Almost all chemicals sould heal and harm humans and non-humans properly.

Various bugfixes for cult.
-raised and manifested are cultists
-you cannot use target for sacrificing
-free a cultis frees from muzzle, closets, pods
-removed unused files.
Added satitize() to emotes.
Extended and Random were returned to Game Panel.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1432 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
rastaf.zero@gmail.com
2011-04-10 20:57:42 +00:00
parent 83e4a41480
commit ae1d99ee73
41 changed files with 542 additions and 1374 deletions

View File

@@ -37,6 +37,15 @@
if("gib")
M.gib()
if("kill")
if (damage_amount>0)
M.take_overall_damage(abs(damage_amount),abs(damage_amount))
M.toxloss+=abs(damage_amount)
M.oxyloss+=abs(damage_amount)
else
M.heal_overall_damage(abs(damage_amount),abs(damage_amount))
M.toxloss+=abs(damage_amount)
M.oxyloss+=abs(damage_amount)
/*
for(var/i=0,i<abs(damage_amount),i++)
sleep(0) //to avoid troubles with instantly applying lots of damage, it seems to be buggy
switch(damage_type)
@@ -59,4 +68,5 @@
if(damage_amount>0)
M.fireloss++
else
M.fireloss--
M.fireloss--
*/