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Mind Transfer now requires wizard garb.
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@@ -4,7 +4,7 @@
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school = "transmutation"
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school = "transmutation"
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charge_max = 600
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charge_max = 600
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clothes_req = 0
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clothes_req = 1
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invocation = "GIN'YU CAPAN"
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invocation = "GIN'YU CAPAN"
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invocation_type = "whisper"
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invocation_type = "whisper"
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range = 1
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range = 1
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@@ -164,7 +164,7 @@
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if ("7")
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if ("7")
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//feedback_add_details("wizard_spell_learned","MT") //please do not change the abbreviation to keep data processing consistent. Add a unique id to any new spells
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//feedback_add_details("wizard_spell_learned","MT") //please do not change the abbreviation to keep data processing consistent. Add a unique id to any new spells
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usr.spell_list += new /obj/effect/proc_holder/spell/targeted/mind_transfer(usr)
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usr.spell_list += new /obj/effect/proc_holder/spell/targeted/mind_transfer(usr)
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src.temp = "This spell allows the user to switch bodies with a target. Careful to not lose your memory in the process."
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src.temp = "This spell allows the user to switch bodies with a target, and requires full wizard garb. Careful to not lose your memory in the process."
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if ("8")
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if ("8")
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//feedback_add_details("wizard_spell_learned","FW") //please do not change the abbreviation to keep data processing consistent. Add a unique id to any new spells
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//feedback_add_details("wizard_spell_learned","FW") //please do not change the abbreviation to keep data processing consistent. Add a unique id to any new spells
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usr.spell_list += new /obj/effect/proc_holder/spell/aoe_turf/conjure/forcewall(usr)
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usr.spell_list += new /obj/effect/proc_holder/spell/aoe_turf/conjure/forcewall(usr)
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