The blob now glows in the dark.

This is to fix the critter/NPC defense blobs not attacking people (their shitty AI doesn't work in the dark) and make it so the player controlled blob fragments can actually see what they are doing when choosing building locations (especially with the new darkness).

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4422 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
Kortgstation@gmail.com
2012-08-15 22:37:53 +00:00
parent 83c2d91047
commit ae6e120533

View File

@@ -3,6 +3,7 @@
name = "blob"
icon = 'icons/mob/blob.dmi'
icon_state = "blob"
luminosity = 3
desc = "Some blob creature thingy"
density = 1
opacity = 0