconcam/robot_camera(src)
|
||||
@@ -812,19 +811,19 @@
|
||||
return 1
|
||||
if(!module_state_1)
|
||||
module_state_1 = O
|
||||
O.layer = 20
|
||||
O.hud_layerise()
|
||||
contents += O
|
||||
if(istype(module_state_1,/obj/item/borg/sight))
|
||||
sight_mode |= module_state_1:sight_mode
|
||||
else if(!module_state_2)
|
||||
module_state_2 = O
|
||||
O.layer = 20
|
||||
O.hud_layerise()
|
||||
contents += O
|
||||
if(istype(module_state_2,/obj/item/borg/sight))
|
||||
sight_mode |= module_state_2:sight_mode
|
||||
else if(!module_state_3)
|
||||
module_state_3 = O
|
||||
O.layer = 20
|
||||
O.hud_layerise()
|
||||
contents += O
|
||||
if(istype(module_state_3,/obj/item/borg/sight))
|
||||
sight_mode |= module_state_3:sight_mode
|
||||
|
||||
@@ -18,8 +18,6 @@
|
||||
var/obj/item/device/camera/siliconcam/aiCamera = null //photography
|
||||
var/local_transmit //If set, can only speak to others of the same type within a short range.
|
||||
|
||||
var/sensor_mode = 0 //Determines the current HUD.
|
||||
|
||||
var/next_alarm_notice
|
||||
var/list/datum/alarm/queued_alarms = new()
|
||||
|
||||
@@ -241,14 +239,46 @@
|
||||
var/sensor_type = input("Please select sensor type.", "Sensor Integration", null) in list("Security","Medical","Disable")
|
||||
switch(sensor_type)
|
||||
if ("Security")
|
||||
sensor_mode = SEC_HUD
|
||||
src << "<span class='notice'>Security records overlay enabled.</span>"
|
||||
if(plane_holder)
|
||||
//Enable Security planes
|
||||
plane_holder.set_vis(VIS_CH_ID,TRUE)
|
||||
plane_holder.set_vis(VIS_CH_WANTED,TRUE)
|
||||
plane_holder.set_vis(VIS_CH_IMPLOYAL,TRUE)
|
||||
plane_holder.set_vis(VIS_CH_IMPTRACK,TRUE)
|
||||
plane_holder.set_vis(VIS_CH_IMPCHEM,TRUE)
|
||||
|
||||
//Disable Medical planes
|
||||
plane_holder.set_vis(VIS_CH_STATUS,FALSE)
|
||||
plane_holder.set_vis(VIS_CH_HEALTH,FALSE)
|
||||
|
||||
to_chat(src,"<span class='notice'>Security records overlay enabled.</span>")
|
||||
if ("Medical")
|
||||
sensor_mode = MED_HUD
|
||||
src << "<span class='notice'>Life signs monitor overlay enabled.</span>"
|
||||
if(plane_holder)
|
||||
//Disable Security planes
|
||||
plane_holder.set_vis(VIS_CH_ID,FALSE)
|
||||
plane_holder.set_vis(VIS_CH_WANTED,FALSE)
|
||||
plane_holder.set_vis(VIS_CH_IMPLOYAL,FALSE)
|
||||
plane_holder.set_vis(VIS_CH_IMPTRACK,FALSE)
|
||||
plane_holder.set_vis(VIS_CH_IMPCHEM,FALSE)
|
||||
|
||||
//Enable Medical planes
|
||||
plane_holder.set_vis(VIS_CH_STATUS,TRUE)
|
||||
plane_holder.set_vis(VIS_CH_HEALTH,TRUE)
|
||||
|
||||
to_chat(src,"<span class='notice'>Life signs monitor overlay enabled.</span>")
|
||||
if ("Disable")
|
||||
sensor_mode = 0
|
||||
src << "Sensor augmentations disabled."
|
||||
if(plane_holder)
|
||||
//Disable Security planes
|
||||
plane_holder.set_vis(VIS_CH_ID,FALSE)
|
||||
plane_holder.set_vis(VIS_CH_WANTED,FALSE)
|
||||
plane_holder.set_vis(VIS_CH_IMPLOYAL,FALSE)
|
||||
plane_holder.set_vis(VIS_CH_IMPTRACK,FALSE)
|
||||
plane_holder.set_vis(VIS_CH_IMPCHEM,FALSE)
|
||||
|
||||
//Disable Medical planes
|
||||
plane_holder.set_vis(VIS_CH_STATUS,FALSE)
|
||||
plane_holder.set_vis(VIS_CH_HEALTH,FALSE)
|
||||
to_chat(src,"Sensor augmentations disabled.")
|
||||
|
||||
/mob/living/silicon/verb/pose()
|
||||
set name = "Set Pose"
|
||||
|
||||
@@ -47,5 +47,12 @@
|
||||
client.perspective = MOB_PERSPECTIVE
|
||||
reload_fullscreen() // Reload any fullscreen overlays this mob has.
|
||||
add_click_catcher()
|
||||
|
||||
if(!plane_holder) //Lazy
|
||||
plane_holder = new(src) //Not a location, it takes it and saves it.
|
||||
vis_enabled = list()
|
||||
client.screen += plane_holder.plane_masters
|
||||
recalculate_vis()
|
||||
|
||||
//set macro to normal incase it was overriden (like cyborg currently does)
|
||||
winset(src, null, "mainwindow.macro=macro hotkey_toggle.is-checked=false input.focus=true input.background-color=#D3B5B5")
|
||||
|
||||
@@ -13,6 +13,7 @@
|
||||
if(mind && mind.current == src)
|
||||
spellremove(src)
|
||||
ghostize()
|
||||
qdel_null(plane_holder)
|
||||
..()
|
||||
return QDEL_HINT_HARDDEL_NOW
|
||||
|
||||
|
||||
@@ -34,6 +34,9 @@
|
||||
var/obj/screen/wizard/energy/wiz_energy_display = null
|
||||
var/obj/screen/wizard/instability/wiz_instability_display = null
|
||||
|
||||
var/datum/plane_holder/plane_holder = null
|
||||
var/list/vis_enabled = null
|
||||
|
||||
//spells hud icons - this interacts with add_spell and remove_spell
|
||||
var/list/obj/screen/movable/spell_master/spell_masters = null
|
||||
var/obj/screen/movable/ability_master/ability_master = null
|
||||
|
||||
@@ -355,19 +355,6 @@ proc/is_blind(A)
|
||||
return 1
|
||||
return 0
|
||||
|
||||
/proc/broadcast_security_hud_message(var/message, var/broadcast_source)
|
||||
broadcast_hud_message(message, broadcast_source, sec_hud_users, /obj/item/clothing/glasses/hud/security)
|
||||
|
||||
/proc/broadcast_medical_hud_message(var/message, var/broadcast_source)
|
||||
broadcast_hud_message(message, broadcast_source, med_hud_users, /obj/item/clothing/glasses/hud/health)
|
||||
|
||||
/proc/broadcast_hud_message(var/message, var/broadcast_source, var/list/targets, var/icon)
|
||||
var/atom/sourceturf = isarea(broadcast_source) ? broadcast_source : get_turf(broadcast_source) // VOREStation Edit - Allow broadcasts from an area
|
||||
for(var/mob/M in targets)
|
||||
var/turf/targetturf = get_turf(M)
|
||||
if((targetturf.z == sourceturf.z))
|
||||
M.show_message("<span class='info'>\icon[icon] [message]</span>", 1)
|
||||
|
||||
/proc/mobs_in_area(var/area/A)
|
||||
var/list/mobs = new
|
||||
for(var/mob/living/M in mob_list)
|
||||
@@ -616,3 +603,22 @@ var/list/global/organ_rel_size = list(
|
||||
|
||||
/mob/proc/flash_eyes(intensity = FLASH_PROTECTION_MODERATE, override_blindness_check = FALSE, affect_silicon = FALSE, visual = FALSE, type = /obj/screen/fullscreen/flash)
|
||||
return
|
||||
|
||||
//Recalculates what planes this mob can see using their plane_holder, for humans this is checking slots, for others, could be whatever.
|
||||
/mob/proc/recalculate_vis()
|
||||
return
|
||||
|
||||
//General HUD updates done regularly (health puppet things, etc)
|
||||
/mob/proc/handle_regular_hud_updates()
|
||||
return
|
||||
|
||||
//Icon is used to occlude things like huds from the faulty byond context menu.
|
||||
// http://www.byond.com/forum/?post=2336679
|
||||
var/global/image/backplane
|
||||
/hook/startup/proc/generate_backplane()
|
||||
backplane = image('icons/misc/win32.dmi')
|
||||
backplane.alpha = 0
|
||||
backplane.plane = -100
|
||||
backplane.mouse_opacity = 0
|
||||
|
||||
return TRUE
|
||||
|
||||
178
code/modules/mob/mob_planes.dm
Normal file
178
code/modules/mob/mob_planes.dm
Normal file
@@ -0,0 +1,178 @@
|
||||
//////////////////////////////////////////////
|
||||
// These planemaster objects are created on mobs when a client logs into them (lazy). We'll use them to adjust the visibility of objects, among other things.
|
||||
//
|
||||
|
||||
/datum/plane_holder
|
||||
var/mob/my_mob
|
||||
var/list/plane_masters[VIS_COUNT]
|
||||
|
||||
/datum/plane_holder/New(mob/this_guy)
|
||||
my_mob = this_guy
|
||||
|
||||
//It'd be nice to lazy init these but some of them are important to just EXIST. Like without ghost planemaster, you can see ghosts. Go figure.
|
||||
plane_masters[VIS_FULLBRIGHT] = new /obj/screen/plane_master/fullbright //Lighting system (lighting_overlay objects)
|
||||
plane_masters[VIS_GHOSTS] = new /obj/screen/plane_master/ghosts //Ghosts!
|
||||
plane_masters[VIS_AI_EYE] = new /obj/screen/plane_master{plane = PLANE_AI_EYE} //AI Eye!
|
||||
|
||||
plane_masters[VIS_CH_STATUS] = new /obj/screen/plane_master{plane = PLANE_CH_STATUS} //Status is the synth/human icon left side of medhuds
|
||||
plane_masters[VIS_CH_HEALTH] = new /obj/screen/plane_master{plane = PLANE_CH_HEALTH} //Health bar
|
||||
plane_masters[VIS_CH_LIFE] = new /obj/screen/plane_master{plane = PLANE_CH_LIFE} //Alive-or-not icon
|
||||
plane_masters[VIS_CH_ID] = new /obj/screen/plane_master{plane = PLANE_CH_ID} //Job ID icon
|
||||
plane_masters[VIS_CH_WANTED] = new /obj/screen/plane_master{plane = PLANE_CH_WANTED} //Wanted status
|
||||
plane_masters[VIS_CH_IMPLOYAL] = new /obj/screen/plane_master{plane = PLANE_CH_IMPLOYAL} //Loyalty implants
|
||||
plane_masters[VIS_CH_IMPTRACK] = new /obj/screen/plane_master{plane = PLANE_CH_IMPTRACK} //Tracking implants
|
||||
plane_masters[VIS_CH_IMPCHEM] = new /obj/screen/plane_master{plane = PLANE_CH_IMPCHEM} //Chemical implants
|
||||
plane_masters[VIS_CH_SPECIAL] = new /obj/screen/plane_master{plane = PLANE_CH_SPECIAL} //"Special" role stuff
|
||||
plane_masters[VIS_CH_STATUS_OOC]= new /obj/screen/plane_master{plane = PLANE_CH_STATUS_OOC} //OOC status HUD
|
||||
|
||||
plane_masters[VIS_ADMIN1] = new /obj/screen/plane_master{plane = PLANE_ADMIN1} //For admin use
|
||||
plane_masters[VIS_ADMIN2] = new /obj/screen/plane_master{plane = PLANE_ADMIN2} //For admin use
|
||||
plane_masters[VIS_ADMIN3] = new /obj/screen/plane_master{plane = PLANE_ADMIN3} //For admin use
|
||||
|
||||
plane_masters[VIS_D_COLORBLIND] = new /obj/screen/plane_master/colorblindness //Colorblindness (affects world)
|
||||
plane_masters[VIS_D_COLORBLINDI]= new /obj/screen/plane_master/colorblindness/items //Colorblindness (items in HUD, subplane of above, don't toggle)
|
||||
|
||||
..()
|
||||
|
||||
/datum/plane_holder/Destroy()
|
||||
if(my_mob)
|
||||
my_mob.plane_holder = null
|
||||
my_mob = null
|
||||
plane_masters.Cut() //Goodbye my children, be free
|
||||
..() //We will get qdel'd, as there will not be references to us, then our planelets will disappear on their own.
|
||||
|
||||
/datum/plane_holder/proc/set_vis(var/which = null, var/state = FALSE)
|
||||
ASSERT(which)
|
||||
var/obj/screen/plane_master/PM = plane_masters[which]
|
||||
if(!PM)
|
||||
crash_with("Tried to alter [which] in plane_holder on [my_mob]!")
|
||||
PM.set_visibility(state)
|
||||
if(PM.sub_planes)
|
||||
var/list/subplanes = PM.sub_planes
|
||||
for(var/SP in subplanes)
|
||||
set_vis(which = SP, state = state)
|
||||
|
||||
/datum/plane_holder/proc/set_desired_alpha(var/which = null, var/new_alpha)
|
||||
ASSERT(which)
|
||||
var/obj/screen/plane_master/PM = plane_masters[which]
|
||||
if(!PM)
|
||||
crash_with("Tried to alter [which] in plane_holder on [my_mob]!")
|
||||
PM.set_desired_alpha(new_alpha)
|
||||
if(PM.sub_planes)
|
||||
var/list/subplanes = PM.sub_planes
|
||||
for(var/SP in subplanes)
|
||||
set_vis(which = SP, new_alpha = new_alpha)
|
||||
|
||||
////////////////////
|
||||
// The Plane Master
|
||||
////////////////////
|
||||
/obj/screen/plane_master
|
||||
screen_loc = "1,1"
|
||||
plane = -100 //Dodge just in case someone instantiates one of these accidentally, don't end up on 0 with plane_master
|
||||
appearance_flags = PLANE_MASTER
|
||||
mouse_opacity = 0 //Normally unclickable
|
||||
alpha = 0 //Hidden from view
|
||||
var/desired_alpha = 255 //What we go to when we're enabled
|
||||
var/invis_toggle = FALSE
|
||||
var/list/sub_planes
|
||||
|
||||
/obj/screen/plane_master/proc/set_desired_alpha(var/new_alpha)
|
||||
if(new_alpha != alpha && new_alpha > 0 && new_alpha <= 255)
|
||||
desired_alpha = new_alpha
|
||||
if(alpha) //If we're already visible, update it now.
|
||||
alpha = new_alpha
|
||||
|
||||
/obj/screen/plane_master/proc/set_visibility(var/want = FALSE)
|
||||
//Invisibility-managed
|
||||
if(invis_toggle)
|
||||
if(want && invisibility)
|
||||
invisibility = 0 //Does not need a mouse_opacity toggle because these are for effects
|
||||
else if(!want && !invisibility)
|
||||
invisibility = 101
|
||||
//Alpha-managed
|
||||
else
|
||||
if(want && !alpha)
|
||||
alpha = desired_alpha
|
||||
mouse_opacity = 1 //Not bool, don't replace with true/false
|
||||
else if(!want && alpha)
|
||||
alpha = 0
|
||||
mouse_opacity = 0
|
||||
|
||||
/obj/screen/plane_master/proc/set_alpha(var/new_alpha = 255)
|
||||
if(new_alpha != alpha)
|
||||
new_alpha = sanitize_integer(new_alpha, 0, 255, 255)
|
||||
alpha = new_alpha
|
||||
|
||||
////////////////////
|
||||
// Special masters
|
||||
////////////////////
|
||||
|
||||
/////////////////
|
||||
//Lighting is weird and has matrix shenanigans. Think of this as turning on/off darkness.
|
||||
/obj/screen/plane_master/fullbright
|
||||
plane = PLANE_LIGHTING
|
||||
layer = LIGHTING_LAYER
|
||||
color = null //To break lighting when visible (this is sorta backwards)
|
||||
alpha = 255 //Starts full opaque
|
||||
invisibility = 101 //But invisible
|
||||
invis_toggle = TRUE
|
||||
|
||||
/////////////////
|
||||
//Ghosts has a special alpha level
|
||||
/obj/screen/plane_master/ghosts
|
||||
plane = PLANE_GHOSTS
|
||||
desired_alpha = 127 //When enabled, they're like half-transparent
|
||||
|
||||
|
||||
//'Normal'ness v v v
|
||||
//Various types of colorblindness R2R R2G R2B G2R G2G G2B B2R B2G B2B
|
||||
#define MATRIX_Monochromia list(0.33, 0.33, 0.33, 0.59, 0.59, 0.59, 0.11, 0.11, 0.11)
|
||||
#define MATRIX_Protanopia list(0.57, 0.43, 0, 0.56, 0.44, 0, 0, 0.24, 0.76)
|
||||
#define MATRIX_Protanomaly list(0.82, 0.18, 0, 0.33, 0.67, 0, 0, 0.13, 0.88)
|
||||
#define MATRIX_Deuteranopia list(0.63, 0.38, 0, 0.70, 0.30, 0, 0, 0.30, 0.70)
|
||||
#define MATRIX_Deuteranomaly list(0.80, 0.20, 0, 0.26, 0.74, 0, 0, 0.14, 0.86)
|
||||
#define MATRIX_Tritanopia list(0.95, 0.05, 0, 0, 0.43, 0.57, 0, 0.48, 0.53)
|
||||
#define MATRIX_Tritanomaly list(0.97, 0.03, 0, 0, 0.73, 0.27, 0, 0.18, 0.82)
|
||||
#define MATRIX_Achromatopsia list(0.30, 0.59, 0.11, 0.30, 0.59, 0.11, 0.30, 0.59, 0.11)
|
||||
#define MATRIX_Achromatomaly list(0.62, 0.32, 0.06, 0.16, 0.78, 0.06, 0.16, 0.32, 0.52)
|
||||
#define MATRIX_Vulp_Colorblind list(0.50, 0.40, 0.10, 0.50, 0.40, 0.10, 0, 0.20, 0.80)
|
||||
#define MATRIX_Taj_Colorblind list(0.40, 0.20, 0.40, 0.40, 0.60, 0, 0.20, 0.20, 0.60)
|
||||
|
||||
/////////////////
|
||||
//Colorblindness uses special color shenanigans
|
||||
/obj/screen/plane_master/colorblindness
|
||||
plane = PLANE_WORLD //Affects the main game world
|
||||
color = MATRIX_Monochromia
|
||||
alpha = 255 //Starts out nice and opaque
|
||||
invisibility = 101 //Can't see it usually
|
||||
mouse_opacity = 1 //Don't make entire world not visible pls
|
||||
invis_toggle = TRUE
|
||||
sub_planes = list(VIS_D_COLORBLINDI)
|
||||
var/list/varieties = list(
|
||||
"Monochromia" = MATRIX_Monochromia,
|
||||
"Protanopia" = MATRIX_Protanopia,
|
||||
"Protanomaly" = MATRIX_Protanomaly,
|
||||
"Deuteranopia" = MATRIX_Deuteranopia,
|
||||
"Deuteranomaly" = MATRIX_Deuteranomaly,
|
||||
"Tritanopia" = MATRIX_Tritanopia,
|
||||
"Tritanomaly" = MATRIX_Tritanomaly,
|
||||
"Achromatopsia" = MATRIX_Achromatopsia,
|
||||
"Achromatomaly" = MATRIX_Achromatomaly,
|
||||
"Paradise Vulp" = MATRIX_Vulp_Colorblind,
|
||||
"Paradise Taj" = MATRIX_Taj_Colorblind
|
||||
)
|
||||
|
||||
/obj/screen/plane_master/colorblindness/proc/set_variety(var/which = null)
|
||||
var/new_type = varieties[which]
|
||||
if(!new_type) return
|
||||
|
||||
color = new_type
|
||||
|
||||
/obj/screen/plane_master/colorblindness/proc/debug_variety()
|
||||
var/choice = input(usr,"Pick a type of colorblindness","Which?") as null|anything in varieties
|
||||
if(choice)
|
||||
color = varieties[choice]
|
||||
|
||||
/obj/screen/plane_master/colorblindness/items
|
||||
plane = PLANE_PLAYER_HUD_ITEMS
|
||||
sub_planes = null
|
||||
@@ -448,13 +448,13 @@
|
||||
else if (h_user.l_store == src)
|
||||
h_user.drop_from_inventory(src)
|
||||
B.loc = h_user
|
||||
B.layer = 20
|
||||
B.hud_layerise()
|
||||
h_user.l_store = B
|
||||
h_user.update_inv_pockets()
|
||||
else if (h_user.r_store == src)
|
||||
h_user.drop_from_inventory(src)
|
||||
B.loc = h_user
|
||||
B.layer = 20
|
||||
B.hud_layerise()
|
||||
h_user.r_store = B
|
||||
h_user.update_inv_pockets()
|
||||
else if (h_user.head == src)
|
||||
|
||||
@@ -131,6 +131,7 @@ var/global/photo_count = 0
|
||||
var/icon_on = "camera"
|
||||
var/icon_off = "camera_off"
|
||||
var/size = 3
|
||||
var/picture_planes = list(PLANE_WORLD)
|
||||
|
||||
/obj/item/device/camera/verb/change_size()
|
||||
set name = "Set Photo Focus"
|
||||
@@ -181,6 +182,7 @@ var/global/photo_count = 0
|
||||
// As well as anything that isn't invisible.
|
||||
for(var/atom/A in the_turf)
|
||||
if(A.invisibility) continue
|
||||
if(!(A.plane in picture_planes)) continue
|
||||
atoms.Add(A)
|
||||
|
||||
// Sort the atoms into their layers
|
||||
|
||||
BIN
icons/misc/win32.dmi
Normal file
BIN
icons/misc/win32.dmi
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 196 B |
@@ -21,6 +21,7 @@
|
||||
#include "code\world.dm"
|
||||
#include "code\__defines\_compile_options.dm"
|
||||
#include "code\__defines\_planes+layers.dm"
|
||||
#include "code\__defines\_planes+layers_vr.dm"
|
||||
#include "code\__defines\_tick.dm"
|
||||
#include "code\__defines\admin.dm"
|
||||
#include "code\__defines\appearance.dm"
|
||||
@@ -353,7 +354,6 @@
|
||||
#include "code\defines\procs\announce.dm"
|
||||
#include "code\defines\procs\AStar.dm"
|
||||
#include "code\defines\procs\dbcore.dm"
|
||||
#include "code\defines\procs\hud.dm"
|
||||
#include "code\defines\procs\hud_vr.dm"
|
||||
#include "code\defines\procs\radio.dm"
|
||||
#include "code\defines\procs\sd_Alert.dm"
|
||||
@@ -1736,7 +1736,6 @@
|
||||
#include "code\modules\lighting\lighting_setup.dm"
|
||||
#include "code\modules\lighting\lighting_source.dm"
|
||||
#include "code\modules\lighting\lighting_turf.dm"
|
||||
#include "code\modules\lighting\~lighting_undefs.dm"
|
||||
#include "code\modules\lore_codex\codex.dm"
|
||||
#include "code\modules\lore_codex\codex_tree.dm"
|
||||
#include "code\modules\lore_codex\pages.dm"
|
||||
@@ -1797,6 +1796,7 @@
|
||||
#include "code\modules\mob\mob_grab_specials.dm"
|
||||
#include "code\modules\mob\mob_helpers.dm"
|
||||
#include "code\modules\mob\mob_movement.dm"
|
||||
#include "code\modules\mob\mob_planes.dm"
|
||||
#include "code\modules\mob\mob_transformation_simple.dm"
|
||||
#include "code\modules\mob\say.dm"
|
||||
#include "code\modules\mob\say_vr.dm"
|
||||
@@ -1960,7 +1960,6 @@
|
||||
#include "code\modules\mob\living\carbon\metroid\death.dm"
|
||||
#include "code\modules\mob\living\carbon\metroid\emote.dm"
|
||||
#include "code\modules\mob\living\carbon\metroid\examine.dm"
|
||||
#include "code\modules\mob\living\carbon\metroid\hud.dm"
|
||||
#include "code\modules\mob\living\carbon\metroid\life.dm"
|
||||
#include "code\modules\mob\living\carbon\metroid\login.dm"
|
||||
#include "code\modules\mob\living\carbon\metroid\metroid.dm"
|
||||
|
||||
Reference in New Issue
Block a user