1.6.6 shoes and gloves

Adds shoes and gloves from Bay.

Forensic gloves added to the loadout, detective only.
Work gloves added to the loadout.
Tactical gloves added, not to loadout.
Cowboy boots added (existing sprite, loadout)
Jungle boots and Duty boots added, (loadout).
Dress shoes added white and black, (loadout).
Fixed pathing issue with purple beret.
This commit is contained in:
woodratt
2016-12-08 20:59:04 -08:00
parent ddf1bd614e
commit ad92bc899b
9 changed files with 103 additions and 2 deletions
@@ -57,3 +57,13 @@
/datum/gear/gloves/evening/New()
..()
gear_tweaks = list(gear_tweak_free_color_choice)
/datum/gear/gloves/duty
display_name = "gloves, work"
path = /obj/item/clothing/gloves/duty
cost = 3
/datum/gear/gloves/forensic
display_name = "gloves, forensic"
path = /obj/item/clothing/gloves/forensic
allowed_roles = list("Detective")
@@ -131,4 +131,26 @@
/datum/gear/shoes/flats/color/New()
..()
gear_tweaks = list(gear_tweak_free_color_choice)
gear_tweaks = list(gear_tweak_free_color_choice)
/datum/gear/shoes/cowboy
display_name = "cowboy boots"
path = /obj/item/clothing/shoes/cowboy
/datum/gear/shoes/jungle
display_name = "jungle boots"
path = /obj/item/clothing/shoes/jungleboots
cost = 2
/datum/gear/shoes/duty
display_name = "duty boots"
path = /obj/item/clothing/shoes/dutyboots
cost = 2
/datum/gear/shoes/dress
display_name = "shoes, dress"
path = /obj/item/clothing/shoes/dress
/datum/gear/shoes/dress/white
display_name = "shoes, dress white"
path = /obj/item/clothing/shoes/dress/white
@@ -11,6 +11,19 @@
item_state = "r_hands"
siemens_coefficient = 1.0
/obj/item/clothing/gloves/forensic
desc = "Specially made gloves for forensic technicians. The luminescent threads woven into the material stand out under scrutiny."
name = "forensic gloves"
icon_state = "forensic"
item_state = "black"
siemens_coefficient = 0.50
permeability_coefficient = 0.05
cold_protection = HANDS
min_cold_protection_temperature = GLOVES_MIN_COLD_PROTECTION_TEMPERATURE
heat_protection = HANDS
max_heat_protection_temperature = GLOVES_MAX_HEAT_PROTECTION_TEMPERATURE
/obj/item/clothing/gloves/swat
desc = "These tactical gloves are somewhat fire and impact-resistant."
name = "\improper SWAT Gloves"
@@ -51,3 +64,21 @@
item_state_slots = list(slot_r_hand_str = "lightbrown", slot_l_hand_str = "lightbrown")
permeability_coefficient = 0.05
siemens_coefficient = 0.50 //thick work gloves
/obj/item/clothing/gloves/duty
desc = "These brown duty gloves are made from a durable synthetic."
name = "work gloves"
icon_state = "work"
item_state = "wgloves"
siemens_coefficient = 0.50
armor = list(melee = 10, bullet = 10, laser = 10, energy = 5, bomb = 0, bio = 0, rad = 0)
/obj/item/clothing/gloves/tactical
desc = "These brown tactical gloves are made from a durable synthetic, and have hardened knuckles."
name = "tactical gloves"
icon_state = "work"
item_state = "wgloves"
force = 5
siemens_coefficient = 0.50
permeability_coefficient = 0.05
armor = list(melee = 30, bullet = 10, laser = 10, energy = 15, bomb = 20, bio = 0, rad = 0)
+1 -1
View File
@@ -137,7 +137,7 @@
/obj/item/clothing/head/beret/purple
name = "purple beret"
desc = "A stylish, if purple, beret."
icon_state = "beret_purple"
icon_state = "beret_purpleyellow"
/obj/item/clothing/head/beret/centcom/officer
name = "officers beret"
@@ -9,6 +9,11 @@
siemens_coefficient = 0.8
species_restricted = null
/obj/item/clothing/shoes/cowboy
name = "cowboy boots"
desc = "Lacking a durasteel horse to ride."
icon_state = "cowboy"
/obj/item/clothing/shoes/mime
name = "mime shoes"
icon_state = "white"
@@ -106,6 +111,39 @@
heat_protection = FEET
max_heat_protection_temperature = SHOE_MAX_HEAT_PROTECTION_TEMPERATURE
/obj/item/clothing/shoes/jungleboots
name = "jungle boots"
desc = "A pair of durable brown boots. Waterproofed for use planetside."
icon_state = "jungle"
force = 3
armor = list(melee = 30, bullet = 10, laser = 10, energy = 15, bomb = 20, bio = 10, rad = 0)
siemens_coefficient = 0.7
/obj/item/clothing/shoes/dutyboots
name = "duty boots"
desc = "A pair of steel-toed synthleather boots with a mirror shine."
icon_state = "duty"
armor = list(melee = 40, bullet = 0, laser = 0, energy = 15, bomb = 20, bio = 0, rad = 20)
siemens_coefficient = 0.7
/obj/item/clothing/shoes/tactical
name = "tactical boots"
desc = "Tan boots with extra padding and armor."
icon_state = "jungle"
force = 3
armor = list(melee = 40, bullet = 30, laser = 40,energy = 25, bomb = 50, bio = 0, rad = 0)
siemens_coefficient = 0.7
/obj/item/clothing/shoes/dress
name = "dress shoes"
desc = "Sharp looking low quarters, perfect for a formal uniform."
icon_state = "laceups"
/obj/item/clothing/shoes/dress/white
name = "white dress shoes"
desc = "Brilliantly white low quarters, not a spot on them."
icon_state = "whitedress"
/obj/item/clothing/shoes/sandal
desc = "A pair of rather plain, wooden sandals."
name = "sandals"