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The blob now glows in the dark.
This is to fix the critter/NPC defense blobs not attacking people (their shitty AI doesn't work in the dark) and make it so the player controlled blob fragments can actually see what they are doing when choosing building locations (especially with the new darkness). git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4422 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -3,6 +3,7 @@
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name = "blob"
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icon = 'icons/mob/blob.dmi'
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icon_state = "blob"
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luminosity = 3
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desc = "Some blob creature thingy"
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density = 1
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opacity = 0
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