From ae454a4f73ce21814aaa0bab21b5da50f009a1cc Mon Sep 17 00:00:00 2001 From: cib Date: Thu, 31 Jan 2013 18:12:09 +0100 Subject: [PATCH] Doubled metabolism rates. This puts metabolism back between where it was originally, and where the metabolism rebalance put it. Thus it shouldn't break anything, but it'll make most chemicals a bit more usable. --- code/setup.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/setup.dm b/code/setup.dm index fc18265a97..397c0bf11b 100644 --- a/code/setup.dm +++ b/code/setup.dm @@ -66,7 +66,7 @@ // Factor of how fast mob nutrition decreases #define HUNGER_FACTOR 0.05 -#define REAGENTS_METABOLISM 0.02 +#define REAGENTS_METABOLISM 0.04 // By defining the effect multiplier this way, it'll exactly adjust // all effects according to how they originally were with the 0.4 metabolism #define REAGENTS_EFFECT_MULTIPLIER REAGENTS_METABOLISM / 0.4