diff --git a/code/game/objects/structures/crates_lockers/__closets.dm b/code/game/objects/structures/crates_lockers/__closets.dm index 2706e11bd3..f7e399a267 100644 --- a/code/game/objects/structures/crates_lockers/__closets.dm +++ b/code/game/objects/structures/crates_lockers/__closets.dm @@ -260,7 +260,20 @@ return /obj/structure/closet/attackby(obj/item/weapon/W as obj, mob/user as mob) - if(opened) + if(W.is_wrench()) + if(opened) + if(anchored) + user.visible_message("\The [user] begins unsecuring \the [src] from the floor.", "You start unsecuring \the [src] from the floor.") + else + user.visible_message("\The [user] begins securing \the [src] to the floor.", "You start securing \the [src] to the floor.") + if(do_after(user, 20 * W.toolspeed)) + if(!src) return + to_chat(user, "You [anchored? "un" : ""]secured \the [src]!") + anchored = !anchored + return + else + to_chat(user, "You can't reach the anchoring bolts when the door is closed!") + else if(opened) if(istype(W, /obj/item/weapon/grab)) var/obj/item/weapon/grab/G = W MouseDrop_T(G.affecting, user) //act like they were dragged onto the closet @@ -316,17 +329,6 @@ update_icon() for(var/mob/M in viewers(src)) M.show_message("[src] has been [sealed?"sealed":"unsealed"] by [user.name].", 3) - else if(W.is_wrench()) - if(sealed) - if(anchored) - user.visible_message("\The [user] begins unsecuring \the [src] from the floor.", "You start unsecuring \the [src] from the floor.") - else - user.visible_message("\The [user] begins securing \the [src] to the floor.", "You start securing \the [src] to the floor.") - playsound(src, W.usesound, 50) - if(do_after(user, 20 * W.toolspeed)) - if(!src) return - to_chat(user, "You [anchored? "un" : ""]secured \the [src]!") - anchored = !anchored else attack_hand(user) return diff --git a/code/game/objects/structures/crates_lockers/closets/secure/secure_closets.dm b/code/game/objects/structures/crates_lockers/closets/secure/secure_closets.dm index e5fc47c64a..9fae830b44 100644 --- a/code/game/objects/structures/crates_lockers/closets/secure/secure_closets.dm +++ b/code/game/objects/structures/crates_lockers/closets/secure/secure_closets.dm @@ -54,7 +54,20 @@ to_chat(user, "Access Denied") /obj/structure/closet/secure_closet/attackby(obj/item/weapon/W as obj, mob/user as mob) - if(opened) + if(W.is_wrench()) + if(opened) + if(anchored) + user.visible_message("\The [user] begins unsecuring \the [src] from the floor.", "You start unsecuring \the [src] from the floor.") + else + user.visible_message("\The [user] begins securing \the [src] to the floor.", "You start securing \the [src] to the floor.") + if(do_after(user, 20 * W.toolspeed)) + if(!src) return + to_chat(user, "You [anchored? "un" : ""]secured \the [src]!") + anchored = !anchored + return + else + to_chat(user, "You can't reach the anchoring bolts when the door is closed!") + else if(opened) if(istype(W, /obj/item/weapon/storage/laundry_basket)) return ..(W,user) if(istype(W, /obj/item/weapon/grab)) @@ -77,17 +90,6 @@ spark_system.start() playsound(src, 'sound/weapons/blade1.ogg', 50, 1) playsound(src, "sparks", 50, 1) - else if(W.is_wrench()) - if(sealed) - if(anchored) - user.visible_message("\The [user] begins unsecuring \the [src] from the floor.", "You start unsecuring \the [src] from the floor.") - else - user.visible_message("\The [user] begins securing \the [src] to the floor.", "You start securing \the [src] to the floor.") - if(do_after(user, 20 * W.toolspeed)) - if(!src) return - to_chat(user, "You [anchored? "un" : ""]secured \the [src]!") - anchored = !anchored - return else if(istype(W,/obj/item/weapon/packageWrap) || istype(W,/obj/item/weapon/weldingtool)) return ..(W,user) else