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1.6.6 shoes and gloves
Adds shoes and gloves from Bay. Forensic gloves added to the loadout, detective only. Work gloves added to the loadout. Tactical gloves added, not to loadout. Cowboy boots added (existing sprite, loadout) Jungle boots and Duty boots added, (loadout). Dress shoes added white and black, (loadout). Fixed pathing issue with purple beret.
This commit is contained in:
@@ -57,3 +57,13 @@
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/datum/gear/gloves/evening/New()
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..()
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gear_tweaks = list(gear_tweak_free_color_choice)
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/datum/gear/gloves/duty
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display_name = "gloves, work"
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path = /obj/item/clothing/gloves/duty
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cost = 3
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/datum/gear/gloves/forensic
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display_name = "gloves, forensic"
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path = /obj/item/clothing/gloves/forensic
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allowed_roles = list("Detective")
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@@ -131,4 +131,26 @@
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/datum/gear/shoes/flats/color/New()
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..()
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gear_tweaks = list(gear_tweak_free_color_choice)
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gear_tweaks = list(gear_tweak_free_color_choice)
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/datum/gear/shoes/cowboy
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display_name = "cowboy boots"
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path = /obj/item/clothing/shoes/cowboy
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/datum/gear/shoes/jungle
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display_name = "jungle boots"
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path = /obj/item/clothing/shoes/jungleboots
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cost = 2
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/datum/gear/shoes/duty
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display_name = "duty boots"
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path = /obj/item/clothing/shoes/dutyboots
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cost = 2
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/datum/gear/shoes/dress
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display_name = "shoes, dress"
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path = /obj/item/clothing/shoes/dress
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/datum/gear/shoes/dress/white
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display_name = "shoes, dress white"
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path = /obj/item/clothing/shoes/dress/white
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@@ -11,6 +11,19 @@
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item_state = "r_hands"
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siemens_coefficient = 1.0
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/obj/item/clothing/gloves/forensic
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desc = "Specially made gloves for forensic technicians. The luminescent threads woven into the material stand out under scrutiny."
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name = "forensic gloves"
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icon_state = "forensic"
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item_state = "black"
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siemens_coefficient = 0.50
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permeability_coefficient = 0.05
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cold_protection = HANDS
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min_cold_protection_temperature = GLOVES_MIN_COLD_PROTECTION_TEMPERATURE
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heat_protection = HANDS
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max_heat_protection_temperature = GLOVES_MAX_HEAT_PROTECTION_TEMPERATURE
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/obj/item/clothing/gloves/swat
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desc = "These tactical gloves are somewhat fire and impact-resistant."
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name = "\improper SWAT Gloves"
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@@ -51,3 +64,21 @@
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item_state_slots = list(slot_r_hand_str = "lightbrown", slot_l_hand_str = "lightbrown")
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permeability_coefficient = 0.05
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siemens_coefficient = 0.50 //thick work gloves
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/obj/item/clothing/gloves/duty
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desc = "These brown duty gloves are made from a durable synthetic."
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name = "work gloves"
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icon_state = "work"
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item_state = "wgloves"
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siemens_coefficient = 0.50
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armor = list(melee = 10, bullet = 10, laser = 10, energy = 5, bomb = 0, bio = 0, rad = 0)
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/obj/item/clothing/gloves/tactical
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desc = "These brown tactical gloves are made from a durable synthetic, and have hardened knuckles."
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name = "tactical gloves"
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icon_state = "work"
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item_state = "wgloves"
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force = 5
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siemens_coefficient = 0.50
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permeability_coefficient = 0.05
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armor = list(melee = 30, bullet = 10, laser = 10, energy = 15, bomb = 20, bio = 0, rad = 0)
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@@ -137,7 +137,7 @@
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/obj/item/clothing/head/beret/purple
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name = "purple beret"
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desc = "A stylish, if purple, beret."
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icon_state = "beret_purple"
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icon_state = "beret_purpleyellow"
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/obj/item/clothing/head/beret/centcom/officer
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name = "officers beret"
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@@ -9,6 +9,11 @@
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siemens_coefficient = 0.8
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species_restricted = null
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/obj/item/clothing/shoes/cowboy
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name = "cowboy boots"
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desc = "Lacking a durasteel horse to ride."
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icon_state = "cowboy"
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/obj/item/clothing/shoes/mime
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name = "mime shoes"
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icon_state = "white"
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@@ -106,6 +111,39 @@
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heat_protection = FEET
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max_heat_protection_temperature = SHOE_MAX_HEAT_PROTECTION_TEMPERATURE
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/obj/item/clothing/shoes/jungleboots
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name = "jungle boots"
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desc = "A pair of durable brown boots. Waterproofed for use planetside."
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icon_state = "jungle"
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force = 3
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armor = list(melee = 30, bullet = 10, laser = 10, energy = 15, bomb = 20, bio = 10, rad = 0)
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siemens_coefficient = 0.7
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/obj/item/clothing/shoes/dutyboots
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name = "duty boots"
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desc = "A pair of steel-toed synthleather boots with a mirror shine."
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icon_state = "duty"
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armor = list(melee = 40, bullet = 0, laser = 0, energy = 15, bomb = 20, bio = 0, rad = 20)
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siemens_coefficient = 0.7
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/obj/item/clothing/shoes/tactical
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name = "tactical boots"
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desc = "Tan boots with extra padding and armor."
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icon_state = "jungle"
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force = 3
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armor = list(melee = 40, bullet = 30, laser = 40,energy = 25, bomb = 50, bio = 0, rad = 0)
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siemens_coefficient = 0.7
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/obj/item/clothing/shoes/dress
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name = "dress shoes"
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desc = "Sharp looking low quarters, perfect for a formal uniform."
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icon_state = "laceups"
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/obj/item/clothing/shoes/dress/white
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name = "white dress shoes"
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desc = "Brilliantly white low quarters, not a spot on them."
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icon_state = "whitedress"
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/obj/item/clothing/shoes/sandal
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desc = "A pair of rather plain, wooden sandals."
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name = "sandals"
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