diff --git a/code/game/objects/structures/stool_bed_chair_nest/bed.dm b/code/game/objects/structures/stool_bed_chair_nest/bed.dm index 01f06f14a4..19bbcf36f4 100644 --- a/code/game/objects/structures/stool_bed_chair_nest/bed.dm +++ b/code/game/objects/structures/stool_bed_chair_nest/bed.dm @@ -71,7 +71,9 @@ "You hear metal clanking") unbuckle() src.add_fingerprint(user) - return + return 1 + + return 0 /obj/structure/stool/bed/proc/buckle_mob(mob/M as mob, mob/user as mob) if (!ticker) @@ -112,6 +114,18 @@ icon_state = "down" anchored = 0 +/obj/structure/stool/bed/roller/attackby(obj/item/weapon/W as obj, mob/user as mob) + if(istype(W,/obj/item/roller_holder)) + if(buckled_mob) + manual_unbuckle() + else + visible_message("[user] collapses \the [src.name].") + new/obj/item/roller(get_turf(src)) + spawn(0) + del(src) + return + ..() + /obj/item/roller name = "roller bed" desc = "A collapsed roller bed that can be carried around." @@ -119,11 +133,47 @@ icon_state = "folded" w_class = 4.0 // Can't be put in backpacks. Oh well. - attack_self(mob/user) +/obj/item/roller/attack_self(mob/user) var/obj/structure/stool/bed/roller/R = new /obj/structure/stool/bed/roller(user.loc) R.add_fingerprint(user) del(src) +/obj/item/roller/attackby(obj/item/weapon/W as obj, mob/user as mob) + + if(istype(W,/obj/item/roller_holder)) + var/obj/item/roller_holder/RH = W + if(!RH.held) + user << "\blue You collect the roller bed." + src.loc = RH + RH.held = src + return + + ..() + +/obj/item/roller_holder + name = "roller bed rack" + desc = "A rack for carrying a collapsed roller bed." + icon = 'icons/obj/rollerbed.dmi' + icon_state = "folded" + var/obj/item/roller/held + +/obj/item/roller_holder/New() + ..() + held = new /obj/item/roller(src) + +/obj/item/roller_holder/attack_self(mob/user as mob) + + if(!held) + user << "\blue The rack is empty." + return + + user << "\blue You deploy the roller bed." + var/obj/structure/stool/bed/roller/R = new /obj/structure/stool/bed/roller(user.loc) + R.add_fingerprint(user) + del(held) + held = null + + /obj/structure/stool/bed/roller/Move() ..() if(buckled_mob) diff --git a/code/modules/mob/living/silicon/robot/drone/drone_items.dm b/code/modules/mob/living/silicon/robot/drone/drone_items.dm index 7c2dc565a4..dfe1a9db29 100644 --- a/code/modules/mob/living/silicon/robot/drone/drone_items.dm +++ b/code/modules/mob/living/silicon/robot/drone/drone_items.dm @@ -28,6 +28,19 @@ //Item currently being held. var/obj/item/wrapped = null +/obj/item/weapon/gripper/paperwork + name = "paperwork gripper" + desc = "A simple grasping tool for clerical work." + icon = 'icons/obj/device.dmi' + icon_state = "gripper" + + can_hold = list( + /obj/item/weapon/clipboard, + /obj/item/weapon/paper, + /obj/item/weapon/paper_bundle, + /obj/item/weapon/card/id + ) + /obj/item/weapon/gripper/attack_self(mob/user as mob) if(wrapped) wrapped.attack_self(user) diff --git a/code/modules/mob/living/silicon/robot/robot.dm b/code/modules/mob/living/silicon/robot/robot.dm index 1d0dd77e28..8d1823f0c5 100644 --- a/code/modules/mob/living/silicon/robot/robot.dm +++ b/code/modules/mob/living/silicon/robot/robot.dm @@ -5,7 +5,7 @@ icon_state = "robot" maxHealth = 200 health = 200 - + var/sight_mode = 0 var/custom_name = "" var/custom_sprite = 0 //Due to all the sprites involved, a var for our custom borgs may be best @@ -163,7 +163,7 @@ /mob/living/silicon/robot/proc/pick_module() if(module) return - var/list/modules = list("Standard", "Engineering", "Medical", "Miner", "Janitor", "Service", "Security") + var/list/modules = list("Standard", "Engineering", "Construction", "Surgeon", "Crisis", "Miner", "Janitor", "Service", "Clerical", "Security") if(crisis && security_level == SEC_LEVEL_RED) //Leaving this in until it's balanced appropriately. src << "\red Crisis mode active. Combat module available." modules+="Combat" @@ -189,6 +189,14 @@ module_sprites["Rich"] = "maximillion" module_sprites["Default"] = "Service2" + if("Clerical") + module = new /obj/item/weapon/robot_module/clerical(src) + module_sprites["Waitress"] = "Service" + module_sprites["Kent"] = "toiletbot" + module_sprites["Bro"] = "Brobot" + module_sprites["Rich"] = "maximillion" + module_sprites["Default"] = "Service2" + if("Miner") module = new /obj/item/weapon/robot_module/miner(src) module.channels = list("Supply" = 1) @@ -198,15 +206,26 @@ module_sprites["Advanced Droid"] = "droid-miner" module_sprites["Treadhead"] = "Miner" - if("Medical") - module = new /obj/item/weapon/robot_module/medical(src) + if("Crisis") + module = new /obj/item/weapon/robot_module/crisis(src) module.channels = list("Medical" = 1) if(camera && "Robots" in camera.network) camera.network.Add("Medical") module_sprites["Basic"] = "Medbot" + module_sprites["Standard"] = "surgeon" module_sprites["Advanced Droid"] = "droid-medical" module_sprites["Needles"] = "medicalrobot" + + if("Surgeon") + module = new /obj/item/weapon/robot_module/surgeon(src) + module.channels = list("Medical" = 1) + if(camera && "Robots" in camera.network) + camera.network.Add("Medical") + + module_sprites["Basic"] = "Medbot" module_sprites["Standard"] = "surgeon" + module_sprites["Advanced Droid"] = "droid-medical" + module_sprites["Needles"] = "medicalrobot" if("Security") module = new /obj/item/weapon/robot_module/security(src) @@ -225,6 +244,15 @@ module_sprites["Antique"] = "engineerrobot" module_sprites["Landmate"] = "landmate" + if("Construction") + module = new /obj/item/weapon/robot_module/construction(src) + module.channels = list("Engineering" = 1) + if(camera && "Robots" in camera.network) + camera.network.Add("Engineering") + module_sprites["Basic"] = "Engineering" + module_sprites["Antique"] = "engineerrobot" + module_sprites["Landmate"] = "landmate" + if("Janitor") module = new /obj/item/weapon/robot_module/janitor(src) module_sprites["Basic"] = "JanBot2" @@ -238,7 +266,7 @@ //languages module.add_languages(src) - + //Custom_sprite check and entry if (custom_sprite == 1) module_sprites["Custom"] = "[src.ckey]-[modtype]" diff --git a/code/modules/mob/living/silicon/robot/robot_items.dm b/code/modules/mob/living/silicon/robot/robot_items.dm index 1c24a5e75d..931cb0556b 100644 --- a/code/modules/mob/living/silicon/robot/robot_items.dm +++ b/code/modules/mob/living/silicon/robot/robot_items.dm @@ -95,14 +95,26 @@ var/mode = 1 /obj/item/weapon/pen/robopen/attack_self(mob/user as mob) + + var/choice = input("Would you like to change colour or mode?") as null|anything in list("Colour","Mode") + if(!choice) return + playsound(src.loc, 'sound/effects/pop.ogg', 50, 0) - if (mode == 1) - mode = 2 - user << "Changed printing mode to 'Rename Paper'" - return - if (mode == 2) - mode = 1 - user << "Changed printing mode to 'Write Paper'" + + switch(choice) + + if("Colour") + var/newcolour = input("Which colour would you like to use?") as null|anything in list("black","blue","red","green","yellow") + if(newcolour) colour = newcolour + + if("Mode") + if (mode == 1) + mode = 2 + else + mode = 1 + user << "Changed printing mode to '[mode == 2 ? "Rename Paper" : "Write Paper"]'" + + return // Copied over from paper's rename verb // see code\modules\paperwork\paper.dm line 62 @@ -120,6 +132,33 @@ add_fingerprint(user) return +//TODO: Add prewritten forms to dispense when you work out a good way to store the strings. +/obj/item/weapon/form_printer + //name = "paperwork printer" + name = "paper dispenser" + icon = 'icons/obj/bureaucracy.dmi' + icon_state = "paper_bin1" + item_state = "sheet-metal" + +/obj/item/weapon/form_printer/attack(mob/living/carbon/M as mob, mob/living/carbon/user as mob) + return + +/obj/item/weapon/form_printer/afterattack(atom/target as mob|obj|turf|area, mob/living/user as mob|obj, flag, params) + + if(!target || !flag) + return + + if(istype(target,/obj/structure/table)) + deploy_paper(get_turf(target)) + +/obj/item/weapon/form_printer/attack_self(mob/user as mob) + deploy_paper(get_turf(src)) + +/obj/item/weapon/form_printer/proc/deploy_paper(var/turf/T) + T.visible_message("\blue \The [src.loc] dispenses a sheet of crisp white paper.") + new /obj/item/weapon/paper(T) + + //Personal shielding for the combat module. /obj/item/borg/combat/shield name = "personal shielding" diff --git a/code/modules/mob/living/silicon/robot/robot_modules.dm b/code/modules/mob/living/silicon/robot/robot_modules.dm index 0e48a8f33e..00caecb8f0 100644 --- a/code/modules/mob/living/silicon/robot/robot_modules.dm +++ b/code/modules/mob/living/silicon/robot/robot_modules.dm @@ -9,6 +9,7 @@ var/list/modules = list() var/obj/item/emag = null var/obj/item/borg/upgrade/jetpack = null + var/list/stacktypes emp_act(severity) if(modules) @@ -31,7 +32,21 @@ /obj/item/weapon/robot_module/proc/respawn_consumable(var/mob/living/silicon/robot/R) - return + + if(!stacktypes || !stacktypes.len) return + + for(var/T in stacktypes) + var/O = locate(T) in src.modules + var/obj/item/stack/S = O + + if(!S) + src.modules -= null + S = new T(src) + src.modules += S + S.amount = 1 + + if(S && S.amount < stacktypes[T]) + S.amount++ /obj/item/weapon/robot_module/proc/rebuild()//Rebuilds the list so it's possible to add/remove items from the module var/list/temp_list = modules @@ -41,7 +56,9 @@ modules += O /obj/item/weapon/robot_module/proc/add_languages(var/mob/living/silicon/robot/R) - R.add_language("Tradeband", 0) + R.add_language("Tradeband", 1) + R.add_language("Sol Common", 1) + /obj/item/weapon/robot_module/standard name = "standard robot module" @@ -57,8 +74,49 @@ src.emag = new /obj/item/weapon/melee/energy/sword(src) return -/obj/item/weapon/robot_module/medical - name = "medical robot module" +/obj/item/weapon/robot_module/surgeon + name = "surgeon robot module" + stacktypes = list( + /obj/item/stack/medical/advanced/bruise_pack = 5, + /obj/item/stack/nanopaste = 5 + ) + + New() + src.modules += new /obj/item/device/flashlight(src) + src.modules += new /obj/item/device/flash(src) + src.modules += new /obj/item/device/healthanalyzer(src) + src.modules += new /obj/item/weapon/reagent_containers/borghypo/surgeon(src) + src.modules += new /obj/item/weapon/scalpel(src) + src.modules += new /obj/item/weapon/hemostat(src) + src.modules += new /obj/item/weapon/retractor(src) + src.modules += new /obj/item/weapon/cautery(src) + src.modules += new /obj/item/weapon/bonegel(src) + src.modules += new /obj/item/weapon/bonesetter(src) + src.modules += new /obj/item/weapon/circular_saw(src) + src.modules += new /obj/item/weapon/surgicaldrill(src) + src.modules += new /obj/item/weapon/extinguisher/mini(src) + src.modules += new /obj/item/stack/medical/advanced/bruise_pack(src) + src.modules += new /obj/item/stack/nanopaste(src) + + src.emag = new /obj/item/weapon/reagent_containers/spray(src) + + src.emag.reagents.add_reagent("pacid", 250) + src.emag.name = "Polyacid spray" + return + +/obj/item/weapon/robot_module/surgeon/respawn_consumable(var/mob/living/silicon/robot/R) + if(src.emag) + var/obj/item/weapon/reagent_containers/spray/PS = src.emag + PS.reagents.add_reagent("pacid", 2) + ..() + +/obj/item/weapon/robot_module/crisis + name = "crisis robot module" + stacktypes = list( + /obj/item/stack/medical/ointment = 5, + /obj/item/stack/medical/bruise_pack = 5, + /obj/item/stack/medical/splint = 5 + ) New() src.modules += new /obj/item/device/flashlight(src) @@ -66,40 +124,74 @@ src.modules += new /obj/item/borg/sight/hud/med(src) src.modules += new /obj/item/device/healthanalyzer(src) src.modules += new /obj/item/device/reagent_scanner/adv(src) - src.modules += new /obj/item/weapon/reagent_containers/borghypo(src) + src.modules += new /obj/item/roller_holder(src) + src.modules += new /obj/item/stack/medical/ointment(src) + src.modules += new /obj/item/stack/medical/bruise_pack(src) + src.modules += new /obj/item/stack/medical/splint(src) + src.modules += new /obj/item/weapon/reagent_containers/borghypo/crisis(src) src.modules += new /obj/item/weapon/reagent_containers/glass/beaker/large(src) src.modules += new /obj/item/weapon/reagent_containers/robodropper(src) src.modules += new /obj/item/weapon/reagent_containers/syringe(src) src.modules += new /obj/item/weapon/extinguisher/mini(src) + src.emag = new /obj/item/weapon/reagent_containers/spray(src) src.emag.reagents.add_reagent("pacid", 250) src.emag.name = "Polyacid spray" return -/obj/item/weapon/robot_module/medical/respawn_consumable(var/mob/living/silicon/robot/R) +/obj/item/weapon/robot_module/crisis/respawn_consumable(var/mob/living/silicon/robot/R) + var/obj/item/weapon/reagent_containers/syringe/S = locate() in src.modules - if(S.mode == 2)//SYRINGE_BROKEN + if(S.mode == 2) S.reagents.clear_reagents() S.mode = initial(S.mode) S.desc = initial(S.desc) S.update_icon() + if(src.emag) var/obj/item/weapon/reagent_containers/spray/PS = src.emag PS.reagents.add_reagent("pacid", 2) -/obj/item/weapon/robot_module/engineering - name = "engineering robot module" + ..() +/obj/item/weapon/robot_module/construction + name = "construction robot module" + + stacktypes = list( + /obj/item/stack/sheet/metal = 50, + /obj/item/stack/sheet/plasteel = 10, + /obj/item/stack/sheet/rglass = 50 + ) + + New() + src.modules += new /obj/item/device/flashlight(src) + src.modules += new /obj/item/device/flash(src) + src.modules += new /obj/item/borg/sight/meson(src) + src.modules += new /obj/item/weapon/extinguisher(src) + src.modules += new /obj/item/weapon/rcd/borg(src) + src.modules += new /obj/item/weapon/screwdriver(src) + src.modules += new /obj/item/weapon/wrench(src) + src.modules += new /obj/item/weapon/crowbar(src) + src.modules += new /obj/item/weapon/pickaxe/plasmacutter(src) + +/obj/item/weapon/robot_module/engineering + name = "engineering robot module" + + stacktypes = list( + /obj/item/stack/sheet/metal = 50, + /obj/item/stack/sheet/glass = 50, + /obj/item/stack/sheet/rglass = 50, + /obj/item/weapon/cable_coil = 50, + /obj/item/stack/rods = 15, + /obj/item/stack/tile/plasteel = 15 + ) New() src.modules += new /obj/item/device/flashlight(src) src.modules += new /obj/item/device/flash(src) src.modules += new /obj/item/borg/sight/meson(src) - src.emag = new /obj/item/borg/stun(src) - src.modules += new /obj/item/weapon/rcd/borg(src) src.modules += new /obj/item/weapon/extinguisher(src) -// src.modules += new /obj/item/device/flashlight(src) src.modules += new /obj/item/weapon/weldingtool/largetank(src) src.modules += new /obj/item/weapon/screwdriver(src) src.modules += new /obj/item/weapon/wrench(src) @@ -109,12 +201,20 @@ src.modules += new /obj/item/device/t_scanner(src) src.modules += new /obj/item/device/analyzer(src) src.modules += new /obj/item/taperoll/engineering(src) + src.modules += new /obj/item/weapon/gripper(src) + src.modules += new /obj/item/weapon/matter_decompiler(src) + + src.emag = new /obj/item/borg/stun(src) var/obj/item/stack/sheet/metal/cyborg/M = new /obj/item/stack/sheet/metal/cyborg(src) M.amount = 50 src.modules += M - var/obj/item/stack/sheet/rglass/cyborg/G = new /obj/item/stack/sheet/rglass/cyborg(src) + var/obj/item/stack/sheet/rglass/cyborg/R = new /obj/item/stack/sheet/rglass/cyborg(src) + R.amount = 50 + src.modules += R + + var/obj/item/stack/sheet/glass/G = new /obj/item/stack/sheet/glass(src) G.amount = 50 src.modules += G @@ -124,24 +224,6 @@ return -/obj/item/weapon/robot_module/engineering/respawn_consumable(var/mob/living/silicon/robot/R) - var/list/stacks = list ( - /obj/item/stack/sheet/metal, - /obj/item/stack/sheet/rglass, - /obj/item/weapon/cable_coil, - ) - for(var/T in stacks) - var/O = locate(T) in src.modules - if(O) - if(O:amount < 50) - O:amount++ - else - src.modules -= null - O = new T(src) - src.modules += O - O:amount = 1 - return - /obj/item/weapon/robot_module/security name = "security robot module" @@ -202,7 +284,6 @@ src.modules += new /obj/item/device/flash(src) src.modules += new /obj/item/weapon/reagent_containers/food/drinks/cans/beer(src) src.modules += new /obj/item/weapon/reagent_containers/food/condiment/enzyme(src) - src.modules += new /obj/item/weapon/pen/robopen(src) var/obj/item/weapon/rsf/M = new /obj/item/weapon/rsf(src) M.matter = 30 @@ -236,6 +317,28 @@ R.add_language("Tradeband", 1) R.add_language("Gutter", 1) +/obj/item/weapon/robot_module/clerical + name = "clerical robot module" + + New() + src.modules += new /obj/item/device/flashlight(src) + src.modules += new /obj/item/device/flash(src) + src.modules += new /obj/item/weapon/pen/robopen(src) + src.modules += new /obj/item/weapon/form_printer(src) + src.modules += new /obj/item/weapon/gripper/paperwork(src) + + src.emag = new /obj/item/weapon/stamp/denied(src) + + add_languages(var/mob/living/silicon/robot/R) + R.add_language("Sol Common", 1) + R.add_language("Sinta'unathi", 1) + R.add_language("Siik'maas", 1) + R.add_language("Siik'tajr", 0) + R.add_language("Skrellian", 1) + R.add_language("Rootspeak", 1) + R.add_language("Tradeband", 1) + R.add_language("Gutter", 1) + /obj/item/weapon/robot_module/butler/respawn_consumable(var/mob/living/silicon/robot/R) var/obj/item/weapon/reagent_containers/food/condiment/enzyme/E = locate() in src.modules E.reagents.add_reagent("enzyme", 2) @@ -250,11 +353,12 @@ src.modules += new /obj/item/device/flashlight(src) src.modules += new /obj/item/device/flash(src) src.modules += new /obj/item/borg/sight/meson(src) - src.emag = new /obj/item/borg/stun(src) + src.modules += new /obj/item/weapon/wrench(src) + src.modules += new /obj/item/weapon/screwdriver(src) src.modules += new /obj/item/weapon/storage/bag/ore(src) src.modules += new /obj/item/weapon/pickaxe/borgdrill(src) src.modules += new /obj/item/weapon/storage/bag/sheetsnatcher/borg(src) -// src.modules += new /obj/item/weapon/shovel(src) Uneeded due to buffed drill + src.emag = new /obj/item/weapon/pickaxe/plasmacutter(src) return /obj/item/weapon/robot_module/syndicate @@ -286,7 +390,7 @@ /obj/item/weapon/robot_module/drone name = "drone module" - var/list/stacktypes = list( + stacktypes = list( /obj/item/stack/sheet/wood/cyborg = 1, /obj/item/stack/sheet/mineral/plastic/cyborg = 1, /obj/item/stack/sheet/rglass/cyborg = 5, @@ -327,29 +431,17 @@ var/obj/item/weapon/reagent_containers/spray/cleaner/C = locate() in src.modules C.reagents.add_reagent("cleaner", 3) - for(var/T in stacktypes) - var/O = locate(T) in src.modules - var/obj/item/stack/sheet/S = O - - if(!S) - src.modules -= null - S = new T(src) - src.modules += S - S.amount = 1 - - if(S && S.amount < stacktypes[T]) - S.amount++ - var/obj/item/device/lightreplacer/LR = locate() in src.modules LR.Charge(R) + ..() return //checks whether this item is a module of the robot it is located in. /obj/item/proc/is_robot_module() if (!istype(src.loc, /mob/living/silicon/robot)) return 0 - + var/mob/living/silicon/robot/R = src.loc - - return (src in R.module.modules) + + return (src in R.module.modules) diff --git a/code/modules/mob/living/silicon/robot/robot_movement.dm b/code/modules/mob/living/silicon/robot/robot_movement.dm index f1a62754b4..c3b7d43c05 100644 --- a/code/modules/mob/living/silicon/robot/robot_movement.dm +++ b/code/modules/mob/living/silicon/robot/robot_movement.dm @@ -1,3 +1,8 @@ +/mob/living/silicon/robot/Process_Spaceslipping(var/prob_slip) + if(module && (istype(module,/obj/item/weapon/robot_module/construction) || istype(module,/obj/item/weapon/robot_module/drone))) + return 0 + ..(prob_slip) + /mob/living/silicon/robot/Process_Spacemove() if(module) for(var/obj/item/weapon/tank/jetpack/J in module.modules) diff --git a/code/modules/reagents/reagent_containers/borghydro.dm b/code/modules/reagents/reagent_containers/borghydro.dm index a8d88bcf20..d69773b5d4 100644 --- a/code/modules/reagents/reagent_containers/borghydro.dm +++ b/code/modules/reagents/reagent_containers/borghydro.dm @@ -18,6 +18,12 @@ var/list/reagent_ids = list("tricordrazine", "inaprovaline", "spaceacillin") //var/list/reagent_ids = list("dexalin", "kelotane", "bicaridine", "anti_toxin", "inaprovaline", "spaceacillin") +/obj/item/weapon/reagent_containers/borghypo/surgeon + reagent_ids = list("bicaridine", "inaprovaline", "dexalin") + +/obj/item/weapon/reagent_containers/borghypo/crisis + reagent_ids = list("tricordrazine", "inaprovaline", "tramadol") + /obj/item/weapon/reagent_containers/borghypo/New() ..() for(var/R in reagent_ids) diff --git a/icons/mob/roaper.dmi b/icons/mob/roaper.dmi new file mode 100644 index 0000000000..272251ec8a Binary files /dev/null and b/icons/mob/roaper.dmi differ