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Fixes dna-lockable gun explosion security level
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@@ -135,10 +135,11 @@
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if(safety_level == 1)
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M << "<span class='danger'>\The [src] hisses in dissapointment.</span>"
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visible_message("<span class='game say'><span class='name'>\The [src]</span> announces, \"Self-destruct occurring in ten seconds.\"</span>", "<span class='game say'><span class='name'>\The [src]</span> announces, \"Self-destruct occurring in ten seconds.\"</span>")
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sleep(100)
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explosion(src, -1, 0, 2, 3, 0)
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exploding = 1
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qdel(src)
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spawn(100)
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explosion(src, 0, 0, 3, 4)
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exploding = 1
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sleep(1)
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qdel(src)
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return 0
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if(HULK in M.mutations)
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M << "<span class='danger'>Your fingers are much too large for the trigger guard!</span>"
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