diff --git a/code/game/area/areas.dm b/code/game/area/areas.dm index e747381926..390cfd1764 100644 --- a/code/game/area/areas.dm +++ b/code/game/area/areas.dm @@ -278,7 +278,7 @@ master.used_environ += amount -/*/area/Entered(A) +/area/Entered(A) var/sound = null var/musVolume = 25 @@ -304,9 +304,9 @@ //if (A:ear_deaf) return - if (A && A:client && !A:client:ambience_playing && !A:client:no_ambi) // Ambience goes down here -- make sure to list each area seperately for ease of adding things in later, thanks! Note: areas adjacent to each other should have the same sounds to prevent cutoff when possible.- LastyScratch - A:client:ambience_playing = 1 - A << sound('shipambience.ogg', repeat = 1, wait = 0, volume = 35, channel = 2) +// if (A && A:client && !A:client:ambience_playing && !A:client:no_ambi) // Ambience goes down here -- make sure to list each area seperately for ease of adding things in later, thanks! Note: areas adjacent to each other should have the same sounds to prevent cutoff when possible.- LastyScratch +// A:client:ambience_playing = 1 +// A << sound('shipambience.ogg', repeat = 1, wait = 0, volume = 35, channel = 2) switch(src.name) if ("Chapel") sound = pick('ambicha1.ogg','ambicha2.ogg','ambicha3.ogg','ambicha4.ogg') @@ -331,7 +331,7 @@ A:client:played = 1 spawn(600) if(A && A:client) - A:client:played = 0*/ + A:client:played = 0 /area/proc/gravitychange(var/gravitystate = 0, var/area/A)