Fixes dna-lockable gun explosion security level

This commit is contained in:
Yoshax
2016-08-31 02:23:40 +01:00
parent 731fd311d6
commit ae35217bec

View File

@@ -135,9 +135,10 @@
if(safety_level == 1) if(safety_level == 1)
M << "<span class='danger'>\The [src] hisses in dissapointment.</span>" M << "<span class='danger'>\The [src] hisses in dissapointment.</span>"
visible_message("<span class='game say'><span class='name'>\The [src]</span> announces, \"Self-destruct occurring in ten seconds.\"</span>", "<span class='game say'><span class='name'>\The [src]</span> announces, \"Self-destruct occurring in ten seconds.\"</span>") visible_message("<span class='game say'><span class='name'>\The [src]</span> announces, \"Self-destruct occurring in ten seconds.\"</span>", "<span class='game say'><span class='name'>\The [src]</span> announces, \"Self-destruct occurring in ten seconds.\"</span>")
sleep(100) spawn(100)
explosion(src, -1, 0, 2, 3, 0) explosion(src, 0, 0, 3, 4)
exploding = 1 exploding = 1
sleep(1)
qdel(src) qdel(src)
return 0 return 0
if(HULK in M.mutations) if(HULK in M.mutations)