diff --git a/baystation12.dme b/baystation12.dme index 8b53f3e7d6..9d2be5ed2b 100644 --- a/baystation12.dme +++ b/baystation12.dme @@ -1052,6 +1052,10 @@ #include "code\modules\mob\dead\observer\logout.dm" #include "code\modules\mob\dead\observer\observer.dm" #include "code\modules\mob\dead\observer\say.dm" +#include "code\modules\mob\freelook\chunk.dm" +#include "code\modules\mob\freelook\eye.dm" +#include "code\modules\mob\freelook\update_triggers.dm" +#include "code\modules\mob\freelook\visualnet.dm" #include "code\modules\mob\language\generic.dm" #include "code\modules\mob\language\language.dm" #include "code\modules\mob\language\monkey.dm" diff --git a/code/game/machinery/camera/tracking.dm b/code/game/machinery/camera/tracking.dm index 1b3619b5a4..c2a64dbad3 100644 --- a/code/game/machinery/camera/tracking.dm +++ b/code/game/machinery/camera/tracking.dm @@ -213,7 +213,7 @@ mob/living/proc/near_camera() if (!isturf(loc)) return 0 - else if(!cameranet.checkCameraVis(src)) + else if(!cameranet.checkVis(src)) return 0 return 1 diff --git a/code/game/machinery/machinery.dm b/code/game/machinery/machinery.dm index 8836cb90f7..c573229a10 100644 --- a/code/game/machinery/machinery.dm +++ b/code/game/machinery/machinery.dm @@ -196,7 +196,7 @@ Class Procs: user.set_machine(src) /obj/machinery/CouldNotUseTopic(var/mob/user) - usr.unset_machine() + user.unset_machine() //////////////////////////////////////////////////////////////////////////////////////////// diff --git a/code/modules/clothing/masks/miscellaneous.dm b/code/modules/clothing/masks/miscellaneous.dm index 412f69bda6..3d3db7c736 100644 --- a/code/modules/clothing/masks/miscellaneous.dm +++ b/code/modules/clothing/masks/miscellaneous.dm @@ -100,4 +100,35 @@ body_parts_covered = HEAD|FACE|EYES w_class = 2 var/voicechange = 0 - siemens_coefficient = 0.9 \ No newline at end of file + siemens_coefficient = 0.9 + +/obj/item/clothing/mask/ai + name = "camera MIU" + desc = "Allows for direct mental connection to accessible camera networks." + icon_state = "s-ninja" + item_state = "s-ninja" + flags_inv = HIDEFACE + body_parts_covered = 0 + var/mob/eye/aiEye/eye + +/obj/item/clothing/mask/ai/New() + eye = new(src) + +/obj/item/clothing/mask/ai/equipped(var/mob/user, var/slot) + ..(user, slot) + if(slot == slot_wear_mask) + eye.owner = user + user.eyeobj = eye + + for(var/datum/chunk/c in eye.visibleChunks) + c.remove(eye) + eye.setLoc(user) + +/obj/item/clothing/mask/ai/dropped(var/mob/user) + ..() + if(eye.owner == user) + for(var/datum/chunk/c in eye.visibleChunks) + c.remove(eye) + + eye.owner.eyeobj = null + eye.owner = null diff --git a/code/modules/mob/freelook/chunk.dm b/code/modules/mob/freelook/chunk.dm new file mode 100644 index 0000000000..8c6c7d043a --- /dev/null +++ b/code/modules/mob/freelook/chunk.dm @@ -0,0 +1,146 @@ +#define UPDATE_BUFFER 25 // 2.5 seconds + +// CHUNK +// +// A 16x16 grid of the map with a list of turfs that can be seen, are visible and are dimmed. +// Allows the Eye to stream these chunks and know what it can and cannot see. + +/datum/obfuscation + var/icon = 'icons/effects/cameravis.dmi' + var/icon_state = "black" + +/datum/chunk + var/list/obscuredTurfs = list() + var/list/visibleTurfs = list() + var/list/obscured = list() + var/list/turfs = list() + var/list/seenby = list() + var/visible = 0 + var/changed = 0 + var/updating = 0 + var/x = 0 + var/y = 0 + var/z = 0 + var/datum/obfuscation/obfuscation = new() + +// Add an eye to the chunk, then update if changed. + +/datum/chunk/proc/add(mob/eye/eye) + if(!eye.owner) + return + eye.visibleChunks += src + if(eye.owner.client) + eye.owner.client.images += obscured + visible++ + seenby += eye + if(changed && !updating) + update() + +// Remove an eye from the chunk, then update if changed. + +/datum/chunk/proc/remove(mob/eye/eye) + if(!eye.owner) + return + eye.visibleChunks -= src + if(eye.owner.client) + eye.owner.client.images -= obscured + seenby -= eye + if(visible > 0) + visible-- + +// Called when a chunk has changed. I.E: A wall was deleted. + +/datum/chunk/proc/visibilityChanged(turf/loc) + if(!visibleTurfs[loc]) + return + hasChanged() + +// Updates the chunk, makes sure that it doesn't update too much. If the chunk isn't being watched it will +// instead be flagged to update the next time an AI Eye moves near it. + +/datum/chunk/proc/hasChanged(var/update_now = 0) + if(visible || update_now) + if(!updating) + updating = 1 + spawn(UPDATE_BUFFER) // Batch large changes, such as many doors opening or closing at once + update() + updating = 0 + else + changed = 1 + +// The actual updating. + +/datum/chunk/proc/update() + + set background = 1 + + var/list/newVisibleTurfs = new() + acquireVisibleTurfs(newVisibleTurfs) + + // Removes turf that isn't in turfs. + newVisibleTurfs &= turfs + + var/list/visAdded = newVisibleTurfs - visibleTurfs + var/list/visRemoved = visibleTurfs - newVisibleTurfs + + visibleTurfs = newVisibleTurfs + obscuredTurfs = turfs - newVisibleTurfs + + for(var/turf in visAdded) + var/turf/t = turf + if(t.obfuscations[obfuscation.type]) + obscured -= t.obfuscations[obfuscation.type] + for(var/eye in seenby) + var/mob/eye/m = eye + if(!m || !m.owner) + continue + if(m.owner.client) + m.owner.client.images -= t.obfuscations[obfuscation.type] + + for(var/turf in visRemoved) + var/turf/t = turf + if(obscuredTurfs[t]) + if(!t.obfuscations[obfuscation.type]) + t.obfuscations[obfuscation.type] = image(obfuscation.icon, t, obfuscation.icon_state, 15) + + obscured += t.obfuscations[obfuscation.type] + for(var/eye in seenby) + var/mob/eye/m = eye + if(!m || !m.owner) + seenby -= m + continue + if(m.owner.client) + m.owner.client.images += t.obfuscations[obfuscation.type] + +/datum/chunk/proc/acquireVisibleTurfs(var/list/visible) + +// Create a new camera chunk, since the chunks are made as they are needed. + +/datum/chunk/New(loc, x, y, z) + + // 0xf = 15 + x &= ~0xf + y &= ~0xf + + src.x = x + src.y = y + src.z = z + + for(var/turf/t in range(10, locate(x + 8, y + 8, z))) + if(t.x >= x && t.y >= y && t.x < x + 16 && t.y < y + 16) + turfs[t] = t + + acquireVisibleTurfs(visibleTurfs) + + // Removes turf that isn't in turfs. + visibleTurfs &= turfs + + obscuredTurfs = turfs - visibleTurfs + + for(var/turf in obscuredTurfs) + var/turf/t = turf + if(!t.obfuscations[obfuscation.type]) + t.obfuscations[obfuscation.type] = image(obfuscation.icon, t, obfuscation.icon_state, 15) + obscured += t.obfuscations[obfuscation.type] + +#undef UPDATE_BUFFER diff --git a/code/modules/mob/freelook/eye.dm b/code/modules/mob/freelook/eye.dm new file mode 100644 index 0000000000..70ae8cb700 --- /dev/null +++ b/code/modules/mob/freelook/eye.dm @@ -0,0 +1,103 @@ +// EYE +// +// A mob that another mob controls to look around the station with. +// It streams chunks as it moves around, which will show it what the controller can and cannot see. + +/mob/eye + name = "Eye" + icon = 'icons/mob/eye.dmi' + icon_state = "default-eye" + alpha = 127 + + var/sprint = 10 + var/cooldown = 0 + var/acceleration = 1 + + see_in_dark = 7 + status_flags = GODMODE + invisibility = INVISIBILITY_EYE + + var/mob/owner = null + var/list/visibleChunks = list() + + var/ghostimage = null + var/datum/visualnet/visualnet + +/mob/eye/New() + ghostimage = image(src.icon,src,src.icon_state) + ghost_darkness_images |= ghostimage //so ghosts can see the eye when they disable darkness + ghost_sightless_images |= ghostimage //so ghosts can see the eye when they disable ghost sight + updateallghostimages() + ..() + +mob/eye/Del() + if (ghostimage) + ghost_darkness_images -= ghostimage + ghost_sightless_images -= ghostimage + del(ghostimage) + ghostimage = null; + updateallghostimages() + ..() + +// Movement code. Returns 0 to stop air movement from moving it. +/mob/eye/Move() + return 0 + +/mob/eye/examinate() + set popup_menu = 0 + set src = usr.contents + return 0 + +/mob/eye/pointed() + set popup_menu = 0 + set src = usr.contents + return 0 + +/mob/eye/examine(mob/user) + +// Use this when setting the eye's location. +// It will also stream the chunk that the new loc is in. +/mob/eye/proc/setLoc(var/T) + if(owner) + T = get_turf(T) + loc = T + + if(owner.client) + owner.client.eye = src + + visualnet.visibility(src) + return 1 + return 0 + +/mob/eye/EyeMove(n, direct) + var/initial = initial(sprint) + var/max_sprint = 50 + + if(cooldown && cooldown < world.timeofday) + sprint = initial + + for(var/i = 0; i < max(sprint, initial); i += 20) + var/turf/step = get_turf(get_step(src, direct)) + if(step) + setLoc(step) + + cooldown = world.timeofday + 5 + if(acceleration) + sprint = min(sprint + 0.5, max_sprint) + else + sprint = initial + +/mob/eye/proc/getLoc() + if(owner) + if(!isturf(owner.loc) || !owner.client) + return + return loc + +/mob + var/mob/eye/eyeobj + +/mob/proc/EyeMove(n, direct) + if(!eyeobj) + return + + return eyeobj.EyeMove(n, direct) diff --git a/code/modules/mob/freelook/update_triggers.dm b/code/modules/mob/freelook/update_triggers.dm new file mode 100644 index 0000000000..9bba162c40 --- /dev/null +++ b/code/modules/mob/freelook/update_triggers.dm @@ -0,0 +1,53 @@ +//UPDATE TRIGGERS, when the chunk (and the surrounding chunks) should update. + +// TURFS + +/proc/updateVisibility(atom/A, var/opacity_check = 1) + if(ticker) + for(var/datum/visualnet/VN in visual_nets) + VN.updateVisibility(A, opacity_check) + +/turf + var/list/image/obfuscations = new() + +/turf/drain_power() + return -1 + +/turf/simulated/Del() + updateVisibility(src) + ..() + +/turf/simulated/New() + ..() + updateVisibility(src) + + +// STRUCTURES + +/obj/structure/Del() + updateVisibility(src) + ..() + +/obj/structure/New() + ..() + updateVisibility(src) + +// EFFECTS + +/obj/effect/Del() + updateVisibility(src) + ..() + +/obj/effect/New() + ..() + updateVisibility(src) + +// DOORS + +// Simply updates the visibility of the area when it opens/closes/destroyed. +/obj/machinery/door/update_nearby_tiles(need_rebuild) + . = ..(need_rebuild) + // Glass door glass = 1 + // don't check then? + if(!glass) + updateVisibility(src, 0) \ No newline at end of file diff --git a/code/modules/mob/freelook/visualnet.dm b/code/modules/mob/freelook/visualnet.dm new file mode 100644 index 0000000000..dedc23ab2d --- /dev/null +++ b/code/modules/mob/freelook/visualnet.dm @@ -0,0 +1,133 @@ +// VISUAL NET +// +// The datum containing all the chunks. + +var/global/list/visual_nets = new() + +/datum/visualnet + // The chunks of the map, mapping the areas that an object can see. + var/list/chunks = list() + var/ready = 0 + var/chunk_type = /datum/chunk + +/datum/visualnet/New() + ..() + visual_nets += src + +/datum/visualnet/Del() + visual_nets -= src + ..() + +// Checks if a chunk has been Generated in x, y, z. +/datum/visualnet/proc/chunkGenerated(x, y, z) + x &= ~0xf + y &= ~0xf + var/key = "[x],[y],[z]" + return (chunks[key]) + +// Returns the chunk in the x, y, z. +// If there is no chunk, it creates a new chunk and returns that. +/datum/visualnet/proc/getChunk(x, y, z) + x &= ~0xf + y &= ~0xf + var/key = "[x],[y],[z]" + if(!chunks[key]) + chunks[key] = new chunk_type(null, x, y, z) + + return chunks[key] + +// Updates what the aiEye can see. It is recommended you use this when the aiEye moves or it's location is set. + +/datum/visualnet/proc/visibility(mob/eye/eye) + // 0xf = 15 + var/x1 = max(0, eye.x - 16) & ~0xf + var/y1 = max(0, eye.y - 16) & ~0xf + var/x2 = min(world.maxx, eye.x + 16) & ~0xf + var/y2 = min(world.maxy, eye.y + 16) & ~0xf + + var/list/visibleChunks = list() + + for(var/x = x1; x <= x2; x += 16) + for(var/y = y1; y <= y2; y += 16) + visibleChunks += getChunk(x, y, eye.z) + + var/list/remove = eye.visibleChunks - visibleChunks + var/list/add = visibleChunks - eye.visibleChunks + + for(var/chunk in remove) + var/datum/chunk/c = chunk + c.remove(eye) + + for(var/chunk in add) + var/datum/chunk/c = chunk + c.add(eye) + +// Updates the chunks that the turf is located in. Use this when obstacles are destroyed or when doors open. + +/datum/visualnet/proc/updateVisibility(atom/A, var/opacity_check = 1) + + if(!ticker || (opacity_check && !A.opacity)) + return + majorChunkChange(A, 2) + +/datum/visualnet/proc/updateChunk(x, y, z) + // 0xf = 15 + if(!chunkGenerated(x, y, z)) + return + var/datum/chunk/chunk = getChunk(x, y, z) + chunk.hasChanged() + +// Never access this proc directly!!!! +// This will update the chunk and all the surrounding chunks. +// It will also add the atom to the cameras list if you set the choice to 1. +// Setting the choice to 0 will remove the camera from the chunks. +// If you want to update the chunks around an object, without adding/removing a camera, use choice 2. + +/datum/visualnet/proc/majorChunkChange(atom/c, var/choice) + // 0xf = 15 + if(!c) + return + + var/turf/T = get_turf(c) + if(T) + var/x1 = max(0, T.x - 8) & ~0xf + var/y1 = max(0, T.y - 8) & ~0xf + var/x2 = min(world.maxx, T.x + 8) & ~0xf + var/y2 = min(world.maxy, T.y + 8) & ~0xf + + //world << "X1: [x1] - Y1: [y1] - X2: [x2] - Y2: [y2]" + + for(var/x = x1; x <= x2; x += 16) + for(var/y = y1; y <= y2; y += 16) + if(chunkGenerated(x, y, T.z)) + var/datum/chunk/chunk = getChunk(x, y, T.z) + onMajorChunkChange(c, choice, chunk) + chunk.hasChanged() + +/datum/visualnet/proc/onMajorChunkChange(atom/c, var/choice, var/datum/chunk/chunk) + +// Will check if a mob is on a viewable turf. Returns 1 if it is, otherwise returns 0. + +/datum/visualnet/proc/checkVis(mob/living/target as mob) + // 0xf = 15 + var/turf/position = get_turf(target) + return checkTurfVis(position) + +/datum/visualnet/proc/checkTurfVis(var/turf/position) + var/datum/chunk/chunk = getChunk(position.x, position.y, position.z) + if(chunk) + if(chunk.changed) + chunk.hasChanged(1) // Update now, no matter if it's visible or not. + if(chunk.visibleTurfs[position]) + return 1 + return 0 + +// Debug verb for VVing the chunk that the turf is in. +/* +/turf/verb/view_chunk() + set src in world + + if(cameranet.chunkGenerated(x, y, z)) + var/datum/chunk/chunk = cameranet.getCameraChunk(x, y, z) + usr.client.debug_variables(chunk) +*/ diff --git a/code/modules/mob/living/carbon/human/life.dm b/code/modules/mob/living/carbon/human/life.dm index b660654f76..9881ca1311 100644 --- a/code/modules/mob/living/carbon/human/life.dm +++ b/code/modules/mob/living/carbon/human/life.dm @@ -1345,6 +1345,12 @@ if(machine) if(!machine.check_eye(src)) reset_view(null) + else if(eyeobj) + if(eyeobj.owner != src) + + reset_view(null) + else + src.sight |= SEE_TURFS|SEE_MOBS|SEE_OBJS else var/isRemoteObserve = 0 if((mRemote in mutations) && remoteview_target) diff --git a/code/modules/mob/living/silicon/ai/freelook/cameranet.dm b/code/modules/mob/living/silicon/ai/freelook/cameranet.dm index f05fdda45f..d2d042c778 100644 --- a/code/modules/mob/living/silicon/ai/freelook/cameranet.dm +++ b/code/modules/mob/living/silicon/ai/freelook/cameranet.dm @@ -2,157 +2,45 @@ // // The datum containing all the chunks. -var/datum/cameranet/cameranet = new() +var/datum/visualnet/camera/cameranet = new() -/datum/cameranet +/datum/visualnet/camera // The cameras on the map, no matter if they work or not. Updated in obj/machinery/camera.dm by New() and Del(). var/list/cameras = list() var/cameras_unsorted = 1 - // The chunks of the map, mapping the areas that the cameras can see. - var/list/chunks = list() - var/ready = 0 + chunk_type = /datum/chunk/camera -/datum/cameranet/proc/process_sort() +/datum/visualnet/camera/proc/process_sort() if(cameras_unsorted) cameras = dd_sortedObjectList(cameras) cameras_unsorted = 0 -// Checks if a chunk has been Generated in x, y, z. -/datum/cameranet/proc/chunkGenerated(x, y, z) - x &= ~0xf - y &= ~0xf - var/key = "[x],[y],[z]" - return (chunks[key]) - -// Returns the chunk in the x, y, z. -// If there is no chunk, it creates a new chunk and returns that. -/datum/cameranet/proc/getCameraChunk(x, y, z) - x &= ~0xf - y &= ~0xf - var/key = "[x],[y],[z]" - if(!chunks[key]) - chunks[key] = new /datum/camerachunk(null, x, y, z) - - return chunks[key] - -// Updates what the aiEye can see. It is recommended you use this when the aiEye moves or it's location is set. - -/datum/cameranet/proc/visibility(mob/aiEye/ai) - // 0xf = 15 - var/x1 = max(0, ai.x - 16) & ~0xf - var/y1 = max(0, ai.y - 16) & ~0xf - var/x2 = min(world.maxx, ai.x + 16) & ~0xf - var/y2 = min(world.maxy, ai.y + 16) & ~0xf - - var/list/visibleChunks = list() - - for(var/x = x1; x <= x2; x += 16) - for(var/y = y1; y <= y2; y += 16) - visibleChunks += getCameraChunk(x, y, ai.z) - - var/list/remove = ai.visibleCameraChunks - visibleChunks - var/list/add = visibleChunks - ai.visibleCameraChunks - - for(var/chunk in remove) - var/datum/camerachunk/c = chunk - c.remove(ai) - - for(var/chunk in add) - var/datum/camerachunk/c = chunk - c.add(ai) - -// Updates the chunks that the turf is located in. Use this when obstacles are destroyed or when doors open. - -/datum/cameranet/proc/updateVisibility(atom/A, var/opacity_check = 1) - - if(!ticker || (opacity_check && !A.opacity)) - return - majorChunkChange(A, 2) - -/datum/cameranet/proc/updateChunk(x, y, z) - // 0xf = 15 - if(!chunkGenerated(x, y, z)) - return - var/datum/camerachunk/chunk = getCameraChunk(x, y, z) - chunk.hasChanged() - // Removes a camera from a chunk. -/datum/cameranet/proc/removeCamera(obj/machinery/camera/c) +/datum/visualnet/camera/proc/removeCamera(obj/machinery/camera/c) if(c.can_use()) majorChunkChange(c, 0) // Add a camera to a chunk. -/datum/cameranet/proc/addCamera(obj/machinery/camera/c) +/datum/visualnet/camera/proc/addCamera(obj/machinery/camera/c) if(c.can_use()) majorChunkChange(c, 1) // Used for Cyborg cameras. Since portable cameras can be in ANY chunk. -/datum/cameranet/proc/updatePortableCamera(obj/machinery/camera/c) +/datum/visualnet/camera/proc/updatePortableCamera(obj/machinery/camera/c) if(c.can_use()) majorChunkChange(c, 1) //else // majorChunkChange(c, 0) -// Never access this proc directly!!!! -// This will update the chunk and all the surrounding chunks. -// It will also add the atom to the cameras list if you set the choice to 1. -// Setting the choice to 0 will remove the camera from the chunks. -// If you want to update the chunks around an object, without adding/removing a camera, use choice 2. - -/datum/cameranet/proc/majorChunkChange(atom/c, var/choice) - // 0xf = 15 - if(!c) - return - - var/turf/T = get_turf(c) - if(T) - var/x1 = max(0, T.x - 8) & ~0xf - var/y1 = max(0, T.y - 8) & ~0xf - var/x2 = min(world.maxx, T.x + 8) & ~0xf - var/y2 = min(world.maxy, T.y + 8) & ~0xf - - //world << "X1: [x1] - Y1: [y1] - X2: [x2] - Y2: [y2]" - - for(var/x = x1; x <= x2; x += 16) - for(var/y = y1; y <= y2; y += 16) - if(chunkGenerated(x, y, T.z)) - var/datum/camerachunk/chunk = getCameraChunk(x, y, T.z) - // Only add actual cameras to the list of cameras - if(istype(c, /obj/machinery/camera)) - if(choice == 0) - // Remove the camera. - chunk.cameras -= c - else if(choice == 1) - // You can't have the same camera in the list twice. - chunk.cameras |= c - chunk.hasChanged() - -// Will check if a mob is on a viewable turf. Returns 1 if it is, otherwise returns 0. - -/datum/cameranet/proc/checkCameraVis(mob/living/target as mob) - - // 0xf = 15 - var/turf/position = get_turf(target) - return checkTurfVis(position) - -/datum/cameranet/proc/checkTurfVis(var/turf/position) - var/datum/camerachunk/chunk = getCameraChunk(position.x, position.y, position.z) - if(chunk) - if(chunk.changed) - chunk.hasChanged(1) // Update now, no matter if it's visible or not. - if(chunk.visibleTurfs[position]) - return 1 - return 0 - -// Debug verb for VVing the chunk that the turf is in. -/* -/turf/verb/view_chunk() - set src in world - - if(cameranet.chunkGenerated(x, y, z)) - var/datum/camerachunk/chunk = cameranet.getCameraChunk(x, y, z) - usr.client.debug_variables(chunk) -*/ \ No newline at end of file +/datum/visualnet/camera/onMajorChunkChange(atom/c, var/choice, var/datum/chunk/camera/chunk) +// Only add actual cameras to the list of cameras + if(istype(c, /obj/machinery/camera)) + if(choice == 0) + // Remove the camera. + chunk.cameras -= c + else if(choice == 1) + // You can't have the same camera in the list twice. + chunk.cameras |= c diff --git a/code/modules/mob/living/silicon/ai/freelook/chunk.dm b/code/modules/mob/living/silicon/ai/freelook/chunk.dm index 90147f5b26..89a07bb465 100644 --- a/code/modules/mob/living/silicon/ai/freelook/chunk.dm +++ b/code/modules/mob/living/silicon/ai/freelook/chunk.dm @@ -1,77 +1,12 @@ -#define UPDATE_BUFFER 25 // 2.5 seconds - // CAMERA CHUNK // // A 16x16 grid of the map with a list of turfs that can be seen, are visible and are dimmed. -// Allows the AI Eye to stream these chunks and know what it can and cannot see. +// Allows the Eye to stream these chunks and know what it can and cannot see. -/datum/camerachunk - var/list/obscuredTurfs = list() - var/list/visibleTurfs = list() - var/list/obscured = list() +/datum/chunk/camera var/list/cameras = list() - var/list/turfs = list() - var/list/seenby = list() - var/visible = 0 - var/changed = 0 - var/updating = 0 - var/x = 0 - var/y = 0 - var/z = 0 - -// Add an AI eye to the chunk, then update if changed. - -/datum/camerachunk/proc/add(mob/aiEye/ai) - if(!ai.ai) - return - ai.visibleCameraChunks += src - if(ai.ai.client) - ai.ai.client.images += obscured - visible++ - seenby += ai - if(changed && !updating) - update() - -// Remove an AI eye from the chunk, then update if changed. - -/datum/camerachunk/proc/remove(mob/aiEye/ai) - if(!ai.ai) - return - ai.visibleCameraChunks -= src - if(ai.ai.client) - ai.ai.client.images -= obscured - seenby -= ai - if(visible > 0) - visible-- - -// Called when a chunk has changed. I.E: A wall was deleted. - -/datum/camerachunk/proc/visibilityChanged(turf/loc) - if(!visibleTurfs[loc]) - return - hasChanged() - -// Updates the chunk, makes sure that it doesn't update too much. If the chunk isn't being watched it will -// instead be flagged to update the next time an AI Eye moves near it. - -/datum/camerachunk/proc/hasChanged(var/update_now = 0) - if(visible || update_now) - if(!updating) - updating = 1 - spawn(UPDATE_BUFFER) // Batch large changes, such as many doors opening or closing at once - update() - updating = 0 - else - changed = 1 - -// The actual updating. It gathers the visible turfs from cameras and puts them into the appropriate lists. - -/datum/camerachunk/proc/update() - - set background = 1 - - var/list/newVisibleTurfs = list() +/datum/chunk/camera/acquireVisibleTurfs(var/list/visible) for(var/camera in cameras) var/obj/machinery/camera/c = camera @@ -87,77 +22,12 @@ cameras -= c for(var/turf/t in c.can_see()) - newVisibleTurfs[t] = t - - // Removes turf that isn't in turfs. - newVisibleTurfs &= turfs - - var/list/visAdded = newVisibleTurfs - visibleTurfs - var/list/visRemoved = visibleTurfs - newVisibleTurfs - - visibleTurfs = newVisibleTurfs - obscuredTurfs = turfs - newVisibleTurfs - - for(var/turf in visAdded) - var/turf/t = turf - if(t.obscured) - obscured -= t.obscured - for(var/eye in seenby) - var/mob/aiEye/m = eye - if(!m || !m.ai) - continue - if(m.ai.client) - m.ai.client.images -= t.obscured - - for(var/turf in visRemoved) - var/turf/t = turf - if(obscuredTurfs[t]) - if(!t.obscured) - t.obscured = image('icons/effects/cameravis.dmi', t, "black", 15) - - obscured += t.obscured - for(var/eye in seenby) - var/mob/aiEye/m = eye - if(!m || !m.ai) - seenby -= m - continue - if(m.ai.client) - m.ai.client.images += t.obscured + visible[t] = t // Create a new camera chunk, since the chunks are made as they are needed. -/datum/camerachunk/New(loc, x, y, z) - - // 0xf = 15 - x &= ~0xf - y &= ~0xf - - src.x = x - src.y = y - src.z = z - +/datum/chunk/camera/New(loc, x, y, z) for(var/obj/machinery/camera/c in range(16, locate(x + 8, y + 8, z))) if(c.can_use()) cameras += c - - for(var/turf/t in range(10, locate(x + 8, y + 8, z))) - if(t.x >= x && t.y >= y && t.x < x + 16 && t.y < y + 16) - turfs[t] = t - - // At this point we only have functional cameras - for(var/obj/machinery/camera/c in cameras) - for(var/turf/t in c.can_see()) - visibleTurfs[t] = t - - // Removes turf that isn't in turfs. - visibleTurfs &= turfs - - obscuredTurfs = turfs - visibleTurfs - - for(var/turf in obscuredTurfs) - var/turf/t = turf - if(!t.obscured) - t.obscured = image('icons/effects/cameravis.dmi', t, "black", 15) - obscured += t.obscured - -#undef UPDATE_BUFFER \ No newline at end of file + ..() diff --git a/code/modules/mob/living/silicon/ai/freelook/eye.dm b/code/modules/mob/living/silicon/ai/freelook/eye.dm index 7bfaf6eac6..8bc60b819d 100644 --- a/code/modules/mob/living/silicon/ai/freelook/eye.dm +++ b/code/modules/mob/living/silicon/ai/freelook/eye.dm @@ -3,99 +3,43 @@ // A mob that the AI controls to look around the station with. // It streams chunks as it moves around, which will show it what the AI can and cannot see. -/mob/aiEye +/mob/eye/aiEye name = "Inactive AI Eye" - icon = 'icons/mob/AI.dmi' - icon_state = "eye" - alpha = 127 - var/list/visibleCameraChunks = list() - var/mob/living/silicon/ai/ai = null - density = 0 - status_flags = GODMODE // You can't damage it. - see_in_dark = 7 - invisibility = INVISIBILITY_AI_EYE - var/ghostimage = null + icon_state = "AI-eye" -/mob/aiEye/New() - ghostimage = image(src.icon,src,src.icon_state) - ghost_darkness_images |= ghostimage //so ghosts can see the AI eye when they disable darkness - ghost_sightless_images |= ghostimage //so ghosts can see the AI eye when they disable ghost sight - updateallghostimages() +/mob/eye/aiEye/New() ..() + visualnet = cameranet -mob/aiEye/Del() - if (ghostimage) - ghost_darkness_images -= ghostimage - ghost_sightless_images -= ghostimage - del(ghostimage) - ghostimage = null; - updateallghostimages() - ..() - -// Movement code. Returns 0 to stop air movement from moving it. -/mob/aiEye/Move() - return 0 - -/mob/aiEye/examinate() - set popup_menu = 0 - set src = usr.contents - return 0 - -/mob/aiEye/pointed() - set popup_menu = 0 - set src = usr.contents - return 0 - -/mob/aiEye/examine(mob/user) - -// Use this when setting the aiEye's location. -// It will also stream the chunk that the new loc is in. -/mob/aiEye/proc/setLoc(var/T, var/cancel_tracking = 1) - - if(ai) - if(!isturf(ai.loc)) - return - +/mob/eye/aiEye/setLoc(var/T, var/cancel_tracking = 1) + if(..()) + var/mob/living/silicon/ai/ai = owner if(cancel_tracking) ai.ai_cancel_tracking() - T = get_turf(T) - loc = T - cameranet.visibility(src) - if(ai.client) - ai.client.eye = src //Holopad if(ai.holo) ai.holo.move_hologram(ai) - -/mob/aiEye/proc/getLoc() - - if(ai) - if(!isturf(ai.loc) || !ai.client) - return - return ai.eyeobj.loc + return 1 // AI MOVEMENT // The AI's "eye". Described on the top of the page. /mob/living/silicon/ai - var/mob/aiEye/eyeobj = new() - var/sprint = 10 - var/cooldown = 0 - var/acceleration = 1 + eyeobj = new /mob/eye/aiEye() var/obj/machinery/hologram/holopad/holo = null // Intiliaze the eye by assigning it's "ai" variable to us. Then set it's loc to us. /mob/living/silicon/ai/New() ..() - eyeobj.ai = src + eyeobj.owner = src eyeobj.name = "[src.name] (AI Eye)" // Give it a name spawn(5) eyeobj.loc = src.loc /mob/living/silicon/ai/Del() - eyeobj.ai = null + eyeobj.owner = null del(eyeobj) // No AI, no Eye ..() @@ -105,32 +49,6 @@ mob/aiEye/Del() if(AI.eyeobj && AI.client.eye == AI.eyeobj) AI.eyeobj.setLoc(src) -// This will move the AIEye. It will also cause lights near the eye to light up, if toggled. -// This is handled in the proc below this one. - -/client/proc/AIMove(n, direct, var/mob/living/silicon/ai/user) - - var/initial = initial(user.sprint) - var/max_sprint = 50 - - if(user.cooldown && user.cooldown < world.timeofday) // 3 seconds - user.sprint = initial - - for(var/i = 0; i < max(user.sprint, initial); i += 20) - var/turf/step = get_turf(get_step(user.eyeobj, direct)) - if(step) - user.eyeobj.setLoc(step) - - user.cooldown = world.timeofday + 5 - if(user.acceleration) - user.sprint = min(user.sprint + 0.5, max_sprint) - else - user.sprint = initial - - //user.unset_machine() //Uncomment this if it causes problems. - //user.lightNearbyCamera() - - // Return to the Core. /mob/living/silicon/ai/proc/core() @@ -147,12 +65,12 @@ mob/aiEye/Del() if(!src.eyeobj) src << "ERROR: Eyeobj not found. Creating new eye..." src.eyeobj = new(src.loc) - src.eyeobj.ai = src + src.eyeobj.owner = src src.SetName(src.name) if(client && client.eye) client.eye = src - for(var/datum/camerachunk/c in eyeobj.visibleCameraChunks) + for(var/datum/chunk/c in eyeobj.visibleChunks) c.remove(eyeobj) src.eyeobj.setLoc(src) @@ -160,5 +78,8 @@ mob/aiEye/Del() set category = "AI Commands" set name = "Toggle Camera Acceleration" - acceleration = !acceleration - usr << "Camera acceleration has been toggled [acceleration ? "on" : "off"]." + if(!eyeobj) + return + + eyeobj.acceleration = !eyeobj.acceleration + usr << "Camera acceleration has been toggled [eyeobj.acceleration ? "on" : "off"]." diff --git a/code/modules/mob/living/silicon/ai/freelook/update_triggers.dm b/code/modules/mob/living/silicon/ai/freelook/update_triggers.dm index 5bcec964a7..828281567e 100644 --- a/code/modules/mob/living/silicon/ai/freelook/update_triggers.dm +++ b/code/modules/mob/living/silicon/ai/freelook/update_triggers.dm @@ -1,65 +1,5 @@ #define BORG_CAMERA_BUFFER 30 -//UPDATE TRIGGERS, when the chunk (and the surrounding chunks) should update. - -// TURFS - -/turf - var/image/obscured - -/turf/drain_power() - return -1 - -/turf/proc/visibilityChanged() - if(ticker) - cameranet.updateVisibility(src) - -/turf/simulated/Del() - visibilityChanged() - ..() - -/turf/simulated/New() - ..() - visibilityChanged() - - - -// STRUCTURES - -/obj/structure/Del() - if(ticker) - cameranet.updateVisibility(src) - ..() - -/obj/structure/New() - ..() - if(ticker) - cameranet.updateVisibility(src) - -// EFFECTS - -/obj/effect/Del() - if(ticker) - cameranet.updateVisibility(src) - ..() - -/obj/effect/New() - ..() - if(ticker) - cameranet.updateVisibility(src) - - -// DOORS - -// Simply updates the visibility of the area when it opens/closes/destroyed. -/obj/machinery/door/update_nearby_tiles(need_rebuild) - . = ..(need_rebuild) - // Glass door glass = 1 - // don't check then? - if(!glass && cameranet) - cameranet.updateVisibility(src, 0) - - // ROBOT MOVEMENT // Update the portable camera everytime the Robot moves. diff --git a/code/modules/mob/mob_movement.dm b/code/modules/mob/mob_movement.dm index efd2c52740..bd00faf953 100644 --- a/code/modules/mob/mob_movement.dm +++ b/code/modules/mob/mob_movement.dm @@ -188,9 +188,9 @@ if(mob.stat==2) return - // handle possible AI movement - if(isAI(mob)) - return AIMove(n,direct,mob) + // handle possible Eye movement + if(mob.eyeobj) + return mob.EyeMove(n,direct) if(mob.monkeyizing) return//This is sota the goto stop mobs from moving var @@ -457,12 +457,12 @@ var/area/A = turf.loc if(istype(A) && A.has_gravity == 0) var/can_walk = 0 - + if(ishuman(src)) // Only humans can wear magboots, so we give them a chance to. var/mob/living/carbon/human/H = src if(istype(H.shoes, /obj/item/clothing/shoes/magboots) && (H.shoes.flags & NOSLIP)) can_walk = 1 - + if(!can_walk) continue diff --git a/code/setup.dm b/code/setup.dm index cee4313d93..efad87a5dd 100644 --- a/code/setup.dm +++ b/code/setup.dm @@ -457,7 +457,7 @@ #define INVISIBILITY_LEVEL_ONE 35 #define INVISIBILITY_LEVEL_TWO 45 #define INVISIBILITY_OBSERVER 60 -#define INVISIBILITY_AI_EYE 61 +#define INVISIBILITY_EYE 61 #define SEE_INVISIBLE_LIVING 25 #define SEE_INVISIBLE_OBSERVER_NOLIGHTING 15 diff --git a/icons/mob/AI.dmi b/icons/mob/AI.dmi index 0653f3b482..4525fea606 100644 Binary files a/icons/mob/AI.dmi and b/icons/mob/AI.dmi differ diff --git a/icons/mob/eye.dmi b/icons/mob/eye.dmi new file mode 100644 index 0000000000..64ca1b100e Binary files /dev/null and b/icons/mob/eye.dmi differ